I think it would be worth doing a phase of each just so our space economy has access to each type independent of earth.

Probably not the best investment as far as pure numbers unless there are some hidden benefits that get triggered.
Eh. It's only an extra two dice to get the second Rare Metals phase done. Might as well do them both instead of just one.
Hey @BOTcommander did you close the SCED vote?
There's no need to rush BOT getting the next SCED turn ready. We aren't going to have the next main quest Results post until tomorrow, and even after then SCED has had double-turns to play catch-up before.
 
SCEDQuest Q3 2059
Lunar Deep Space Crater Telescope "Craterscope"
Martian North Pole

SCEDQuest Q3 2059

This Side Quest was allowed by Ithillid and is supposed to be fun. Things happening in SCEDQuest will be affected by the main one, but unless Ithillid says otherwise it is only semi-canon.


Budget: 125 Capital + 1524 Capital Reserve
Industry Points: 80 IP
Earth Orbit Launch Capacity: 80 per Turn
Pathfinder Time: 90 Days
Astronaut Teams: 2 (+2 per Plan)
Astrotech Teams: -2 (+3 per year)

Earth-Luna:

Earthside Facilities (Unlimited Dice)


Earth-Industry Points: 80 IP
Earth-Launch Capacity: 80 per Turn

[]Tanegashima Space Center (Stage 4)
With nearly all basic manufacturing needs of the SCED taken care of, it is time to think bigger. The next stage of manufacturing will generally expand manufacturing of common elements in the common part strategy, such as nuts, bolts, microcomputers and reaction control sensors.
(20 Capital per Die 132/500)(+40 E-IP)

[]Tanegashima Station Module Complex
With the SCED planning to build a lot more orbital stations in the near and mid-term future around Earth and other bodies and expected to be required to do so by Parliament, a dedicated clean-room complex dedicated to producing, assembling and testing station modules that can easily be transported by Pathfinder would ease the load on the rest of the small organization's industrial capacity.
(25 Capital per Die 41/200)(Waves the E-IP cost for 1 Station-Part per turn)

[]New Johnson Training Center (Stage 4)
With the pool of qualified astronaut candidates thinning, SCED looks at more specialised personnel to bolster their ranks. Qualifications to become an Astrotech are still fairly high and require the right training and preparation facilities.
(25 Capital per Die 128/400)(+1 Astronaut Team per Plan, +2 Astrotech Team per year)

[]Harper Spaceport Expansion (Phase 1)
While many of SCED's missions are now solar system wide, they still require launching cargo and materials from Earth into space.
(15 Capital per Die 0/100)(+10 E-Launch Cap)

Earth-Orbit Facilities:
[]Gagarin Station (Stage 4)
Stage 4 will establish the first off-earth laboratory facilities to better test orbital technologies and additionally a larger mission planning center. These additions will come in the form of a ring of connected artificial gravity habitat sections built around the center spire.
(0/10 Gagarin Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part)(-1 Pathfinder maintenance time, +2 Mission planning die, +1 Research Die)(-3 Astrotech Teams)

Lunar Facilities:
[]Advanced Lunar Base Stage 2
Luna is now a barebones research outpost. It needs to be expanded massively in order to fully transform it into a proper research station, able to test the newest technologies in lunar colonisation and construction.
(0/10 Facilities; 5C, 5 Launch Cap and 5 E-IP per Facility)(-4 Astrotech Teams, +1 Astronaut Teams)(+1 Development dice, +1 Lunar Die)

[]Lunar Imaging Seismic Array (Phase 1)
LISA can be deployed from orbit, the posts landing and burying their sensors by themselves. The SCED will expand the array region by region, scanning each for available volcanic caves.
(0/10 Sensor Posts; 4C, 2 Launch Cap and 4 E-IP per Post)

Martian Facilities (13 Pathfinder days):
[]Initial Martian SCED Research Base
The initial base will follow a similar pattern to the lunar one. A number of prefabricated habitat units, connected to life support and power. However, the different environmental needs require custom-built facilities to deal with the slight atmosphere, windblown dust, and more normalized day-night cycle.
(0/10 Facilities; 7C, 5 Launch Cap and 5 E-IP per Facility)(-1 Astronaut Team)

[]Mars Gate Station
Since Mars is not in Leopard or Union range from Earth, a station needs to be constructed to serve as a gateway between Pathfinder and the groundside bases. From there, fuel, supplies and personnel can be transferred into the Multi-Use Landing Vehicles for transfer between the ground and orbit.
(0/5 Station Parts; 10 E-Launch Cap, 5C and 10 E-IP per Part)

Assembly
---

Development (6 Dice) +20
[]Grav Plate Rover Integration 0/250 (8C/Die+8E-IP/Die)
The grav plate technology is ready for integration. Most interesting for the SCED would be using the technology for rovers as the rocky surface of planets make traversal via ground contact wheels difficult. Grav plates would enable rovers to travel vast distances safely at absurd speeds due to the lower air and ground resistance.

[]Radiation Shimmer Shield Development 0/100 (8C/Die+8E-IP/Die)
The Shimmer shield has opened up interesting new measures to protect against interstellar radiation, which mostly consists of high speed electrons and helium cores, for spacecraft, stations, and stationary bases. Such a shield would very likely not protect against much else, but it would enable Pathfinder's crew to remain longer in Jupiter's and Saturn's radiation belts. As someone else has already done much of the tweaking of the shield pattern, all that remains is for the SCED to adopt this technology.

[]Mark II Fusion Engine 75/300 (5C/Die+8E-IP/Die)
By now SCED's engineers have gotten enough data and experience together with advances in fusion, laser, superconductor, and materials technology to begin prototyping a more advanced fusion engine. The current iteration has the problem that once it has finished firing it is very difficult to get going again. The engineers have suggested using laser ignited fusion of small deuterium pellets to quickstart the engine cycle as needed, a concept that will need a large amount of work and prototyping before it can be finished.

[]He3-extraction Experiments 22/100 (2C/Die+1E-IP/Die)
Helium-3 has useful potential applications in fusion technology, as the fusion cycle produces free protons instead of neutrons, which can be more easily tapped for energy, reducing radiation while also increasing efficiency. Extracting He-3 from the regolith however will require unique and new approaches.

[]Tiberium Monitoring Satellite 81/100 (5C/Die+5E-IP/DIie)
The specifications for the monitoring satellite are a microwave radar powerful enough to break through the dense storm layer. As such the system will need a lot more power handling capacity and cooling, both making the satellite quite large compared to the SCEDs previous designs.

[]Tiberium Heist: Extractor Probe 0/100 (2C/Die+3E-IP/Die)
The Extractor Probe will do the first and, in a way, technically most complex part of the operation. Its electronics need to survive in the hot Venus atmosphere long enough to collect a piece of Tiberium and inflate its acid resistant balloons. For this purpose the probe will contain very simple, heat resistant electronics and mechanical systems.

[]Tiberium Heist: Transfer Drone 0/125 (3C/Die+4E-IP/Die)
Simple in concept but difficult in practice, retrieving a payload from the venerean atmosphere has to deal with a hot, high pressure and corrosive environment. It will have to be an absolutely minimalist piece of equipment that can enter the atmosphere from orbit, catch the floating extractor probe, and reel it into its body before flinging itself back out of the atmosphere as quickly as possible. Because of this, it will not even attempt to enter an orbit, instead relying upon Pathfinder to rendezvous and retrieve its cargo before the inexorable pull of Venus' gravity pulls it towards its demise.
Or retrieves the drone in its entirety, it's not as if Pathfinder can't fit the now much smaller drone's cargo bay and the final stage. SCED might even get a sample of the atmosphere this way.

[]Tiberium Heist: Tartarus 0/200 (5C/Die+5E-IP/Die)
Tartarus is the most complex piece of equipment for this operation. Normally GDI would never even consider orbital Tiberium storage solutions but it is probably smart to not let the Venus sample get too close to Earth, and if trillions of tons of moon rock won't stop any kind of interaction, nothing will. The Tomb will require a complex laser cooling system, 3-axis artificial gravity around an airtight T-glass container and Tartarus itself enough power and cooling to run both it and the Inhibitor module indefinitely. A number of battery arrays will be needed to power the satellite throughout its stay in Luna's shadow during a full moon.

Space Command Mission Planning (4 Dice) +5
[]Mission: Orbital Scan (Write-in) (for example: Luna, Mars, Ceres, Jupiter) (Requires one Die)(Gas Giants have the main planet, each major moon, and rings+minor moons as locations)
-Charon (Requires one Die)

[]Mission: Surface Exploration (Write-in) 0/100
-Mercury 0/100
-Pluto 0/100

[]Mission: Manned Landing (Write-in) 0/100
-Ceres(0/100)

[]Mission: Research Base (Write-in) 0/300

[]Voyager Visitation 0/150
The Voyager probes were the first and only of Mankind's creations that reached the Interstellar void between the stars. Their position has long been lost, but it could be extrapolated and, using Pathfinder, the SCED could catch up to their theoretical position to place a higher power beacon next to them and the probes inside a protective, armored shell if found.

[]Asteroid Refining Test (Requires one Die)
By now the SCED has scanned a fair number of asteroids. A few of them are small enough to fit into Pathfinder's loading bay. It would be possible to transport one of these into Earth orbit, so the Enterprise station could experiment with processing techniques.

[]Craterscope 0/300
A lot of initial planning has to be done for the Craterscope: the right crater has to be found, design work done for the actual telescope parts, materials considered, and methods envisioned to protect the telescope from micrometeorites and solar radiation.

Missions
Total Pathfinder Time: 90 days
Current Maintenance time: 3 days

Mercury: 9 days
Venus: 9 days
Mars: 10 days
Asteroid Belt: 13 days
Jupiter: 20 days
Saturn: 26 days
Uranus: 36 days
Neptune: 45 days
Pluto: 51 days

Mercury (12 Pathfinder days)
---

Venus (12 Pathfinder days)
[]Tiberium Monitoring Array
(0/6 Observation Satellites, Do []Tiberium Monitoring Satellite first)

Luna
[]Pardus Mission-Luna
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Manned Mission)
-[](Write-in Location)(max 2 per Turn)

Mars (13 Pathfinder days)
[]Rover Delivery-Mars
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Launch Cap per Location)
-[](Write-in Location)

Asteroid Belt (16 Pathfinder days)
[]Belt Probing (51/80 Objects probed)((6IP, 3 Capital, 3 Launch Cap) or 5 Pathfinder days per Object probed)

[]Ceres Rover Delivery
(Required for activation: 4IP per Location, 2 Capital per Location, 1 Launch Cap per Location)(0/15 Locations)

Jupiter (23 Pathfinder days)
[]Observation Array - Jupiter
(0/10 Observation Satellites (6IP, 3 Capital, 3 Launch Cap) per Satellite)

[]Surface Scan - Callisto
(Required for activation: (6IP, 3 Capital, 3 Launch Cap) or 5 Pathfinder days)

[]Surface Scan - Ganymede
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

[]Surface Scan - Io
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

[]Surface Scan - Europa
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)

[]Observation Probes - Minor Moons + Rings
(Required for activation: 6IP, 3 Capital, 3 Launch Cap)


Mission Tracker! -- Soon to be discarded
https://docs.google.com/spreadsheets/d/1YAhLAoy0BTHB1CPYHeDffyDNwkrM6_dy7u0PL4yZ8_E/edit?usp=sharing

To Launch Missions, it must be "Ready for Launch" in the mission tracker and the requirements must be fulfilled.
 
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[X] SCEDQuest Plan Jupiter Science and Earthside Facilities, But Don't Blow All The Telescope Money
-[X]Tanegashima Space Center (Stage 4) 8 D, 160 C
-[X]Tanegashima Station Module Complex 4 D, 100 C
-[X]New Johnson Training Center (Stage 4) 6 D, 150 C
-[X]Radiation Shimmer Shield Development 0/100 3 D, 24 C, 24 IP
-[X]He3-extraction Experiments 22/100 2 D, 4 C, 2 IP
-[X]Tiberium Monitoring Satellite 81/100 1 D, 5 C, 5 IP
-[X]Craterscope 0/300 4 D
-[X]Observation Array - Jupiter 8x, 48 IP, 24 C, 24 LC, 23 PD
-[X]Surface Scan - Callisto, 5 PD
-[X]Belt Probing 8x 56 PD

467/1649 C
24/80 LC
79/80 IP
84/87 PD

I really noticed we have a big IP deficit, so I put in enough dice to reasonably hit both the next stage of IP and Space Nerd production. Shimmershields so we can refit Pathfinder and go spend Pathfinder Days on Jupiter Science, He3 extraction because I just want to finish it, Tiberium Monitoring Satellites for the same reasons and also because we really need to build the monitoring array soon. Craterscope because SCIENCE MEGAPROJECT. Observation Array around Jupiter and scanning Callisto because the Earth Nerds are angry at us doing Belt Probing all the time, and Belt Probing because it really is a good use of Pathfinder Days.

The original version of this had a full Jupiter Array, but we didn't have enough IP for it AND Shimmershields. Hence 8D on Tanegashima Space Center.

Y'know what putting the Station Module Complex in because we're going to use it next turn anyways.

Next turn probably going to focus on finishing up the Craterscope Planning and the Jupiter Array, doing the Venus Array, and probably starting some more Tib Heist planning and some of the Mars Base stuff. I'm hoping to be able to refit Pathfinder with Shimmershields so we can go poke more Jovian moons without having to spend IP on it. Am kinda thinking the LISA too, Tanegashima's next phase is enough slack for it all on its own.


Also voting for Derpmind's plan.
[X]Plan Prep Heist + Save Budget for Craterscope.
 
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[X] SCEDQuest Plan Jupiter Science and Earthside Facilities, But Don't Blow All The Telescope Money
 
I think our next priority has to be the Escort Carriers for the Navy. We've delayed that for likely too long, and it won't be cheap.

As for the Air Force, I suspect that while more Apollos will help, it's also a symptom of us falling behind on tech development on that front. We need the Wingman Drones, certainly, but we also should try to get one the Tactical Airborne Lasers or the Neural Interface System to keep our technological edge in the air. Though just building all three Apollo factories will likely tide us over for a while instead.
The Apollo seems to be okay as a frontline fighter, it's just that we don't have enough of them and are still relying heavily on the Firehawk to shoot down enemy aircraft.

And while Firehawks with QAAMs are still relevant against Nod's latest Barghest variant, they're not what we want in a fighter that goes up against them regularly (though they're just fine for killing much of the rest of Nod's aerial arsenal)

I think that in the back half of the Four Year Plan, we need to commit to the following:

1) Escort carrier rollout- maybe not completing the full wave of shipyards, but most.

2) Substantial Air Force improvements:
2a) All three Apollo factories are probably intended as a planned expansion wave of "we need this in the next few years," so we have some wiggle room but it needs doing.
2b) Likewise Tactical Airborne Lasers (after Advanced Laser System Development).
2c) Likewise wingman drone deployment.

3) OSRCT and the Phase 4 ASAT upgrades, since those are Plan commitments.

4) Tidy up loose ends in our consumables commitments (a phase of shells here, a phase of URLS there).

5) Resolve our research and Talons commitments for the Plan.

Now, (3) through (5) are largely baked into the Plan requirements; (1) and (2) are not.

Thanks to @doruma1920 , we have a rundown, here, of our Military commitments for the Plan and their costs. We only have 38 dice of Plan commitment requirements, so there's plenty left over even before Free dice... but we do need to start committing seriously if we want (1) and (2) to get done.

I think we should do the escort carrier development next turn. Not so much because we'll necessarily start building the corresponding shipyards right away in 2060Q1, but because we need to at least have a clear picture of what the yards are going to cost and how many we can get done and how soon.

Most of our Moon mining discounts are a result of GDI not having dedicated infrastructure in place, with the decreasing cost being a reflection of that being established.
This. I think @Ithillid also told us that bigger mining projects would tend to involve establishing more infrastructure and thus be more impactful on the overall costs of future moon mining.

Eh. It's only an extra two dice to get the second Rare Metals phase done. Might as well do them both instead of just one.
The big complication is that we don't want to overcomplete that second phase by much if it won't roll over. Wasting Orbital dice isn't a good move right now.
 
[X] Preparing a Heist
-[X]Earthside Facilities (Unlimited Dice) 950C
--[X]Tanegashima Space Center (Stage 4) 40 Dice 800C
--[X]New Johnson Training Center (Stage 4) 16 Dice 400C
--[X]Harper Spaceport Expansion (Phase 1) 0/100 10 dice 150C
-[X]Development (6 Dice) +20 23C 26IP
--[X]Tiberium Monitoring Satellite 81/100 (5C/Die+5E-IP/DIe) 1 die, 5C 5IP
--[X]Tiberium Heist: Extractor Probe 0/100 (2C/Die+3E-IP/Die) 1 die, 2C 3IP
--[X]Tiberium Heist: Transfer Drone 0/125 (3C/Die+4E-IP/Die) 2 dice, 6C 8IP
--[X]Tiberium Heist: Tartarus (5C/Die+5E-IP/DIe) 0/200 2 dice 10C, 10IP
-[X]Space Command Mission Planning (4 Dice) +5
--[X]Asteroid Refining Test (Requires one Die)
--[X]Craterscope 0/300 3 dice
-[X]Missions 54 IP 89 days 27C
--[X]Jupiter (23 Pathfinder days) 54 IP 28 days 27C
---[X]Observation Array - Jupiter x5 30IP 15C
---[X]Surface Scan - Callisto 5 Pathfinder days)
---[X]Surface Scan - Ganymede 6IP, 3 Capital
---[X]Surface Scan - Io 6IP, 3 Capital
---[X]Surface Scan - Europa 6IP, 3 Capital
---[X]Surface Scan - Probes - Minor Moons + Rings 6IP, 3 Capital
--[X] Asteroid Belt (16 Pathfinder days) 61 days
---[X]Belt Probing (51/80 Objects probed)5 Pathfinder days per Object probed) x9 = 45 days

1400C/1649C
80/80IP

This plan spends a lot but we always spend most of the C on Earthside Facilities and the sooner we build the facilities the sooner they will start producing parts.
The aim is to get multiple stages of both so we have the crew and factories needed for both the heist and construction of the Telescope.
This still leaves 250C in reserve that is 2 turns of income. The science department wants to do something else than astroid scanning so we go to Jupiter.
Edit: forgot to budget enough to launch all of our new production into orbit.
 
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Not traumatizing the accountants quite as much as sunrise, in that mine leaves 525C in reserve, but it's still probably going to be "run averages" for the earthside facilities.
Also, dumping a pile of rovers on Mars. Because the ones there need friends.

[X]Plan Tib Heist + Yelling Accountants
-[X]Tanegashima Space Center (Stage 4) 19 dice 360C YES
-[X]Tanegashima Station Module Complex 10 dice 250C YES
-[X]New Johnson Training Center (Stage 4) 15 dice 375C YES
-[X]Harper Spaceport Expansion (Phase 1) 6 dice 90C YES
Development (6 Dice) +20 23C 26EIP
-[X]Tiberium Monitoring Satellite 81/100 (5C/Die+5E-IP/Die) 1 die 5C 5EIP 100%
-[X]Tiberium Heist: Extractor Probe 0/100 (2C/Die+3E-IP/Die) 1 die 2C 3EIP 21%
-[X]Tiberium Heist: Transfer Drone 0/125 (3C/Die+4E-IP/Die) 2 dice 6C 8IEP 65%
-[X]Tiberium Heist: Tartarus 0/200 (5C/Die+5E-IP/Die) 2 die 10C 10EIP 8.6%
Space Command Mission Planning (4 Dice) +5
-[X]Craterscope 0/300 4 die 9%
Missions
-[X]Rover Delivery-Mars 13 locations 26C 52 EIP 13 LC 13 Pathfinder days
Locations: Acidalia Planitia, Aeolis Mensea, Albor Tholus, Antoniadi, Appolinaris Patera, Arabia Terra, Arcadia Plantia, Ares Vallis, Bakhuysen, Cassini, Chasma Boreale, Eddie, Fossae
-[X]Belt Probing (51/80 Objects probed) 12 objects, 76 Pathfinder days

1124C, 78E-IC, 89 Pathfinder Days
 
[X]Plan Tib Heist + Yelling Accountants

See, I'm not saying you're wrong here, but I am saying that I think you're reacting too hard by slamming all the way over from one end of the scale to the other. All our other military problems didn't go away just because this military problem has just now been brought to our attention. All the stuff that was important before is still important now.

I'm not saying "don't build more Apollos," but the present military situation doesn't give me reason to think we should treat that as an emergency requirement that overrides all other issues and should totally dominate our planning. That kind of sudden huge shift in priorities is what you do if you are specifically expecting to lose the war otherwise.

I feel like you're acting as if Nod's air power has suddenly become like... ten times greater or something, so that we have to reform everything right the fuck now.

A more gradual, measured approach that lets us engage with more crises at the same time would be better, I think.
I agree that our other problems are important and haven't gone anywhere. In terms of the Apollo factories I am not expecting to lose the war but Nod is trying very hard and succeeding to bring about an attempt at air parity. GDI doctrine is fairly traditional and somewhat leans into the NATO doctrine of establishing air superiority in a given operational area. With the Barghest-Bis/Barghest 2 revisions coming out I am predicting a lot of casualties amonst our Firehawk pilots, whilst the Firehawk is not yet totally outdated it is now starting to run into aircraft specifically designed to kill it. I'm not saying that Nods air power has suddenly become leagues stronger but that it is starting to catch up to us and is going to start out performing us in some areas.

The Apollo factories are an immediate bandage to start heading off that trend at the pass. As you may note, my plan also develops Wingman drones, Tactical Airborne Lasers, Advanced Lasers and Tactical Plasma weapons. In the case of the last 2 that will start background timers for them to get cooking but it will leave the TAL and Wingman drones ready for a steady deployment to strip Nod of its attempts at matching GDI air power while also helping to further future-proof the air force ready for our other priorities.

...Doesn't this basically involve you arguing that you know better than the Navy does what classes of ships the Navy needs? If they think they need escort carriers to cover convoys, why argue?
No, it may seem like that but I do genuinely believe that the navy generally knows what it's doing, but I would love to free up more of our cruisers. However, if it is the threads consensus (and it seems to be) then I will swap it for escort carriers.

Edit: As an aside, I am also revising the plan a little.
 
@BOTcommander Can we please know about how many credits we need to save for the Craterscope? It would be really easy for us to accidentally spend too much and be unable to do it.
 
Complete the mission planning project for the Craterscope so the planning nerds can give you an estimation.
...thanks for the info, kind and merciful QM. :|

[X]Plan Prep Heist + Save Budget for Craterscope.
-[X]Tanegashima Space Center (Stage 4) 8 dice 160C 67%
-[X]Tanegashima Station Module Complex 4 dice 100C 77%
-[X]New Johnson Training Center (Stage 4) 8 dice 200C 95%
Development (6 Dice) +20 23C 26EIP
-[X]Tiberium Monitoring Satellite 81/100 (5C/Die+5E-IP/Die) 1 die 5C 5EIP 100%
-[X]Tiberium Heist: Extractor Probe 0/100 (2C/Die+3E-IP/Die) 1 die 2C 3EIP 21%
-[X]Tiberium Heist: Transfer Drone 0/125 (3C/Die+4E-IP/Die) 2 dice 6C 8IEP 65%
-[X]Tiberium Heist: Tartarus 0/200 (5C/Die+5E-IP/Die) 2 die 10C 10EIP 8.6%
Space Command Mission Planning (4 Dice) +5
-[X]Craterscope 0/300 4 die 9%
Missions
-[X]Rover Delivery-Mars 13 locations 26C 52 EIP 13 LC 13 Pathfinder days
Locations: Acidalia Planitia, Aeolis Mensea, Albor Tholus, Antoniadi, Appolinaris Patera, Arabia Terra, Arcadia Plantia, Ares Vallis, Bakhuysen, Cassini, Chasma Boreale, Eddie, Elysiums Mons
-[X]Belt Probing (51/80 Objects probed) 12 objects, 76 Pathfinder days

512/1649C (1,137C in reserve) 78/80 E-IC 89/90 Pathfinder Days

I want at least 1000C in the bank for the Craterscope. We don't know how expensive it'll be, but we do know it'll be outside even the long-term reach of SCED's normal 125C/turn budget. So: Over 1000C in reserve. I'd far rather have too many credits out of paranoia then run out and be unable to do the project. And we can always spend any credits left over after we find out how much the Craterscope will cost.

For this plan, I go for only the next phase of our Earth-side facilities here... except Harper Spaceport. Unlike E-IP and Astronauts/Astrotechs, we never really get even close to using up our 80 Earth-Launch Capacity. This plan only uses 13, out of 80 total. I honestly think we already have much more than we need, so until that changes in the future we shouldn't waste resources on Harper.

Aside that, it's the same as Lightwhisper's plan: Prep for the Heist, do Rovers on Mars. With one small change: The Mission Tracker lists two locations for Elysiums Mons, where we found the trace amounts of the Martian Transuranics. So unless that's an error, we should at least send a rover to search the other side of the volcano.
 
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@Alo357

My main concern with your plan is actually not the research projects, it's doing all three Apollo factories simultaneously. The sheer amount of Energy demand (and importantly, high variance Energy demand) this creates is in turn what forces you to slam out a whole new phase of fusion reactors, which is in turn what prevents you from breaking ground on Nuuk.

Which is a problem because we are still in a condition of Capital Goods poverty, and we only have about nine turns to increase production by about forty points of Capital Goods. If you just... only did one of the Aurora factories, with the full intent of doing the other two next turn or something, it'd reduce the pressure to rush power plants and give us more flexibility in planning.

I don't think we need to immediately flood the front lines with Apollos from three whole new production runs all built in the same four-month or so period of 2059Q4 and 2060Q1. I think we can move a little slower than that, even as we work on Air Force research.
 
Definitely makes me glad that the tiberium power cells weren't nearly as bad as we feared (so far).

Being able to put tiberium dice into getting energy is looking better and better.

Now we just need tarberries. ;)
 
@Simon_Jester With Tiberium power cells I now leave us with a predicted 12 energy should all factories finish. This leaves us with enough to do 2 phases of Nuuk which hits half of our remaining target. Cap Goods is something I also want since it'll allow us to get more factories built.

Another phase of Tib power will also relatively easily boost out power again without needing to shock more fusion.

Edit, corrected som numbers.
 
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@Alo357

My main concern with your plan is actually not the research projects, it's doing all three Apollo factories simultaneously. The sheer amount of Energy demand (and importantly, high variance Energy demand) this creates is in turn what forces you to slam out a whole new phase of fusion reactors, which is in turn what prevents you from breaking ground on Nuuk.

Which is a problem because we are still in a condition of Capital Goods poverty, and we only have about nine turns to increase production by about forty points of Capital Goods. If you just... only did one of the Aurora factories, with the full intent of doing the other two next turn or something, it'd reduce the pressure to rush power plants and give us more flexibility in planning.

I don't think we need to immediately flood the front lines with Apollos from three whole new production runs all built in the same four-month or so period of 2059Q4 and 2060Q1. I think we can move a little slower than that, even as we work on Air Force research.
I can't be the only one thinking it at this point, but I'm starting to get really tempted to divert some free dice into making up time in Heavy Industry. Sure, technically we don't need to spend free dice there to meet the Plan goals, but with the vast energy requirements in Military, I'm greatly tempted to say that any further spending on Fusion power after Q1 2060 should be from Free Dice so that the standard HI dice can go into Nuuk.

Just as we badly need more military spending, we also need the energy and capital goods from Heavy Industry to keep the economy and military functional, and it's getting clear to me that if we want to meet our goal for HI while not shorting energy for the military factories, free dice are probably going to be needed on building more Fusion phases.
 
Honestly, yes. Our Capital Goods target is just barely on the edge of being achievable as it is. Just building the remaining phases of Nuuk and the fusion power to support them, and them alone, uses up nearly all the dice we have left.

If we want to start doing further mass expansions of Energy-hungry war factories, we need to start investing Free dice into Heavy Industry on a consistent basis, just to meet the power budget.

Also, I think on some level we're getting chronically insecure about our military's performance relative to Nod. Every time we see a new weapon out of them, we kinda panic, and we're constantly thinking like we don't have enough no matter how much we do. I'm not saying Nod doesn't still pose a threat, but we are running a HEAVILY militarized economy here. We spend something like 20% or more of Treasury's slice of the budget going to the armed forces, and that's before we even consider all the funds being spent to maintain the military.

Sometimes you gotta invest in support structure.

So I think that in 2060Q1 and later, I'm going to push for Free dice investment in fusion plants, just so we can even meet our targets.
 
I'm okay with being put into a Energy and Capital Goods crunch. Gives us solid direction on what to do next turn.

And for the mini quest.
[X]Plan Prep Heist + Save Budget for Craterscope.
 
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