We're not idiots, we're not going to completely ignore these things clear up until 2061Q4. It's just that we have so many genuinely urgent priorities required to strengthen the military (including things like shell plants and OSRCT that we also promised as plan commitments) that something we can easily knock off in 1-2 dice at any time we wish is not worth doing immediately unless we expect immediate payoff.
I wasn't saying we need to do them immediately, just that we should be mindful of these things as they can sneak up on people if we are not careful. My priority wasn't getting their payoffs, but getting them done in time to meet the plan goals.
 
I think we'd need to bulk up the navy more before we can safely create a green zone that has no land border to a blue zone.

Edit: Actually, that's basically what the Karachi Planned City is, isn't it? Both are about the same distance from the Gulf States BZ, both would require heavy military and infrastructure support to capture/build the port facilities to supply the area...
But Karachi gives that needed line of connection to the Himalayan BZ, plus is an actual staging point for adventures into India, or mining operations in the Iranian RZ.

This isn't the hill I'm dying on persay either. Just pointing out an interesting option.

Its very similar as stated. But like this is basically the start of a BZ potentially. One to base out of to start picking away at Africa. Hawaii and Austria as probably better bets but like this sits at a very advantageous place for development.
 
Ambush in the Alps (Mod)
I created a C&C 3: Kane's Wrath custom map mod based on the ambush in the Alps in Q3 2054.

Initially tasked with clearing the pass of a suspected light NOD presence, the ZOCOM military column finds its avenues of retreat blocked off and NOD reinforcements bearing down on it from all directions. They only have one chance to survive, and that is through a gauntlet prepared by the NOD Warlord Reynaldo.

The player is given control of:
-1 Mammoth MK 3
-3 Predators
-3 Shatterers
-10 APCs (empty)
-2 Mutant Marauders
-10 Zone Trooper squads
-4 NOD stealth artillery (no custom GDI artillery asset)

The player wins once all surviving GDI units are in the far south-east corner of the map.
The player loses if they lose all of their units.

The general design of the map was to allow for a player familiar with the map (or who liberally used zone trooper jump jets) to have a couple of surviving units at the end of the gauntlet without too much of a challenge. While players looking for a challenge can try to save as many GDI lives, and as much GDI equipment, as possible.

You can't take too much time trying to fight NOD units outside of their normal ranges.
-There are periodic militant waves coming from the south.
-There are periodic vehicle, rocket militant, and fanatic waves coming from the player's original starting point.
-There are various shortcuts that only NOD can use.
-There are scripted ambushes where NOD units come out of hiding to give you a bad day. You may want to scout ahead.


89 - Isolinear Computing
Rakuhn threw 1 100-faced dice. Reason: Tech Roll Total: 84
84 84
 
Last edited:
Isolinear Computing sounds like a rather huge advancement in computers from what we are using.

What would that get us? Just better... everything?

It probably gets us incredibly expensive industrial projects that we'll cry in a mixture of terror and joy at. The nerds see it as just a straight upgrade I'm sure, but we're the beancounters and hooboy if you think Boston is expensive, that's just to produce some moderately upgraded optical chips based on human tech. Wait till you see the pricetag on alien bullshit computers from space.
 
This is likely one of the techs that Legion is based on. Part of the puzzle required to interact with Tacitus without Tacitus exploding, I think.

Not that it is likely we'll get our hands on Tacitus ever again, but still. Feels nice.
 
I created a C&C 3: Kane's Wrath custom map mod based on the ambush in the Alps in Q3 2054.

Initially tasked with clearing the pass of a suspected light NOD presence, the ZOCOM military column finds its avenues of retreat blocked off and NOD reinforcements bearing down on it from all directions. They only have one chance to survive, and that is through a gauntlet prepared by the European NOD Warlord Reynaldo.

The player is given control of:
-1 Mammoth MK 3
-3 Predators
-3 Shatterers
-10 APCs (empty)
-2 Mutant Marauders
-10 Zone Trooper squads
-4 NOD stealth artillery (no custom GDI artillery asset)

The player wins once all surviving GDI units are in the far south-east corner of the map.
The player loses if they lose all of their units.

The general design of the map was to allow for a player familiar with the map (or who liberally used zone trooper jump jets) to have a couple of surviving units at the end of the gauntlet without too much of a challenge. While players looking for a challenge can try to save as many GDI lives, and as much GDI equipment, as possible.

You can't take too much time trying to fight NOD units outside of their normal ranges.
-There are periodic militant waves coming from the south.
-There are periodic vehicle, rocket militant, and fanatic waves coming from the player's original starting point.
-There are various shortcuts that only NOD can use.
-There are scripted ambushes where NOD units come out of hiding to give you a bad day. You may want to scout ahead.

@Ithillid is hosting the upload at
ttps://drive.google.com/file/d/1j86YaBsJr1oOF18WqGjTiE6KUIp1jAaJ/view?usp=sharing
Just add an "h" to the front of the link to access it.
Well, I downloaded and played the Map. On the Hardest difficulty. I just rushed through it and only had one survivor make it to the finish line with a quarter of its health. One ZOCOM Trooper unit is all I had left at the end of it.
 
I wasn't saying we need to do them immediately, just that we should be mindful of these things as they can sneak up on people if we are not careful. My priority wasn't getting their payoffs, but getting them done in time to meet the plan goals.
I think we should do the mastodons development at Q1 at the latest so we have 3 turns for the rollout and plasma weapons and tactical ion cannons should be done before so it can be armed with those.
As we are waiting on the repulsor plates before doing new vehicles any weapon for a vehicle can wait till then as well as there is little use for a weapon we do not have a vehicle to put on.
 
"At the latest" or "at the earliest?" I'm a bit confused about what you're saying.
In this case both as i want to wait for modern lasers and repulsors before doing more military vehicles and delay all other gear that goes onto them till then as well. But waiting past this point for this risks us having to use dice to make sure it completes in a single turn that we would not need to spend if we started earlier.
 
I do think we should get the upgraded Orca deployed before Karachi. The Aurora is a long-range bomber which might not have much, if any, use in direct ground support.
 
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