That post was pointing out a source of PS that has occurred that turn. That's why it didn't decay - PS gained on a turn does not decay until the turn after. How it's gained isn't the relevant thing, but rather when it was gained.

Likewise, for Q3 we started at 110 PS, which decayed to 100, but we also gained 5 PS, so we end the turn at 105.

OK noted then. Good to know I got that wrong. One problem with your post:

Political‌ ‌Support:‌ 110+5-5 = 110 Because that 10 over a 100? We got that giving away resources. That stays until it is spent.

My mathpost says we lost 5 PS which means the math is 110 PS at the start of Q3, which loses 5 PS and then decays another 5 PS and then gains 5 PS which results in 105 PS for us by the end of Q3.

Your math is wrong even if the result is right in the end.
 
OK noted then. Good to know I got that wrong. One problem with your post:



My mathpost says we lost 5 PS which means the math is 110 PS at the start of Q3, which loses 5 PS and then decays another 5 PS and then gains 5 PS which results in 105 PS for us by the end of Q3.

Your math is wrong even if the result is right in the end.
My mathpost has separate sections. The one which I think is the one which confused you is strictly for the results of projects, and does not take into account PS decay or anything other than what projects were completed that turn.
 
Brought it up because I agree we need to do are best to get it done, like there will be yelling if we fail the Target but survivable yelling if we do put that much dice in to show we did try are best.
If we really do try our best, there's an effective 100% chance we'll succeed unless we either suffer disastrous bad consequences from a crit, or unless (very unlikely) our supply of projects inexplicably peters out for no reason..
 
My mathpost has separate sections. The one which I think is the one which confused you is strictly for the results of projects, and does not take into account PS decay or anything other than what projects were completed that turn.

@Lightwhispers I quoted my mathpost and was not talking about yours. I was talking about that piece of napkin math you did in the post I was replying to.
 
In that case, I do not understand what you are saying I got wrong. Because you seem to have got the math wrong, but that's not on me.

One of these days I will find a better word for that than caring because saying in this situation "You just don't care" doesn't work as a criticism and also on top of that functions as an insult. Which is annoying to me at this point.

Let me try one more time with a more detailed explanation;

That post was pointing out a source of PS that has occurred that turn. That's why it didn't decay - PS gained on a turn does not decay until the turn after. How it's gained isn't the relevant thing, but rather when it was gained.

Likewise, for Q3 we started at 110 PS, which decayed to 100, but we also gained 5 PS, so we end the turn at 105.

This post of yours makes a good point of me misinterpreting what @Rakuhn said and is also confirmed to be correct by Rakuhn giving you a hugs rating and then not participating more in the conversation.

But your napkin math at the end of it is wonky. We started this turn with 110 PS then got +5 PS and lost -5 PS which results in still having 110 PS except 5 of that is old and then it decays into 105 PS. That isn't what you said.

You started with the 10 extra PS decaying and then adding on 5 PS and ignoring that we lost 5 PS as well this turn.

Either I'm right and the PS is first subtracted and added in which case we have 105 PS or you're right and the PS first decays in which case we have 100 PS not 105 on account of both adding and subtracting 5 PS this turn.

So again your math in the post I'm quoting right now is what is wrong. I quoted my own mathpost before I realized I had a mistake in it that needed correcting. If you follow the link you'll find I edited that line after making that post.

What I can't understand is what exactly about my previous post is unclear. Why are you fixating on the quote instead of the description of the error I provided along with the quote?
 
One of these days I will find a better word for that than caring because saying in this situation "You just don't care" doesn't work as a criticism and also on top of that functions as an insult. Which is annoying to me at this point.

Let me try one more time with a more detailed explanation;



This post of yours makes a good point of me misinterpreting what @Rakuhn said and is also confirmed to be correct by Rakuhn giving you a hugs rating and then not participating more in the conversation.

But your napkin math at the end of it is wonky. We started this turn with 110 PS then got +5 PS and lost -5 PS which results in still having 110 PS except 5 of that is old and then it decays into 105 PS. That isn't what you said.

You started with the 10 extra PS decaying and then adding on 5 PS and ignoring that we lost 5 PS as well this turn.

Either I'm right and the PS is first subtracted and added in which case we have 105 PS or you're right and the PS first decays in which case we have 100 PS not 105 on account of both adding and subtracting 5 PS this turn.

So again your math in the post I'm quoting right now is what is wrong. I quoted my own mathpost before I realized I had a mistake in it that needed correcting. If you follow the link you'll find I edited that line after making that post.

What I can't understand is what exactly about my previous post is unclear. Why are you fixating on the quote instead of the description of the error I provided along with the quote?
You're getting the order of operations wrong.
First, PS spent from projects completed is subtracted. (110-5=105) Then decay is applied. (105 reduced to 100) Then, after that, the new PS from projects completed is added. (100+5=105)

So, if I appeared to be fixating on the quote, it was because it made your question less clear.

And if I appeared to be dismissing your issue, the reason was because you appeared to be blaming me for your math error/misunderstanding of the process. And while I will acknowledge that it's not an entirely intuitive process, saying "you're doing it wrong" is much less likely to get a productive answer than "can you please explain how it's calculated, what you have here doesn't make sense to me?"
 
Been re-reading through the quest, and it seems a lot of the image embeds in turn results posts are broken? Mostly seems to affect tiberium spread maps, but also the map of the galaxy gained from a tech roll.
 
Been re-reading through the quest, and it seems a lot of the image embeds in turn results posts are broken? Mostly seems to affect tiberium spread maps, but also the map of the galaxy gained from a tech roll.
unfortunately this is a result of how I have been doing image hosting, just using a private discord server. And while I still have all of the images, it would be something of a substantial project to get all of them hosted somewhere.
 
Hm. Redrafting my plan draft to reflect the idea that we haven't got any attractive one-die Bureaucracy options to pair with "money to the general fund" and are obliged to spend all our Bureaucracy dice...

=================================================================

1265/1595 R budget
105->97 Political Support

6/6 Free dice
(2 Tiberium, 3 Orbital, 1 Services, 1 Military)

[] Draft Plan Attempting to Start Karachi

-[] Infrastructure (5/5 Dice, +27 bonus, 135 R)
--[] Drone Logistical Integration 145/240 (1 die, 15 R) (47% chance)
--[] Karachi Planned City (Phase 1+2+3) 0/345 (4 dice + 2 Tib, 120 R) (100% chance Phase 3)
---[] All costs for the project are being accounted here, none in Tiberium
---[] Since Phase 3 is as far as we can get in one turn, this is good enough. This SHOULD catapult us about halfway to Phase 4, letting us handily clear it in 2065Q1 and clear the project with a strong effort in Q2, or worst case "tap" it to completion in Q3. Major setbacks during the landing operations may force us to invest more heavily in this project, but we'll at least have made a good start.

-[] Heavy Industry (5/5 Dice + AA Die, +34 bonus, 170 R)
--[] Aberdeen Isolinear Fabricator (Phase 1+2) 0/270 (3+AA dice, 120 R) (Phase 1, 51% Phase 2)
--[] Microfusion Cell Laboratories 0/150 (2 dice, 50 R) (94% chance)

-[] Light Industry (4/4 Dice, +29 bonus, 90 R)
--[] Bergen Superconductor Foundry (Phase 5) 483/1140 (2 dice, 60 R) (2/8 median)
--[] Factory Automation Programs 75/280 (2 dice, 30 R) (16% chance)

-[] Agriculture (6/6 dice, +29 bonus, 60 R)
--[] Reforestation Campaign Preparations (Phase 2) 579/790 (3 dice, 15 R) (89% chance)
--[] Spider Cotton Plantations (Phase 3) 95/165 (1 die, 15 R) (92% chance)
--[] Vertical Farming Projects (Stage 5) 78/215 (2 dice, 30 R) (91% chance)

-[] Tiberium (7/7 dice + 2 Free Dice, +39 bonus, 190 R)
--[] Karachi Planned City (Phase 1+2+3) (2 dice, see Infrastructure)
--[] Deep Red Zone Tiberium Glacier Mining (Stage 5) 47/190 (2 dice, 60 R) (97% chance)
--[] Tiberium Inhibitor Deployment (BZ-1 Europe) 0/75 (1 die, 30 R) (92% chance) (+1 PS)
--[] Tiberium Inhibitor Deployment (BZ-5 Iberia) 0/75 (1 die, 30 R) (92% chance) (+1 PS)
--[] Forgotten Experimentation 188/260 (1 die, 30 R) (97% chance) (-5 PS)
--[] Liquid Tiberium Power Cell Deployment (Phase 3) 4/125 (2 dice, 40 R) (100% Phase 3, 4% Phase 4)
---[] (-10 PS, possibly -20 if Phase 4 completes, very unlikely)

-[] Orbital (7/7 Dice + 3 Free dice, +34 bonus, 270 R)
--[] Assembler Bay 0/255 (3 dice, 60 R) (80% chance)
--[] Lunar Homesteading (Phase 3+4+5) 217/750 (7 dice, 210 R) (Phase 3+4, 92% Phase 5)
---[] This is, quite simply, the scale of dice expenditure we need in order to complete the space population target. If we spend less than seven dice on this project this turn, we are building up a deficit we will have to make up for on a future turn by spending eight or more dice. I believe that building up such a deficit would be a bad idea.
---[] I am nevertheless planning to complete the assembler bay with Free dice.

-[] Services (4/4 Dice + Erewhon!, +35 bonus, 190 R)
--[] Fifth Generation Electronic Video Assistants 152/200 (1 die, 40 R) (100% chance)
--[] Regional Hospital Expansions (Phase 2) (2 dice, 50 R) 85/270 (53% chance)
--[] Naquada Ring Experiments 0/80 (1+E dice, 100 R) (99.7% chance)

-[] Military (6/6 Dice + 1 Free die + AA die, +31 bonus, 130 R)
--[] Military Particle Beam Development 81/100 (AA die, 20 R) (97% chance)
--[] Next Generation Armored Vehicles 77/160 (1 die, 30 R) (81% chance)
--[] Phased Plasma Weapons Development 0/80 (1 die, 15 R) (85% chance)
--[] Tib Core Missile Seeker Analysis 0/60 (1 die, 5 R) (99% chance)
--[] Ground Forces Zone Armor (Set 2) (Phase 1+2) 260/570 (3 dice, 60 R) (Phase 1, 9% Phase 2)
---[] Again, this is the scale of investment required to get the project done in a reasonable amount of time. It's going to take about eleven dice to finish this thing, and we don't want to still be working on it in 2065Q4, so three dice per turn is a necessary average level of investment. We have plenty of other military priorities that are desirable, or even required, but none that are urgent by comparison. This is the big rock we need to get out of our way in 2065, so we should start moving it now.

-[] Bureaucracy (4/4 Dice, +29 bonus)
--[] Administrative Assistance: Particle Beam Development
--[] Administrative Assistance: Aberdeen Isolinear Fabricator
---[] I put the AA die on Aberdeen because my understanding is that we have to activate all Bureaucracy dice, and I don't have anything to pair off a "transfer to general funds" action with. It's kind of frustrating. If it turns out that I'm wrong and we can just settle for activating 3/4 Bureaucracy dice and our promise to the GDI head of state isn't broken by that, then I'm all in favor of doing that.
 
I put the AA die on Aberdeen because my understanding is that we have to activate all Bureaucracy dice, and I don't have anything to pair off a "transfer to general funds" action with. It's kind of frustrating. If it turns out that I'm wrong and we can just settle for activating 3/4 Bureaucracy dice and our promise to the GDI head of state isn't broken by that, then I'm all in favor of doing that.
Thread dealt with this at some point, Squid said bureaucracy doesn't count for total activation. Still like the plan though.
 
Ah. Well, I'd rather transfer funds than put an AA die on Aberdeen if that's the case, because I don't want us uselessly hoarding ALL the funds we're getting until reapportionment.
 
On the other hand, there sure are a lot of things that could be done to benefit people and other departments with those funds. We just don't have the dice.
 
Haven't we already given a bunch?

I don't really think hoarding is a thing you can really apply to us. I feel like we try and be as generous as possible.
Eh, I'm being melodramatic. But since it's practically impossible for us to even work out what to do with all the money these days, it feels like playing Santa Claus is a good idea.

On the other hand, there sure are a lot of things that could be done to benefit people and other departments with those funds. We just don't have the dice.
There's also something of a cap on how many dice we CAN have, which is one of the things that's pushed us against feeling an incentive to get more from other options.
 
So we now have a 'water-battery' that don't have the dangerous-major downside like normal battery here, can help reduce damage from enemy sabotage (beside it seem to use less toxic and more abundance material ?). The thing is in this setting they already can possibly made Fusion battery, so I don't know if they can make a 'water' version of Fusion battery or similar ?

Just remember to check comment in this site, for example this new seem anti-china so much they try avoid mention that this tech was a combine effort between china and Australia here

Edit: Of course try to research more on the source of this tech there to see more detail, because in other place a reader do point out some missing-wrong fact, too
 
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Man is not what he thinks he is, he is what he hides.
KnightDisciple threw 13 100-faced dice. Reason: Rid yourselves of all deceit Total: 690
23 23 78 78 42 42 97 97 89 89 80 80 51 51 40 40 16 16 41 41 58 58 34 34 41 41
 
Obviously those rolls are for kane deciding what appetizers and desserts to go along for the relaxing afternoon dinner he is going to have with some gdi representatives, when negotiating about what gdi what's for helping him leave this place... After the Representatives stop screaming in horror or yelling such words like "this is kidnapping!" "how the fuck did you get past all of the Capitals security!" And "I finally got the courage to ask that cute cat boy that works in RD out and he said yes for tonight you can't do this to me!" Didn't there mothers teach them how to properly be a respectable dinner guest sheesh.
 
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