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Given the way Belegar's canonical expedition ended and that all the things that made this expedition different happened after getting turned down at the Electors Meet, I think the Grand Theogenist's decision not to spend lives on Belegar's reclamation attempt is perfectly understandable. Would a couple of companies of Imperial soldiers have changed the fate of the canon expedition or would they have just gotten trapped in the same endless siege and killed? I think it's pretty decisively the latter, which means the Theogenist's decision not to support Belegar was actually an exercise in good judgment and protecting the lives of his people.

Then Mathilde arrived and the dice got a bit silly.
 
See: the majority of wizards on both sides in the Drakenhoff campaign miscasting horribly.
Ironically, or appropriately depending on how you look at it, the guys who throw around much larger quantities of magic for a living have a much lower miscast rate.
She shrugs. "Magister Patriarch Feldmann says that Sylvania puts everyone on edge, so they're double-checking everything. He's at least sensible, and we've been working together to sort out proper deployments to keep everyone useful and intact. Worst of it is a hill near Egling that apparently will remain magnetized for the next three hundred years or so."
 
Oh, right, yeah, there's also that too on top of that, I suppose.

But I was more thinking that the character and dependability of the person or the organization could not be fully trusted because you had no assurance or reassurance on the source of the magic knowledge except for the Cults or a rare few traditions.

Now, you only merely have to contend with Wizards doing stupid shit or making stupid decisions, or the occasional traitor or madman. And the fact that magic itself is not inherently safe -- and even less so when it gets to Battle Magic and Rituals -- and so can sometimes blow up. But aside from that, you can rely on Wizards and magic -- if less so than divine magic in terms of stability.


Admittedly, another issue with Wizards now is politics and culture, too. Cults and the Gods were part of daily life for eons beyond remembrance. Priests are part of the cult, and so have their own ideals and politics and hang-ups and shit, true, but... like. They're also sort of predictable in that way, no? A miracle-throwing Priest is somebody who still fits into the way you and your ancestors have lived your life for millennia. Because he is part of the Priesthood or Cult. You just... you just sort of know what to expect from somebody like that, you know?

A Wizard is somebody outside of that communal sense of, er, community. Furthermore, Wizards are even a mostly-Imperial institution, formed out of necessity and heroism, and so on -- so it's not helped by the fact that most Wizards come from Altdorf, where they are raised and trained and taught and socialized and acculturated, before being sent out. Whereas Priests would have, presumably, usually come from local communities; or at least, they would have come from another part of the Cult in another city or county, but they still would have been part of the Cult, even if they would have been weirder or more strange. Wizards? Wizards are more disconnected from the history and culture of the Empire and the common man of the Empire. =/
 
A Wizard is somebody outside of that communal sense of, er, community. Furthermore, Wizards are even a mostly-Imperial institution, formed out of necessity and heroism, and so on -- so it's not helped by the fact that most Wizards come from Altdorf, where they are raised and trained and taught and socialized and acculturated, before being sent out. Whereas Priests would have, presumably, usually come from local communities; or at least, they would have come from another part of the Cult in another city or county, but they still would have been part of the Cult, even if they would have been weirder or more strange. Wizards? Wizards are more disconnected from the history and culture of the Empire and the common man of the Empire. =/
That's an interesting point. There's no real way around it I suppose, unless someone figures out how to make a proper set of branch Colleges that function the same way as the Altdorf ones. And then you'd run into regional divides, which could be very messy.

Of course, while Wizards live in and are tied to Altdorf, how much of their population is from there is another question. I suspect that due to most magic users being found young it's a high-percentage. Mathilde certainly didn't think of herself as Stirlandian, despite being from there. I suspect most Wizards ultimately identify as being from their College, rather than a city or province though, as they're pretty cut off, even from Altdorf.
 
Age is a big factor. Mathilde is at one end of the extremes with being whisked away to the Colleges at ten, but Alexandra Kohler would definitely think of herself as a Stirlander.
 
Most wizards, maybe, but I think the Hochlander does identify as being from Hochland, if only because he had the luck of attending a College that's in the same province he grew up in.
I don't know if this is true. Apprentices can't leave the Colleges after all, so unless he became an Apprentice when older, I suspect his home is still the College he came from. It's possible, and more likely than most Wizards, but I suspect it'll always be more about age of recruitment, rather than the place they were born.
 
There's also room for something to do with the We, but I don't really have any particular thoughts on how to add them.
A bonus to enemy's Attrition in specific regions works best, I'd think.

The We can't actually fight in battles, or at least never has. Didn't understand warfare in general last time there were enemies in K8P.
But they can kill and distract Orcs and Skaven using the Underways, picking them off in small numbers.
 
I'm now wondering why the Sigmarites and Nordlanders weren't publicising the Eonir involvement more - the involvement of an external polity seems like the sort of thing that'd get allies rallying to their side of the dispute, so why didn't Mathilde hear a word about it until she spoke to the Al-Ulric?

Instead she kept hearing about it as a border dispute between two elector counts.

I understand why the Ulricans were reluctant to talk about it, but was the Grand Theogonist unaware of the Eonir involvement, or keeping it quiet, or simply unable to get word out?
 
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I am wondering why the Sigmarites and Nordlanders weren't publicising the Eonir involvement more - the involvement of an external polity seems like the sort of thing that'd get allies rallying to their side of the dispute, so why didn't Mathilde hear a word about it until she spoke to the Al-Ulric?

Instead she kept hearing about it as a border dispute between two elector counts.

I understand why the Ulricans were reluctant to talk about it, but was the Grand Theogonist unaware of the Eonir involvement, or keeping it quiet, or simply unable to get word out?

Because the Middenlanders getting involved meant they couldn't dictate the narrative, and Nordlanders were the ones that decided to breach their treaty with Laurelorn and start settling on land that they weren't supposed to settle on in the first place. The Elector Counts might be iffy about Elves but they have very strong opinions about whether treaties should be stuck to and borders should be respected.
 
Because the Middenlanders getting involved meant they couldn't dictate the narrative, and Nordlanders were the ones that decided to breach their treaty with Laurelorn and start settling on land that they weren't supposed to settle on in the first place. The Elector Counts might be iffy about Elves but they have very strong opinions about whether treaties should be stuck to and borders should be respected.
So while the highly Sigmarite general public might support them the movers and shakers of the Empire, the people who actually matter, probably wouldn't?
 
Because the Middenlanders getting involved meant they couldn't dictate the narrative, and Nordlanders were the ones that decided to breach their treaty with Laurelorn and start settling on land that they weren't supposed to settle on in the first place. The Elector Counts might be iffy about Elves but they have very strong opinions about whether treaties should be stuck to and borders should be respected.
And this sort of thing is why I'll never claim to have a high Intrigue or Diplomacy stat - it makes perfect sense once explained but I doubt I'd have thought of it given a week of pondering.
 
Tome of Salvation states that the Cult of Mymidia is "easily the largest organised cult in the Old World."

I suppose it's possible Shallya beats her in terms of shear number of worshippers, but maybe not.
Rhya's the goddess of Life, Love, and Fertility, in an age where 90% of people are farmers. The only reason the lore gave her so little presence - even subordinating her cult to the cult of Taal - was because GW was both sexist and very urban-biased.
 
The Cult of Sigmar draws its power from the immense popular backing it has, not the Imperial institutions it's tied to. Primarily because the only ones of those were itself and the Electoral system, which the Ulricans were equally tied to. They weren't a part of any others, because basically no others existed. This was before the Colleges, before the Witch Hunters were Imperial, before any of the Imperial institutions really existed.

And 'dissolve the Empire' was an unfeasible idea. It was obviously unfeasible. None of the States have the power to resist major threats alone.They're too small and they lose the thing that makes the Empire an actual power; its economic might.

And the Cult doesn't go away because you leave the Empire. It's not like Sigmarites didn't live in Talabecland, or anything. It's influence declines, but still exists, so you've pissed off a fair portion of your own populace too.
Ulricans didn't get an electoral vote until Magnus the Pious, the cult of sigmar are closely tied to imperial law in general so it's objectively not the case.

The rest of this stuff is counterfactual to actual setting history. People didn't need to be part of the empire to fight the vampire wars, when things get serious enough the post-empire states were able and willing to band together. The age of the three empires was by no means a good thing, but it wasn't SO bad that it means being within the empire is worth any cost.
 
I maintain that Roswita made exactly the same kind of move that SV would've made in her shoes.

"We gave her a full recommendation so she can get a new job whereever she wants, so there should be no hard feelings. Besides, we just can't risk having one of our advisors literally explode at an inopportune moment, that's just common sense."

It wouldn't be the worst case of diplomacy I've seen SV talk itself into.

SV loves wizards so much in CK2 quests I think most of the people the protagonists marry are wizards. I sincerely doubt a quest protagonist would have thrown out a wizard.
 
So while the highly Sigmarite general public might support them the movers and shakers of the Empire, the people who actually matter, probably wouldn't?

Arguably. If there was a clear-cut answer then whoever that answer favoured would have gone loud already. But there wasn't, either the 'Elf vs Human' narrative or the 'Treacherous Border-Encroaching Nordland' narrative could have won out with no way to predict which with any confidence, or both could have taken root in different parts of the Empire and both sides could have ended up worse off for it. So they had reason to keep it to sniping: because they had more to lose than they could possibly gain by escalating it.
 
I suspect that you're vastly underestimating the amount of the river we'd have to cover while simultaneously vastly overestimating the AoE of Mathilde's version of Universal Confusion. As for power requirements, the Eye of Gazul only accumulates something like ten minutes of charge per day.
While your probably right about needing alot of power to get my idea even pheasibly operational if it's even possible to build a tower to cast universal confusion through the river spirit of Howling River and if it's 'se'f applies to the entire river, let alone if said spirit would agree with such a project being worked on as it being the centre of the spell being cast on.

My thoughts if all the requirements for this project to actually work were met to solve the power problem wwas to build multiple towers alongside the river enchanted to gather power of Ulgu to be channel the spell through the river.

Theirs also the point i think of the college speculating elves using elemental ulgu for their fabled fog magics in the ocean so i thought that maybe using that speculation we could see if we could get the fog aspect that river may produce as perhaps a gathering point for Ulgu for the towers built along the river.
Very mystical, not much emphasis is placed on things like mists or fogs, all the focus goes towards deceptions and illusions. Some speculate that the 'Mist Mages' of Ulthuan's navy are practitioners of elemental Ulgu, and that perhaps Teclis did not pass on that information so that Ulthuan's dominance of the seas would not be endangered.

Again, might be me underestimating how much college favour this would require from the colleges and we haven't even touched wind herder yet, let alone invest understanding with Jade magic so probably a long research line to investigate if my idea was pheasibly possible and might run into the 'river spirit can't be used as a channel point for towers to cast universal confusion fog mastery' or 'River spirit doesn't want to be used as a focal point to cast the spell through the river' or 'River spirit concept if self doesn't quite reach the entire river so not possible' but it was a neat idea that if possible could break raiding parties and major Waghs entering the border princes and thus could actually be a province for men to last without getting regularily destroyed by orcs and goblins

Again might be underestimating how building multiple towers along the howling river to power such a spell would cost in college favours and the idea of the river spirit aggreing or even it being possible to cast through it as the entire river it being it's 'self' is unknown but something i thought pursuing as a line of research if it's even possible as these are questions i think Malthtide working with Paranormia could answer with a 1 - 3 AP actions working together if we choose the border options as future arc but a cool thought for using river as a super weapon.

Also i don't think i'm underestimating the spell of universal confusion as here it is from Boney that it can be channeled as a form of mastery through the self as fog bellowing out from one's individual self.
Mastery - Cloud of Confusion: You can cast the spell as a billowing cloud of bewildering gas, which pours from you for several minutes, constantly effecting everyone nearby.
- Mathilde can cast both the normal spell and the Mastered version. Both are indiscriminate, but the normal version applies to anyone within that radius at the time of casting, whereas the Mastered version continues outputting the gas over minutes to effect everyone touched by it.
- The Mastered version does not need to be inhaled to take effect. Mathilde is immune to it, as is Wolf; everyone else will suffer from Bewilder unless they're strong-willed enough to shake it off.
- The cloud itself is not very concealing unless Mathilde stays in one place long enough for it to gather.
K / Bewilder: A target at short range will have their mind clouded and will act unpredictably for around a minute.
- Violence, inaction, and wandering off aimlessly are all possibilities.
If my idea of using a the river spirit to as the focal point to cast the spell through the entire river works then these effects if cast upon raiding parties or Wagghs could break the orcs trying to cross the river.

Again i will note the big dents in my plan that i will acknowledge need to be answered yes or my plan of using a river spirits concept of 'self' to cast this spell on would even work so I will list the things needed in order for my plan to work.

1. Is the river big enough to fit an entire wagh/ raiding party to be cast upon to break them?
2. Is the river spirit even willing to agree with such a big project and using it'self as the focal point to cast the spell.
3. Does the spirit of a river concept of 'self' extend though the entirety of the Howling river and are their multiple of the inhabiting one river although the jade spell implies one river spirit per river it is worth noting as we may have to interact with multiple river spirits
Moderately Complicated - Magic 3 required to learn, Magic 5 to cast reliably. (CN 10-19):
River's Whisper: You commune with the spirit of a river and receive general answers to questions. Long casting time.
4. Is it even possible if all past points are checked and the river spirit is willing to work with us and it's concept of 'self' extend thought the entire river and thus universal confusion master can be cast though the river to break Waghs and raiding parties of orcs, etc to even cast universal confusion through the river spirit as a focal point
5. Would it even be possible to create a tower enchanted to invoke the river spirits being when needed to talk to or be used as a focal point for the spell of universal confusion? it's not battle magic and actually moderately complicated magic and would require Paranormia to learn enchanting to be good enough to enchant forth moderetly complicated spells but could pheasibly work if she put the time into learning it.

6. How much power would this spell require? lots more then the Tower of Gazul probably as were casting this though a river and expecting this fog spell to last for more then at least 5 - 10 seconds to get a decent effect on the orcs to turn raiding parties and Waghs invading the border prince into blood baths or wander of as the fog affects those in the river.
K / Bewilder: A target at short range will have their mind clouded and will act unpredictably for around a minute.
- Violence, inaction, and wandering off aimlessly are all possibilities.

So probably losts of power needed and probably need to build towers alongside the river to hold power of Ulgu which would require lots of college favour to channel through the river spirit if my past points on what is required to get the spell actually working through the river spirit.

6.B) could be solved by us casting the spell/enchantment upon different parts of the river and not it's entirety which would solve this problem of power as just using individual towers to cast the spell through the river spirits through different section of the lake

7. We haven;t even touched winder herder yet so we would probably require practice with Paraormia to get this project working which would require AP to work with Paranormia to get this Jade/Ulgu enchant thing working of using the river spirit as the focal point to cast universal confusion mastery though.

8. Since this plan would be a combination of jade/ulgu enchanting magic to invoke and use the river spirit as a focal point which requires jade magic of river whisperer to cast universal confusion mastery which is our ulgu magic. Would the colleges even be able to set up the towers alongside the river? A joint project of the jade college and Grey college while possible requires alot of college favor to get those towers built alongside the river, let alone of the enchanting members have the skill to combine the magics into the towers built alongside the river and if that's even possible but i will note Boneym said this on flying mountain idea request to Gold Patriarch
@BoneyM
I have a question! Would a valid price for the trove be 'pull in enough favours with the other Colleges to bypass the entire Karag Dum expedition, enchant the entire fucking mountain to fly and dump it somewhere safer'?
You'd still need some sort of expedition to get all the Wizards there to do the enchanting.
Are there even enough wizards to make a mountain fly? And more importantly, enough wizards dumbbrave enough to try it in the chaos wastes? That seems like an ambitious task even for Fozzik, and there's not a lot of Fozziks.
The feasibility of it sounds like Feldmann's problem, not Mathilde's.
Now if only someone had had the idea to turn Karag Dum into a flying mountain and float it out of the Chaos Wastes... and who knows, maybe having an even larger number of experienced wizards on the expedition would have let us solve the fucking mystery godfuck1n6da3n1!#%$@
This keeps popping up, we could have asked for literally anything from the gold patriarch and he was well within his remit to respond with "Okay your suggestion is clearly ludicrious and so beyond the bounds of capability that you're essentially telling us to 'fuck off', very well then may your research endeavours be fruitful and quick, I wish you the best of luck with your research." and away Magister Patriarch Feldman goes.

The Colleges of magic have a lot of resources and capabilities what they can't do is make a fuck mothering mountain fly away. No one in the colleges can replicate Fozzriks works never mind surpass them by like a thousand orders of magnitude.
I recall explicitly repudiating this argument.
Wait really?

You're saying the Colleges think they could make a mountain fly away? :/
I'm saying that bringing that request to the bargaining table would not result in the other party leaving in a huff.
So like if Gold Patriarch is willing to actually consider flying mountain idea which means working with the celestial college in a joint project to get flying mountain idea actually working...

well it means it's somewhat possible for a more pheasible idea of getting the grey college and Jade to work together to make the towers alongside the river if gold dude wouldn't leave in a huff if we suggested the big unreasonable flying mountain idea but it would cost HELL on college favor for multiple power stones and multiple towers built alongside the river although Barrac Varr might be willing to aleviate some of that big debt as they would support us, however would they support us on such a big project... is questionable if we suggested it to them and my past requirements listed are actually met to make this plan possible

9. would it be possible to get someone to cast the spell who is not us or a grey wizard like we did with the Tower of Gazul? It required rolls to get that part running but we got it to work. I put this point as i can't imagine we'll stay in the border princes forever and will proabbly leave eventually if we choose it as future arc for Malthtitide so this is important.

I understand this requires alot of my requirements as I listed from 1 - 6 to be correct which Malthitide may not know the answer to, let alone casting Universal confusion spell as it's mastery form though another being such as a river spirit which is not human which is not even known and may very well be a dead end for this project but I didn't think such a project wouldn't be too much a stretch if we put AP into this if go for the Border prince ark to answer these question and see if it's possible to weaponise the entire river or not and if we could get Barrac Var's support for this project like we did with Belegar for Sword of Gazul to not have hell amount of college favor cost to get this project going if it's actually possible.

Just speculation from me but i don't think it much a stretch to spend like 1 or 2 ap with Paranormia to answer these questions of weaponising a river spirit and if all the requirements for this super weapon are actually possible if we vote for border princess Malthitide as next arc as were still near K8P and we could found a research institute to solve AP problems of research and teleport tower from border prince's to K8P.

Might be missing something but these are my thoughts on the weapon and the questions needed answering to make it even possible which i don't think would be a stretch to say it is and sorry for replying late. If theirs anything else i might be missing which i probably am with such a large project idea i can see that which is why i posted the idea even if it's long winded and questionable if ti would even work to see if i'm missing something.

I just want to play wizard more and build more epic super weapons. Might be influenced by the inspiration motive we picked at character creation but I sure as hell agree with Malthitide as it would be cool as heck to weaponize an entire river to make orc raiding parties and Waghhs trying to cross it to wreck havoc in the border princes into pure chaos as they kill each other or wander off breaking them apart.
K / Bewilder: A target at short range will have their mind clouded and will act unpredictably for around a minute.
- Violence, inaction, and wandering off aimlessly are all possibilities.
 
On the matter of why the Cult of Sigmar is bad and we should perhaps not feel bad for disliking them. I think in their rush to be fair to the poor state wide religion with its own death squads an tendency to start civil wars we have forgotten that we are playing Lady Magister Mathilde Weber. And I do not mean that in us having Mechanical Disdain For Sigmar I mean being a wizard. This is the institution behind outlawing the practice of magic after the Night of a Thousand Arcane Duels.

The Cult of Sigmar has within living memory tried to tried to genocide every single Imperial Magister as a political power move using a weak emperor. Had they succeeded not only would a lot of the people Mathy knows and respect been dead, but she herself would have ended her days on the pyre. Now does that mean we should treat every single Sigmarite as evil and en enemy? No of course not, people are individuals and should be treated as much, not all of them would agree with the policy of killing all wizards if i came from on high.

But the Cult itself has institutional continuity, it was never reformed and there are plenty of people left in it who would be fine with a do-over if they thought they could manage it.

Consider for a moment if you were part of a group of people who nearly faced genocide at the hands of a religious institution two generations ago would you think: 'Well my group did cause a lot of trouble historically [Insert effort post]'? Or would you instead think holy shit how do I curb the influence of these people safely for my own safety and that of my fellows?
 
I'm extremely uncomfortable with equating Wizards, who are unable to Wizard without inherent risk of daemons, with actual IRL groups that have experienced attempted genocide.
 
Thread madness is going uncomfortable places. We should shift gears.

I think the Loec connection should be investigated during the Elfcation.
 
I'm extremely uncomfortable with equating Wizards, who are unable to Wizard without inherent risk of daemons, with actual IRL groups that have experienced attempted genocide.

Genocide is genocide, Mathy would be no less dead. It make simple pragmatic sense to want to curb the power of one of the principal institutions who might call for her death on ideological grounds. Now is that worth the effort, hell is it worth the risk of provoking the Cult? That is another question, but the desire to weaken the Cult of Sigmar makes perfect logical sense to me.
 
With regard to the supreme patriarch, grey patriarch, or Emperor ordering the High Priest of Ranald, our first loyalty according to the articles is to the empire itself, and I can think of many influential people who would argue that the Colleges or the Emperor having the authority to compel the Cults to do anything does not serve the interests of the Empire.
 
Genocide is genocide, Mathy would be no less dead. It make simple pragmatic sense to want to curb the power of one of the principal institutions who might call for her death on ideological grounds. Now is that worth the effort, hell is it worth the risk of provoking the Cult? That is another question, but the desire to weaken the Cult of Sigmar makes perfect logical sense to me.

No, it's not. Wizards are not a ethnic, national, racial, or religious group. It's an occupation and a group of organizations. 'Genocide' is not the appropriate word to use unless you make it completely clear that you're using some looser definition than what most people would define it as. Or better yet, avoid using it altogether, because it's an extremely loaded word to bring in to a fantasy debate about whether fantasy Wizards should be allowed to do fantasy Wizardry.

Just to be clear, this isn't advise or commentary. This is me, the QM, saying to cut it out.
 
Rhya's the goddess of Life, Love, and Fertility, in an age where 90% of people are farmers. The only reason the lore gave her so little presence - even subordinating her cult to the cult of Taal - was because GW was both sexist and very urban-biased.
sort of like the Greek worship of Demeter and Hestia
both everywhere, both worshiped a lot
both not talked about that much by the pole who write things down
 
No, it's not. Wizards are not a ethnic, national, racial, or religious group. It's an occupation and a group of organizations. 'Genocide' is not the appropriate word to use unless you make it completely clear that you're using some looser definition than what most people would define it as. Or better yet, avoid using it altogether, because it's an extremely loaded word to bring in to a fantasy debate about whether fantasy Wizards should be allowed to do fantasy Wizardry.

Just to be clear, this isn't advise or commentary. This is me, the QM, saying to cut it out.

Fair enough, it is your thread. Consider the argument dropped.
 
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