Ambush in the Alps (Mod)
I created a C&C 3: Kane's Wrath custom map mod based on the ambush in the Alps in Q3 2054.

Initially tasked with clearing the pass of a suspected light NOD presence, the ZOCOM military column finds its avenues of retreat blocked off and NOD reinforcements bearing down on it from all directions. They only have one chance to survive, and that is through a gauntlet prepared by the NOD Warlord Reynaldo.

The player is given control of:
-1 Mammoth MK 3
-3 Predators
-3 Shatterers
-10 APCs (empty)
-2 Mutant Marauders
-10 Zone Trooper squads
-4 NOD stealth artillery (no custom GDI artillery asset)

The player wins once all surviving GDI units are in the far south-east corner of the map.
The player loses if they lose all of their units.

The general design of the map was to allow for a player familiar with the map (or who liberally used zone trooper jump jets) to have a couple of surviving units at the end of the gauntlet without too much of a challenge. While players looking for a challenge can try to save as many GDI lives, and as much GDI equipment, as possible.

You can't take too much time trying to fight NOD units outside of their normal ranges.
-There are periodic militant waves coming from the south.
-There are periodic vehicle, rocket militant, and fanatic waves coming from the player's original starting point.
-There are various shortcuts that only NOD can use.
-There are scripted ambushes where NOD units come out of hiding to give you a bad day. You may want to scout ahead.


89 - Isolinear Computing
Rakuhn threw 1 100-faced dice. Reason: Tech Roll Total: 84
84 84
 
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Hajj Diplomacy (Mod)
I created another custom map mod for C&C 3: Kane's Wrath. This one has the player tagging alongside pilgrims returning from the Hajj, and using the temporary ceasefire to make contact with the local powers in a wartorn region.



From a personal note, this mod didn't turn out the way I wanted it to. It was initially conceived as an eight-sided small-scale neighbor-vs-neighbor war that the player's arrival would throw into disarray. Trying to balance it such that the entire web of relationships would lead to a constant stalemate absent outside intervention just resulted in undersized offensives and oversized defenses, which are boring. And once the player is given command of an actual base it only takes a couple of minutes to wipe out the 'traitor' faction. I did learn a lot about how to use the program though, so silver linings.

In the future, I think I'll stick to tighter design restraints.
53 - Mind Shields
Rakuhn threw 1 100-faced dice. Reason: Tech Roll Total: 48
48 48
 
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Rolling Russian's Reassertion (Mod)
Rolling Russian's Reassertion

After the attack on St. Petersurg, some of your subordinates have decided to try their luck and to go their own way. Make an example of them, and remind the rest of the petty Russian warlords why they follow you, Krukov.



Special thanks to @BoSPaladin, @Chimeraguard, @crystalanon, @Dezron, @Ithillid, @Jakub1228, @Lightwhispers, @sunrise, @pv8, and everyone else on discord who pitched ideas and provided feedback for this mod. It wouldn't have gotten out nearly as quickly, nor as well, without your inspiration.
62 - Sparkle Shields
Rakuhn threw 1 100-faced dice. Reason: Tech Total: 57
57 57
 
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Visceroid Roundup (Mod)
Visceroid Roundup

The insane head of the treasury wants visceroids to study, and you are the poor saps tasked with collecting them.


A short and sweet mission in honor of the holidays. Thanks again to the discord for the feedback. I hope everyone has an awesome 2022.
25 - Structural Alloys
Rakuhn threw 1 100-faced dice. Reason: Tech Total: 20
20 20
 
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