The 2nd Battle of Guadarrama (Mod)
And since Shadows has posted their mod, allow me to follow up with my own. Presenting:

The 2nd Battle of Guadarrama

The mountains of the Sistema Central have long divided Spain in two, and the few routes through these mountains hold high value. As the European Theater of the Regency War heats up, one passage in particular stands out: the Alto del Leon, better known as Guadarrama Pass. As Toledo guards the southern approaches of Baron Ricardo Venuela's stronghold, so does this pass guard its north, and so once more an army marches down the road to Madrid. The Talons of the Eagle are closing in; can the Brotherhood deflect the hunter's grasp, or will the Initiative drive the final nail into the Baron's coffin?

This is a scenario for the hex wargame Strategic Command WWII: World at War. To install, unzip the file and paste the contents (the file "Guadarrama (2060).cgn" and the folder "_Guadarrama (2060)") into This PC/Documents/My Games/Strategic Command WWII - World at War/Campaigns/. If this is confusing, my previous mod post has an image of what it should look like.

View: https://drive.google.com/file/d/1uyhVsCNQ47A6cgNPo_PoTrOSHaXmpVl0/view?usp=sharing

Notes:
1. Strictly speaking, this battle was not depicted in the story post linked above; rather, I got the idea from the descriptions of the fighting in the mountains, and then went looking through Google Maps for a suitable location to place this scenario. Technically the original post mentioned the Sierra de Gredos, which are further to the west and don't face Madrid, but based on the context and details provided in the original post I'm pretty sure Ithillid meant to refer to the entire Sistema Central. The description above also assigns more importance to the battle than is historically accurate for this quest (as in, the original post explicitly describes the fighting in the mountains as a sideshow), but the game only let me put a 225 character blurb which forced me to cut all the dramatic language from my drafts and save it for this post, so cut me a little slack lol.

2. In general, this scenario is a bit more straightforward than the last one. GDI has to attack a series of strongpoints, while Nod has to defend them. In addition, victory events are now a thing! GDI wins if they capture all the key locations, while Nod wins if they can hold on to the last objective, with a bonus (that is, a decisive instead of a major victory) if they manage to successfully defend the second objective as well (although testing suggests that this is *extremely* difficult and is probably not achievable barring severe mistakes on the GDI player's part).

3. This scenario is fairly playable vs the AI from both sides. As GDI, the scenario is not too difficult, in large part because the AI is vastly better at attacking than defending, while playing as Nod is challenging but definitely winnable. This scenario took much less time to create than the previous one, mostly because I now have a bit more experience building scenarios from scratch but also because I chose a battle that would be easier to model (in particular, the AI scripting was much less complex, so there's not as much obviously wrong behavior as before).

4. There's a small two-hex clearing in the mountains, which is meant to represent the orbits of the two ion cannons available to GDI in this battle. However, I didn't have the means to restrict the hex to only a single unit type, so theoretically there is nothing stopping you from flying Orcas into orbit. It doesn't have too much effect on the overall scenario so it's not really an issue, but if you prefer to roleplay or w/e then maybe don't.

5. As before, I'll put up an image AAR later to show off the scenario, since most people here probably don't have the game.

I would say I think that's everything except I'm pretty sure it's not, because it's late and I'm kinda tired, but oh well.

Edit: As promised, I've created an image AAR of this mod, playing as Nod. I've put it into a Google document to bypass the image limit, which you can find here. I've also included a unit key in a separate google doc for the benefit of those unfamiliar with this genre of games, which is linked at the top of the document but can also be accessed here, detailing not only what the unit symbols stand for but also what GDI and/or Nod units they correspond to. As for future scenarios, I do have two ideas outlined, but I probably won't be actually implementing them anytime soon. I hope you find the AAR to be interesting.

Edit 2: Discord has recently announced that they will be ending off-site file support, which presumably includes images. As such, I have reuploaded the AAR and Unit Key as pdfs. The reading experience may have degraded slightly, as the original AAR was pageless while pdfs have to be sorted into pages, but it should still be mostly readable.

EDIT 3: As of 26 February 2024, the change has happened and it doesn't seem to have affected the Google documents so ig it's fine lol.
CrabMonarchy threw 1 100-faced dice. Reason: visitor pinata, pls give STU Total: 91
91 91
 
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Operation Athens (mod)
Commander.
Intelligence Operations has a new assignment for you, codenamed 'Operation Athens'. An opportunity has arisen to 'liberate' a group of bioscientists from the Bannerjees. While most are being retreived by another operation nearby your task is to rescue Dr Abhi Bajpai from a smaller facility to which he has been moved. He has been our inside man in the preparation of this operation and so should be entirely cooperative. Fortunately the Nod facility is second rate, as they plan to move the scientists elsewhere soon. The units are largely local militia without communications devices, however there are a number of towers containing radios and a QRF that will respond if they spot the commando. Engage hostile infantry at will but beware vehicles and do not get too close to the towers. We believe the Doctor to be in the northern end of the facility. He will be carrying a briefcase
Good luck Commander


(Based on the operation which got us Dinesh Bora. It's a small mod but I've never made one before)


MightbeaMimic threw 1 100-faced dice. Reason: Gacha Total: 59
59 59
 
Shadows Models Batch 1
At long last I present to you my (first ever) models, created in Blender and posted in order of creation:





And, as trade for these renders, Ithillid has granted us:

Scrin 50 - Median Tiberium Refining

Let the screaming rejoicing commence!
 
Krukov: Pillage, then Burn (Mod)
Krukov: Pillage, then Burn
Bad enough that GDI has been developing a new strategic bomber, something so fast that nothing we have can touch it. Worse that they know the location of our most important industrial complexes. But now the local subcommander is refusing all orders to tear down and relocate, the fool - he thinks this is the prelude to a larger offensive, and intends to hunker down. They are traitors, and will be dealt with in due time. What is important is the factories - without the production lines there, final work on the Varyag cruisers will be delayed at a potential critical point. If you can recover the tooling, we can relocate to a more secure secondary location.

There is no time to wait for a more comprehensive recovery team. Informants report wheels up at the closest GDI airbase - the Auroras are coming. The garrison's AA is hot, and we've lost several carryalls to them, so air reinforcement is out - you'll have to improvise with whatever you can find. Salvage what you can, extract as many personnel as will come, and get out. Burn the mutineers down if they impede you. Good luck, Krukov out.

Welcome to my first go at a mission mod for Tiberium Wars.

The objective is to gather 10,000 credits in your reserve only by capturing and selling buildings you find on the map, within a 5:30 time limit.


View: https://drive.google.com/file/d/14WcnfPcSxXWLsPkEGIz2soT8qDH39mt4/view?usp=drive_link

Dice roll of 43 goes to 48.
Strunkriidiisk threw 1 100-faced dice. Reason: big money no war crimes Total: 43
43 43
 
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The Defector's Redemption (mod)
The Defector's Redemption
The Bannerjees' intel and reconnaissance assets are currently pointed towards Karachi, alert for any betrayal by either the GDI or the Shah of Atom. Now is the perfect time for a surgical strike. InOps has located a black site deep within Bannerjee territory, and sent you to extract whatever data you can.

------------------------------------------------------------------------------------

[REDACTED B]: "Sir. The operation was a success. With the Bannerjees' eyes and ears focused on the ongoing events to their west, our team was able to infiltrate their blacksite. Minor Nod warlord codename 'Saraswati' is dead, and we have recovered her research."
[REDACTED A]: "That is great news!"
[REDACTED B]: "Unfortunately, the agents were identified. They will have to be retired from the field and given new identities."
[REDACTED A]: "That is unfortunate. Who are we losing?"
[REDACTED B]: "Well, most notably, that Nod defector. Also..."
[REDACTED A]: "Don't tell me that SHE was on this mission?
"What fresh hell has she brought back this time?!?
"I thought we were done with her after the last fiasco!?"

[REDACTED]

[REDACTED B]: "Sir. We've analyzed the data. Good news is, a good chunk of it is recoverable.
"Bad news. The rest of it is encrypted. We've determined that with three passphrases, we can decrypt the rest of the data."
[REDACTED A]: "Look over the footage, and talk with the agents. Maybe we can find some clues."

iqlhkdggrkdmqsarsmomsskdd
jypfmdsigmgapmdmqom
kwauaegbubmvebu

An April Fool's mod.

-Which tech reward we get will be determined based on whether the passphrases are decrypted. PM ithillid if you think you have the solution. Good luck!
 
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