Voted best in category in the Users' Choice awards.
Voting is open
[X] HALL: Yes
[X] MEAT: Yes
[X] ARM: Yes
[X] NUT: Yes
[X] PAPERS: Yes

The hall is probably a bad idea... but it might pay off
 
My thought is that we should have a copy made for the colleges and send it to them, and then have the orignals sent to the family of researcher or to the orignsation that set up the expedition. At the very least I think her family would like it, assuming she didn't survive.
We could see if we could find out if she had a family, to inform them of her fate and give them her work when we visit ulthuan.
 
It should be noted that buying slaves to free them still furthers the slave trade.

Also 100% buy Nut to give to Panoramia as a gift.

[x] HALL: No
[x] MEAT: Yes
[x] ARM: No
[x] NUT: Yes
[x] PAPERS: Yes
 
Regarding the hall of slaves, this is a no go. not only Mathilda, but the average voters would not stood by and allow it us not to do something dangerous, and right now, we had people depending on us for the food.

I don't think we have many option on the food, though Id prefer to be vegetarian in what we buy from places like this.
I would not be surprised if meat came from 'long pork'. Better use then for animal feed.

Arm and paper.. yes. And that Dark Elves are on to something, and lets not trust them, better not buy anything from him

[X] HALL: No
[X] MEAT: Yes
[X] ARM: Yes
[X] NUT: No
[X] PAPERS: Yes
 
No, just that Mathilde undid the blockage she caused earlier, and that there's magic to block indicates to Borek that there's still a Karag Dum to save.
...Are we going to look at that when we come back? It's just that I asked about it before and I thought you said Mathilde would check. Was I mistaken?
 
"Have you brought any of the following goods to Uzkulak: bound Daemons, precious stones or metals from Nehekhara, any seed, bud, fruit, or cutting from Athel Loren, unshielded warpstone, spherical devices made of brass, Vampire body parts, any item created or possessed by the Skaven Clan Pestilens, gilded skulls made of black bone, anything from the Temple-City of Zlatlan, any mummified bodies of large, frog-like beings, unshielded wyrdstone, any kind of projectile capable of moving on its own, any of Kadon's Scrolls of Binding, golden whistles, instruments stringed with unicorn hair, keys made of crystal, or any sort of stone that glows with a green light?"
So, in order:
  • Daemons, enough said.
  • Cursed mummy loot.
  • Wood Elf casus bellis.
  • Warpstone, enough said.
  • Brass Orbs, the Skaven instant-warp-transferral weapons no one sane wants to be handling.
  • Vampire resurrection bait, enough said.
  • Almost certainly diseased Skaven stuff.
  • Not actually sure what "gilded skulls made of black bone" are, more Nehekara stuff? Nagash? Vampire pirate discount necromancy, with a free* pledge of servitude to said vampirates and their war against the Lizardmen included!
  • A Lizardman city in the Southlands, which is closer than Lustria.
  • A mummified Slann jesus christ
  • Literally just another name for warpstone.
  • I'm not familiar with any self-propelling projectiles, though that sounds like daemons?
  • Kadon's scrolls are top-tier magical artefacts, but not inherently dangerous if they aren't being used? Maybe they're just on the lookout for them to purchase themselves.
  • I'm not familiar with any golden whistles. Golden whistles like those used to summon Gehenna's Golden Hounds, which may not be safely usable by anyone but the wizard who bound them!
  • I don't know anything about unicorns in Warhammer, is this more angry wood elf bait? Unicorns are Athel Loren natives so this is probably angry wood elf bait, though it could be referring to specific artefacts I don't recognise.
  • Crystal Keys, the Law god artefacts? Those are canon in Divided Loyalties? That's cool!
  • Warpstone again, but for people who don't know how to recognise it.

Looked, totally Lizardman:
Really curious about how this ended up with a Norscan.
I'm pretty sure that arm is the same thing that Kroq'Gar wields. A Hand of Gods, a golden arm with clawed fingers that creates a ball of energy in the palm that can explode what you shoot it at. Basically the highest tech shit in WHF since its a relic of the Old Ones themselves.
That actually makes me more inclined to buy it - that's a high-tier magical artefact, and I think Lizardmen are generally inclined to ask for their stuff back first if you weren't the one to steal it? There's a mercenary group selling their services in exchange for stolen golden plaques, for example.

Nuts from the Oak of Ages are worn by Spellslingers as protective amulets. We're in more danger from chaos corruption than it is.
That would actually be incredibly useful for us as we travel further North, then.

I would vote to visit the Hall of Slaves purely because I feel like Mathilde would face it rather than avoiding it. If nothing else, it's a chance to scope it out and intel that she otherwise wouldn't have. It's dangerous, yeah, and afterwards I'd vote for any options that pursue settling herself spiritually, but Greys don't exactly shy away from harsh realities.
At any time other than "heading into the chaos wastes, where you need to be on top of your spiritual game" I might consider it, but now is really not the time.
 
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Easy choices here, we go for fun but no brain sadness~

[ ] HALL: No
[ ] MEAT: Yes
[ ] ARM: Yes
[ ] NUT: Yes
[ ] PAPERS: Yes
[ ] HALL: No
[ ] MEAT: Yes
[ ] ARM: Yes
[ ] NUT: No
[ ] PAPERS: Yes
You need Xs within the brackets to count your votes.

I really don't think we should buy the arm -- it's a large amount of money for something we won't be able to use -- but whatever, questers love shinies. Hopefully we don't turn out to need that money for anything in the future.
 
A possible argument for the slave halls is that the Elf who wrote the Lustrian books might be there. Of course, that still means having to face the slave halls and the hundreds of unimportant people who will be trapped and damned there regardless of whether or not we do visit. It might be healthier for us to just... hmm, I was going to say "ignore" but that's not a very nice way of phrasing that.

Also, speaking of Lustria, friendly reminder that our Jade Journeyman Cyrston von Danling is famous in Warhammer Fantasy Canon for being the wizard who explored Lustria. He hasn't done that yet in quest canon, but he might find those books very interesting.
 
The third and final curiousity is a set of books and papers apparently taken from an Ulthuani explorer who ventured into Lustria and the Southlands to investigate the strange lizard-folk that are said to reside there. That she took rubbings and sketches instead of the golden plaques themselves might be why she survived so long while engaged in such a dangerous endeavour, but it was no protection from the other hazards of the world, and apparently a Chaos Dwarf ship caught her vessel off the Shifting Mangrove Coastline on the eastern side of the Southlands. Her fate is unknown and probably tragic, but her rather extensive writings have been sent here to see if they can find a buyer. If they don't, they're likely destined to feed a forge somewhere.
Do we have any reason to think that this isn't also fake? After all it could be a rubbing of anything.
 
...Are we going to look at that when we come back? It's just that I asked about it before and I thought you said Mathilde would check. Was I mistaken?

Mathilde is incapable of checking the 'entire network', and she can't confirm that Karak Vlag has reconnected 'properly' because she has no idea what properly is. The magic is going somewhere, that's the extent of Mathilde's ability to diagnose.

Do we have any reason to think that this isn't also fake? After all it could be a rubbing of anything.

It would be an extremely long and unreliable con to fake entire books of an Elven traveller's diaries in the hopes that someone who's into that happens to wander in to Uzkulak with a bunch of money to spend.
 
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I think doing our best to raise merry hell in Uzkulak is the sort of thing we'd want to spend some months towards, to get a firm grasp on the city and all that, not something we do to spend an afternoon.

I suspect we'd want to get Master Infiltration and Psychological Warfare before we tried it.

And have the Night Prowler active for the set up phase, at least.
 
In my opinion, if we already know we would be so outraged by what's in the Slave Pens that we'd consider endangering ourselves to put a stop to it immediately, then actually seeing what's in there shouldn't be a prerequisite for said outrage. Us seeing or not seeing it doesn't change anything about what's going on.

We're weighing the danger that Mathilde is mentally unbalanced at a dangerous time to the chance we might be able to help the slaves, or at least some of them, at least in some small way. And also gather information for any future attempt to save all of them.
 
I think we have better things to do with our time than to screw over a relatively minor isolationist Chaos faction, no matter how morally offenseive we find them. There are equally morally offensive things closer to home
 
[X] HALL: No
[X] MEAT: Yes
[X] ARM: Yes
[X] NUT: Yes
[X] PAPERS: Yes

I personally want to check the slaves, but Mathilde in particular might be the worst person to do so, so don't.

Meat, we can purify it with the candle, and even if it's .. suspicious in origin, the mounts won't care.

Arm: FUCKING HELL YES, guys the idiot selling it has no idea what it is, it's pretty much selling it for scraps.
An artifact.
for scraps.
Sure, chaos Vegas scrap prices, but worst case we can sell it for a profit back home.
Even Johann or Max might want to buy it from us. STONKS.

Nut: We give our nut to Panoramia, I'm a romantic what can I say. Don't worry too much about it's origin, the Chaos
Dwarfs are specifically looking for stuff from Athel Loren and the pirate would likely be dead already if he was breaking those rules openly. It's from the elves, yes, but probably not Athel Loren.

Papers: i do want them, but i suspect the Author is inside the Slaves Hall, so I don't want to get too attached to her by reading the notes.
 
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