Voting closed, writing will begin after breakfast.
Officially the ten wealthiest at any given time, or more of an unofficial chicken/egg type of thing where being a Directorate House helps accumulate wealth and being wealthy allows you to exert political pressure?
The exact process for how that is determined is labyrinthine enough to be manipulated, but in practice it's wealth that does the manipulating so it usually works out as the ten actually richest.
Wait. What happened to Marienburg/Westerlands before they bought their independence?
They ramped up their independence over time, and the cash-strapped Empire was happy to let them. They raised their own militia so the Imperial garrison could be moved elsewhere, took over the burden of maintenance and operation of the Second Fleet, and operated their own much more efficient excise service. This was all great for the Empire, except for how it put Marienburg in a position to buy their independence from You Know Who.
Huh? I haven't heard of that.
Skeggi, Swamp Town, Port Reaver, Cadavo, Santa Magritta. They do tend to have less success than the Elves did.
How does this interact with disguises? Like, if we set the coin to Protector for whatever reason, disguise ourselves for intrigue purposes and act to protect people ... do we get the Rep bonus or does the Disguise get the Rep bonus, assuming we don't reveal ourselves?
The disguise gets the rep bonus. It's very good at setting up alter egos.
Also, does this activate if we try to protect people but fail?
Yes, but 'she tried' isn't usually the stuff legends are made of, no matter how many people know it.
Or they'll lose to Bretonnia. It's a possibility.
Bretonnia has eyed them in the past, and in one case only a show of force from Ulthuan dissuaded them.
I remember reading here or somewhere that the Vampire Counts' equivalent of galleons and ironclads is a flying castle. Is that true? I can't find any lore supporting it.
A big ol' castle-ship does exist in the lore, but that was in Dreadfleet where just about every faction had something equivalent to it.
This is actually a pretty good idea - we wouldn't need to strongarm the Bretonnians or whoever into not exporting food to Marienburg if we just out bid them or bought up all the food before they could get to it. It'd obviously be super expensive due to Marienburg having loads of dosh to get into bidding wars with - but it's really a question of whether this is more expensive than trying to shift the Empire's trade over land to Barak Varr.
That just might end up being cheaper, too - it'd be much more treasure up front to keep outbidding Marienburg but jacking up food prices in Marienburg an order of magnitude or so this way would produce major freaking unrest in the city
really darn quick. Not to mention putting a fair bit of hurt on the oligarchs wallets to burn through their reserves real fast, as not only would they be losing money due to an embargo but they'd have a massive drain on their treasury from trying to outbid Barak Varr.
@BoneyM would this sort of offensive economic warfare be a valid option for the dwarfs to pursue rather than the more defensive option of subsidizing the Empire's shift to overland trade?
They might be convinced to do that as part of a war, but not instead of. Dwarves don't really have shades of grey between war and peace.
The weird part about this is that the question Mathilde is being asked is "which of these statements is true" while the vote looks like it is asking the questers "which of these options do you recommend". Those are very different questions, with different answers.
This is the case. It's Mathilde's chance to put her fingers on the scale of international diplomacy, if she's so inclined.
Hey
@BoneyM, do we know if Hashut exists? (I mean from an IC perspective.)
The Chaos Dwarves definitely seem to have a patron by that name, but Mathilde doesn't really know anything about them.
60. 57 after the tithe.
Does make me wonder, will we get a pay bump from Belegar if we become a Lord Magister? After all a Runelords time is worth more than a Master Runesmith.
Possibly. Going from Master to Grandmaster is an immense deal to Dwarves, but Mathilde is being treated more as a Mathilde than as a Wizard these days, and she's already a Grandmaster at being Mathilde.
@BoneyM, in WFRP, if you have a Best craftsmanship sword, you get +5 to WS while wielding it and if you have a Best craftsmanship gun, you get a +5 to BS while wielding it. I have to emphasise the wording: 'you get +5 WS when wielding the sword', not 'you get +5 to tests to wield the sword.' Obviously it meant the latter, but I think this is important because this wording is the same for Enchant Item: '+5 to characteristic of the wielder/bearer.'
So what I'm thinking is that Enchant Item doesn't necessarily have to interact with someone's brain meats to work. A sword under Enchant Item doesn't upload CQC information into the wielder's mind, it just makes the sword better to the point its superiority is represented by a WS bonus. For a Fellowship-enhancing circlet, it's not making the bearer more charismatic, what it's actually doing is being so pretty that it makes people happier. (This is a similar principle to carrying a puppy with you: the puppy doesn't make you more charismatic, but it nonetheless makes people like you more.)
If you were basing Enchant Item's brain meat effects in Divided Loyalties on its effects in WFRP, can you reconsider?
I consider the fluff much more heavily than the raw stats, and I've decided it flat doesn't make sense for that to work without touching the brainmeats for things like 'Wizard hat of +5 Wizarding' or 'spectacles of +5 nerding'. And I've already seen a horrifying amount of creativity with how conceptual Enchant could get, and that's without giving it a foot in the door. So there's a hard rule of 'no conceptual shenanigans with Enchant' because otherwise I'll be getting things like '+5 chair of being comfier while sitting on it so you can concentrate on writing papers better' and '+5 telescope of being able to aim spells better so they hit harder without technically touching the brainmeats' every page and consulting a long menu of edge cases every time Mathilde rolls a die. So for Mathilde's purposes, Enchant is only applicable for very straightforward effects like making a sword better at chopping - effects that can be explained entirely by an increase in quality of the item.
Not really? Like, it straight up says that Ironclads are the same size as ships of the line and that dreadnoughts are larger, which probably makes dreadnoughts out at the same size as most Men O' War.
While this is absolutely accurate for Warhammer, it infuriates me because historically, 'larger than a Ship of the Line' makes no sense. The only reason a ship couldn't serve in the Line is being too small or underarmed. Whereas in this time period, a Man-o'-War was... wildly inconsistent in what it meant, but it originally meant a combat ship built for speed, which almost always meant they were
too small to serve in the Line.
(not a GM note, just a nerdrant)
As an aside, this often meant that the bigger ships were the most boring, because they'd stick with a fleet and see combat once in a blue moon, and were usually too slow to force combat. The most interesting ones were the ones small and nimble enough to go looking for trouble and then chase it down. I don't think there was ever a pirate ship IRL that would qualify as a Ship of the Line.