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This seems extremely hubristic to assume that Matty can't be fooled by illusions ever.

Especially since we literally got fooled by the illusions over the Slaaneshi Slayers at Vlag until a miscast-bomb tore it away.


This whole situation is very surreal, with Mathilde's narration going into unusual levels of misleading/outright-false poetic description ("Karag Dum's a giant Herdstone! I mean, I can't actually see Karag Dum, or a Herdstone, or literally any magic at all, but Karag Dum is definitely a Herdstone!"), plus already witnessed illusions such as 'heat haze' multiplication of Borek as he left.
The fact that there's literally no description of the Winds at all, not even it being 'too confusing to understand' or the like.

Morghul acting completely unlike Morghul, from his level of intelligence, to his restraint, to his holding back of the eternal uncontrollable automatic corruption aura.
The dwarven Waystone network being uncorrupted.
Dwarves being willing to disown people for much less than active Chaos worship, Borek may think their sins unforgiveable by Dwarves - especially the hyper-traditional dwarves he was trying to get help from for centuries - without Dum being considered unworthy of rescue or aid by us.

Basically, we've seen just recently the kind of fuckery that can be done with the power of a Karag Waystone behind it.
We've fallen for illusions generated with much less power.
We are literally seeing visual-illusions we know to be false already.
The things we are seeing don't add up.
Our normal level of Windsight is going completely undescribed.
We haven't even tried taking a deeper look like we did when first investigating Vlag, let alone a spell or dispell/miscast-bomb like the one that destroyed the Slayer illusion.


Mathilde's thoughts that things don't quite add up seems like an IC nudge from Boney, especially given it comes after 99% of the thread wanted to just bail immediately.
Not saying that the true situation is good, or even that it's better than what we're seeing here, but it's clear that we're missing things.
 
What does Cor-Dum mean?

Mathilde doesn't know. Khazalid doesn't even have a C, and the only word Mathilde knows with 'kor' is 'Ankor' meaning something like realm, as in the Karaz Ankor (Dwarven Empire) and the Ankor Bryn (Glittering Realm). It might be a linguistic corruption of Gor meaning 'wild beast', but Khazalid generally doesn't get corrupted.

'Dum' means 'doom' or 'darkness', and is sometimes used to indirectly refer to Chaos.
 
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The fact that theres less Dhar here than the rest of the wastes is honestly another point in favor of this not being Morghur: Binding chaotic entities doesn't usually *reduce* dhar contamination.
 
So. So far we seem to have three major theories.

1. The Dwarfs of Karak Dum bound and enslaved(or otherwise enticed) Morghur into their service, using him and his army as an ablative shield.
2. The Dwarfs of Karak Dum have created Morghur and have recalled him to act as ablative shield. (i find this unlikely but not impossible)
3. The Dwarfs of Karak Dum have somehow masqueraded a Runemaster as Morghur, using the weight of his legend among beastmen to entice them into coming here and acting as ablative shield.

There is also the possibility of Karak Dum being no more and Morghur just acting fucky because he is Morghur. The caress was fucky as all hell.

There is also a possibility that they did any of the above and then sealed the hold to dwindle.
 
Guys why don't we investigate and talk with the other tribes for info first and also the chaos trail? We still have t8me to burn before meeting the Dolgan so just grab info while stealing the trail while the expedition waits around.

I'd try to investigate the Karak that Borek returned to first.

At his point, we know most tribes are somewhat at war with the things that protect Borek's home. Karag Dum still provides magic to the network. If we can find info first hand, good, if not it's time to plan a heist with the full ressources of the expedition at our disposal and to make this part of the expedition worth it for every one involved!
 
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Mathilde doesn't know. Khazalid doesn't even have a C, and the only word Mathilde knows with 'kor' is 'Ankor' meaning something like realm, as in the Karaz Ankor (Dwarven Empire) and the Ankor Byrn (Glittering Realm). It might be a linguistic corruption of Gor meaning 'wild beast', but Khazalid generally doesn't get corrupted.
Lmao. Morghur is such a chad that his mere existence corrupts the language people use to address him. Corruptor indeed.
 
@BoneyM
What happened to scouting? How is it that the expedition's steam wagons were the first to spot...a goddamn mountain in the middle of a plain? Especially given the presence of mounted knights and Rangers?
 
How do the beastmen decide friend or foe?
Maybe the dwarves "bound their blood" to the beastmen.

But Sane Morghur..
..with the odd affection, could the dwarves have turned themselves into beastmen or merged the most advantageous traits of both races.

Regarding the terrain, I suspect Karak Dum (growing the wood) set off a nuke that cleaned up it's surroundings. It is a giant crater.

Could there being less Dhar around be just the functioning waystone?


It's so odd, here we have dwarves that have been preparing fighting chaos as Raison d'être, and chaos is still attacking them. But here is Morghur. Could dwarven experiments have created the beastmen?
 
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I don't have any idea on what could have happened here, but seeing how Morghur has not only not attacked Bored, but it has actually welcomed him, I think that these "Beastmen" are hard-wired to not attack the Dwarfs... Hell, they could have already attacked us and they did not.

So this is my idea for an action, try to abuse a little more of the powers of the Protector to get us safe passage,

[ ] ACTION: Approach the edge of the forest on your Shadowsteed, and shout: "I am Mathilde Weber, Loremaster of Karak Eight Peaks, Dawongr of the Karak Anzakor, savior of Karag Vlag, conqueror of K8P, and I ask for Safe Passage to parley with the elders of Karag Dum"

Basically, let´s knock at the "Door" and if things go nasty we can always run away with our Shadowsteed
 
The fact that theres less Dhar here than the rest of the wastes is honestly another point in favor of this not being Morghur: Binding chaotic entities doesn't usually *reduce* dhar contamination.
Dhar and chaos aren't the same thing, and to a certain extent are opposed. Dhar is stagnant magic. A good whirl of constant chaotic change would reduce it, in the way that a fast-flowing river has less sediment.
 
I really really hope we turn back and go home now. Some mysteries don't need solving and even solving them wont help. This is one of those. Can we please just not ?
 
I personally don't think that's Morghur, after reading the thread and seeing all the facts laid out. And I'm on team "punch Borek in the face"--no way I'm voting for walking away from this one.
 
I really really hope we turn back and go home now. Some mysteries don't need solving and even solving them wont help. This is one of those. Can we please just not ?

Pretty much this. If Borek thought there was anything there worth saving, he would have told us rather than vanishing on us. That act alone would be going-Slayer-worthy. The fact that he just did is is proof that there is n more to do here but assuage Mathilde's curiosity and I would rather not die for that.
 
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Is this C some kind of unique phoneme in Khazalid original, pronounced and written differently, or is it actually same as K in Khazalid original, only rendered by C in Reikspiel and real-world English by tradition against established rules of transliteration?

Mathilde hasn't seen it written down in Khazalid. 'Beastmen' is a topic notably absent from her library. That said, Reikspiel, like German, isn't exactly noted for introducing Cs to words - quite the opposite.
 
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[ ] THEORY: Dunno
[ ] ACTION: Acquire more data. Ask your fellow expedition members what they think is going on. Wait an hour to see if "morghur" attacks. If he doesn't go to another front and see what's happening. That should give you an idea on what defences there are past the desert boundary. Return to the expedition, brainstorm if it seems reasonable to attempt parley or contact with the dwarf hold by way of messages or meetings. Brainstorm if it seems reasonable to attempt to bypass the defensive cordon by stealth or trickery and learn of further information inside the karak. If yes, attempt infiltration.


Don't allow the false vote option dichotomy to distract you, guys. Step one to solving a mystery is finding more information, not mass guessing.
 
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