Only area I really see not being represented is the Caribbean Sea and various islands of Oceania. Though really Oceania isn't worth much except as naval bases.
 
The only error I am spotting at the moment is that the South China Sea zone is south of the Philippines zone. It is that ball of YZ islands that are Bintang's home base.
Crap. I did it in Paint too, so that's hard to fix without redoing the labels entirely. Oh well, I did only spend like 5 minutes on it, so w/e. I take it that Taiwan is part of the Chinese YZ or the Philippines YZ?
 
Mhm. Makes sense.

Will the locations of the Yellow Zone hubs be changing, or just their allocation to the zones?

I mean. Honestly it wouldn't make any sense to build a MARV hub in Hawaii at all; they're not giant hover-tanks, and the total land area of the islands isn't nearly enough to justify a MARV fleet's attention.

It actually seems like a very obvious place to clean up all the tiberium ASAP, too, because it's a great example of a place you don't want there to be any risk of liquid tiberium coming into contact with lava.

YZ-16: Horn of Africa is very tempting as well. As isYZ-6: Western Australia.

Areas with the sea on on side and Tiberium on the other.

Really YZ-16 is looking like something we should develop. It's near the work we're doing on the Middle East, on a shipping lane and across from India.

I've mentioned it before but pushing Northern YZ-9: America West to the Northern coast is probably something we should look into one of these days.
 
YZ-16: Horn of Africa is very tempting as well. As isYZ-6: Western Australia.

Areas with the sea on on side and Tiberium on the other.

Really YZ-16 is looking like something we should develop. It's near the work we're doing on the Middle East, on a shipping lane and across from India.

I've mentioned it before but pushing Northern YZ-9: America West to the Northern coast is probably something we should look into one of these days.
Our plate is currently full with Karachi buildup, execution, and follow-through, but once that's done and we've accomplished some more of our Military plan goals sounds like a good next target.
 
With some of these yellow zones, I'm wondering if a marv should give some RZ mitigation as there isn't a lot of YZ to remove before it is just a boundary between red and blue.
 
Our plate is currently full with Karachi buildup, execution, and follow-through, but once that's done and we've accomplished some more of our Military plan goals sounds like a good next target.
To say nothing of all the funds and focus we are going to need to put into Enterprise, the moon mines and whatever else we decide to put up in space (likely Colombia). Not that we won't be able to do so and then some.
 
Oh, so is it possible for said slave circuits to be either hacked, or to be unable to distinguish who it should receive orders from, resulting in them either not doing anything, or going berserk?

Or the canon problem of omnicidal mania of the controller.

At this point, this is a derail, but aside from TibDawn, that series isn't really cyberpunk.

In the future, please make sure to explain your jargon when you use it, and try to recognize that people may not agree with you on what genre you feel things fall in, especially if your view is based on being immersed in a specific genre.

I take you are not a Supernatural or a Jessica Alba fan. Tiberium Dawn is a Cyberpunk series, just in the vein of some late 90s early 00s Cyberpunk like Dark Angel. My bad for not realizing how many various pieces of US fiction have that name. I meant this one:



Vaguely possible, but this is pretty mature tech for NOD. Default failstate is "don't do anything", I would imagine.

Ain't the default state that NOD had problems in the past.

September 3, 2058

AP - Several attempted Nod Tiberium heists were foiled over the last month by GDI forces operating in the northwest African yellow zone. As convoys carrying Tiberium from the red zone made their way towards ports for bulk naval shipment to the processing facility at Jeddah, raiding groups of Nod buggies executed multiple feints to draw off escorting forces, then captured the transport trucks, inflicting moderate casualties on escorting GDI forces to boot.

Rapid response forces from nearby GDI outposts, led by the 358th Mechanized Infantry Platoon, were able to catch up to the slow-moving trucks as they attempted to make their way south from the coastal highway. After several high-speed battles in the hilly scrublands separating the coast from the desert, the 358th recovered the trucks, inflicting major losses on the Nod forces, which were unable to execute their usual hit-and-run tactics as they were forced to defend the captured convoy vehicles. Several hundred tons of blue Tiberium were recovered as part of the operation, which would have no doubt enabled local Nod warlords to carry out extensive projects on a strategic scale.

Information acquired from captured prisoners indicates that the Nod forces were associated with the Ten Rings brotherhood faction, a normally low-activity group operating out of the north African yellow zone and in the Mediterranean sea.

A secondary function of the nearby GDI outposts is to harvest the relatively small patches of Tiberium crystals that have been observed in the area, a task to which they are now free to devote their full attention.

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Hey @Ithillid does this count as an omake?
 
We also potentially have to finish the Chicago Planned City eventually.
"Potentially have to?" :p

It's definitely a thing we can agree to do, and the Developmentalists like the idea, as might a notional Global Reclamation Party.

Yeah, apparently the Ground Forces still don't have enough ammunition stockpiles. We should build up that, and missile reserves too.
Yeah, that's all definitely on the radar. I don't think anyone's forgotten the desire to build up the consumables/ammunition/ablatives/missile/??? factories, it's just that we have a wobbly balance between doing that and doing the deployment projects, further complicated by the desire to give Krukov a good swift kick in the balls with the Aurora bomber program.
 
Yeah, that's all definitely on the radar. I don't think anyone's forgotten the desire to build up the consumables/ammunition/ablatives/missile/??? factories, it's just that we have a wobbly balance between doing that and doing the deployment projects, further complicated by the desire to give Krukov a good swift kick in the balls with the Aurora bomber program.
We also need to do the development for the plasma weapons, railgun munitions, tactical ion cannons, and the new mastodons plus the mastodons' deployment. We just have so much to do.😖
 
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Some of those yellow zones look like they can become full green zones with just a round or two more of Fortress Towns.
 
Horn of Africa to begin with. Later stages involve more land but atm? It's surrounded on three sides by water. It'd make a good naval station as nothing else and open another front on Africa for abatement.
I think we'd need to bulk up the navy more before we can safely create a green zone that has no land border to a blue zone.

Edit: Actually, that's basically what the Karachi Planned City is, isn't it? Both are about the same distance from the Gulf States BZ, both would require heavy military and infrastructure support to capture/build the port facilities to supply the area...
But Karachi gives that needed line of connection to the Himalayan BZ, plus is an actual staging point for adventures into India, or mining operations in the Iranian RZ.
 
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I think we'd need to bulk up the navy more before we can safely create a green zone that has no land border to a blue zone.
To be fair, isn't the only significant warlord in the region Mehretu, who isn't really well-known for his navy? And the Arabian Blue Zone is right there.

Although to be fair, India is uncomfortably close to the Horn of Africa, so we would definitely wanna hit that to see what comes out before actually trying to make a Green Zone there.
 
We also need to do the development for the plasma weapons, railgun munitions, tactical ion cannons, and the new mastodons plus the mastodons' deployment. We just have so much to do.😖
Development projects are easy to fit in, and none of those have to be done literally next turn. We're talking about a time horizon of 2059Q3 and Q4, thinking about impending war. The only one of those likely to be a good fit for "do this right before a war" is railgun munitions.

Some of those yellow zones look like they can become full green zones with just a round or two more of Fortress Towns.
I think it's actually Yellow Zone Harvesting action that involves claiming more territory. fortress towns are what we do to hold more territory.
 
Development projects are easy to fit in, and none of those have to be done literally next turn. We're talking about a time horizon of 2059Q3 and Q4, thinking about impending war. The only one of those likely to be a good fit for "do this right before a war" is railgun munitions.
True, but if we leave them alone for too long we may not get them done in time for the plan. It may only take one, two, maybe three if we are unlucky, dice to do the development but that still means time needs to be spent on them.
 
True, but if we leave them alone for too long we may not get them done in time for the plan. It may only take one, two, maybe three if we are unlucky, dice to do the development but that still means time needs to be spent on them.
The thing is, development projects generally take one die, maybe two.

We're not idiots, we're not going to completely ignore these things clear up until 2061Q4. It's just that we have so many genuinely urgent priorities required to strengthen the military (including things like shell plants and OSRCT that we also promised as plan commitments) that something we can easily knock off in 1-2 dice at any time we wish is not worth doing immediately unless we expect immediate payoff.
 
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