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You may be getting Morghur and Malagor mixed up.

They're both about to hit the Empire together in DoDA IIRC.

Again, we have no idea if he's done this. Mathilde doesn't know what a herdstone looks like.

The update literally says "Morghur the Shadowgave, immortal demigod of the Beastmen, bellows a warbling prayer to the mountain that has become his Herdstone." I think that very much says that he's fucking done it!
 
Before we freak out, let's wait until the next update and get some more information. Things look bad right now, but we have no decisions to make yet, and hopefully next update will give us some news and knowledge which will either prove that we REALLY need to GTFO, or provide an alternate path.

I personally think that we're not going to escape without a fight, but who knows.
 
Now can everyone see why scouting alone was a terrible, no good idea not to be done?

Imagine finding this out without multiple tanks and an Emperor Dragon behind us. That fucker can outrun Mat, btw. The real question is, how many guys does he have. Because on his lonesome, he can't get near us. The cannons will kill him before he comes close, with how many we have on the tanks.
 
  • Bray-Staff of Morghur & The Stones of the Skull Cave: The twisted braystaff of Morghur is a potent talisman of Chaotic power when combined with the power of the Stones of the Skull Cave, and it writhes constantly as if a living thing. These two items together make the winds of Chaos ever more unstable and dangerous, and can turn the deadly winds against those attempting to manipulate its powerful essence. This means wizards attempting to use the Winds of Magic risk turning into Chaos Spawn.https://warhammerfantasy.fandom.com/wiki/Morghur#fn_b


This is a piece of Morghur's Kit by the way.
 
Before we freak out, let's wait until the next update and get some more information. Things look bad right now, but we have no decisions to make yet, and hopefully next update will give us some news and knowledge which will either prove that we REALLY need to GTFO, or provide an alternate path.

I personally think that we're not going to escape without a fight, but who knows.

With or without a fight we need to go, we succeeded in our basic objective, there is nothing here save a beastman demi-god. We are not here to fight the Shadowgave.
 
Guys seriously we saved a Dwarf Hold. We have already succeeded beyond our wildest dreams. Let's walk away having succeeded in seeing what was in Dun. Job done.
Bit late, methinks. We're probably within a hundred leagues of the Herdstone, which is prime 'well, time for every warherd in the area to descend on you for being a no-good dirty Order-aligned human' territory.

According to Warhammer Armies, they just know.
 
Options:

A) We find a way to pull a Karag Vlag on this place (while Morghul is basically replacing everything with mutants)

B) We make a fighting retreat (potentially dying in the process, or losing the whole caraban)

C) We die.

That's as good as I see it, to be honest. Just... How?
 
Question: Morghur's Aura of Fuck You, how does it lore-wise interact with skeletons?

Because I imagine that undead are frequently safe'ish from Chaos 'blessings', given that they lack souls to twist and frequently flesh to warp.

... Even if they bear the full brunt of it, having fully disposeable troops seems like it would very much be an advantage here.
 
The update literally says "Morghur the Shadowgave, immortal demigod of the Beastmen, bellows a warbling prayer to the mountain that has become his Herdstone." I think that very much says that he's fucking done it!
And we can see that from miles away? That's clearly being used in the sense that it is a place of worship for beastmen, not an actual, literal herdstone.
 
... What the heck is that doing here
I don't know about this guy can we take him?
Mmm, allow me to elucidate as a method to calm my nerves

In a flash of realization, you know why your question had confused the Yusak Shaman. When he spoke of Dum, he did not mean the Dwarfhold of Karag Dum.

He meant Cor-Dum.

As you watch reality flinch away from him, Morghur the Shadowgave, immortal demigod of the Beastmen, bellows a warbling prayer to the mountain that has become his Herdstone, and from the trees countless more voices join him
The big Beastman fellow right there is Morghur the Shadowgave, or as the Dwarves know of him, Cor Dum

He is the closest thing the Beastmen as a unified race has as a leader, an immortal demigod of Chaos
His very presence twists and corrupts reality around him, spreading mutation, madness and ruination by mere merit of him being there
He cannot be killed as he simply rises again
Hailed as prophet and champion of the Chaos God's among his kind, Morghur is the Archenemy of the Wood Elves and has gone toe to toe with the likes of Orion and Ariel

Followers of Chaos are known to be drawn to him at times to stand in his presence
A pilgrimage that often leads to their doom, either killed directly or dying from their bodies giving out from the mutations
Even the strongest willed who manage to survive are often permanently scarred from the experience, their minds shattered and forever plagued by visions
The very rare few who survive intact are regarded with awe and respect

What was once Karag Dum has become his Herdstone
Herdstones, also known as Chaos Hearts, are corrupted Waystones that Beastmen hold as sacred sites of worship
They give various offerings of weapons, banners, blood sacrifice and other such ritualistic offerings at them
The general reaction to intrusion upon a Headstone is for every warherd in the area to descend upon you en masse and tear you to shreds

Or in fewer words, Karag Dum is fucked
It's not entirely impossible that there may be a few survivors, but Karag Dum itself is beyond hope
A Bloodthirster would be preferable to this
 
Now can everyone see why scouting alone was a terrible, no good idea not to be done?

Imagine finding this out without multiple tanks and an Emperor Dragon behind us. That fucker can outrun Mat, btw. The real question is, how many guys does he have. Because on his lonesome, he can't get near us. The cannons will kill him before he comes close, with how many we have on the tanks.

I don't mean to metagame, and no doubt Boney's not going to copy paste the tabletop exactly, but, on the Tabletop, Morghur literally can't be attacked from past 12''. The projectiles just get mutated out of existence. Don't count on gunfire to bring him down.
 
Bit late, methinks. We're probably within a hundred leagues of the Herdstone, which is prime 'well, time for every warherd in the area to descend on you for being a no-good dirty Order-aligned human' territory.

According to Warhammer Armies, they just know.

Then we fight our way out. I'm pretty sure Mathilde can sneak her way out if nothing else. The objective now is to see the south again not fight the enemy. One more Chaos Fortress at the edge of the Chaos Wastes is hardly worth dying over .
 
Look on the bright side, y'all. We've got a named chaos character here - this'll be the best chance of us seeing whether Horstmann has been secretly Chaos the whole time! This is the best moment to betray the expedition and doom it to destruction!
 
  • Bray-Staff of Morghur & The Stones of the Skull Cave: The twisted braystaff of Morghur is a potent talisman of Chaotic power when combined with the power of the Stones of the Skull Cave, and it writhes constantly as if a living thing. These two items together make the winds of Chaos ever more unstable and dangerous, and can turn the deadly winds against those attempting to manipulate its powerful essence. This means wizards attempting to use the Winds of Magic risk turning into Chaos Spawn.Morghur


This is a piece of Morghur's Kit by the way.

That's probably a -20, if not more, for Mathilde if she has to do anything nearby Morghur. We might be fine defensively with Kragg's Belt, but ignoring everything else, offensively we're fucked with that alone.
 
An important point of order:
For all his wast strength and power, Morghur is also utterly, completely devoid of sanity.
His mind is constantly breaking apart and reforming.
It is part and parcel of who and what he is.
So, trying to anticipate him* is an exercise in insanity XS+++

*Except for the case of him wanting to nom on Ariel and the Oak of Ages, that is the one constant of him.
 
Well I am going to try to avoid panicing till the next update when we have more info but this does not look good.

You know I am suddenly reminded that the Demigryph knights absolutely loath beastmen? To the point where I am genuinely curious whether they will ever consider retreat against this even if they would also understand better then anyone that... You know it is fucking Morghur!
 
Well I am going to try to avoid panicing till the next update when we have more info but this does not look good.

You know I am suddenly reminded that the Demigryph knights absolutely loath beastmen? To the point where I am genuinely curious whether they will ever consider retreat against this even if they would also understand better then anyone that... You know it is fucking Morghur!

Then we will mourn their deeply stupid deaths... hopefully home in Eight Peaks.
 
Well I am going to try to avoid panicing till the next update when we have more info but this does not look good.

You know I am suddenly reminded that the Demigryph knights absolutely loath beastmen? To the point where I am genuinely curious whether they will ever consider retreat against this even if they would also understand better then anyone that... You know it is fucking Morghur!

Well then, they are welcome to die to buy the rest of the expedition time to turn the fuck around.
 
Look on the bright side, y'all. We've got a named chaos character here - this'll be the best chance of us seeing whether Horstmann has been secretly Chaos the whole time! This is the best moment to betray the expedition and doom it to destruction!
I know you're trying for levity, and I seriously appreciate it, but that doesn't help.

At all.

Guh, you know what? I'm gonna ignore everything from now on, since I can't add anything useful to the discussion, and just wait fir the next update, to see if I have to pay my respects to this Quest.
 
And we can see that from miles away? That's clearly being used in the sense that it is a place of worship for beastmen, not an actual, literal herdstone.

Uh, no. Karag Dum has been isolated and surrounded by enemies on all sides in the Wastes for years. That is more than enough time for the Beastmen to overwhelm a Dawi Hold that a) has incredibly limited supplies, b) no way to resupply, c) limited numbers that drop with every attack every year and turn it into a Herdstone.

And besides, Mathilde has seen a Herdstone before IIRC.
 
Figurative, at least in that Mathilde isn't near enough to confirm anything. Forgive my poetic license, I've had that line in mind since I rolled on the grid.
Oh thank Ranald, this is just "awful" rather than "completely doomed".

The waystone's still intact, ao the big question is whether Dum is in a position to help in the battle.
 
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