Sure we can, have put wizards and cannons shoot him. We also have that flask that could burn him
Oh no if we could only dispell magic. And we have cannons and demigriffs.. A giant isn't that scary.
We know the steam tanks Re viable weapons, we have four much stronger versions.
I think this bit, from the previous update, was a hint at Snorri's mental state. Would Snorri feel responsible for the Rangers not sufficiently knowing enough about the groung and grounding, such that it resulted in the path breaking under the engineer warmachines? He might be feeling responsible, since the rangers were the scouts and surveyors. (Though, so were the Knights.)"We're three weeks out from the borders of Kislev," Snorri says, his voice distant.
Yeah, just...
I'm pretty sure that's not accurate.Magic goes haywire around him,
Again magic does not work against him.
Angry undead Dawi would be a massive help. And considering we have the entire Karak to work with... Well Gazul would be willing to let a few out. A grudge is a grudge after all.
She has seen a Herdstone before, albeit a former one, so there's a point of comparison there.
"If you can interrupt them while they're setting one up, and drag the thing away before they summon reinforcements, you've got a menhir attuned to Ghur but not yet tainted by their rituals. It was a stroke of luck to find one just as you asked for this."
What, where is this coming from, you do realize that it's not a hundred percent conversion right, it is possible to resist it.
- Demigriffs tries to fight Moghur -> "Thanks for the new chaospawn"
- Canon fires on Moghur -> amo mutates out of existence
- Tries to Dispell -> "Did you roll a crit?/ Are you a demigod?" If no Shadowgave laughs.
I'm pretty sure that's not accurate.
I mean, yes, with the staff around, if we miscast we turn into Chaos Spawn. And that's bad.
But small-D drakenhof would tell you that a wizard miscasting is pretty darn catastrophic anyway.
Yeah, just...
On the other hand, Morghur -- or any Beastmen, really -- doesn't seem like the sort to really do elaborate plans like that?
Plus, like, if Morghur is hanging out at Karag Dum, I'd kind of expect his aura of mutation/damnation to just corrupt the mountain or the energy that exits it and flows south.
So, in short, I'm not sure I feel like Morghur could do this sort of thing. He'd taint the process. There would be no steady stream of energy to Vlag from Dum, because Morghur's corruption aura and presence...
I'm pretty sure the chances that Borek would endorse, accept, or do anything other than adamantly oppose turning around and leaving this are somewhere south of nil, incidentally. So there's gonna be that, I expect.
Anyway, while an OH FUCK reaction is perfectly valid, I don't think engaging in a bunch of pre-emptive panicking before we even see the next update is particularly helpful or necessary. I generally dislike seeming to encourage metagaming, but if encountering Morghur like this was as much of a NO CHANCE INSTANT DEATH situation as people are making it out to be it would mean that the entire Karag Dum expedition was one giant trap option. Because he's seen us, he's riling up his beastmen, and we certainly appear to be about to have a fight on our hands whether we like it or not. This is undoubtedly an extremely fucking dangerous situation and maybe it will all end in disaster, but I don't think that outcome is preordained at all.
Anyway, I think I'm probably going to check out until the next update bc my impression of thread dynamics is that regardless of anything I say people are going to keep vocally panicking at least until we actually see what happens next update, and that's going to start getting on my nerves. So better for me to just dip out until then now.
Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.
Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.
Presumably she would have noticed when she traveled north to plug the Waystone pipeline if it was pumping out a Ghur-Dhar hybrid or whatever.Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.
In all honesty?
It wasn't a trap option, we all were warned of the dangers, and like idiots, we all decided to go anyway.
Me included.
This is just a desperately needed reality check i think.
I mean there were a lot of people who called any hope of getting anything past information doomed. Mathilde herself told Panoramia 'if nothing else I think I can run.' The minimum victory condition is not 'save Dun', it's 'see what happened and live to tell the tale'.
Well, we do know the "mountain is herdstone" was an poetic liscence and not literal... However given that I could see being pursuaded that a suicide run to blow up Dum's still uncorrupted Waystone before it is captured and pumps Dhar through the whole Dwarf network is actually a valid cost/benefit analysis.
Okay, Morghur.
Could be worse. He is a walking catastrophe, but not unbeatable on a personal level, though we certainly couldn't stop him from respawning.
Not a great fighter, nor a mage, just a monster that relies mostly on its corrupting Aura.
Either Mathilde with the Belt could kill him, or Deathfang might risk it as his age, power and strenght of will might let him get close enough to get a breath out without instantly mutating.
Not good, but better than no chances.
The Beastmen army that is undoubtetly in the forest is an issue too, but without the madness brought on by Morghur's presence, the battle-rage of fighting under a true Chosen of Chaos they are reasonably likely to break before the concentrated force of our Tanks and heavy monster-knights and some magical power from the Wizards.
If we play this right we have at least a real chance to break through. It all depends on making a fast and lucky first strike against the Shadegave.
I kept arguing against it until the thread decided to recruit ducklings, and then i could not send them to their doom alone.In all honesty?
It wasn't a trap option, we all were warned of the dangers, and like idiots, we all decided to go anyway.
Me included.
This is just a desperately needed reality check i think.