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No, steam-wagons on the actual road are a lot more able to move if things go wrong than steam-wagons up a side path and parked in a semi-circle around the entrance.
Ah. So they will be at the fortification, but not literally the main part of the walls of the fortification? I assume they will function as keeps behind hastily formed (Dwarven) stone palisades.
 
Still, I think that the most spells are cast, the less magic to sustain the daemons will be. Now, I wonder if we can simply starve daemons by casting a fuckton of spells nearby and depleting the winds.
Good point, but we have nobody to deplete the wind of Death.

Slaaneshi Dwarves (or pocket-chaos-dimension Dwarves who sacrificed their way of lives and souls to something else in order to withstand Slaanesh) are probably very different from Hashut Dwarves that have lived in fortress dominated slave empires for millennia.
Odds are they sold their souls to Khorne (diametrically opposed to Slaanesh, and much more palatable to dwarves than Tzeench or Nurgle) if they sold them at all.
So we would get Khornate slayers, who are just as likely to fight us as to join us and fight everyone else.

Slaaneshi Dwarves would probably focus on drink and artifice, and maybe psychoactive chemical warfare and napalm as a combination of the two.
Albeit their ruined front gate IMO means that there are no Slaaneshi dwarves - they would not have left it that untidy.
 
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Good point, but we have nobody to deplete the wind of Death.
On the other hand if all they have to sustain them is Shyish, well, it's not exactly known for its nurturing qualities.
Slaaneshi Dwarves would probably focus on drink and artifice, and maybe psychoactive chemical warfare and napalm as a combination of the two
Imagine Dwarven perfectionism, but taken up a notch. 185 years is probably not enough for any masterwork piece to be declared finished by a Slaaneshi Dwarf artisan. If "finished" is even still a part of their language.

Odds are they sold their souls to Khorne

If that were the case the internal siege would already be done and over, with one of the two factions having emerged victorious. Khornate Slayer Dwarves wouldn't stay behind fortified walls for a century. Or I guess timey-wimey Warp-stuff could mean that they only just converted and are sallying out screaming blood and skulls just behind fleeing Slaaneshi forces.
 
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I want to point out that while fortifying in front of the Karak has its share of demerits, we do have a Dragon Breath magic item that we can use unexpectedly for when a massive assault occurs at the gates.

Certainly, they would expect the dragon to breathe fire, but Matty would not be the one they expect to glass the demonic chaff — or better — with fire. It mitigates the early initiative of the Slaneeshi spawns, which is a good thing considering that initiative is the name of the game for them.
 
I have to say, Joerg is really showing his anti-Chaos chops here.

[x] Fortify the Karak entrance with the steam-wagons.
[X] Fortify the Karak entrance, but keep the steam-wagons disengaged.
 
Good with these three, less good with the fourth, nope on the fifth. As always, can be subject to change.

[x] Fortify the Karak entrance with the steam-wagons.
[x] Fortify the Karak entrance, but keep the steam-wagons disengaged.
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
How so? It all seems like pretty straightforward logical inference to me, other than maybe guessing how long it would take the daemons to dissipate.
I have no idea how long Deamons would take to dissipate or how fast they could travel. Seems like uncommon knowledge to me. Or the bit about being able to stay longer if they kill people, I don't think anyone in the thread brought that one up.
 
I have no idea how long Deamons would take to dissipate or how fast they could travel. Seems like uncommon knowledge to me. Or the bit about being able to stay longer if they kill people, I don't think anyone in the thread brought that one up.

Daemons being able to stay longer through sacrifice or possession is something most priests of say Sigmar would be able to tell you. It's in their holy texts. It shows basic understanding of Chaos sure, but not even as much as Mathilde's lessons in the Colleges involved.
 
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*Angry Omegahuger noises*
Shyish is totally Tsun, and once you get past the hard shell, it's going to nurture you... forever.
That would require actual knowledge about how to use Shyish to wield Dhar. Sure, the daemons won't have any scruples about it, but the chance that they have a few Necromancy hobbyists among their numbers seems slim.
 
[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
[X] Fortify the Karak entrance, but keep the steam-wagons disengaged.
 
Well, the road is not a bad point to fortify but the entrance is better

[x] Fortify the Karak entrance with the steam-wagons.
[x] Fortify the Karak entrance, but keep the steam-wagons disengaged.
 
[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.

I kind of prefer harassing to fortifying the road, but the road is better than the karak in my view.
 
[x] Fortify the Karak entrance with the steam-wagons.
[x] Fortify the Karak entrance, but keep the steam-wagons disengaged.
 
Some rereading:
Unable to understand their conversation, you instead pick apart their mental states. The Sorcerer is simple enough, mostly Ulgu with a little Aqshy as he savours the moment before an unexpected attack.
@BoneyM Mathilde wasn't able to read other magic users, because they're one color no matter what they feel. Is the skaven sorcerer an exception because he uses dhar and Ulgu?
You explain all of this in painstaking detail in the first phase of the lectures, and take a break from there to field questions and talk some of the more prominent attendees into understanding. Those that have faced the Waaagh tend to get it, and those who haven't tend not to, and you begun to wonder if it might be possible to emulate or capture Waaagh energy for teaching purposes.
We never went back to this. Sounds like a research topic that could not possibly go wrong.
"Oh, right," he says, as Gehenna snags the staff from him while he's distracted. "I've been promoted to Magister for my part in the-" he hesitates, and glances at Gehenna and then to you.

"She was at the Battle of Ubersreik," Johann says proudly.

"Yes-yes, fought-slayed the ratties," she says absently, peering at the runework.
Gehenna is just so great. I wish I could think of some reason to have her around. She's one of my top favorites, despite having all of two scenes.
"'We don't want to fight but by Jingo if we do, we've got the guns, we've got the men, we've got the Wizards too. We've fought Parravon before, and while we're Reiklanders true, the Bretonni shall not have a hide east of the Grey.'"

You look from Gehenna, who started the odd verse, and to Johann who joined it midway. "Parravon?"
Johann is also great when he's having fun with his mom/big sis.
"The other little present is- get the door, will you?" You gesture, and a Move cantrip swings the door shut. "Handy
This sort of casual magic for everyday use is kind of recent.

I think it would be a good "objective" indicator that someone is at the magic level of an LM. A magister has mastered their magic, but an LM lives it. Of course, it can't ever be an actual criterium, because then you'd get people who really shouldn't trying it.
and Karak Eight Peaks is supplying Wizards
I love that K8Ps has become the Wizard Place for dwarfs.

Given the events of the Expedition, the demand for wizards may explode. Can't argue with retaken Holds. And they'll talk to K8Ps first. That makes founding a College Branch much more useful, though it may develop on its own.
Magister Patriarch Alric is the kind of person best described with 'was' instead
I wanna highlight this, because it's just such a great line. It tells you something about his past, his present, his expected future and even a little about Mathilde, because it's her perspective. There's a whole character arc in that single line.
Days evaporate in a blur of numbers and symbols and stacks of reference materials until you finally reach your limit and shove the stacks over in frustration.

Gentle shoves, of course, and onto rugs. Even if they are being obstinate, those books are far from cheap.
Mathilde is such a nerd.

I wonder if she set those rugs up for this situation in general, or if she first carefully arranged some rugs to carefully shove the books onto.
She makes a face. "The Priestess explained a whole bunch of things she said I'll be interested in one day."

You nod. The Dooming and the Quickening is supposed to happen at about the same time, but in small villages they happen whenever the right Priests come by, so you'd ended up never having yours. "And what did you do after?" you ask casually.
Mathilde probably had to figure out the whole puberty stuff herself with books and maybe some older apprentices. That sounds pretty plausible for her behaviour.
Without a moment's hesitation you do so, happiness and pride radiating through your body. You knew you might be close to earning it, but after the promotion to Magister you half-expected it to be a curt letter or something. But a circle of chairs in a secret pocket-dimension formed by Teclis? This is exactly the sort of thing you had hoped for.
Mathilde is such a nerd.
Though Belegar doesn't press the issue, he does assign a few of his Hammerers to go with you. In case any of the ambushers are still out there, he says. You don't try to argue. You think you're still more or less okay, but if you're wrong, you'd much rather be carried back than pass out in the river mud.
Belegar is a good guy. I guess dwarfs have to get good at caring for stubborn people.
 
[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.

[] Fortify the Karak entrance, but keep the steam-wagons disengaged.

Im fine with most choices but I absolutely wont risk the steam wagons. They are a lifeline for the expedition, both for our supplies and to ferry possible survivors back. Our primary mission is still Dum.
 
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1: we are a cavalry heavy army: chokepoints are not to our advantage and demmonettes are better then mathy in a brawl.

2: the longer we can avoid the engagement, the weaker they will be, fortifying at the entrance is fighting them at full strength.

lets give them time to weaken.

[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
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[x] Fortify the Karak entrance, but keep the steam-wagons disengaged.
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
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