Voted best in category in the Users' Choice awards.
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Adhoc vote count started by Gamefreak1ed on Mar 8, 2021 at 2:20 PM, finished with 3496 posts and 632 votes.
Well, this is certainly a contentious vote. 632 people voting, and the strongest result is still a plurality rather than a majority, with quite a lot of strong opposition to that result.
 
Aww man this is a great post. The real issue with Waystone in the lead is people like me who are "anything but Loremaster" and so have approval voted it. So if you really want Markgraf maybe use your amazing effortpost skills against Loremaster too :p
For whatever it counts, Loremaster is currently in 4th place while Waystones have taken a solid lead. Waystone isn't a necessary evil to defeat whatever other option you don't want to win; at multiple points throughout the voting period each of the four top contenders were in first place.
 
In % terms like most election results are given.

The Waystone Project: 47.3%
Markgraf of Eastern Stirland: 45.8%
Bodyguard and Tutor to Prince Mandred: 45.4%
Loremaster-at-Large of Karak Eight Peaks: 43.3%
Spymaster of Wissenland: 23.7%


Show how close it is between the top 4
 
You know, yesterday, it was easy. Bodyguard was quite far behind and I could just focus on Markgraf
But now it's back in the running and I'm torn between it and Markgraf again. On one hand, Ranald and Heidi and interactions across the Empire. On the other hand, Protector shenanigans :(
Bodyguard is a pretty good option for Protector shenanigans too, you know. The Dammerlichtreiter doesn't have to be confined to just Stirland and Sylvania.
and I'm a contender for the world's greatest Abelhelm Van Hal Fanboy.
Being a contender implies someone is in the same league as you. I find that unlikely.
 
Visions of Possible Futures
In the interests of hopefully cheering everyone up, by showing some of the good sides of each of the votes:



Waystone!Boney said:
Turn 38, Part 2



You step carefully after Cadaeth and Panoramia through the ruins, gazing around at the faded glory of what was once Kor Immarmor, while Kraggi follows shortly behind you, grumbling all the while. To your annoyance, you're the only one to have any trouble with the terrain - the Vicereine melts through the forest like she was a part of it (which very well may literally be the case), Panoramia deftly avoids all the obstructions on the ground without having to look, and the various hanging vines and branches actively shift out of Thorek's former student's way whenever he glares at them. The sheer scale of what was lost still manages to astonish you - and you frequent dwarfholds.

All around you are great boulders of pure marble, which must have once formed great towers like those of Tor Lithanel, but now they are only so much debris. Beneath the moss and roots, you can still see what were once paved streets, but what were once decorative plants have long since escaped their planted rows and run amok through the wreckage. The winds flit eagerly to and fro along great lengths of copper underground, covered in patina wherever they breach the ground - they must have once fueled massive works of magic, but now they're just more rubble. Cadaeth speaks, and her Reikspiel comes out as a musical lilt that carries unnaturally well through the woods. "Long ago, the Eonir lived as the Asur do - they did not work with Laurelorn, but rather sought to tame it." Her gaze shifts slowly to Kraggi, a smirk growing on her face. "Circumstances caused them to reconsider this approach."

Kraggi gazes up at her, defiantly. "Out with it, then. You've spoken enough riddles, and if you truly want my aid then you'll stop digging around the vein. What exactly is it that the Thingbezekvinn( Spirit of the Woods) wants?" Panoramia looks to you, a question clear on her features - is this going to be an issue? You shake your head, ever so slightly. This was always going to have to come to a head, and frankly you're more than a bit sympathetic to Kraggi's position.

Cadaeth keeps looking down for a moment, before sweeping her eyes over you and Panoramia, her expression evening out into something more neutral. "After so long with someone, you can't help but pick up habits, I suppose. To be direct, then. I want to live. For all these years, the islanders have sapped my strength and stolen my sunlight, and that was tolerable, if only just. But now Athel Loren is once more growing, and her roots dig deeper into this continent with each passing decade. I need my power back, or soon enough all of this land will be under her sway instead."




Loremaster!Boney said:
Turn 35, Part 3



You slowly move forward, as the gutteral hissing between Cython and the other dragons grows louder and louder. All around the upper halls of Zhufbar, Hysh and Aqshy stir in an uneasy dance as the flames grow ever brighter, and the ambient Ulgu rapidly flees to the only safe space remaining, beneath your shadow. The smaller of the dragons finally snaps, taking a deep breath to fuel another roar, but you've just about had enough.

"Stop it." Your illusion utterly silences the dragon's roar, along with the crackling of the fires and the faint sounds of Zhufbar down below, leaving your voice as the only sound remaining - and with the illusion's help, the sounds of the Draconic language are far easier to produce. "Are you a proud and noble race, or a bunch of uncivilized lizards?" The larger Fire Dragon tries to lunge at you, but you've been subtly shifting the room the whole time you've been speaking, and it ends up slamming into the wall at full speed instead. You continue talking, your cadence entirely undisturbed, as an image of you fades back into existence. "Cython may have been soft on you, but I'm not as kind. You can either reach an accord with the dwarves below, or we will slay you both and take your hoard for our own."

The younger dragon looks at its staggered companion for a long moment as it recovers from its headbutt, before finally softly hissing in defeat, backing down. "Sssahand dorrr sess."( As you say.)

Cython peers at them for a moment, before snorting in amusement. "Let us reach an agreement, then - before my small companion entirely loses her patience."




Markgraf!Boney said:
Turn 43, Part 2



You fly towards Vanhaldenschlosse as fast as your Steed of Shadows can carry you, the pouring rain coming off your robes in thick sheets from the sheer speed. How could you have missed something this important?

No, that doesn't matter - you weren't able to investigate the ancient ancestral holding of the Van Hals during Abelheim's campaign, and you've had plenty of other things keeping you occupied in the intervening years - but you've figured it out in time, you hope. It always comes down to blood, doesn't it? The blood to rule, the blood to turn, blood magic, blood sacrifice. The blood of a Van Hal. There's very few reasons someone in Sylvania would have to capture Roswitta alive, and a great deal of them reside in this one place.

Just as the crack of lightning resounds, you arrive in the sky above the old manor, and the shadowy dragon beneath you dissipates from the sudden harsh light. You're falling, but that's the least of your concerns, as you can sense the beacon of Dhar under the earth even from this distance, confirming your suspicions. You spin into a Smoke and Mirrors just as you unleash the monsters living within your soul, and the only warning those below have of your arrival is the spray of brick and mortar as Branulhune cuts you an entryway through the ceiling, before the interior fills with the sounds of death as your summoned knights slaughter the guards within.

In the chaos, you march straight to the head of the table, the splendid feast atop now ruined from the crumbled masonry that has fallen onto it, and lift the bloated pustule of a noble right out of his seat with a single hand on his neck. "What on earth made you think you could get away with allowing this?" Your voice comes out silky smooth, without the slightest waver from the murderous rage you're currently experiencing. He spits in your face. "You may be frightening, Stirlander, but you have no idea what terrors the true masters of this place can wield." A shot rings out, as you put a bullet through his head, before vanishing from that spot to follow your riders into the depths of this place - you can feel that the ritual below still has not reached its climax. You might be able to save Roswitta.




Bodyguard!Boney said:
Turn 39 Interlude: A Game of Cat and Mouse



You dash across the Altdorf rooftops, Thanquol's words echoing unpleasantly through your head. You need to get to the Grand Cathedral of Sigmar. As you teleport from roof to roof, you take note of a familiar mote of Hysh folding in and out of existence as you move, passing through the twisty folded space that the Light College has left throughout the city. Horstmann got your message then, good.

With a final leap, you appear on top of one of the lower balconies of the enormous eyesore in the middle of the City, before jumping once again to the roof, the great golden arch laid out before you - and on top of it, the Grey Seer, fretting as he carefully nudges the Skryre mechanism into place right at the center of the dome. His twitchy gaze swivels around, before locking onto you as you summon your blade. "WHAT! This is impossible, impossible! How did you escape my wise-cunning trap, fool-Weber?!"

You step forward, carefully evaluating the situation - despite his shouting, no Grey Seer is an opponent to take lightly, and indeed even as he sputters at your arrival he has already begun shaping the foul magic of Dhar and fouler magic of the Horned Rat together. Not to mention...

"Bonecrusher! Kill-remove this pest-vermin quick-quick!"

You interpose Branulhune in front of the great beast's swinging arm even as you manage to shape Ulgu into a counterspell for the horrific energies Thanquol throws your way, but the Rat Ogre feels no pain, and the acidic blood that spills from the rent in his forearm burns through the Cathedral's ceiling alarmingly quickly. You try to teleport into place to destroy whatever it is that the Grey Seer has spent so much effort bringing to Sigmar's holiest place, but are left with only a splitting headache as Thanquol unweaves your spell in turn. "Weber-fool! How dare, dare you try to contest Thanqu-"

[Ranald's Intervention: 6 - Why do I even bother?]

He slips, the enormous monument to Sigmar's ego proving too well-polished and waxed to maintain easy footing on while gesticulating so extravagantly. You take the opportunity to stop splitting your attention, your sword flashing once, twice, thrice into place, and leaving only separated thirds of Bonecrusher behind you as you run forward.

You pull out your revolver and empty the chamber - not at Thanquol, but at the machine, as it begins shaking in place and ominously humming - but even from his prone state the Grey Seer is more than able to bring up a wave of Dhar that melts your bullets as they fly. "Too-too late -!"

And then the mechanism vanishes, vaporized in a blast of Hysh coming from the stairwell, as Van Horstmann finally arrives, the sounds of angry clergy chasing him hot on his heels. "Did I keep you waiting?"
 
[X] Loremaster-at-Large of Karak Eight Peaks
[X] Border Princess of the Howling River

I really don't care for Abel and don't care to go back for his daughter. OOC for Mathilde? Sure, but I'm okay with my vote losing as well.
 
We think we have a lead on some Eonir to take part in the Waystones project. The trip to Naggaryth could be an opportunity to get some Asur assistance too. Of course neither the Dawi nor the Eonir are on speaking terms with the High Elves as a polity so more diplomatic finagling is required.

If Kragg is being the crotchety old guy - a role he born for - then what role does our neighbourhood dragon take in the crew?
 
Bodyguard is a pretty good option for Protector shenanigans too, you know. The Dammerlichtreiter doesn't have to be confined to just Stirland and Sylvania.

Being a contender implies someone is in the same league as you. I find that unlikely.
ranking the jobs by how 'The Dämmerlichtreiter' they are:

Markgraf of Eastern Stirland (MAX TWILIGHT RIDER!)
Count of Sylvania (very Twilight Rider)
Bodyguard and Tutor to Prince Mandred (spreading the legend)
Spymaster of Wissenland (kind of Twilight rider, just Spreading the legend in Wissenland)
Loremaster-at-Large of Karak Eight Peaks (a little Twilight rider, when dealing with imperial stuff.)
Border Princess of the Howling River (could be very twilight rider, but its not a default)
Nagarythe (Twilight Rider training arc, believe it!)
The Waystone Project (not Twilight rider, but might come back bigger and better Twilight Rider.)
Loremaster Sinecure (very little Twilight Rider, like, one action a decade.)
Ambassador-at-Large to the Karaz Ankor ( Dwarf-Friend overtakes Twilight Rider)
Ranaldian High Priest of Kislev (Ranaldian overtakes Twilight Rider)
Governor-General of Swamp Town (....do you know whatever happen to the twight rider Phil?)
Research Sabbatical (lazing riding.)

this was my ranking of 'how The Dämmerlichtreiter' a job was rather than how much I like it.

while obviously Markgarf and Count are the real, 'dig the legend into the local history'.
Bodygurad is not bad at all at creating the legend, its just will be a more board 'super wizard's hero, then 'near demi-god boggywoman of evil things.
 
If Kragg is being the crotchety old guy - a role he born for - then what role does our neighbourhood dragon take in the crew?
"The superstar actor who we can't afford for a main role in the movie, but who gets one scene where our main character's nerve and wit manage to wring a small morsel of advice out of them, which seems useless at first but proves to be decisive at the climax."

(Not that I think Cython knows anything about Waystones, but it's the obvious narrative role for them.)
 
"The superstar actor who we can't afford for a main role in the movie, but who gets one scene where our main character's nerve and wit manage to wring a small morsel of advice out of them, which seems useless at first but proves to be decisive at the climax."

(Not that I think Cython knows anything about Waystones, but it's the obvious narrative role for them.)

I could very well see Teclis passing by to tell us that we are about to get blown up.

I can't mention a Slann because they would be the ones doing the blowing up onto us.
 
In the interests of hopefully cheering everyone up, by showing some of the good sides of each of the votes:
Those are really well done regardless of how I feel about them. You made me like Waystones slightly more, Markgraf a lot more, Bodyguard slightly more and dislike Loremaster more lol.
 
ehhhhh

the moment I feel safe that Markgraf can get to the top again loremaster is right there on the tail.

[x] Markgraf of Eastern Stirland



edit: I feel like both sides might be being played by the Waystone faction.

the Waystoners (hah) know that they just have to start voting for the other side if there is a catch-up so everyone that doesn't want X start voting for Waystone again.

and, well, ok Im pro lobby and tactics. and if it works that's just good game.

but if only...
 
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Whichever choice wins, I hope we can spend AV on dawi favours to improve the fief in Stirland and perhaps Roswitas pick of infrastructure... :)
 
@Omegahugger didn't just explain why I though Markgraf is a great choice. I've been convinced it's by far the best choice. Warhammer is a world that was (OOC) designed to have constant, unending conflict in every corner. Sylvania, however, is one corner of the world where that could change. Things have calmed down/stabalized enough that Roswitta wants to hand us the torch while she re-focuses on Stirland. And I think it's damn well worth Mathilde doing what she can to move the project forward; to finish what Abelhelm started.

[X] Markgraf of Eastern Stirland
 
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