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[X] [BOON] Save it until the Karak is wealthy enough to afford my ambition.
[X] [WE] Scavenge the Gauntlet
[X] [BOON] Save it as a trump card to exploit an opportunity or address an emergency.
 
Actually, how DOES warpstone affect humans? Specifically, how quickly, and what symptoms does it cause?

Because from what we see in quest:
-You can touch warpstone. Its not good for you, but its not going to kill you all that quickly. Its faster to starve somebody to death than put them near a big lump of warpstone to watch them die, but it WOULD shorten lifespan.

That's refined warpstone. And even with that, one of the things that skaven hunters use to look for their presence in human societies is spikes in mutation rates, extra eyes, limbs, face on chest, that kind of thing.

It's also a problem that skaven hunters have to deal with from casual environmental exposure to skaven weapons. Actually surviving something like a jezzail bullet or warpfire blast can apparently be worse than not, as you mutate into a screaming flesh puddle.
 
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EDIT: To give an example: being caught under the light of the moon made of warpstone can either give you chaos mutations or outright turn you into a beastman. That's what warpstone does to humans. Also, vampires can apparently use warpstone somewhat fine because they're vampires, and thus not vulnerable to Chaos mutation (at least not at that level of exposure).
Morrslieb's light is not GREAT, but the full beastman/chaos mutant experience is actually specifically the light of the warpstone moon AND the regular-ass moon. Most of the rest of the time Morrslieb exposure is more something to minimize than it is something to avoid at all costs.
 
Morrslieb's light is not GREAT, but the full beastman/chaos mutant experience is actually specifically the light of the warpstone moon AND the regular-ass moon. Most of the rest of the time Morrslieb exposure is more something to minimize than it is something to avoid at all costs.
Two days of the year have both Morrslieb and Mannslieb at full. Hexensnacht before New Year's day, which is more "Ah well, time to pray to Morr and post a watch to the graveyard cause zombies are coming." than "We are fucked if we don't pay attention to every corner of the town for Beastman, Goblin or Undead attacks.", Geheimnisnacht fullfills that.
 
I'm a dozen pages behind everyone reading the thread, so forgive me if this has been brought up before, but: People are talking about using the Transcendent Boon to buy a boat. Never mind the question of what Mathilde (who's barely even been on the sea) would do with a boat; it's like everyone has forgotten that we can also spend a Great Deed to buy a boat instead. One of these is much, much more valuable than the other. Lord Magisters tend to accumulate multiple Great Deeds over their career, while we probably won't see another Transcendent Boon level favor if the quest continues on for twice its current length. It's the difference between defeating one D&D Big Bad Evil Dude and completing an entire D&D campaign. Clearly, if you want to take this story to the seas, the only logical thing to do...

Is to buy two boats. Then when we go on our Ulthuan School Trip we'll have two boats + one wizard to impress them with. Boom! Three boats! You know what you call three boats? A fleet! After that we'll have to branch out a bit, maybe raid a few orc fleets or bully some vampire pirates or something, but the point stands. :V
 
[X] [WE] Scavenge the Gauntlet

[X] [BOON] I have no idea what to spend it on. Put the matter aside for now.



[X] [ROOM] Vault

[X] [ROOM] Shrine to Ranald
The room where you mugged Mork with Him is all well and good, but something convenient and private might be nice.
[X] [ROOM] Trophy Room
Your collection of mementos is growing large and impressive enough to deserve a room to itself, complete with tasteful little plaques describing the circumstances under which you acquired each piece.
[X] [ROOM] Guest Room
For when you have visitors; can fit three comfortably, or up to six if enough of them are on good terms with each other.
[X] [ROOM] Wolf's Room
 
Assuming our sword's rune will be able to overpower Malekith's magical items seems like a bold predication.
Frankly, if we've gotten the drop on Malekith to the point where we're actually hitting him with our sword we'd already be doing fantastic. Whether or not it manages to shut down all of his artifacts or not would be a lot less important than knowing if it would manage to kill him in one hit - elves are a lot squishier than vampires in terms of whether they can just shrug off gross physical trauma.
 
Frankly, if we've gotten the drop on Malekith to the point where we're actually hitting him with our sword we'd already be doing fantastic. Whether or not it manages to shut down all of his artifacts or not would be a lot less important than knowing if it would manage to kill him in one hit - elves are a lot squishier than vampires in terms of whether they can just shrug off gross physical trauma.
That elf probably had every bone taken out and replaced by some sort of bone-like artifact-tier runed super material over time or some such nonsense. Imagine you were immune to aging and also super rich amd could do magic.

After a while, becoming harder to kill must become something of a hobby, the sort of thing you drop an action point on every few turns.

Basically, I do not expect the impact force of a cannonball over the area of a blade's edge to be sufficent to give a meaningful edge in combat against him.

Also, who's to say he doesn't have something to fuck with dwarf runes? (It's not fear-mongering when you're guessing at Malkieth's ability to survive ;) )
 
I think it'll be a roll-off if we ever get a hit in on him. Malekith is Malekith, but Kragg the Grimm is Kragg the Grimm; their weight classes are at least close enough to each other that neither is just going to be automatically no-selling anything.

Moving on to conjecture, I'd also like to note that as one of the most grudged people, no qualifiers, if there are any conceptual shenanigans going on with runes and dwarven gods a fight with Malekith would be when they would pop up. Runic magic is a lot closer to divine casting than anything else, if I recall correctly.
 
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