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Suppose there are one or more Keepers of Secrets there when Vlag pops back.

How many can we plausibly deal with?

How do we plausibly deal with them?

More than one seems very unlikely given their "boss daemon" status. As for how to deal with them, well, same way we're planning to deal with a force that doesn't have a KoS. Hit them with all the spells we have, and hopefully the KoS can't dispel them all. Then fight with everything we've got.
 
More than one seems very unlikely given their "boss daemon" status. As for how to deal with them, well, same way we're planning to deal with a force that doesn't have a KoS. Hit them with all the spells we have, and hopefully the KoS can't dispel them all. Then fight with everything we've got.

Alright, so we do potentially have enough muscle to manage such a thing. I don't have a good sense of how the power levels match up, all my WHF is from quests.
Good to know.
 
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
The best bet would probably be to stall the heck away until they evaporate.

Because the whole idea behind this is to fight as little as possible.
 
[X] Fortify the Karak entrance, but keep the steam-wagons disengaged.
[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.
 
[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
Joerg, Gotrek, and Borek are in favour of this idea.
 
[X] Send enough people to evacuate all people in any population centers as well as warn the Kislevites about a potential daemon invasion, if needed give them a insignia of Mathilde Weber or any symbol that links King Belegar or anything that symbolizes Karak 8 peaks involvment.

[x] Fortify the Karak entrance with the steam-wagons, use the fortifications as distraction or camouflage for the plan of emptying any nearby population centers, try talking and arguing loudly about abandoning the population centers, make it look convincing such as sacrificing the few for the many. Have a few fights break up to sell the deception. Be sure to remove as much food from wagons, in case a hasty retreat is needed.
[x] If possible, fortify a random area as a decoy Waystone, that may further divide the daemons.
[x] Consult dwarves on possible secret entrances, and do best to fortify against flanking of the entrance to prevent ambushes. Talk to the other wizards to see if anyone can specialize in locating secret entrances in mountain.



This plan gives allowances to help any surviving dwarves in the Karak, it also assumes that one day of travel won't weaken the Slaaneshi horde much, and may in fact give them time to group up on the road,

Nobody in the Expedition has any authority to evacuate population centers, especially since said population would resist tooth and nail. It's extremely unlikely anyone would recognize the symbols of a Stirlandian Knight or a Dwarfhold on the opposite end of the continent. And Dwarves aren't exactly renowned for their affinity for subterfuge.

@BoneyM Did Mathilde hear anything about this in the following years?

No, the greenskins seem to be laying low in recent years so there hasn't been many opportunities to field-test.
 
[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.

Cavalry kind of suck in the close quarters of a Karak' s gate
 
More than one seems very unlikely given their "boss daemon" status. As for how to deal with them, well, same way we're planning to deal with a force that doesn't have a KoS. Hit them with all the spells we have, and hopefully the KoS can't dispel them all. Then fight with everything we've got.
I'd assume:
-One - Deathfang duel, wizards support, Slayers on reserve. Artillery clears chaff.
-Two - Deathfang duels one, Mathilde and Slayers engages another, Wizards and artillery focus down one with danger close.
-Three - Deathfang duels one, Mathilde and Slayers engages another, Wizards and cannon try to kill the third. Pray a lot.
 
I'd assume:
-One - Deathfang duel, wizards support, Slayers on reserve. Artillery clears chaff.
-Two - Deathfang duels one, Mathilde and Slayers engages another, Wizards and artillery focus down one with danger close.
-Three - Deathfang duels one, Mathilde and Slayers engages another, Wizards and cannon try to kill the third. Pray a lot.
Focused Artillery in any case, more likely. Why get close to the close-range murder blenders with whatever horrible powers they have that make doing that a bad idea (Keepers of Secrets have mind control pheromones, for instance) when you can just shoot them with guns?

You can't mind control bullets. :V
 
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[X] Fortify the road to Kislev to keep the Daemons isolated from population centers.
Joerg, Ruprecht, and Snorri are in favour of this idea.
[X] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
Joerg, Gotrek, and Borek are in favour of this idea.
[X] Send a warning west, clog the Waystone, and move on.
 
Will be pretty amusing if the daemons didn't pay enough attention to local population geography and end up heading down the road in the wrong direction. (Everybody shrugs.)

Remembering some of those D6 rolls during the battle of the caldera.

I'd assume:
-One - Deathfang duel, wizards support, Slayers on reserve. Artillery clears chaff.
-Two - Deathfang duels one, Mathilde and Slayers engages another, Wizards and artillery focus down one with danger close.
-Three - Deathfang duels one, Mathilde and Slayers engages another, Wizards and cannon try to kill the third. Pray a lot.

I do have to comment that there is no scenario where the Slayers will stay "on reserve" when there's a demonic chaos army in front of them.
 
[x] Fortify the road to Kislev to keep the Daemons isolated from population centers.
[x] Harass the Daemons with cavalry to slow them down enough that they cannot reach population centers in time.
 
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