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Actually, you know what I find really weird? The Yusak shaman used the Dwarven name for Morghur. Why would they do that?

@BoneyM is that noticeable enough to be a piece of evidence?

Its puzzling etymology aside, it is the Khazalid word for Morghur, and he was speaking Khazalid at the time.

@BoneyM
Having passed through some of the more properly chaotic Chaos Wastes on the way to here, how would Mathilde rate her ability to move through the landscape on her own? If Mathilde stayed to seek out more information, while the rest of the expedition turned back, would she expect to be able to meet back up with them?

Tough to say. The flying critters she saw flitting about could be dangerous if they put their mind to it. And though she didn't see any other threats, she hasn't been in there anywhere near long enough to say that there's no other threats to be found. And this is a place where Daemons can move freely if they've a mind to.

@BoneyM what is the mountain doing to the winds? Is the Dhar the same as the rest of the wastes? Is it rolling off the mountain?

The mountain is absorbing the Winds. Dhar levels here are actually less than elsewhere in the Wastes.

When Mathilde was unclogging the Vlag Waystone, did she feel the energy channel going both ways (i.e. from Dum to Vlag and from Vlag to Dum)? Or just one?

One way, towards Vlag.
 
Unless there are glaring difference between my work and Garlak's I've written one up, I think.

[] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.

Though thank you @Garlak I think you said that better than I could.

Yeah, I buy it. Just edited in a vote for that theory.
 
3: Karag Dum is exuding an environmentally massive amount of heat, described as a "hot, gritty wind that seems to be blowing directly into [Mathilde's] face."

... Huh.

Is this... The Rune of Valaya in action? o_O


Belt of the Unshackled Mountain: A protective runic talisman made for you in repayment for your actions during the Sieges of the Drakenhofs.
Spellburner Rune: The first rune is a variation on the Spelleater Rune. When a hostile spell is targeted against you, it will not only counter it but also burn - literally burn - the knowledge of it from the mind of the caster. It will be dormant for twelve hours after each use.
Rune of Rancour: The second is based on the Master Rune of Spite, but somehow combined with the Rune of Fortitude. It will grant you the strength to withstand wounds, while returning twofold any strike against whoever dealt it to you.
Rune of Valaya's Vengeance: The third, the largest and most intricate of the three incorporates elements of both the Rune of the Furnace and the Rune that Valaya gave to the dwarves that allowed them to weather the coming of Chaos. It will grant you such resistance to flame that you could wade through lava, and burn off any taint of chaos before it could even touch you.

Holy fuck.

Did they tune some huge Karak-Rune of Valaya to "burn off all the taint from Morghur"?

Is that what the fucking did? o_O

Holy shit. Is that why it's so hot here, and why there is so little comparative Dhar in here?

They tuned a Karak-Rune to purify Morghur's corruption.

Oh my god.

Is THAT what they did? O_O

I haven't read through the discussion at all (aha, 60 pages to catch up on? Well'p) so I don't know if anybody else has said this before (I only just copied the "point 3" from some poster, barely read their post, so I don't know if they even say this) but...

Fuuuuuuuuck. If that's what is happening, then, holy shit.

So the Dawi are using their art to purify Beastmen.

While culturally believing that the arts of the Ancients are supposed to be used to protect a Dwarf from Chaos and the Winds of Magic.

But instead, they turned their art to burning away corruption, so that they could get a friendly(?) sane(?) maybe Dum-born maybe Dum-captured Morghur to defend them.

Holy SHIT.


... Okay.

I am... Now more optimistic about what is going on at Karag Dum.

And, in fact, the idea of them using the Runes of Valaya to burn away corruption and use the results/consequences of what-were-once-corrupted beings to defend themselves... It fits. It would suck and weigh at the Dawi soul and spirit. But it's not necessarily horrible Chaos Dwarf tier shit. Just... things that nobody had thought of or figured out how to judge.

Wow.

On the bright side, this makes me more willing to believe that "just walk into Karag Dum and start talking" might actually not be suicidal.
There's a few things this doesn't answer, such as the question of why Morghur would be so friendly with Borek, but it could be that he either knew Borek 200 years ago or is just generally very friendly to all Dwarfs for cleansing the corruption. Or the mountains.
But I suspect answers could be provided that fit into this theory.

If true, I imagine Karaz Ankor will be very upset... if we tell them. But the Engineers and Rangers among the expedition should be capable of keeping their shit un-flipped.
 
I like the idea, but I suspect there's a lot more going on. So far this doesn't explain:
A: The Forest
B: Where did the mountain range go
C: Why is there a crater, and why is Karag Dum now at the bottom of it.
A- Slaans did it
B- Slaans did it
C- Slaans did it
More seriously you need a shitload of magic to power those kinds of runes, so when they first tested it, they rolled a 1 blew up the mountain range, created a crater underneath the karak by grounding power to avoid blowing themselves up and some of that puryfying wave fed the plants and made a healthyforest.


[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.


The mountain is absorbing the Winds. Dhar levels here are actually less than elsewhere in the Wastes.
More proof for the purifying theory !
 
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B: Where did the mountain range go
C: Why is there a crater, and why is Karag Dum now at the bottom of it.

We know that with large enough amounts of energy to burn away, Kragg's Belt could have resulted in Seven-and-a-Half Peaks. So if this *is* what happened, I wouldn't be surprised if the blast wave from burning away the corruption of a dude literally called The Corruptor might have vaporized the rest of the mountains around Dum.
 
Unless there are glaring difference between my work and Garlak's I've written one up, I think.

[] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.

Though thank you @Garlak I think you said that better than I could.

Thanks, going to my post to add it to my vote. Pity it came in so late , but oh well, it can still cause a turnaround.
 
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We know that with large enough amounts of energy to burn away, Kragg's Belt could have resulted in Seven-and-a-Half Peaks. So if this *is* what happened, I wouldn't be surprised if the blast wave from burning away the corruption of a dude literally called The Corruptor might have vaporized the rest of the mountains around Dum.

I believe you're confusing the comments about using the 2nd secret on the warpstone lump that was on one of the peaks with comments about the belt.
 
Adhoc vote count started by CrimsonOddball on Jan 7, 2021 at 5:48 PM, finished with 1494 posts and 178 votes.

Dammit Boney, this mess going to be such a pain in the neck to sort out...

Thank you very much for your work though.
 
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A few assumptions I saw while rapidly scrolling through and want to comment on:

Our knowledge in Morghul's power level is based in third hand legends.

Our assumptions on Morghul's motives are based on anti-Chaos propaganda.

Our assertions on the inability of Beastmen and similar creatures to feel and display love and affection is based on nothing but racism and hatred.

Anyway...

So. First thing that seems likely. We are currently, somehow, in Araby. This raises many more questions, and I can't answer any of them.
But certainly we are not where we should be.
Edit: Ominous.
I like the idea of throwing dice agaiithe wall without any goal or meaning being a desperate prayer to Ranald.
She's heard stories, and his crest and his effect on reality are pretty distinctive.
What do you mean when you say his "crest"? Is there anything that a generic Beastman demigod would not have?
And how does hos "effect on reality differ from other highly distortive Chaos creature auras that Mathilde would know anything about?
The same way she'd be able to recognize Malekith. Some legends are large enough that everyone's heard of them, not just those that specialize in that field.
How would she recognize Malekith? Beyond "Dhar infused male Elf in heavy armor that every other edgy dressed Elf is deferential to" there isn't much I would personally be able to recognize.
Everyone but Mathilde thought it was 'Dwarfhold fallen so he's skipping the formalities of going Slayer', and Mathilde only had a bunch of question marks.
So I already mentioned how the Knights of Taal's Fury were useless, but actually everybody was. Literally every last fool on this fool's errand of an expedition. Yes, including Mathilde. Fuck! Fuuuuck! Fuck...

(P.S.: Please don't feel attacked. I'm drunk and I love you all.)
Mathilde doesn't know. Khazalid doesn't even have a C, and the only word Mathilde knows with 'kor' is 'Ankor' meaning something like realm, as in the Karaz Ankor (Dwarven Empire) and the Ankor Byrn (Glittering Realm). It might be a linguistic corruption of Gor meaning 'wild beast', but Khazalid generally doesn't get corrupted.

'Dum' means 'doom' or 'darkness', and is sometimes used to indirectly refer to Chaos.
Wait. Would it be possible to ask Loremasters where the "Cor" in Cor-Dum might have come from?
Gosh I wish we'd sociald with borek
Another question for posteriority, but just in case I'm gonna ask now, because if it isn't answerable now it might very wrll not be answerable until the Quest is over.

If we had spammed "socialize with Borek" actions, would there have been a chance to find out more about what the fuck?
"So, Lady Magister Mathilde, Loremaster of Karak Eight Peaks, we're all very confused and we're hoping you can use your well-respected insight and keen magical senses to give us some idea of what's going on here."

"Dunno."

"Uh, any theories? At all?"

"Not really."
How does presenting multiple theories work?
She'll try, but she's fully expecting him to be mysterious and smug when she does.
I only say thos because he is a fictional character that can't feel offended by things said in our dimension, but Deathfang can go fuck himself.
It was more or less expected that finding Karag Dum fallen would lead to Borek going Slayer at the nearest enemy, and right up until he got a caress instead of a violent death it seemed like that was what was happening.
But the fucker gave a non-surprised comment. If Mathilde was a robot under our control I'd be angry at you for not tackling Borek immediately. Seeing how I myself would have spent quote some time drooling into the bonesand before reacting at all if I were to actually face that situation I can forgive both her and you though.
It was a diceroll, but I may have tilted the odds somewhat in the favour of the as-yet-unseen possibilities.
As in you gave lower odds to Wind Shamans specifically? Or more concrete tilting than that?
[X] THEORY: I think I still owe Borek like 1800 gold.
[X] ACTION: I'm going to have to check this out.
I'm laughing so hard I'm crying. But also, I agree and I'm in.
Huh? How does that work?
 
[X] ACTION: Investigate by following the waystone ley line. It will be your guide through any possible illusion or trickery.

[X] ACTION: Wait for at least two days and see if Karag Dum sends out an emissary. Borek will report back, and perhaps someone inside will feel less ashamed than he does.

[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.

[X] THEORY: How and why does not matter. The expedition's responsibility is to bring word to Karag Dum of the state of Karaz Ankor if any yet live and to bring back any message, refugees, or other explanation from Karag Dum. Borek has fulfilled the first responsibility. We should attempt to to fulfill the second, even if just by observation and waiting a decent time for any messenger from Karag Dum to emerge.

[x] ACTION: I'm going to have to check this out.
 
I mean, I was kinda expecting any method to cleanse or tame Cor-Dum to include basically nuking his corruption with the Waystone anyways, but I suppose it's best to have that spelled out. Saying "they used the same kind of massive magic source that was locking Vlag away to power a giant purifying rune" probably sounds better, anyway.

Especially since we know they can be used to maintain a bubble of reality even in the literal Warp from what we found at Vlag.
 
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[x] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.
[x] [Action] wait nearby and observe. It shouldn't be nearly as dangerous as it seems, and that allows us to gather additional clues.
 
Edited this in as well. This would seem to fit the "no one is born beyond redemption" thing Boney is going for, as well, so I'd say this is at least possible.
 
Everyone but Mathilde thought it was 'Dwarfhold fallen so he's skipping the formalities of going Slayer', and Mathilde only had a bunch of question marks.
...Random thought, but this implies Mathilde already thought something fucky was going on? Any particular reason why, or just her typical Grey Wizard tendencies of never assuming anything coming into play?

[x] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.
 
[:V] THEORY: What the fuck, bro.
[:V] ACTION: This is the perfect time to become extremely intoxicated.

As for actual voting, I'm taking a "kitchen sink" approach tbh.

[x] THEORY: That's not Morghur. Morghur constantly changes his surroundings, Morghur does not make reality more stable near himself, Morghur does not display affection, Morghur does not not attack people, Morghur would never stay here unless he was bound, and if he was bound he'd be struggling constantly to get out. The shuddering of reality can be faked by Runesmiths if they wanted.
[x] THEORY: There's some sort of strange illusion magic going on, and it's not visible even to extremely good mage sight. Out of all known sources of magic only Dawi Runes are capable of that - so the works of Dawi Runesmiths are still in use.
[x] THEORY: Morghur has been bound to Karak Dum's waystone, which is acting as a psudo-herdstone. Morghur now sees dwarfs of Karak Dum as allies. This waystone manipulation may also be the cause of the weird geography. Based on Boreks last words, this was a longstanding contingency plan held by the dwarfs of Karak Dum. He is ashamed because it's a desecration of one of the greatest works of the Ancestor Gods.
[x] THEORY: This could be a Rune-based Illusion with "Morghur" being a Runemaster. The Dawi of Karag Dum let the forces of Chaos assume that Dum has fallen and is surrounded by Beastmen forces so they don't all unite to attack the Hold together and instead only come in smaller groups to "test" themselves against another chaotic force.
[x] THEORY: The dwarves of Karag Dum are alive and uncorrupted by Chaos, but have resorted to truly drastic measures to survive, probably undertaken by their controversial "Rune Masters", which involves having these beastmen or beastmen-appearing creatures defending the karak for the dwarves. We can assume that this is all in favour of the dwarves by Morghur's easy acceptance and non-destruction of Borek as well as Borek's mutual acceptance of the beastman. The idea of Rune Masters being critically involved is the certainty that some form of magic was used to create this whole situation, including the odd weather, and the Rune Masters' lack of corruption is supported by the lesser level of ambient dark magic in the area, even directly around Morghur himself.
[x] THEORY: Omegahugger
[x] ACTION: Attempt to contact the nearby Kurgan tribes for information.
[x] ACTION: Gain more information.
[x] THEORY: Neither Morghur nor beastmen are what they appear to be - they are instead dwarfs of Karag Dum, who changed bodies through principles they knew but still kept their souls and minds intact. The reason for that was the need for new bodies that could survive fighting in the Wastes. "Morghur" is a member of the Royal Clan or a Runemaster that knew Borek personally, which why he made such an intimate gesture. It is possible that not all dwarfs suffered such fate, if that is the fate they suffered. Borek knew of such plan, but found it shameful and thus fell into despair when he saw it done.
[x] THEORY: Morghur was originally a secret shame of Karag Dum, his first incarnation was a dwarf that went into the chaos wastes and was changed into what he is now. Possibly someone who followed Grimnir, then had the shame of coming back alive/having his soul corrupted by chaos down to the core so as to cause disaster when reborn, possibly someone else important to Karag Dum's history, important enough to remember rather than burying or forgetting to dull the shame.
[x] ACTION: Dig up some of those bones to confirm how they died.
[x] THEORY: Karag Dum is using a fake Morghur to make the real beastmen fight for them.

Editing in:

[x] THEORY: Garlak (with Redshirt Army corollary)
[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.
[X] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum. From their extensive study of Chaos, they had previously figured out how to deliberately induce Morghur's reincarnation into a specific body, even that of a dwarf. To contain and control Morghur after his induced reincarnation, the Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Burning out the taint of a demigod named "the Corruptor" is likely why there's a desert and fewer mountains here. The forest was created by the purified Morghur, and the beastmen were attracted to serve him as they are inherently bound to do. The rulers of Karag Dum would not force such a fate onto any of their subjects, so this "Morghur" was likely a member of the royal clan who was pre-selected in case this contingency needed to be activated, and was personally known and loved by Borek, explaining the greeting and his reaction to it.
[X] THEORY: Karag Dum converted their Rune of Valaya into a Rune of Valaya's Vengeance, and used it to burn away all of the surrounding Dhar, causing a cataclysmic explosion and presumably wiping out whatever threat they were facing. But having lost their Rune of Valaya, they no longer had a defence against the Winds of Chaos, and they knew it. They could not simply die, for they had a critical duty to protect their hold, for reasons that are secrets of my Guild and Karak Eight Peaks, and so they decided that if they could not survive to defend it as Dwarves they would no longer be Dwarves. They found a way for dwarves to become beastmen, and know that they must defend their Karak as though it were their herdstone. Pity them.
 
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What do you mean when you say his "crest"? Is there anything that a generic Beastman demigod would not have?

Apart from his 'normal' horns, he has a sort of large frill around his head that could be bone or could be hair so matted as to become solid. It gives him a very distinctive silhouette.

And how does hos "effect on reality differ from other highly distortive Chaos creature auras that Mathilde would know anything about?

There's not a lot of options for 'highly distortive Chaos creature' that's mostly man-shaped and isn't a Daemon.

How would she recognize Malekith? Beyond "Dhar infused male Elf in heavy armor that every other edgy dressed Elf is deferential to" there isn't much I would personally be able to recognize.

Face mask, no exposed skin, and even more spikes than normal.

Wait. Would it be possible to ask Loremasters where the "Cor" in Cor-Dum might have come from?

Assuming she makes it back to civilization, yes.

How does presenting multiple theories work?

I look at the results and merge together the sufficiently similar ones and come up with a suitable cut-off point and Mathilde presents everything above that point.

As in you gave lower odds to Wind Shamans specifically? Or more concrete tilting than that?

IIRC I did a d3 where a 1 was the sun and moons, 2 was the Chaos Gods, and 3 was the Winds.

Huh? How does that work?

The 'manage votes' button at the bottom of the vote tally, it lets you merge options together. I've tested it and if someone is voting for two things and those two get merged together, their vote is only counted once instead of being doubled.
 
[x] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.

[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.

[X] ACTION: Gain more information.

I pitt you trying to sort through this mess Boney. Then again i suspect you'll have fun :)

But I'm convinced this either isn't the real cor-dum or something was done to it to such a massive degree it might as well be something entirely new.
 
Had to literally turn around at the start of my walk and walk back because I realized that this could be a "Theory", after I posted it. Holy shit. I'm still stupefied after thinking of it.

Glad to see somebody wrote it up as a theory. I'm just going to vote for that.

[X] THEORY: The Dwarves of Karag Dum did something to burn away the taint of Chaos, much as your Belt of the Unshackled Mountain does, but on a far grander scale. Perhaps it had an effect on the Beastmen here, Cor-Dum included.

This isn't perfect, because it has a "perhaps it had an effect on the Beastmen here", whereas I think they might have deliberately targeted it on Cor-Dum; doing a hail mary to purify him of Corruption, and then getting him to guard them. Buuut. It's good enough, right? And since we realized that "it might be deliberate" bit and voiced it, and... look, perfect wording isn't totally necessary right? We know what the idea is, and it makes sense, and it explains things.

And it's basically blasphemy or super-shameful; because giving runes to defend and purify a human, like Mathilde, is one thing. Using runes to purify a Beastmen and keep them purified? That's another thing entirely. Not to mention Mathilde proved herself first. A Beastmen would have been corrupted first, and they'd be taking a huge risk, and...

As for stuff like the lack of mountains or the craters, I don't know. Somebody posted the "7 and a half peaks" thing and I guess that's true. (It could also be that the Chaos Wastes, or Kurgan sorceries, or Dawi anvils of doom, destroyed the mountains in the course of 180 years of fighting.) I think the desert is actually easier to explain; tons of heat, from the Runes of Valaya burning away Dhar.

Heat-induced desertification.

As for the forest? Well, Morghur grew that. Simple enough.

Just like BoneyM clarified that if Mathilde's tTheory is about the protections of Valaya at the birth of a Dwarf, would still mean... i'll just quote it.
@BoneyM if one of the Actions talking about Valaya's hearth rune wins, can we trust Mathilde to talk around it a bit? Since there's manlings on the Council.
No, she's showing up with a skateboard under each arm and a t-shirt that reads ASK ME ABOUT MY AMBITIONS TO DWARF NAGASH.

Yes.
I just...

I can't believe this is happening.
 
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A: The Forest
B: Where did the mountain range go
A: the cold of the wastes is balanced by the heat of karag dum to make temperate weather, with snowmelt from the peak watering the forest
B: initial dhar-fire flashover burst leveled them. We are in the chaos wastes, after all
 
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Rather than proposing a new theory, I'm going to look at what we should do if any of these theories prove true

[] THEORY: The specifics are hazy, but this is a known contingency plan that Borek is entirely aware of, but hoped hadn't been enacted. The result breaks all Dawi notions of acceptability, but Karak Dum survives in some capacity and continues to inflict attrition on every local and visiting Chaos force that want to take a swing at them, so it is considered a lesser evil by the pragmatic Karak Dum.

If this is true, then Karag Dum will never be accepted back into the Karaz Ankor. Contact with them will not be maintained (even if it were possible). At best, Dum will be ignored, at worst... they will still be effectively ignored because sending an army to destroy them is impossible over this kind of distance, so they go at the bottom of the grudge list.


The corresponding action is:
[] ACTION: Return home, report that Karag Dum still stands but is lost to the Karaz Ankor, and continues to fight with the Kurgans.

[] THEORY: Karag Dum has somehow tricked or compelled Morghur to fight the Kurgan tribes.

If this is true, the same situation as above applies. Messing with the dark powers or binding beast men is completely unacceptable. Even if it's not as bad as binding demons, it's still "burn them all and salt the earth" territory to the dwarves.

The corresponding action is:
[] ACTION: Return home, report that Karag Dum still stands but is lost to the Karaz Ankor, and continues to fight with the Kurgans.


[] THEORY: Karag Dum is fallen, and has made a pact with Morghur.

If this is true, then Karag Dum will never be accepted back into the Karaz Ankor. Contact with them will not be maintained (even if it were possible). At best, Dum will be ignored, at worst... they will still be effectively ignored because sending an army to destroy them is impossible over this kind of distance, so they go at the bottom of the grudge list.

If there is any concern with them contaminating the waystone network it can be monitored at Vlag, and one of the intervening waystones can be detonated to cut them off if anything contaminated starts coming through. This is probably a precaution that will be taken in any case.


The corresponding action is:
[] ACTION: Return home, report that Karag Dum still stands but is lost to the Karaz Ankor, and continues to fight with the Kurgans.



The next most popular theories are all variants of these scenarios. Given that it literally doesn't matter which scenario is true, there's no point in gathering more information because it doesn't change anything.

[X] ACTION: Return home, report that Karag Dum still stands but is lost to the Karaz Ankor, and continues to fight with the Kurgans.
[X] ACTION: Turn back
 
If the mountain is using massive runes to passivly blow away all the ambiet Dhar. Then it would explain why the Local Tribe lost favor, and why assaulting the mountain grant favor.

The mountain created an anti-chaos zone in the the middle of chaos word.
 
Claiming that there's no risk in walking past the giant graveyard of Kurgan corpses to the image of a Beastman demigod in the middle of the Chaos Wastes is... unconvincing.
Yup, but that's how the logic shakes out.

I would not bet on the Borek's mindset. He could well consider that a suitable part of the punishment for the crimes of his people. "We've already defiled such much of what is sacred, what more is this?"
Or he could just be out of fucks. His fuck fields were all of one kind, and as is the danger with all mono-cultures, they all got blown up in a single event.

Mind, I don't think this is the actual beastman demigod, but saying that there's no risk is taking it too far.
No, Borek calmly talking to Morgur and letting it stroke him in an act of great cultural intimacy does not fit "not giving a fuck". It's a culturally significant action to the dwarves.

I don't think it's fair to dismiss the idea of this being Morghur entirely.

It is actually twisting reality, as per text of the update. It just doesn't seem to be doing so in a Chaos-y way. So this is either Morghur that's been cleansed/suppressed of Chaos somehow, or something comparatively powerful and also attractive to Beastmen. Either way, it seems like it should be approached with extreme caution.
Morghur mutating everything around him uncontrollably and constantly is his defining feature.

That...

That actually seems to me like the only theory here that has no weakness and makes perfect logical sense while being within the powerlevel of the Dawi.

Can we get a theory vote out of this?
The problem is it doesn't explain Borek's actions. Assuming that he knows that this beastman is to be trusted, he doesn't let it stroke hi like it's family.

Actually, that's another point - Morghur stroked Borek in a manner of great intimacy specific to the dwarves. It would be weird for anyone not familiar with Dwarven customs to even know that this was a thing to do.

The only explanation that explains Borek's actions is that he's personally familiar enough with the being appearing as Morghur enough to consider them family.
 
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