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[x] Fortify the Karak entrance, but keep the steam-wagons disengaged.
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
also, I have decided that: as a fountain of reliableness and practicality in that conversation.

Joerg will now henceforth be known as Joerg-sempai.

Ruprecht has not done anything yet to deserve the dreaded kohai title, but he is being watched.

ALL IN FAVOUR?
 
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[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.

I've been convinced.
 
To those voting for fortifying the entrance, let me just say this final bit before going to the realm of unconciousness.

Dwarven Engineering requires them to have counters to this exact strategy since seiges are their bread and butter (both offensively and defensively), meaning this will have specific counters built in to the architecture. Now, demon ingenuity/intelligence in figuring these all out is iffy since it needs dwarven mindet/knowledge, but we do know that the hidden entrances is not so hidden to anyone already inside.

So, Entrance fighting mean
  • fighting on about even terms terrain-wise (no defense bonus due to the assumed usage of already built dwarven counters/hidden entrances),
    • by this I mean the demons have the entrance choke points to engage us from, but hidden entrances would also enable them to attack the group from all directions.
  • against the demons at their strongest both number and power wise
    • they dont need to search, and will not suffer from time/scatter induced attrition
  • And it also risks the steam wagons, if that version wasn't specifically voted against
    • if no steam wagons are risked, that means the defense has no steam wagons to use as ready made anchor points.

Really, I just see the entrance fortification as the worst of all worlds, and currently cannot see why it gets as high a vote as it currently does. Maybe I am missing multiple somethings. Amyway, off to the Dream Dimension for me.
 
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[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.

I think taking the fight away from a karak designed to hold off people fighting at its entrance is a good idea, but cavalry harassment means risking the knights having to fight a very powerful force with no mage support.
 
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If we fortify the road we are giving Chaos ample time to turn their full forces to wipe out any dwarfs still inside. Wouldn't that be cruel irony, brought back to the material realm only to have the spiteful chaos forces wipe you out since they don't have anything to lose anymore since Daemonic Instability would get them anyway?

Not following this logic. If the Vlag dwarfs have survived 184 years, odds are they can defend for three more days.
 
As the phase draws to a close, you explain the most finicky but most potentially devastating method of indirect interference - charging the air with Winds to make it more or less resistant to the Waaagh and thus either direct them away from the Shaman and weaken them, or to them and overload them. This is the least developed possibility for the simple fact that you can and have tested how Waaagh reacts to Ulgu-energized air - very favorable for the Little Waaagh and somewhat unfavorable for the Big - but can't replicate the experiment for the seven other Winds yourself. So you leave that in the hands of your audience, and hope to see a series of supplemental papers emerge in coming years as your colleagues in other Colleges try it for themselves.
@BoneyM Did Mathilde hear anything about this in the following years?
 
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.

While I think the cavalry option is better strategy-wise, I'm not sure it's better morale-wise, a lot of people on the expedition are going to want to fight and make sure no demon goes through.
 
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[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
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Alright, changed my mind.

[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
'Bryn' literally translates as 'gold that shines in sunlight', or more generally as 'bright' or 'shining' or 'brilliant'.

I can't think of a more dwarfy word for hope than Brynak, or "like shining gold".

[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

Questions for the thread:

Suppose there are one or more Keepers of Secrets there when Vlag pops back.

How many can we plausibly deal with?

How do we plausibly deal with them?
 
I can't think of a more dwarfy word for hope than Brynak, or "like shining gold".

[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

Questions for the thread:

Suppose there are one or more Keepers of Secrets there when Vlag pops back.

How many can we plausibly deal with?

How do we plausibly deal with them?

I think we could take two with good odds of survival, three if we are lucky. As for how we deal with greater daemons:
  1. Try to soften them up with magic and hope their dispel fails
  2. Shoot them with canons
  3. Hope Deathwing can sweep up what's left
 
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
Well, we do have a lot of cannon power if we are bringing the ones on top as well as the broadsides to bear.

I believe the greatest challenge would be slowing it down so it can be shot at.
 
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