...What evidence do you have that GDI didn't have elections before the Third Tiberium War? Your concept of a 'panopticon' seems to revolve around the government having unlimited surveillance capacity and being unaccountable to the masses, but then what makes you think GDI was ever that second part?
I don't think the phenomenon of the masses being able to communicate with the government and be heard is new.

I just...there is a communication disconnect here and I have no idea where.
I did not say that GDI doesn't or didn't have elections.
I'm sorry I'm so soaked in cyberpunk in general that I just assumed that the rest of this thread was as well.
Alright from the top the various series in Command and Conquer are:
- Dune 2 is the grandfather of Real Time Strategies.
- Dune 2000 and Emperor: Battle for Dune are RTS Feudal Space Operas.
- The Tiberium Dawn/Sun/Wars/Twilight are RTS Cyberpunk (Dark Angel not Neuromancer).
- Red Alerts are RTS Bond Films.
- Generals are Tom Clancy RTS.
The Panopticon is about a rampaging Military-Industrial Complex having a surveillance arm that is so all encompassing that the very concept of voting is pointless. Not non-existent, just pointless. Both GDI and NOD are military-industrial complexes not states in the games.
GDI grew an actual state in the aftermath of the Third Tiberium War because we chose to develop it that way while rebuilding it. While GDI was slowly developing towards being an actual state before Tib War 3 with the destruction of Philadelphia GDI actually lost it's watchtower and with the completion of Philadelphia II it's stepping into being an actual global state.
NOD is still a terrorist military industrial complex. And Kane is still playing the role of it's watchtower now from an impenetrable tower.
Like it's obvious to me because I have consumed a lot various cyberpunk media that one of the (maybe accidental) themes of the Tiberium series of Command and Conquer is the fact that the reliance of Military-Industrial Complexes on Panopticon systems as their centers of control results in them being treated as King pieces in chess and how wrong it is to do that:
- In Tiberium Dawn Kane hacks the Watchtower EVA to perform a false flag ion canon attack on a GDI member state. Instead of breaking GDI as was expected this backfires as GDI hunts Kane down to Temple Prime in Sarajevo and seemingly kills him. This doesn't lead to the breakup of NOD and GDI is forced to instead treat NOD as a peer power and subvert the Brotherhood's leadership trough espionage. Both GDI's and NOD's Watchtowers were taken out of service and instead of resulting in their destruction like what happens in a lot of cyberpunk media (see the Johnny Mnemonic Movie for a bare bulb version of that) the two factions are damaged, but not out of the game with GDI even managing to fully recover theirs by the end of the game.
- In Tiberium Sun Kane comes back and with the aid of Anton Slavik and CABAL retakes NOD and kicks off Tiberium War 2. Kane tries and fails to take out Philadelphia and instead gets himself killed, again, because McNeil was a maverick and disobeyed orders. So GDI has it's watchtower intact this time and NOD has a back up watchtower in the form of CABAL if they can get it out of GDI hands. They do and then CABAL goes nuts/rampant because he got copied badly by Slavik. CABAL pulls a I surrender suckers on GDI while trying to destroy NOD so Slavik hijacks an EVA unit, reforms NOD and works with his GDI counterpart to destroy CABAL by first GDI disabling it's access to resources trough a virus and then terminating it and collecting the assembled Tacitus as a loot drop. This time around both watchtowers were fully in use during the conflict and Kane lost because human watchtowers are not catastrophic failure points, as humans are able to disobey watchtower orders in response to the situation on the ground while his was and nearly took NOD with it before it was destroyed.
- In Tiberium Wars we see that Kane is technically correct in over-focusing his plans on watchtower as he starts the story by taking out GDI's watchtower and deploying a new and improved version of his watchtower: LEGION. And by correct I mean that Kane's obsession with masterstrokes aimed at/directed by watchtowers stems from having experience fighting the Visitors. GDI takes out the Visitors by destroying the relay node at Ground Zero. Philadelphia's destruction wouldn't have damaged GDI if not for Redmond Boyle's actions. In this Kane is shown to have learned from his previous failures and insured that his masterstroke hinged on exploiting GDI's reaction instead of just expecting them to just take it. Kane's watchtower still fails because the person he put in charge of maintaining it was a corrupt fanatic.
- In Tiberium Twilight Kane manages to strike a deal with what's left of GDI's watchtower to kick of the plot. In this case both GDI and NOD watchtowers fail as parts of their populations refuse to follow their own leadership and initiate civil wars over the TCN.
I'm sleepy. Hope I made my point clearly enough. Ask questions/seek clarifications if not. Please. Good night.