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The ones I'm not sure about without looking it up on the wiki:
1. Gilded skills
2. Zlatlan
3. Wyrdstone
4. projectile on its own
5. Scrolls of binding
6. Golden whistles
7. Unicorn hair
8. Kryptonite
Deathbybunnies has a list:
So, in order:
  • Daemons, enough said.
  • Cursed mummy loot.
  • Wood Elf casus bellis.
  • Warpstone, enough said.
  • Brass Orbs, the Skaven instant-warp-transferral weapons no one sane wants to be handling.
  • Vampire resurrection bait, enough said.
  • Almost certainly diseased Skaven stuff.
  • Not actually sure what "gilded skulls made of black bone" are, more Nehekara stuff? Nagash? Vampire pirate discount necromancy, with a free* pledge of servitude to said vampirates and their war against the Lizardmen included!
  • A Lizardman city in the Southlands, which is closer than Lustria.
  • A mummified Slann jesus christ
  • Literally just another name for warpstone.
  • I'm not familiar with any self-propelling projectiles, though that sounds like daemons?
  • Kadon's scrolls are top-tier magical artefacts, but not inherently dangerous if they aren't being used? Maybe they're just on the lookout for them to purchase themselves.
  • I'm not familiar with any golden whistles. Golden whistles like those used to summon Gehenna's Golden Hounds, which may not be safely usable by anyone but the wizard who bound them!
  • I don't know anything about unicorns in Warhammer, is this more angry wood elf bait?
  • Crystal Keys, the Law god artefacts? Those are canon in Divided Loyalties? That's cool!
  • Warpstone again, but for people who don't know how to recognise it.
 
The ones I'm not sure about without looking it up on the wiki:
1. Gilded skills
2. Zlatlan
3. Wyrdstone
4. projectile on its own
5. Scrolls of binding
6. Golden whistles
7. Unicorn hair
8. Kryptonite
Here I made a list:
So, in order:
  • Daemons, enough said.
  • Cursed mummy loot.
  • Wood Elf casus bellis.
  • Warpstone, enough said.
  • Brass Orbs, the Skaven instant-warp-transferral weapons no one sane wants to be handling.
  • Vampire resurrection bait, enough said.
  • Almost certainly diseased Skaven stuff.
  • Not actually sure what "gilded skulls made of black bone" are, more Nehekara stuff? Nagash? Vampire pirate discount necromancy, with a free* pledge of servitude to said vampirates and their war against the Lizardmen included!
  • A Lizardman city in the Southlands, which is closer than Lustria.
  • A mummified Slann jesus christ
  • Literally just another name for warpstone.
  • I'm not familiar with any self-propelling projectiles, though that sounds like daemons?
  • Kadon's scrolls are top-tier magical artefacts, but not inherently dangerous if they aren't being used? Maybe they're just on the lookout for them to purchase themselves.
  • I'm not familiar with any golden whistles. Golden whistles like those used to summon Gehenna's Golden Hounds, which may not be safely usable by anyone but the wizard who bound them!
  • I don't know anything about unicorns in Warhammer, is this more angry wood elf bait?
  • Crystal Keys, the Law god artefacts? Those are canon in Divided Loyalties? That's cool!
  • Warpstone again, but for people who don't know how to recognise it.
EDIT: Eshin'd again!

I don't want to traumatize Mathilde, I don't want to contribute to the Chaos Dwarves coffers any more than strictly necessary, and I'd rather preserve our gradually dwindling wealth for more ethical and more reliably useful purchases. I expect that at least one of the big ones will win a vote, and in a pinch I'd prefer the Nut so we could poke at it, but I'd dislike any of them winning.
The Chaos Dwarves pile up money without using it because their God is literally the god of greed, and our income outstrips our purchases by, like, a lot. If we don't spend it in situations like this, we basically never will.
 
The Wood Elves will both never know about it due to K8P not having any forests nearby, and be unable to do anything about it if they did for the same reason. Their tricks are all tied up in summoning forest spirits etc.
Nah they have ways to sense it though. Something of that kind of magical significance might link to the world roots. It'd
be like Thorgrims method of monitoring the Karak waystone network, and the tree showing up where it shouldn't would be a big red flag for the Asrai.

When it comes to elven trees, like with tombking and lizardmen loot, better to assume they will know.
If it is one then we give it back to them and don't leave it with Chaos worshippers.

We'd be 1000 gold down, the dark elf would be 1000 gold richer, it would be dangerous to transport (and the life wizard on the expedition is sus unless proven otherwise) expensive to have it held here, extremely dangerous to attempt to return it to Athel Loren (because they are not friendly at all) takes up research that would still consume actions even if we did try to unfairly foist it onto Pan and having to return it would waste valuable time/actions/cash for a bum investment for little chance of a reward apart from not being brutally hunted down and murdered.
 

Mummy shit or Vampire shit.


If "Temple-City" pops up assume Lizards.


Warpstone.

4. projectile on its own

Demonic/Demon-bound/Some Sort Of God Thing.

5. Scrolls of binding

Offhand I think they had to do with Dragon Binding, so it's a Dragon Casius Belli thing.


With our new insights, it basically summons Chamon Gilded Apparition Hounds Of Eat People.


Idk, probably a Freedom Elf Thing.


They really don't want loose Warpstone in their city.
 
@BoneyM
People are assuming we can come back on the return journey to see/buy/rescue Slaves.....

Is this an an actual thing we can do or just an assumption?

Mathilda can surely live with herself more knowing she at least rescued one rather than none?

Or at least view at as denying assets to the enemy?

How about the option of going in the Slave Area as Recon to plan a future Raid/Rescue?

Would that not obviate the risk of psych trauma of inaction?

I personally feel it is Moral Cowardice to not even look in the Slave Area, as to do so is to Ostritch and bury ones head in the sand, like closing your eyes with your fingers in your ears and singing "La la la la la la" to pretend reality is not there.

Is not avoiding the Slave Area totally also to cause Psych Damage as she is idle in the face of evil occurring?

As a Ranaldite with Freedom being a big part of her Faith, we have to do Something surely...?
 
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Nah they have ways to sense it though. Something of that kind of magical significance might link to the world roots. It'd
be like Thorgrims method of monitoring the Karak waystone network, and the tree showing up where it shouldn't would be a bit red flag for the Asrai.

When it comes to elven trees, like with tombking and lizardmen loot, better to assume they will know.
I don't think there's any evidence of them being able to sense this tree being planted? And all of the points about lacking a forest to do anything with still stand. In the unlikely event they do somehow sense it, they just aren't a serious problem so far from any forests.
 
Inclined toward

Does Mathilde visit the Hall of Slaves?
[ ] HALL: No
-though I could be convinced yes on this one if people are hoping to free some extra combatants.

Does Mathilde buy the barrels of salted meat using Borek's money?
[ ] MEAT: Yes
The meat is suspicious, but we set out looking for extra supplies, and have healing options with us in case anyone gets food poisoning.

Does Mathilde purchase the Ghyran nut for 1000 gold coins?
[]-write in, tell the guy he should give you a better deal on this nut, or else we might tell the Dwarves that he's smuggling in peices of the Athel Loren.


I think both of these are lizardman things
Does Mathilde purchase the golden arm for 800 gold coins?
[ ] ARM: Yes
[ ] ARM: No
The arm is probably some kind of tool or weapon, lizardmen are the only people that have four fingers and a tendency to build in gold for non-decorative reasons.
I suspect it's one of the tools from their lost advanced period.
Does Mathilde purchase the explorer's writings for 200 gold coins?
[ ] PAPERS: Yes
[ ] PAPERS: No
And these are openly lizardmen stuff.
 
We'd be 1000 gold down, the dark elf would be 1000 gold richer, it would be dangerous to transport (and the life wizard on the expedition is sus unless proven otherwise) expensive to have it held here, extremely dangerous to attempt to return it to Athel Loren (because they are not friendly at all) takes up research that would still consume actions even if we did try to unfairly foist it onto Pan and having to return it would waste valuable time/actions/cash for a bum investment for little chance of a reward apart from not being brutally hunted down and murdered.

The thing is, they give these to adventuring and expeditionary Asrai Spellweavers. They're not unique. They're not even that rare. I don't think we have any evidence that the Wood Elves go to war to recover them.

And if we do thinks we want to give it back, we have contacts who have contacts with the Asrai.
 
I don't think there's any evidence of them being able to sense this tree being planted? And all of the points about lacking a forest to do anything with still stand. In the unlikely event they do somehow sense it, they just aren't a serious problem so far from any forests.
The fact it showed up in the prescribed trade items list means it's either be incredibly dangerous or trackable. Planting said seed could in fact open up a door for the asrai ala world roots which would be a bad time even if it is just a quick hit and run instead of an army.

I really just don't want to touch wood elf shit in the same way I wouldn't touch lizardmen or nehekaran shit.
 
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I think we should avoid spending a lot of money at evil walmart. I'm tempted way too much by the papers, but everything else is almost certainly got bad news written all over it.
 
The Hall is an obvious hard no, we don't want that trouble when we're almost certainly not even near the hump of the expedition. Yeah, maybe we can find a grail knight or something, but we're about to spend most of our money anyway; and maybe we only find trauma.

We have a whole bunch of wizards to check the meat over, and a magic candle to boot. The real challenge is in moving it.

The Arm is probably a steal even if it is a discount version, and there's lots we could do with it. Give it back, give it to someone who loses an arm, engage in wizard transhumanism...

The Nut I'm indifferent on. It's probably not supposed to be here at all given the rules, and I'd rather not tamper.

Papers are an easy one for me - they're relatively cheap, they could be pertinent to our vacation (seriously, why would we not check out the new world?) and they're the sort of thing that's very much worth cataloguing in our library.

[x] HALL: No
[x] MEAT: Yes
[x] ARM: Yes
[x] PAPERS: Yes
 
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