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And in a universe where it had been specified, I would at this very moment be fielding complaints about whatever the alternate drawback was.
I'm curious what some other interesting drawbacks could have been, but I'm also worried that if you tell me some of the other ideas you had in mind/almost went for someone else might say something along the lines of "That would have been so much better and it's unfair that you gave us this instead".

Edit: Maybe just the worst one you seriously thought of before discarding it?
 
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Most other drawbacks would be preferable, especially performance tradeoffs.

If the enchanter had told us 'a 20 favor item will be crippled for your intended use case, get a 13 favor item of lower intensity' I would have been happy enough not to begrudge him keeping the extra 7 favor as a 'consultation fee'.
You're monofocusing on one use case - the "we're surrounded and can't cast and have no time to do any more than speak a single activation word"; as opposed to the dozen other use cases that were discussed.
 
I'm curious what some other interesting drawbacks could have been, but I'm also worried that if you tell me some of the other ideas you had in mind/almost went for someone else might say something along the lines of "That would have been so much better and it's unfair that you gave us this instead".

Edit: Maybe just the worst one you seriously thought of before discarding it?
Someone is always going to go "that would have been so much better", so might as well drop it and ignore anyone who complains about it.
 
Wear goggles and remember to close your eyes at the moment you feel you're about to sneeze, and that's a chunk of the problems with using it solved instantly. It's still not perfectly wieldy, but it doesn't need to be.
 
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Yes, that one would definitely get people complaining about how "The Seed should totally fix that damage instantly why can't we have enchanted items without flaws?"
 
I'd like to point out with regards to the blindness - Johann shows just how little we need sight in a fight. His magesense is far far worse than ours, and it's still plenty to compensate. I mean, it doesn't let him read, but this item isn't making us permanently blind, just functioning like a flashbang.
 
"Mathilde's temporarily mute now", would've been very interesting to see imo.
I'd like to point out with regards to the blindness - Johann shows just how little we need sight in a fight. His magesense is far far worse than ours, and it's still plenty to compensate. I mean, it doesn't let him read, but this item isn't making us permanently blind, just functioning like a flashbang.
I don't think Mathilde's mage sight works through her own eyelids. And it might be distorted by watering eyes. It does appear to be linked to her actual sight somehow.
 
*blinks*

*looks at all the dwarves we talk to*

Only if absolutely have to. As much time as possible is spent avoiding even the dwarves we live with and instead spending as much time as possible either in the Empire or with Empire born characters.

So my answer isd, what dwarves do we regularly talk to? Look at the social turns. Look at how many dwarven councillors we chose to engage with. They're very few and far between. It's pretty much almost all Imperials, all the time.

?

Looks at the damsels we are going to try and chat up.

Oncer again the voters have chosen instead to avoid talking to any non-Imperial human. THere's a really, really strong trend of never engaging with anyone, particularly anyone human, that's not Imperial.
 
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Oh, slept through that change.

[X] PLAN: Chaos makes Taal feel peeved!

I would prefer a more balanced mix of one damsel and a group of knights.

But in general I just want to interact with sexy mysterious faux French ladies that say nee!
 
Oncer again the voters have chosen instead to avoid talking to any non-Imperial human. THere's a really, really strong trend of never engaging with anyone, particularly anyone human, that's not Imperial.

That's an overstatement; we went to the Ice Witches of Kislev and will be shepherding one of their representatives around as a client. That's locked in regardless of the results of this vote.

There is also strong support for "elf-cation" that we'll no doubt get to eventually.

The reason we don't talk to many non-Imperial humans is that it rarely comes up naturally as something that we would want/have reason to do. If we did want to, I've made the case a few times that the closest non-Imperial humans would be the people of the Border Princes and we could dip our toe in with them, though people seem to consider them to be "basically the same culture as the Empire".
 
"Mathilde's temporarily mute now", would've been very interesting to see imo.

I don't think Mathilde's mage sight works through her own eyelids. And it might be distorted by watering eyes. It does appear to be linked to her actual sight somehow.
It definitely used to be tied to her actual sight, and it still comes through as sight, but I'm sure I remember her becoming able to use it omnidirectionally - meaning it's no longer tied to her eyes in the way it used to be.

Remember way back when she needed to use colour filters to make out the details of multiple winds in the same place, but these days she can pick them out separately with no such aids. So back in Stirland I think she'd have had trouble with magesight while blinded, but I don't believe she would now.
 
Only if absolutely have to. As much time as possible is spent avoiding even the dwarves we live with and instead spending as much time as possible either in the Empire or with Empire born characters.

So my answer isd, what dwarves do we regularly talk to? Look at the social turns. Look at how many dwarven councillors we chose to engage with. They're very few and far between. It's pretty much almost all Imperials, all the time.
I think this is an unfair criticism. Dwarven council members weren't on the list of options.
Romance
Any victors from the below will trigger a subvote for how you'll spend time with them. Choosing any of these will represent a first tentative expression of romantic interest. While this would not be a soft-lock, it could be awkward to walk that back if Mathilde decides her heart lies elsewhere.
[ ] [ROMANCE] Journeywoman Panoramia
[ ] [ROMANCE] Magister Johann
[ ] [ROMANCE] Elector Countess Roswita van Hal
[ ] [ROMANCE] Baron Anton Kiesinger II
[ ] [ROMANCE] The Ice Dragon of Karag Zilfin
[ ] [ROMANCE] Chief Bombardier Oswald Oswaldson

Fellow Wizards
[ ] Gretel, who's apparently spending her newly-earned wealth to make herself at home.
[ ] Hubert, as he settles in to his niche with Ulrikadrin.

Karak Eight Peaks Notables
[ ] Belegar, to discuss the northern Karaks and the Expedition.
[ ] Elder Hluodwica, High Priestess of Esmerelda and civilian leader of the Eight Peaks Halflings.
[ ] Francesco Caravello, proud Viceroy of the Undumgi.
[ ] Sir Ruprecht Wulfhart, leader of the frontier town of Ulrikadrin.

Foreign Relations
[ ] Barak Varr, to watch the progress of the canal.
[ ] Stirland, to see for yourself how the war against Sylvania is progressing.

Friends Abroad
[ ] Kasmir, to see how he's keeping himself busy in Sylvania.
[ ] Julia, to see what she has gotten up to as Stirland's most experienced spy master.
[ ] Eike Hochschild, to get to know your future business partner.

Following Up
[ ] The Amber College, to check in on the salamanders.
[ ] The Gold College, to see what's become of their research into Skaven technology.
[ ] Follow up on your donation of the Skaven organ-vat, and see what has been made of it.
[ ] Pay a visit to your fief, to see if anything has changed. It probably hasn't.

[ ] Other (write in)
Last social turn, two of the four voted-for social actions were "go hang out with dwarves": Belegar and the canal project. There is only one person on the list of non-romantic social actions who is "not an Imperial human" and didn't get voted for: Hluodwica. Everyone else who was even an option was an Imperial human. So of the three non-Imperial human possibility, we went for two. That seems pretty xenophilic to me. We also talk to dwarves a lot over the course of our work, like Thorek just now, and all the top three plans recruit Karak Azul runesmiths.

EDIT: I forgot that Caravello was Tilean and not Imperial. So, out of four total possibilities from a list of fifteen choices, we grabbed two.

If you have ideas for local dwarfs to social, then pitch it to Boney and get it added to the list of socials. He's said repeatedly that "have an idea of what the social action actually involves" is a good way to get something added to the list, rather than "just two characters hanging out."
 
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Only if absolutely have to. As much time as possible is spent avoiding even the dwarves we live with and instead spending as much time as possible either in the Empire or with Empire born characters.

So my answer isd, what dwarves do we regularly talk to? Look at the social turns. Look at how many dwarven councillors we chose to engage with. They're very few and far between. It's pretty much almost all Imperials, all the time.



Oncer again the voters have chosen instead to avoid talking to any non-Imperial human. THere's a really, really strong trend of never engaging with anyone, particularly anyone human, that's not Imperial.
You, er, do realise we vote to talk to Kragg literally every time he comes up, Belegar almost every time he comes up, have spent social actions indulging our curiosity about dwarven activities (the canal) and people (what was going on with Ulthar) when there was no clear reward or reason to....

I mean, go back through the past four turn socials, and we have the following:

Anton x 1
Belegar x 1
Colleges of magic x 1
Dwarven canal x 1
Expedition leaders x 1
Panoramia x 2
Heidi x 1
Ice Dragon x 1
Johann x 1
Kasmir x 1
Oswald x 1
Regimand x 1
Rosi x 1
Ulthar x 1
Wilhemina x 1

That's 2 actions on specific dwarves, 2 actions on dwarves in general, and 1 action on a dragon. Slightly less than a third of our social actions in the past four turns have been on non-human/non-Empire actions, and I suspect it would have been higher if it weren't for the ongoing romance (there's been building support for meeting up with the halflings of K8P, for example). Plus, we have in-turn actions where we've done stuff like recruit Arsanil, visit the ice witches, and so on and so forth.

Just going out on a limb here, but I think you might be letting your biases get in the way of actually looking at the situation objectively.
 
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That's an overstatement; we went to the Ice Witches of Kislev and will be shepherding one of their representatives around as a client. That's locked in regardless of the results of this vote.

There is also strong support for "elf-cation" that we'll no doubt get to eventually.

The reason we don't talk to many non-Imperial humans is that it rarely comes up naturally as something that we would want/have reason to do. If we did want to, I've made the case a few times that the closest non-Imperial humans would be the people of the Border Princes and we could dip our toe in with them, though people seem to consider them to be "basically the same culture as the Empire".

We very noticeably avoid talking to the non-Imperial origin humans who live in K8Ps while tenaging with the imperial born ones. We have TIlean and Bretonnian characters there we completely ignore while focusing on the Imperial ones.
 
It definitely used to be tied to her actual sight, and it still comes through as sight, but I'm sure I remember her becoming able to use it omnidirectionally - meaning it's no longer tied to her eyes in the way it used to be.

Remember way back when she needed to use colour filters to make out the details of multiple winds in the same place, but these days she can pick them out separately with no such aids. So back in Stirland I think she'd have had trouble with magesight while blinded, but I don't believe she would now.
I have to admit I don't remember it becoming omni-directional. Plus, even if it did, I'd still be unsure she could see through herself, because she's made of and dressed in Ulgu all the time.

Then, even assuming she can see through herself or her mage sight is otherwise unaffected by her physical body, there's nothing to say a giant flash of aqshy wouldn't still work as a flashbang on her mage sight. Which would be an interesting bit of worldbuilding either way, now that I think about it.
 
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