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Sure we can, have put wizards and cannons shoot him. We also have that flask that could burn him
Oh no if we could only dispell magic. And we have cannons and demigriffs.. A giant isn't that scary.

We know the steam tanks Re viable weapons, we have four much stronger versions.

Okay. So those weapons operate on the laws of physics. Why do you think they'll work again?

And magic uhhh. Dude one of his many pleasant little toys is something that actively turns the Winds into Dhar. This is likely not gonna go the way you think it well.

And just a giant? This is a giant who per tabletop can't be targeted by weapons from over 12 ft--ammo just disappear or hell mutates into chaos spawn.

I think we are going to have to fight since lol at being able to run away and I sympathize with people saying that Karag Dum isn't a a a Herdstone yet and we really really really REALLY don't want it to be one, but this nowhere near a trivial or hell even winnable fight. We might have to do it anyways.
 
Everybody speculating about fighting him, or breaking out apocalypse stuff -- actually, maybe we don't need to do that?

I was actually thinking of circling around to the north or something, and looking at or checking out the mountain that way. And, ultimately, unclogging the Waystone (if it is clogged).

In short: not fighting Morghur if we can help it. No, instead, we try to do an end-run around him. We fix the Karag Dum/waystone/herdstone/whatever issue. Whether by unclogging it or burning it with the Talisman or the Light Wizards or something.

But first, we confer with the Expedition. Try to keep them from freaking out. Trying to convince them that we aren't going to charge in and fight him -- or even plan to fight him.

Then, we confer with the Kurgans. Figure out what the hell is going on, and how long it has been going on.

Then we try to get a better clue on WTF Is Going On in general.


Also, though I think I forgot to say it at some point, but...
"We're three weeks out from the borders of Kislev," Snorri says, his voice distant.
I think this bit, from the previous update, was a hint at Snorri's mental state. Would Snorri feel responsible for the Rangers not sufficiently knowing enough about the groung and grounding, such that it resulted in the path breaking under the engineer warmachines? He might be feeling responsible, since the rangers were the scouts and surveyors. (Though, so were the Knights.)
Why not? Consider what the power was being used for.
Yeah, just...

On the other hand, Morghur -- or any Beastmen, really -- doesn't seem like the sort to really do elaborate plans like that?

Plus, like, if Morghur is hanging out at Karag Dum, I'd kind of expect his aura of mutation/damnation to just corrupt the mountain or the energy that exits it and flows south.

So, in short, I'm not sure I feel like Morghur could do this sort of thing. He'd taint the process. There would be no steady stream of energy to Vlag from Dum, because Morghur's corruption aura and presence...
 
Magic goes haywire around him,

Again magic does not work against him.
I'm pretty sure that's not accurate.

I mean, yes, with the staff around, if we miscast we turn into Chaos Spawn. And that's bad.

But small-D drakenhof would tell you that a wizard miscasting is pretty darn catastrophic anyway.
 
She has seen a Herdstone before, albeit a former one, so there's a point of comparison there.
And besides, Mathilde has seen a Herdstone before IIRC.

It wasn't a herdstone, former or otherwise - it was a not-yet-a-herdstone, and only a Ghur-suffused menhir instead of a waystone. The Amber who turned it into a Transformation of Kadmon alter said they'd managed to drag it away before the beastmen could corrupt it, and I doubt that would have been an option for an actual waystone:

"If you can interrupt them while they're setting one up, and drag the thing away before they summon reinforcements, you've got a menhir attuned to Ghur but not yet tainted by their rituals. It was a stroke of luck to find one just as you asked for this."
 
  1. Demigriffs tries to fight Moghur -> "Thanks for the new chaospawn"
  2. Canon fires on Moghur -> amo mutates out of existence
  3. Tries to Dispell -> "Did you roll a crit?/ Are you a demigod?" If no Shadowgave laughs.
What, where is this coming from, you do realize that it's not a hundred percent conversion right, it is possible to resist it.

Pretty sure we can overcome his aura with weight of fire.

He is not that good, he makes it harder, not impossible.


You guys are seriously buying into the hype.
 
I'm pretty sure that's not accurate.

I mean, yes, with the staff around, if we miscast we turn into Chaos Spawn. And that's bad.

But small-D drakenhof would tell you that a wizard miscasting is pretty darn catastrophic anyway.

Yeah, but in this case, we are absolutely guaranteed to be permanently and irrevocably fucked if we miscast.

We're done here.

We are turning around.
 
I'm pretty sure the chances that Borek would endorse, accept, or do anything other than adamantly oppose turning around and leaving this are somewhere south of nil, incidentally. So there's gonna be that, I expect.

Anyway, while an OH FUCK reaction is perfectly valid, I don't think engaging in a bunch of pre-emptive panicking before we even see the next update is particularly helpful or necessary. I generally dislike seeming to encourage metagaming, but if encountering Morghur like this was as much of a NO CHANCE INSTANT DEATH situation as people are making it out to be it would mean that the entire Karag Dum expedition was one giant trap option. Because he's seen us, he's riling up his beastmen, and we certainly appear to be about to have a fight on our hands whether we like it or not. This is undoubtedly an extremely fucking dangerous situation and maybe it will all end in disaster, but I don't think that outcome is preordained at all.

Anyway, I think I'm probably going to check out until the next update bc my impression of thread dynamics is that regardless of anything I say people are going to keep vocally panicking at least until we actually see what happens next update, and that's going to start getting on my nerves. So better for me to just dip out until then now.
 
You know... it occurs to me that between the Rune of Superior Skill for stripping enchantments and the Master Rune of Kragg the Grim, Mat is ideally placed to sneak around the battle while the big gribbly is distracted, and nuke the Waystone/Heardstone heart, first by stripping its enchanted protections, then hitting it with the might of a cannon/however much force is needed.
 
Yeah, just...

On the other hand, Morghur -- or any Beastmen, really -- doesn't seem like the sort to really do elaborate plans like that?

Plus, like, if Morghur is hanging out at Karag Dum, I'd kind of expect his aura of mutation/damnation to just corrupt the mountain or the energy that exits it and flows south.

So, in short, I'm not sure I feel like Morghur could do this sort of thing. He'd taint the process. There would be no steady stream of energy to Vlag from Dum, because Morghur's corruption aura and presence...

Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.
 
I'm pretty sure the chances that Borek would endorse, accept, or do anything other than adamantly oppose turning around and leaving this are somewhere south of nil, incidentally. So there's gonna be that, I expect.

Anyway, while an OH FUCK reaction is perfectly valid, I don't think engaging in a bunch of pre-emptive panicking before we even see the next update is particularly helpful or necessary. I generally dislike seeming to encourage metagaming, but if encountering Morghur like this was as much of a NO CHANCE INSTANT DEATH situation as people are making it out to be it would mean that the entire Karag Dum expedition was one giant trap option. Because he's seen us, he's riling up his beastmen, and we certainly appear to be about to have a fight on our hands whether we like it or not. This is undoubtedly an extremely fucking dangerous situation and maybe it will all end in disaster, but I don't think that outcome is preordained at all.

Anyway, I think I'm probably going to check out until the next update bc my impression of thread dynamics is that regardless of anything I say people are going to keep vocally panicking at least until we actually see what happens next update, and that's going to start getting on my nerves. So better for me to just dip out until then now.

In all honesty?

It wasn't a trap option, we all were warned of the dangers, and like idiots, we all decided to go anyway.

Me included.

This is just a desperately needed reality check i think.
 
Well it a good thing we have that acorn than. If we have to fight this guy do it at range and only death fang and Mathilde can do it in melee. Mathilde be aide of her equipment and the star dragon because it is a dragon.
 
Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.

Well, we do know the "mountain is herdstone" was an poetic liscence and not literal... However given that I could see being pursuaded that a suicide run to blow up Dum's still uncorrupted Waystone before it is captured and pumps Dhar through the whole Dwarf network is actually a valid cost/benefit analysis.
 
Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.

We spent time jamming and unjamming the flow at the Waystone ahead of Vlag. There's no way Mathilde could have missed that degree of Dhar from that close. I think Dum is still holding out, for what it's worth; we're not fighting Morghur, and I sure as hell don't want to try sneaking past god knows how many Beastmen through their own forest.
 
Who says the Chaos Worshipers in Vlag needed untainted magic to keep the place in the Warp. Mathilde just saw a thread of magic though a hell of a lot of stone. It could have been Corrupted Ghur for all he knew.
Presumably she would have noticed when she traveled north to plug the Waystone pipeline if it was pumping out a Ghur-Dhar hybrid or whatever.
 
In all honesty?

It wasn't a trap option, we all were warned of the dangers, and like idiots, we all decided to go anyway.

Me included.

This is just a desperately needed reality check i think.

I mean there were a lot of people who called any hope of getting anything past information doomed. Mathilde herself told Panoramia 'if nothing else I think I can run.' The minimum victory condition is not 'save Dun', it's 'see what happened and live to tell the tale'.
 
Okay, Morghur.

Could be worse. He is a walking catastrophe, but not unbeatable on a personal level, though we certainly couldn't stop him from respawning.
Not a great fighter, nor a mage, just a monster that relies mostly on its corrupting Aura for defence and offence alike.
Either Mathilde with the Belt could kill him, or Deathfang might risk it as his age, power and strenght of will might let him get close enough to get a breath out without instantly mutating.

Not good, but better than no chances.

The Beastmen army that is undoubtetly in the forest is an issue too, but without the madness brought on by Morghur's presence, the battle-rage of fighting under a true Chosen of Chaos they are reasonably likely to break before the concentrated force of our Tanks and heavy monster-knights and some magical power from the Wizards.

If we play this right we have at least a real chance to break through. It all depends on making a fast and lucky first strike against the Shadowgave.
 
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I mean there were a lot of people who called any hope of getting anything past information doomed. Mathilde herself told Panoramia 'if nothing else I think I can run.' The minimum victory condition is not 'save Dun', it's 'see what happened and live to tell the tale'.

This.

We came, we saw, and then we ran the hell because fuck that shit!
 
Well, we do know the "mountain is herdstone" was an poetic liscence and not literal... However given that I could see being pursuaded that a suicide run to blow up Dum's still uncorrupted Waystone before it is captured and pumps Dhar through the whole Dwarf network is actually a valid cost/benefit analysis.

Or here's a thought, just find the next mountain over and cut the feed there.
 
Okay, Morghur.

Could be worse. He is a walking catastrophe, but not unbeatable on a personal level, though we certainly couldn't stop him from respawning.
Not a great fighter, nor a mage, just a monster that relies mostly on its corrupting Aura.
Either Mathilde with the Belt could kill him, or Deathfang might risk it as his age, power and strenght of will might let him get close enough to get a breath out without instantly mutating.

Not good, but better than no chances.

The Beastmen army that is undoubtetly in the forest is an issue too, but without the madness brought on by Morghur's presence, the battle-rage of fighting under a true Chosen of Chaos they are reasonably likely to break before the concentrated force of our Tanks and heavy monster-knights and some magical power from the Wizards.

If we play this right we have at least a real chance to break through. It all depends on making a fast and lucky first strike against the Shadegave.

No, he still fights the likes of Ariel and Orion and doesn't immediately fucking die. So that immediately at least an order of magnitude beyond us at out absolute best.

This is hubris.

Give it up.
 
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In all honesty?

It wasn't a trap option, we all were warned of the dangers, and like idiots, we all decided to go anyway.

Me included.

This is just a desperately needed reality check i think.
I kept arguing against it until the thread decided to recruit ducklings, and then i could not send them to their doom alone.
So thanks thread. :V

So, again a lesson on "don't vote for it unless you want it".
Now, just how unkillable is this thing, and how fast can we get out of here?
Because i am not convinced that there is nothing we can do, he can die, he just reforms afterwards.
 
Two other Kurgan tribes are fighting him. So it can be done.

Let's see what the next update says before committing to anything.
Not sure if it's worth the risk.

Potential objectives:
Blow up the (forming?) herdstone. Blowing up waystones that can't be saved is standard procedure and Mathilde knows how to do that. Because the enemy having lots of Dhar is bad.
Look for survivors. We did not roll the worst possible result, so there may be a few left.
Look for artifacts. Not all vaults might have been breached.

Kill Cor-Dum? That doesn't sound easy. Though the real problem with him seems to be that he keeps resurrecting, not killing him. He died plenty of times.
 
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