chocolote12
A Penguin Flailing Against The Keyboard Of Life.
(Vampire quest?)If it's any consolation, my current idea for a post-Mathilde Quest is non-Imperial and significantly more globetrotting.
(Vampire quest?)If it's any consolation, my current idea for a post-Mathilde Quest is non-Imperial and significantly more globetrotting.
Hmmm. If it's still Warhammer, my guess would be Southern Realms mercenary quest.If it's any consolation, my current idea for a post-Mathilde Quest is non-Imperial and significantly more globetrotting.
...Should we be worried that you already have a plan for that?
Ranald has already deemed that one million Orcs are coming right for the Western Gates and if you fail to take that threat seriously because you're seeing this in terms of 'oh Boney won't really put us in that much of a bind', let me assure you that if you mishandle this situation, I won't hesitate to allow every consequence to play itself out. If that results in Mathilde's death, I'll kill her stone dead and I'll have a new quest thread OP up the next day.
Fair enough. I just wasn't sure if this was a new plan or not in response to us, you know, taking a joyride into hell.
If it's any consolation, my current idea for a post-Mathilde Quest is non-Imperial and significantly more globetrotting.
And exploring the world is a missed opportunity to immerse the narrative in one specific part of it. It's a big setting, you can't go wide without giving up going deep, and you can't go deep without giving up going wide, and if you try to do both you'll end up doing neither.
Asarnil Quest?If it's any consolation, my current idea for a post-Mathilde Quest is non-Imperial and significantly more globetrotting.
I would guess a high elve quest from what they said, 'world police' and all that.
It's Warhammer again? That's awesome. Though I probably would continue reading your work even if it were a Teletubby/Twilight crossover universe.If it's any consolation, my current idea for a post-Mathilde Quest is non-Imperial and significantly more globetrotting.
I can see a oneshot crackfic. I can see a 15k word oneshot goodfic (the writer would have to be Terry Pratchett level).It's Warhammer again? That's awesome. Though I probably would continue reading your work even if it were a Teletubby/Twilight crossover universe.
Practically any idea can be turned into a good story, even a bad one, but I have to admit this one would be a challenge.I can see a oneshot crackfic. I can see a 15k word oneshot goodfic (the writer would have to be Terry Pratchett level).
I can see a bad-quest that dies in seven to ten turns.
What is beyond my capacity is to imagine a good-quest of this type.
Would like to see this, if it can be done.
Can't blame you. The Teletubbies are truly terrifying."I know what you are."
"Say it out loud. Say it."
"Tinky Winky."
"Are you afraid?"
"Yes."
Perhaps I am mistaken. I was under the impression that we were getting the item for the purpose of staging a breakout if we were too hard pressed to use SM.And in a universe where it had been specified, I would at this very moment be fielding complaints about whatever the alternate drawback was.
Perhaps I am mistaken. I was under the impression that we were getting the item for the purpose of staging a breakout if we were too hard pressed to use SM.
I never thought I would say this, but you actually have got me interested in a teletubbie quest. Not sure how to feel about that.Play it 100% straight :
Can the Teletubbies escape their pursuers? Will they find a safe place to hide? Allies? Only you can decide, with the power of
- Teletubbies are strange creatures with the ability to Scry anything through the TV screen on their tummies. They try to escape from the Volituri, who like the idea of adding them to their collection of useful superpowered servants.
- The Volituri canonically have unspecified amounts of influence over world governments, assorted superpowers which include mind-reading, tracking anyone they've seen before, a whole bunch of OP direct combat powers, and super-speed/strength for enhanced mobility.
- Meanwhile the Teletubbies are all six to ten feet tall (seriously, you can't make this up), can animate objects and make them sentient, look visibly inhuman and can barely talk, and cause useful but uncontrolled magical events (once per episode on average).
friendshipvoting!
That was one of the potential use cases, but not the only one. And we actually can still use it in that way even with the current setup, even though it's not ideal; it takes more time to pull out than S&M, but it doesn't need the concentration or run the risk of miscasting under pressure.Perhaps I am mistaken. I was under the impression that we were getting the item for the purpose of staging a breakout if we were too hard pressed to use SM.