yes.
boney called it around 4 or 5 IIRC.
Hmm. Does (not-)Australia even exist in Warhammer?
Imagine how dangerous the critters filling a Warhammer Australia, one presumably bordering the Great Southern Chaos Ocean would be...
There's this place called Lumbria, which might be it, assuming Lumbria actually exists (to my knowledge, it's basically only appeared on world maps with the words "To fabled Lumbria" written on the right edge past Cathay and Nippon).
And there are no human or ogre or halfling ones that have survived. Even the Dwarve's recordings got interrupted; smashed by the time of woes, the elves are the only continuous perspective there is that is available to "those who are not antithetical to peace" (and those records are based on their perspective alone, and... "infinite diversity in infinite combinations" is something that resonates with me strongly: More perspective on information is, overall, better).
So... the High Elves landed, looked around and said 'nope, no-one lives here' in Fake Australia?
So... the High Elves landed, looked around and said 'nope, no-one lives here' in Fake Australia?
Hmm, well... um.
Does the Grey College have a swordsmanship philosophy or a style that incorporates use of their spells? If we ever want to develop a sword art for Branulhune's attributes it'd probably speed things along to learn the Greys swordsmanship.
They do have a philosophy about being the sword of judgement and swords are the grey wizards' weapon of choice, just like Gandalf, but I don't believe they have any special sword styles, incorporating magic or not.Does the Grey College have a swordsmanship philosophy or a style that incorporates use of their spells? If we ever want to develop a sword art for Branulhune's attributes it'd probably speed things along to learn the Greys swordsmanship.
Yet! (?)They do have a philosophy about being the sword of judgement and swords are the grey wizards' weapon of choice, just like Gandalf, but I don't believe they have any special sword styles, incorporating magic or not.
Master Swordswoman: You have blended sword techniques from the Empire and the Karaz Ankor into a style entirely your own, and tested it - and yourself - in battle.
To indulge in rampant speculation for a moment- if Shadow Knives was also Shadow Melee Blades (Shadow Very Long Chisel?), and the weapons had the at-will selective ability to interact with matter that Substance of Shadow has, you could approximate some of the tricks a flickering Branulhune style could allow. (Passing through someones guard/parry, piercing armour, strike arcs continuing as if encountering no resistance, etc).[ ] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
We're also probably at the level where we could give the class on 'Swords and Swordplay'.
Yet! (?)
To indulge in rampant speculation for a moment- if Shadow Knives was also Shadow Melee Blades (Shadow Very Long Chisel?), and the weapons had the at-will selective ability to interact with matter that Substance of Shadow has, you could approximate some of the tricks a flickering Branulhune style could allow. (Passing through someones guard/parry, piercing armour, strike arcs continuing as if encountering no resistance, etc).
It's been pointed out before, but a sword style that incorporated Branulhune's ability to appear and disappear would naturally have significant crossover with a sword style adapted to the weightlessness and selective intangibility of our Shadow Sword variant on Shadow Daggers.
So, if we did hypothetically want to create a "unique" Grey Order sword style to pass on, that would probably be a good place to start.
It's a typical wizard thing because it gives +1 magic, which is incredibly good for any single piece of equipment.
@BoneyM, also, thoughts on Shadow Knives; during our training we were having trouble with the Shadow Knives spell because they all came out looking like swords instead of knives. Was this an issue because they were harder to throw, or because it meant the spell wasn't stable or something and if we tried to use them for anything they'd cause us to mess up somehow? Also, about how long do our knives last when we hold onto them instead of throwing them? Would it be feasible to make a single really big shadow knife like we were doing to take advantage of our mastery, or could we come up with a variant on the spell to do this, using our Mastery as a creation-trait?
Swords possess many fine qualities, but aerodynamic they ain't. The knives last as long as Mathilde holds and sustains them. And a theoretical shadowsword would not be able to do anything that Branulhune or a shadowknife couldn't do better.
Formalizing a mastery into a new spell is sometimes possible but always unreliable and tricky.
Well, it sounds like the start of a way to pass on a hypothetical teleporting sword style. 'Just' rework the spell until the wizard can basically flicker whether or not they're holding one, and I think it would have most of the properties of wielding Branulhune; ignoring most armor and doing silly lightsaber tricks is what would make the style unique, the anti-magic debuff is more of a personal bonus.
[X] Parlay with the dragon.
All that is written has been written before. The thread is a circle. The cycle shall never end.
Keep in mind that Substance of Shadows and Shadow Knives are Fiendishly Complex. By the time a wizard is ready to learn this style, they'll likely already be a magister and thus likely have already developed some other sword style to a good extent, and they'd be reluctant to discard those years of practice just to learn this new style.It's been pointed out before, but a sword style that incorporated Branulhune's ability to appear and disappear would naturally have significant crossover with a sword style adapted to the weightlessness and selective intangibility of our Shadow Sword variant on Shadow Daggers.
So, if we did hypothetically want to create a "unique" Grey Order sword style to pass on, that would probably be a good place to start.
Hmm.
All that is written has been written before. The thread is a circle. The cycle shall never end.![]()
The point of the style is to transform years of practice into bad habits and then stab our opponents in their new bad habits, so that's sort of the point. You'll never have practiced mundane swordsmanship more than the average dark elf has, but if you're not playing the same game then you can get a lot more past them.Keep in mind that Substance of Shadows and Shadow Knives are Fiendishly Complex. By the time a wizard is ready to learn this style, they'll likely already be a magister and thus likely have already developed some other sword style to a good extent, and they'd be reluctant to discard those years of practice just to learn this new style.
Keep in mind that Substance of Shadows and Shadow Knives are Fiendishly Complex. By the time a wizard is ready to learn this style, they'll likely already be a magister and thus likely have already developed some other sword style to a good extent, and they'd be reluctant to discard those years of practice just to learn this new style.
I really liked @kfrar's post about it:
By the time it's built, we'll probably be in a position where we can reasonably divest ourself of our EIC responsibilities, so folding our wizarding into the branch college would give us 5 personal actions and two research half-actions.
If we can really spend a Great Deed to combine our Wizard employee actions and our Duckling actions and also use those actions for personal research then it sounds like a great idea. It's got my vote.BoneyM gave clarification a few days back on what a Branch College in the Eight Peaks dedicated to research (ie, A research institute full of minions under Mathilde's leadership) would look like, if Mathilde was to run this. Essentially, it allows Mathilde to convert the 1.5AP she currently spends on the Duckling Club + Eight Peaks and allows her to apply it to any general Research actions. Effectively, this means she can spend that 1.5AP on three research actions without any restrictions. As I understand it, in the status quo, you can't actually invite use the Duckling Club actions for example, to research Ulgu Tongs or AV without splitting credit. Spending the Great Deed on the Branch College makes it possible, with all credit going to Mathilde as the head of the Research Institute.
As an AV advocate who has to fight research AP wars to get AV researched, I hope you could see why even spending the Great Deed to get permission for a Branch College is an extremely valuable investment. There is no spell to give Mathilde more time, only the magic of an organization of minions behind your back.
We passed up on a chance to completely short circuit this issue this vote. My suspicion is that for what it matters, outfitting the College is within Mathilde's means.
@BoneyM Given that "AP cost" is being thrown around, would building the Branch College building actions fall into Tower/Penthouse purchases? After all the first activities of the proto-Research Institute took place in Mathilde's towers, including the deed of unlocking Queekish that netted her the second Great Deed.
Secondly, since so many people in the thread have thrown around the idea that Mathilde could slowly outfit the Branch College over time with her own resources/the research products produced by the Branch, etc, is outfitting a Branch within Mathilde's means?
I think a lot less people want to spend 5 AP on learning to sword better than you think.• Well, first we have to actually create the Branulhune style. Call it five actions in total, since it's the next step after mere mastery? Luckily, we wanted to do this anyway, so it's not a "real" cost.
I think a lot less people want to spend 5 AP on learning to sword better than you think.
• Well, first we have to actually create the Branulhune style. Call it five actions in total, since it's the next step after mere mastery? Luckily, we wanted to do this anyway, so it's not a "real" cost.
My suspicion -- though it is just my suspicion based on seeing how skill mechanics in this quest have worked at various points, and my prediction is that Boney's answer would be "try it and find out" -- is that once we take one action to start creating the sword style, we will thereafter be able to advance the style via practical experience rather than just training AP. Using our skills in life-or-death situations can give us advancement towards the next tier of skill perk, not just training; the thing that's unique here is that we're trying to create a style, not just integrate lessons we've learned. That's why I think we'd need to invest a creation AP first, but once we've at least started developing the style we can start filling up the progress bar through either training or practical experience.I think a lot less people want to spend 5 AP on learning to sword better than you think.
What's also likely is that after we cobble together a style advancing it is a matter of story arc's final traits.My suspicion -- though it is just my suspicion based on seeing how skill mechanics in this quest have worked at various points, and my prediction is that Boney's answer would be "try it and find out" -- is that once we take one action to start creating the sword style, we will thereafter be able to advance the style via practical experience rather than just training AP. Using our skills in life-or-death situations can give us advancement towards the next tier of skill perk, not just training; the thing that's unique here is that we're trying to create a style, not just integrate lessons we've learned. That's why I think we'd need to invest a creation AP first, but once we've at least started developing the style we can start filling up the progress bar through either training or practical experience.
Why would you do that? You know how it ends. You Know!Ah, must have forgotten that. Should re-read the Stirland parts of the quest. Thanks!
I'm not sure I agree; end-of-arc traits have developed our character in support of our skills, but orthogonally to them rather than advancing them to the cap. Consider our Unseen trait, which --What's also likely is that after we cobble together a style advancing it is a matter of story arc's final traits.
https://warhammerfantasy.fandom.com/wiki/Shard_Dragon