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Um. If they want to bypass us and not fight us entirely, what stops them from doing that at the Karak gates too? Isn't it just as easy for them to do it there, too?

They could just take one of the secret exits, possibly one which we'll never even have line of sight to, and bypass the place entirely.

... In fact, this is arguably even more easy for them to do with the Karak; because, it being a Dwarf Karak, the Dwarfs likely expected a besieging army to be able to set up around their front gates at some point, and so made some of the exits be way the hell away or just breaking line of sight, so a besieging army wouldn't be able to see secret Dwarf runners leaving.


In fact, what do we do if exactly that happens? What if they ignore us entirely, and just run out to ransack some Kislev towns? I mean, not as likely, but.

... At minimum...

What actually stops them from splitting their forces, and doing both? Sending some to attack the expedition at the Karak gates, while sending some runners out via secret exits, and sending them on the road to the nearest Kislev city?

Why can't they do both? Attack the army fortified up at their gates, while sending some runners or raiders to go sack some villages? ((I mean, the answer to that could be "They're Daemons. Slaaneshi Daemons, at that. They're not going to be patient and avoid diving on the meal right in front of them." But in that case, that works more or less as well as an explanation for why they wouldn't bypass us on the road too, no?))

Ascribe at least as much competence to the Expedition as you do the daemons. In every scenario there's going to be scouts and lookouts keeping an eye out for any actions the daemons might take.
 
[X] Fortify the Karak entrance with the steam-wagons.
That would be very reassuring if Alric didn't have a track record of underlings unleashing horrible things on the unsuspecting. He might have learned a lesson from that. In canon, he did not. But it's certainly enough for someone like Mathilde to be suspicious.
Canonically, those are two different Alrics (SP Alric is not the Alric from the Horstmann novel), they just became one person in the quest.
 
[ ] Fortify the Karak entrance with the steam-wagons.
Ruprecht, Snorri, and Gotrek are in favour of this idea.
[ ] Fortify the Karak entrance, but keep the steam-wagons disengaged.
Joerg, Gotrek and Borek are in favour of this idea.
[ ] Fortify the road to Kislev to keep the Daemons isolated from population centers.
Joerg, Ruprecht, and Snorri are in favour of this idea.
[ ] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
Joerg, Gotrek, and Borek are in favour of this idea.
[ ] Send a warning west, clog the Waystone, and move on.
Joerg, Gotrek, and Borek are in favour of this idea.
[ ] Other (write in)
Just clogging and leaving would be a major blow to morale. And for good reason, it is rather a dick move.

Risking the wagons is effectively an attempt at sabotaging the expedition. We could certainly get away with it but it would be a betrayal of our mission.

The greater part of our martial strength is cavalry who will not benefit from a fortified position.

[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
[X] Send a warning west, clog the Waystone, and move on.

This is a job for an army, and it sounds like we don't need to investigate the hold to prevent it from returning to the warp afterwards, and we'll be able to unclog the waystone before there is any damage?

If Kislev has an army within range, this is the best choice.
 
[ ] Fortify the road to Kislev to keep the Daemons isolated from population centers.

[ ] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
What do the steam wagons do in either of these cases? And the expedition's non-mounted troops in the latter?
Horstman is the one with three journeymen of his order present and the one with the most prestigious master. He would naturally have the ear of whoever we leave in charge regardless.

I don't want to make it Kislev's problem either.
Johann is the one who personally knows three other Magisters and one Journeyman. He also has our trust. And that of the Dwarves. On the other hand we've never seen him lead anyone or anything other than wolf-rat pups.

@BoneyM Since we live in a Dwarf society and also know our Wizard colleagues for many years, do we know how much Dwarven Reputation Johann, Max and Hubert have?
You cannot just "move on" and also have the cavalry harrass them. That would just mean leaving the cavalry to fight the fight alone and with no fallback point, backup, and fortifications.
Maybe without the "move on" part? I'd approve it.
Okay we can compromise.
[Q] Send a warning west. Fortify the entrance with half the wagons and fortify a different point in the road with the other half. Move on. Clog the waystone and then harrass the deamons.
This seems like taking the worst features of all options and mashing them together into a single horrible blunder. We risk 3 wagons a lot, we split our army for little gain and risk being defeated in detail, we misuse our cavalry either by trying to "harass" the daemons on the battlefield between the Karak and the first wagons or by excluding them from the fighting until literally all wagons are lost (I don't know which of the two you want) and we do all this while Mathilde herself, who proposed this plan, is booking it to Kislev.

Luckily no one on the Council would go for it, so all we lose is the rest of the leadership taking us seriously again during battle planning.
Mathilde addressed that, without the stream of magic to point to where the waystone is it'd be damn hard to find, impossible in the time limits the daemons would be operating under.
Isn't there a good chance that whoever set this up and/or maintains it has already located the closest Waystone and written down the information? They had 185 years to prepare after all and it's not some kind of impossible task or steep investment when it comes to securing your project just a little better.
... Also. Interesting. Why did Joerg know how long would it take, but not Mathilde? What kind of level of experience gets you that knowledge? Is it just the experience of fighting against Daemons, which Mathilde lacks?
Who says she doesn't know? She just didn't feel like monologuing or talking over Joerg when he had something to add.
Have to agree with Alratan about this, the daemons don't need to use the roads, they can easily go past our flanks, we surrender the advantage of killing them through a chokepoint limiting their forces and we have no way to react to anything that happens at the Karak if surviving dwarves that are there make a run for it or sally out thinking they are being relieved.
Don't just read the vote option. Read the part where Joerg suggests it. The whole point is fortifying a choke point?
Also, what do people voting to fortify the road expect stops the daemons making a detour a couple of miles off road and just bypassing us?
Mostly I trust that Snorri and the two knights aren't complete morons. After all they are the ones that have already scouted the area and would be choosing which choke point is best for the job.
I'm going to guess that anything likely to wreck the wagons is also likely to inflict significant casualties on our force without the wagons. If we lose 1 wagon to poor luck, we can tell a few of the Dwarf Engineers and Rangers to head back home since they don't fit in. If we lose more than 1, that's probably because we fought something massive that would have killed half the Expedition if they didn't lay into the wagon.
Every single wagon broadside has vulnerable wheels. They will all need lengthy repairs if the daemon army is merely strong enough to reach our fortifications partially intact despite the cannons and crossbows.
I have to ask again, what stops a daemon army making a detour off the road by a mile and just passing behind an adjacent mountain while ignoring us? They can do so at night where fighting them would be madness.
It would slow them down where time is of the essence. Also by the same vein, what prevents them from using one of Vlag's longer secret tunnels or Underway equivalent to bypass the front door siege and either attack us from behind or ignore us?

Preliminary vote before I get my info, in case I don't find the time later.

[x] Fortify the Karak entrance, but keep the steam-wagons disengaged.
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
If a daemon killing a mortal allows it to stay longer on the mortal plane, does that mean that daemons can kill other daemons to achieve the same result?
 
If a daemon killing a mortal allows it to stay longer on the mortal plane, does that mean that daemons can kill other daemons to achieve the same result?
They don't really kill each other (unless they are on already opposing armies like a Tzeentch Cult vs a Khorne Cult as opposed to part of an Undivided army) when summoned or in an incursion to achieve goals. There is plenty enough time for backstabbing in the Realm of Chaos.
 
What do the steam wagons do in either of these cases? And the expedition's non-mounted troops in the latter?

Part of the fortifications in the former, largely twiddling their thumbs in the latter.

@BoneyM Since we live in a Dwarf society and also know our Wizard colleagues for many years, do we know how much Dwarven Reputation Johann, Max and Hubert have?

I spend more time than I'd like fielding questions from people trying to pick apart the Dwarf Favour abstraction when it's just Mathilde, I'm not quantifying every other character as well. You can get a general idea by considering their history in the quest.

Isn't there a good chance that whoever set this up and/or maintains it has already located the closest Waystone and written down the information? They had 185 years to prepare after all and it's not some kind of impossible task or steep investment when it comes to securing your project just a little better.

See previous comments re: Expedition being competent. There will be scouts and lookouts watching the daemons, If they start beelining through the mountains towards the Waystone, the Expedition will see that and react to it.

If a daemon killing a mortal allows it to stay longer on the mortal plane, does that mean that daemons can kill other daemons to achieve the same result?

No. It's the dying that's significant, not the killing.
 
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[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
If they have lots of fliers, though, we are screwed, because Arsanil and Deathfang are a single elf and dragon team.
It's Slaanesh - short of the odd demon prince they have no flyers, unless you count those overgrown imps (neutral demons)
 

A 3 out of 4.

Current ability of ??? to respond:

A 2 out of 6

So, in light of what we know, I think that we can assume a couple things:

1) There is a kind of resistance in Vlag, or it is not occupied fully.
2) This thing took almost the worst reaction for us, which means that the ideal would ahve been to increase the memetic field or just ignore us. That would have been really efficient. Possibly the worst reaction would have been to permanently phase back and begin the attack. In which case it would have eaten a dragon straight on.
3) The ability to respond was almost the worst for us, and those were rank and file daemons. What would be the worst? A bigger daemon or a sorcerer of some kind. I don't know if human chaos sorceres actually travel the warp, but if they do, that could be a problem, because it will survive.

Still, I think that the most spells are cast, the less magic to sustain the daemons will be. Now, I wonder if we can simply starve daemons by casting a fuckton of spells nearby and depleting the winds.
 
[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
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Part of the fortifications in the former,
So this vote risks the steam wagons just as much as the first one? In that case shouldn't it also be split in two? Or is there a reason why fortifying at the gates without steam wagons is feasible but doing so on the road is not?
largely twiddling their thumbs in the latter.
Twiddling their thumbs while driving in which direction and how far?
See previous comments re: Expedition being competent. There will be scouts and lookouts watching the daemons, If they start beelining through the mountains towards the Waystone, the Expedition will see that and react to it.
React to it, yes. But what would they actually be able to do if we go woth one of the latter three options?

Option 4 has all our forces at a distance and in a position where climbing mountains is difficult, though doable. Option 5 has our cavalry potentially out of position and our infantry driving out of easy reach. Option 6 you have already confirmed to not being able to deal with it, but the loss would merely be a return to status quo.

Am I misreading something?

Chaos Dwarfs tend to bind daemons into weapons and generally enslave them to the engines of industry not share space with them.
New breed.

Slaaneshi Dwarves (or pocket-chaos-dimension Dwarves who sacrificed their way of lives and souls to something else in order to withstand Slaanesh) are probably very different from Hashut Dwarves that have lived in fortress dominated slave empires for millennia.
 
Compromise solutions are just going to get people killed here.
We do not have the numbers to do everything, we must pick a strategy, and then commit to it, halfway solutions just leave us weakened, and the daemons are not morons, they can, and will, hit us in our weakest if we leave obvious openings.
 
So this vote risks the steam wagons just as much as the first one? In that case shouldn't it also be split in two? Or is there a reason why fortifying at the gates without steam wagons is feasible but doing so on the road is not?

No, steam-wagons on the actual road are a lot more able to move if things go wrong than steam-wagons up a side path and parked in a semi-circle around the entrance.

Twiddling their thumbs while driving in which direction and how far?

Exact details like this are yet to be decided.

React to it, yes. But what would they actually be able to do if we go woth one of the latter three options?

Having cavalry native to mountainous terrain and also a dragon seems like it would allow for a possibility or two.
 
Thinking from the daemon perspective:
-If they exit and there's a large armed force camped at the door
--They would attack it, its guaranteed lives taken and while it reduces the overall forces somewhat in the process, they can try to momentum roll it into reaching the nearest village. If they capture any alive they can be questioned to DEFINITELY locate a settlement rather than blind traveling.

-If they exit and there's nobody there
--They can straight line travel to the nearest settlement that they remember, however there is no guarantee that the settlement is still there, and due to wildly different mobility across daemon types(Slaaneshi do not have a consistent flyer category), they will arrive piecemeal if at all.
--They can follow roads. Roads are good for traveling fast if you can sprint tirelessly and almost every unit type can follow them. Roads are likely to have travelers or villages along the route, while all daemons can engage together, overwhelming most mobile enemies.

Unless they have up to date intelligence on a specific target, if they find the expedition fortified somewhere its better to attack than to bypass - attacking trades uncertain losses for certain time extensions and information on suitable attack targets. And if they do not they'd head down the road, because any other route leaves "several daemons attack isolated places" rather than "daemonic army wipes out villages"
 
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