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Those options are popular now. In the quests time period, gambling usually happens between players with very portable dice or cards, instead of against a casino with bulky and complicated paraphernalia.
Think theres some player-against-house types which resembled carnival games. Games of darts, wrestling rings, etc, where theres a top prize on offer, but the players still competed against each other on fixed challenges?
 
Those options are popular now. In the quests time period, gambling usually happens between players with very portable dice or cards, instead of against a casino with bulky and complicated paraphernalia.

Wow humans are worse at engineering than I thought in warhammer, can't even make a roulette wheel.

No wonder the dorfs had to uplift them.
 
The ghost of Mathilde Weber, standing behind Belegar IV, shouted, "Not my fault this time! It just pays to be friends with the Jades, okay?"

"Pass on already!" Karl requested.

"Get stuffed, Karl! I still have books I haven't read."
That's how we solve the issue of lasting into 'modern' Warhammer Fantasy and the transition between Total War Warhammer 1 and 2: Ghost Form, Ethereal. We officially become the Empire's one sanctioned ghost and pop up whenever shit's really about to hit the fan.
"Smut," Belegar IV specified, in a long-suffering sort of way. "Smut she hasn't read."

"It's called romance, you uncultured dawi!"

"Grandma, please go to join Gazul already, the White Dwarf promises He isn't mad about that previous matter anymore."
We're not going to the realm of the divines until we've unlocked a way to kick Sigmar in his gigantic balls, that's the last word.
Belegar IV's expression, half-hidden behind his snowy white beard, appears to be a sort of begging look directed at the sky, as if to say, 'Please let her stop calling me Little Belegar, I'm 187 already.'
Belegar the first just looks down and grins. "Boi, she fuckin' retook Karak Eight Peaks and officially impressed Gazul enough to get a place in dwarf afterlife. She can call you whatever the hell she wants, GIT GUD SCRUB!"
 
They could even try some games of chance using dice that aren't gambling for money at all.

(look at camera)

"Do you like dice games, but hate losing money? Do you enjoy playing armchair general and playing and replaying battles in your mind? Do you enjoy pushing little painted figures around a table? Well does the Gambling Hall of Ranald ever have a game for you. We call it *The Hammer of War* and it most definitely involves rolling dice."
 
They could even try some games of chance using dice that aren't gambling for money at all.

(look at camera)

"Do you like dice games, but hate losing money? Do you enjoy playing armchair general and playing and replaying battles in your mind? Do you enjoy pushing little painted figures around a table? Well does the Gambling Hall of Ranald ever have a game for you. We call it *The Hammer of War* and it most definitely involves rolling dice."
*The God Turn happens consecutively whenever people play Bloodthirsters, people give up on trying to play the ruinous powers*

Ranald: I didn't plan this, but I enjoy the results.
 
They could even try some games of chance using dice that aren't gambling for money at all.

(look at camera)

"Do you like dice games, but hate losing money? Do you enjoy playing armchair general and playing and replaying battles in your mind? Do you enjoy pushing little painted figures around a table? Well does the Gambling Hall of Ranald ever have a game for you. We call it *The Hammer of War* and it most definitely involves rolling dice."
Looking at GW's prices, this idea probably isn't for people who hate losing money...
 
Well thats true, but I'd note that the threat is well known in general, just that people once again applied modern sensibilities to a medieval/renaissance period environment, it was argued and quite solidly.

Ultimately it lost to an unrelated matter, since the key push was on Vitae research/Temple building, and the other discussion points were ornamental.

No, it didn't lose to Vitae Research/Temple Building - because it was an EIC action, it lost to the long argued for Internal Security action for the EIC - something that was likely to win for similar reasons of pushes for AV. It also lost because advocates could not come up with a convincing argument why pre-emption was necessary since the scale of this threat was unknowable to advocates.

In any case, piracy was only one example of my argument for the rumor mill, not the argument itself. The argument itself is that we can't begin to even access the magnitude of many things we are being asked to make decisions on, because we have no access to any information network. For example, we are basically approaching the Al-Ulric from a position of very limited knowledge of what is exactly going on within Nordland and Middenland, only that the two provinces are gearing up for an inter-provincial war.

I think without building an information network, pre-empting matters are going to be very hard - even judging whether it's worth Mathilde's 0.5AP to do so is difficult, because no risk-reward assessment can be remotely conducted on the "oh threat X has opened an option to respond with action Y". Well, how big is threat X? How fast is it growing? How urgent is it that we respond to threat X? Are there other movers and shakers planning and fully capable of responding to threat X anyway, so we can afford to wait? Minus the info network, I suspect the QM's response would be: Mathilde has no way of knowing these things as of now, a reasonable stance, but one that probably makes debating over decision making an activity built on biases and unconfirmed assumptions.

It isn't enough that we know an issue exists when we don't know the dimensions of the issue. It might or might not be Mathilde's job to intervene, but in the absence of information infrastructure, debating whether it should be done is operating on little information.

I do think depending on what the Al-Ulric wants to meet with us for, the urgency of building up an external-facing information network via the EIC may well increase with the coming turns, now that the Eight Peaks is secured. Even the rumor mill alone is likely to provide alot of context the thread is so far having to extrapolate from fishes that happened to jump onto Mathilde's boat.

In any case, the origin of this issue laid with the initial question of whether Mathilde knows about the sentiments of other Dwarf Holds, regarding the effects of the reconquest of the Eight Peaks. While one might argue that strictly speaking, Mathilde the Loremaster doesn't need to necessarily know about this information, Mathilde the Grey Wizard operating in Karaz Ankor may be well served to at least know what the general Dwarven public is saying about the Eight Peaks, since there's always a potential that she is going to play a role in Dwarven Politics through her decisions, as she did during the Battle of the Caldera when she send a Gyrocopter to Thorgrim. In a time before mass media, Mathilde's grasp of current affairs is going to be dependant on the information network she has access to (as seen by the aforementioned question posted to BoneyM and his answer), and I don't think anyone could argue against Mathilde having more awareness of Current Affairs, especially after this turn.

This is not an argument for Mathilde doing other people's job, one could argue as a Grey Magister, being informed is Mathilde's duty. Being informed is not a decision nor obligation for Mathilde to intervene, it is a means of judging the wisdom of such a course of action.
 
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I really have no idea why the EIC internal security action got put into the vote or why it seemed more important than the rumor mill. Just a whim of whoever put together the overall plan, I guess.
 
I'm pretty sure the logic is that we need to secure the company as a company before all the economic overturning items went into place and ultimately we could not turn away from the a K8P before it was secure and the problems at hand were dealt with which just happened and now we can afford to turn our gaze outward.
 
No, it didn't lose to Vitae Research/Temple Building - because it was an EIC action, it lost to the long argued for Internal Security action for the EIC - something that was likely to win for similar reasons of pushes for AV. It also lost because advocates could not come up with a convincing argument why pre-emption was necessary since the scale of this threat was unknowable to advocates.
Not at all. The EIC action featured negligibly to the debate, people didn't even notice or care that it was different. Its an inherent issue of plan voting and unavoidable with larger turn plans. The Vitae debate was polarizing enough that whichever halfway adequate plan with Vitae would beat all other competitors unless it also had "Praise Chaos" or "Mass Necromancy"
 
I really have no idea why the EIC internal security action got put into the vote or why it seemed more important than the rumor mill. Just a whim of whoever put together the overall plan, I guess.
I really wouldn't go this far, the choices where based on the idea that we were going to be mainly inward facing in our interests for a good while yet.

In that thinking security was actually more important then rumor mill in that we where not expecting to focus on external matters.

It's just that the last battle has flipped things around so that external is more important now.

With the information and broad plan of before it wasn't a wrong choice so to speak.
 
She is a bit of a boring God, she don't want heads of enemies or stolen goods back (she didn't even care all that much about what Ranald did from what the RPG book said.) she wants healing (hospitalist and missionary) and mercy (orphanage?)

what can you do if the head of their enemies isn't a way to make friends, it's completely out of Mathys comfort zone.

she likes nunneries.
Well we're celibate like a nun. That's got to count for something, right?
 
I really wouldn't go this far, the choices where based on the idea that we were going to be mainly inward facing in our interests for a good while yet.

In that thinking security was actually more important then rumor mill in that we where not expecting to focus on external matters.

If internal focus was desired, then "information about the non-Undumgi" would make sense as well. But the security agency seems utterly bizarre and out of nowhere given that there were zero indications an auditing agency was actually necessary. What problem was it supposed to address, exactly? Was someone worried about the skaven infiltrating the EIC?!
 
I'm coming for you! my strength may not be a match for you yet but every day my dark powers grow as yours waxes and wanes...

edit: I'm pretending to joke, but I've climbed to the top 20 very fast for someone only playing from the end of the Striland arc... I might have a problem.



hence, nunneries.
I'm right above you and my first post was after the hiatus ended. If you've got a problem, I've got a complex.
*looks at Who Replied*

... not counting Boney, i'm in fourth place. My first post in this thread was in early October. I said I didn't think I'd be participating much.

God help me.
Yes, indeed, you all have a problem. Not me though. I can quit whenever I want.

Y'all hadn't checked who had the most posts, period, across the whole forum have ya?
You're in every quest, of course you have an absurd amount.
Veekie is like Student in Hero BBS, he is in every thread.
 
If internal focus was desired, then "information about the non-Undumgi" would make sense as well. But the security agency seems utterly bizarre and out of nowhere given that there were zero indications an auditing agency was actually necessary. What problem was it supposed to address, exactly? Was someone worried about the skaven infiltrating the EIC?!
I'm all for rumor mill and I can say it's losing consistently to better safe than sorry actions. It's not a whim or a fluke: there's a decent chance it will lose again to making river police or something like that.
 
Thinking about social votes I'd really like to speak to the Arabeyan magician or the Damsel. Having a connection in those quarters might be interesting.

Would either of those be eligible for a social vote @BoneyM?
 
The Purrfectly Adroit Adventures of Lieutenant Snuggles sounds like Omake fodder.

I'm liking the ones we are getting and an all for more- you thinking of trying it?

I'm not really sure what people are expecting to see in this scene.

"Welp, guess we know why that was a bad idea."
"Was it, though? The loot was pretty good, and it all turned out well."
"Guess you're right."

Like, beyond a line or two of belated 'whoops', what is there to talk about?

Flirting. Like, his clothes get shredded all the time, right? Clothes shopping and we get to dress him up and admire the slabs of golden muscle he has. Or we could tell him we've got the technical library and have him be grateful... Or he could confess to us,v because he likes us, wants a partner who can challenge and exceed him, and we just publicly kicked ass.
 
Thinking about social votes I'd really like to speak to the Arabeyan magician or the Damsel. Having a connection in those quarters might be interesting.

Would either of those be eligible for a social vote @BoneyM?
I've asked something like this before, so I wouldn't be surprised if you got the same answer I did:
If people want them bad enough to write them in I'll go with it, but sometimes a character that was created for a single action should be allowed to exist for a single action, especially when people were debating how to fill in the social turn even before this turn was written.
 
If internal focus was desired, then "information about the non-Undumgi" would make sense as well. But the security agency seems utterly bizarre and out of nowhere given that there were zero indications an auditing agency was actually necessary. What problem was it supposed to address, exactly? Was someone worried about the skaven infiltrating the EIC?!
It's not that far from the Silver Pinnacle and does exist in Stirland which as far as we know still does have an active Lahmian presence next door in Sylvania. It's not exactly an "Anti Vampire" option but I don't recall having one, so make do with what we have.
 
Better safe than sorry is the name of the game when you're dealing with a company that's on track to become one of the most powerful in the Empire. Especially when it has a focus on dominating local markets and exploiting information advantages, as both approaches are eminently abusable.

I don't have anything against a rumor mill in the near future, but we don't exactly need one now. A spymaster or someone whose job it actually is to worry about/account for the ripples from events in other places needs a rumor mill, but neither our current job nor the responsibilities we have taken for ourself would really benefit from it.

Meanwhile, corruption is way easier to nip if you start early, and the general merchant culture of the Empire is really fairly corrupt. Discouraging people from taking up riverine piracy by putting together patrol boats prior to it spiking means that fewer people are going to get into the piracy business and fewer boats are lost playing catch-up in patrol boat numbers and training. Yeah, I get that you want the rumor mill sooner rather than later, but I'd rather we ensured that the foundation is well built and obvious major risks are protected against before going for a stretch goal/vanity piece.
 
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