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[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

So, the plan's a little riskier than the other fort up plans if the Daemons play it really smart—exit, group up, and head our direction (aka the only one we care about). Thing is, they're Daemons, and coming off of a large strategic loss at that. I don't expect them to be particularly smart about things.

If we're sitting right outside, we will be a convenient and obvious target to vent their frustration over their whole thing going tits up at. They'll know we're to blame, they'll know we're right there, and it will not be hard for them to point the others at us.

If we're a ways down the road in the only direction that leads to civilization in a time frame that they can last, we're only dealing with the bulk of their forces if they decide to leave the Karak, if they remain under somewhat unified leadership, and if said leader either gets lucky in pick a direction or actually knows the local layout and travel times (which is far from a given given Daemon).

Basically, we avoid picking a fight needlessly with this option while if the fight comes to us not actually having much worse of a setup than doing so right outside the Karak.
 
There's no way we can walk away from this...

If there are still dwarves inside we probably want to be close by in case they try to sally out when they return to reality.
I mean, dwarves know as well as anyone that Daemons disappear when brought back to reality.
It depends on whether they think the return to reality is temporary or not, and on what the balance of forces within the Karak is (thus determining whether they believe their only hope to be their defences and/or waiting for the Daemons to discorporate, or whether a sally is possible)

Anyway, I think this command discussion is being distorted by the lack of Asarnil, and that raiding them in the open is likely to be rather effective once a dragon gets involved.

So I'm going for this

[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
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Boney has described Deathfang as not being suitable to hit-and-run tactics. Because Dragons don't run.
So that's maybe a point in favor of holding a position, though I don't see why that interferes with snapping up trailing or overly-quick groups of Daemons.
Do these Daemons actually have any ranged attacks? Is there a reason Deathfang can't just repeatedly rake them with fire from above for the whole duration of their travel?
 
So that's maybe a point in favor of holding a position, though I don't see why that interferes with snapping up trailing or overly-quick groups of Daemons.
Do these Daemons actually have any ranged attacks? Is there a reason Deathfang can't just repeatedly rake them with fire from above for the whole duration of their travel?
Technically no aside from magic, but outside of TT there's nothing stopping them from having all manner of freakish aethyric body parts and weapons.
 
Why wouldn't we trust him? The light wizards are the best of the Colleges at anti-Chaos and he already has authority over three other wizards.
Because he is bloody Horstman? Not metagaming is all well and good but I don't think you will find a majority for 'trust Horstman' in the thread at this point regardless.
It's because his name includes the word 'grim' without him being an Amethyst wizard.
And because his name includes 'van' as a portion of it, everyone knows that everyone with the honorific van in their name goes bad eventually, just look at (edit: the original)Van Hel, it just makes names sound more menacing.
 
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[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

So, the plan's a little riskier than the other fort up plans if the Daemons play it really smart—exit, group up, and head our direction (aka the only one we care about). Thing is, they're Daemons, and coming off of a large strategic loss at that. I don't expect them to be particularly smart about things.

If we're sitting right outside, we will be a convenient and obvious target to vent their frustration over their whole thing going tits up at. They'll know we're to blame, they'll know we're right there, and it will not be hard for them to point the others at us.

If we're a ways down the road in the only direction that leads to civilization in a time frame that they can last, we're only dealing with the bulk of their forces if they decide to leave the Karak, if they remain under somewhat unified leadership, and if said leader either gets lucky in pick a direction or actually knows the local layout and travel times (which is far from a given given Daemon).

Basically, we avoid picking a fight needlessly with this option while if the fight comes to us not actually having much worse of a setup than doing so right outside the Karak.
We might actually make some use of our assassination skill after all. Go and kill a few leaders to make them less likely to keep in a single group.
 
Boney has described Deathfang as not being suitable to hit-and-run tactics. Because Dragons don't run.
It seems unlikely to me that the demons actually stick together in one group without splitting up. And if they do that then they don't have scouts. If they do stay in a single group that indicates a single leader holding them to together. Which well is what Mathilde is best at.
 
It seems unlikely to me that the demons actually stick together in one group without splitting up. And if they do that then they don't have scouts. If they do stay in a single group that indicates a single leader holding them to together. Which well is what Mathilde is best at.
Except that some demons are capable of seeing usand counterspell us or ... distract us. And their leader might be a Keeper of Secrets which we aren't able to 'solo'
 
On the small chance there are any dwarves left alive trapped in the warp would anyone on the council be able to sleep at night knowing they left them to their fate
 
Except that some demons are capable of seeing usand counterspell us or ... distract us. And their leader might be a Keeper of Secrets which we aren't able to 'solo'

I would not say we 'aren't able' to solo a Keeper of Secrets so much as it would be a clear favorite in the contest, but it would not be inconceivable for Mathilde to win against one:
  1. Her sword can hurt it
  2. Her belt can eat a spell and even give it a moment of distraction as it sears the spell from its brain
  3. Her traits and high piety means it would struggle to mind-screw us more than almost any other character on the field
 
I would not say we 'aren't able' to solo a Keeper of Secrets so much as it would be a clear favorite in the contest, but it would not be inconceivable for Mathilde to win against one:
  1. Her sword can hurt it
  2. Her belt can eat a spell and even give it a moment of distraction as it sears the spell from its brain
  3. Her traits and high piety means it would struggle to mind-screw us more than almost any other character on the field

Don't forget rune of spite and our seed.
 
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