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- [X] MORS: Take low-risk targets of opportunity.
- [X] ESHIN: Take low-risk targets of opportunity.
[X] Cordon the mountain off and wash your hands of the whole business.
 
I'm only quoting small bits, but as sort of indicators of what I'm addressing; I did read your entire post.
Honestly, considering how spaghettied that post is, I would understand if you hadn't read it all. Props for doing so dispite it's rather horrendous quality!

I have been enjoying the discussion so far, hope it is the same for you :D. Apologies for the delay.
Yes, this is what I was saying. 'Deformities' is a specific table evil magic users roll on that gives them stuff like being unable to go out in sunlight, or breaking out in hives around random materials, or just straight up mutating. You might think of it as the effects of Dhar poisoning, or gaining negative arcane marks from the evil lores.

Wizards gain similar changes, but they are nowhere near as deleterious to the wizard's existence. Arcane Marks can make your social life awkward. Deformities can kill you.
I kindof saw them as the same, with one just being more extreme than the other.

Like exposing yourself to controlled amounts of radiation from behind a shield, against blasting yourself with a massive uncontrolled dose without any protection.

I apologize for misunderstanding this.
In fact, that's the opposite of what I was trying to say. I apologize for the confusion.

Whenever I append 'this is from first edition' to the end of some ridiculous claim, I don't mean that it supersedes more recently established lore, but rather the exact opposite; first edition was eight or nine books ago, and many decades, and it is so non-canon as to be dismissed out of hand unless specifically included. This discussion is about a very, very old setting element in the first attempt at defining the Warhammer world, which is why so many of its details seem fantastic in relation to later efforts.
I have been trying to extrapolate what an Elementalist actually is based on the update in the quest and what we know, rather than going into outdated and retconned books to determine what they are.

That what is extrapolated is much more accurate than what is in the first edition, if only because the first edition is so contradictory to what warhammer fantasy now is.

Not to say that it is necessarily, or even probably, correct but when comparing "an educated guess based on what little we know" against "Retconed, Contradicted in both the main lore from mainline WF and the lore from this quest of a prototype edition."

I believe that our disagreement stems from a difference in the definition of insanity. While they are very mentally different from humans, and if a dwarf was a human they'd be very bad at it, dwarves should not be considered insane by my understanding. You might think of it as a difference in operating systems.

Windows seven or Windows ten are mostly the same, and one can be upgraded to the other, but Linux is not defective because of this. Thus, insanity is only when the operating system ceases to work as it is intended to, not when it is intended to work very oddly.
I suppose that the correct wording would then be that wizards, Dhar and everything else magically used by humans included, gain an "Inhuman mindset" as they use, twist and are twisted by magic rather than going insane then.

This is sort of correct, by my understanding, but only in certain respects, I think. Each Lore requires a specific mindset to use properly. You can only hold one mindset at a time without being insane. Thus, you can only use one wind at a time without going insane. The Mono-wind casting style therefore reduces insanity by reducing the number of mindsets wizards attempt to hold; if they do not try to hold multiple mindsets at the same time, they cannot go insane from them. Elementalists can use all elements because they also only use a single mindset, but that mindset is 'the natural world is pretty neat'. This is less reliable than the eminently safe but much narrower Color Magic, but much better than, say, witchcraft, or other forms of Dhar use.

The mental quirks and tendencies gained as a result of holding on so strongly to one sort of mindset that you develop negative character traits from it are bad, and as an institution the colleges supplement their wind training with strategies to curb those traits, but this is supplemental to, not a result of, the actual Color Lore. Aqshy wants you to be passionate. The Imperial college which teaches you Aqshy also wants you to be disciplined. Knowing Aqshy guarantees one, but not the other.
Why yes, The Colleges Actively Teaches and Trains their students in order to keep them as mentally sound or "mentally human" as possible.

In fact, the very way they are taught is to make them work around, against or with the Inevitable Supernatural Mental Changes that using their wind requires and indices.

In the update Mathilda notes that "For pre-Teclis-single-wizards they where surprisingly stable".

Aka- they are still very much affected by the magic mental effects but less so than all the others... and based on a later linked post, this includes single wind wizards who had not had the benefits of training.
They tend to skew towards insane with slightly more frequency and speed than Teclisean Wizards, but not nearly as much as those using Dhar-tainted magics or even unsanctioned self-taught single-wind users.
Ones who are mentioned entirely swpperatly from "Dhar-tainted magics" which is rather interesting as it implies that without the specific training of the Colleges even Dhar-Free magics have an extremely hazardous effect on the mind, including single-wind ones. If less so than actual Dhar exposure.

Beyond that, note the "More than Teclis wizards" again, as it almost blatently says "Teclis Wizards go Insane as a result of magic" especially when taken into contect with the rest of the paragraph which is about magic pushing the wielders some styles of magic into insanity more than others.

Elementalists are surprising, because they are only "Slightly" less stable than the Teclis trained single wind wizards rather than just as stable as all the other magical disciplines, not because they are match or surpass the Teclian wizards in mental stability.

Because if they're going to include first edition story elements like elementalists they might as well include the building they lived in? Elementalists are neat, and I don't see any inconsistency in cribbing them and not all the other colleges, especially when there's a heavy implication that Boney (through Teclis) did crib them, just as parts of the color colleges; they outright said something to the effect of the Druids slotting quite neatly into the Jade College.
There are later, non-first edition versions of the Elementalists apparently, specifically for the second edition I think?

So by that argument, why are we not using First edition Ulgu to determine what they do? Sure, Ulgu has had latter editions but so has Elementalists.
Supposingly anyway. Through they certainly have much less detail than the main colleges do.

But even if they don't, established canon lore for this quest trumps the official canon when they come into conflict so long as we remain within the quest.

He can definitely take inspiration from older sources, make up new stuff or crib them wholesale and I welcome the world he is showing us but that does not somehow make the retconned lore take priority over his inquest lore any more than the official and unretconned lore does.

Well, this took a while. And look, I got sources this time... ok, one source.
 
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He was a chieftain. Not top tier but not newly commissioned level either. How much he can translate of magic probably depends on how unique the characters are. If they're all bespoke patterns probably only the most common magic terms, if they're made up of more common base patterns he might be able to do more. I'm doubtful we'll be getting magic texts to be honest except as a longshot though, so it's probably irrelevant.
It probably depends on how intact the Skryre notes we're going to salvage are.

Johann: *salivating*
 
So something I've raised regularly now is why should Qrech be able to underatand and translate the magical lexicon of queekish, when he is a person who spent his time learning how to fight off raids and technical documentation and is not a mage of any of the Skaven magical traditions.

He may know, but I am very much not expecting him to and would look at any magical queekish lexicon with deep scepticism because of his lack of obvious relevant backgrounds.

You know this is actualy quite easy.

He is fully fluent in Queekish.

See this whole idea that he wouldn't is based on the idead that the Lexicons are about very specific and rare technical terminology.
They aren't, they are just a convenient way to track of how we are rebuilding this language piecemeal from very focused documentation.
At the end of the day Skaven have a single language, they don't have a secret magical language, the reason why he would know magical vocabulary it is simple that very often he would have to talk about magical stuff with other people, from enemy mages to magical items. From his point of view they are just normal words.
Case in point, he wanted books in Gut Magic, if he knows the Khazalid magical Lexicon it would be weirder if he didn't knew the Queekish one.
 
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Once we have the rest of the Skaven language mapped out, I expect Mathilde will be able to figure out a lot of the magical lexicon just by inference - she knows a significant amount about how magic works in her own right, after all.
 
You know this is actualy quite easy.

He is fully fluent in Queekish.

See this whole idea that he wouldn't is based on the idead that the Lexicons are about very specific and rare technical terminology.
They aren't, they are just a convenient way to track of how we are rebuilding this language piecemeal from very focused documentation.
At the end of the day Skaven have a single language, they don't have a secret magical language, the reason why he would know magical vocabulary it is simple that very often he would have to talk about magical stuff with other people, from enemy mages to magical items. From his point of view they are just normal words.
From my understanding the Skaven censor magical information from the masses out of paranoia, and in general this is like a military commander being expected to understand high end particle physics from my perspective.
 
[X] Cordon the mountain off and wash your hands of the whole business.

[X] Strike against Clan Eshin
- [X] ESHIN: Take low-risk targets of opportunity.
 
Holding off on publishing the dictionary for the sake of the magical lexicon seems a little backwards to me, given that the magical lexicon is almost completely useless from a strategic perspective; dwarf Rangers and Imperial generals don't need to decode skaven writings about magical theory, they need to decode field communications and captured battle-plans. Like, who does being able to study skaven magic help? Mostly people who want to cast it themselves, AKA dark sorcerers (and Mathilde if @Omegahugger gets his way). I fully expect the Grey College to censor the hell out of the magical lexicon, if and when we publish it.

Let's get the rest out the door so it can start paying strategic dividends for everyone who opposes the skaven, and then later on we can write a followup supplement about the magical lexicon that like twenty total people will be allowed to read.
 
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From my understanding the Skaven censor magical information from the masses out of paranoia, and in general this is like a military commander being expected to understand high end particle physics from my perspective.
No see that is the problem here, you are both right and wrong.
To use the example here at the most extreme is the diference between knowing the words quantum field or quark and having a general idea of what they mean and actualy knowing the overcomplicated math that actualy explains exactly how they interact and what they are all about.
The first most people would know, that is the domain of the lexicon.
The second very few would know, the domain of actual sorceres.

We are talking the diference between being able to say : '' Ulgu gathers in Shadowns and spells can be described using geometrical diagrams'' and actualy being ables to write the diagrams.
Restricting information is diferent from erasing basic words and concepts from the language.
 
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As for the metric we're going to be measured by that one is from us being human, and the only way I see to push it towards a more reasonable band is by being well prepared and better than we are now (My list I've mentioned before and Red Shirts are basically what I want) and/or getting promoted to Wizard Lord. Its also worth noting that even for an elf Asarnil is arrogant, because of his sheer might and skill with blades. Not all eleves I think should be expected to hold the three point scale.
He's also from Caledor.

He's basically arrogance cubed.
 
[X] Strike against Clan Mors
- [X] MORS: Take low-risk targets of opportunity.

[X] Strike against Clan Eshin
- [X] ESHIN: Attempt to assassinate their Sorcerer.

Nothing ventured nothing gained. We have the option to completely finish off the hostile presence in K8P for good. Whittle Mors down a bit and take out the sorcerer as a priority target that we are best equipped (belt, seed, etc) to take out, softening up both factions for the Dwarves to come in and finish off.
 
By the way speaking of languages, if in the aftermath of the get the same selection of traits as we did and the end of K8P expedition we should pick collegiate to alleviate the AP hell, and polyglot, which makes us learn languages 3 times faster, meaning we can drastically expand the bonus we got from our library...
It's related to Reikspiel, so two to three actions without it, one with. Polyglot also means if you spend a few action points somewhere another language dominates, you can pick up the language for free instead of it basically requiring full long-term immersion like with Khazalid.
 
Somebody mentioned new Paper Topics, and... There's going to be a ton of Skaven topics available, isn't there.

First, the confirmation (or perhaps even revelation) that, yes, there are female Skaven.

Secondly... Well. The Breeders. We'll probably have an idea of how fast they can restore their numbers.
Rare, +1. The topic is either very uncommon or very dangerous, or both. Rare varieties of enemy factions, rare magical animals, exotic phenomena. Eg: Arachnarok spiders, griffins, warpstone.
Confirming, +1. Information has already been theorized but has not yet been confirmed.
Revolutionary, +2. The information is completely new.
Precious +1: Actively concealed or protected. Eg: Anvil of Doom, Steam Tanks, The Isle of the Dead, Slann.
Thorough, +1: Author was able to get it 'on the slab' and study it at their leisure and with proper implements, or had a thorough enough understanding to be able to derive an almost complete theoretical understanding.
Varied, +1: Produced based on a large number of samples.
Tactically Relevant, +1: Information is concerning enemies of the Empire, and would be relevant to military campaigns against them.
Tactically Significant, +2: Information can be reasonably expected to make a difference in some battles against an enemy of the Empire.
Tactically Groundbreaking, +3: The information this paper contains could change the course of entire wars.
Precious -- actively guarded, and kept within the very depths of Skaven hives.
Thorough -- was able to get it "on the slab", well, that's exactly what we're capable of doing; dissection.
Varied -- we have 50 samples.

Tactically Relevant -- the Empire will have an idea of how fast Skaven replenishment rate is, thanks to this. Probably not Significant or Groundbreaking because it won't influence individual battles. In fact, it's closer to being Strategically Relevant; with this knowledge, the Empire will have a better idea of how fast Skaven can refill numbers.

Maybe we'll even be able to get some numbers on how long it takes Skaven to grow up to adulthood. And what their physical-health life expectancy is like (so you get an idea of how long a not-immortal-not-expanded-lifespan Skaven could live for). We've got Qrech, so, we can ask.

Unlike the previous paper on Dragon Ogres though, it will not be a happy read for the Empire Generals.

It's also not a happy read in general of course.


Though, frankly, the Eshin Files on the Skaven Civil War should probably have priority for being passed on. Those will definitely have tactically or strategically important information.

Maybe followed by the Skryre Technical Library. Followed by... I dunno. Depends on how much information we would have gotten on the Eshin. Versus how much on Clan Moulder and its monsters. Maybe the Karagril loot will have stuff on Moulder's codex of monsters.

This isn't speaking of the Queekish Translation of course, but just about individual topics.
 
Holding off on publishing the dictionary for the sake of the magical lexicon seems a little backwards to me, given that the magical lexicon is almost completely useless from a strategic perspective; dwarf Rangers and Imperial generals don't need to decode skaven writings about magical theory, they need to decode field communications and captured battle-plans. Like, who does being able to study skaven magic help? Mostly people who want to cast it themselves, AKA dark sorcerers (and Mathilde if @Omegahugger gets his way). I fully expect the Grey College to censor the hell out of the magical lexicon, if and when we publish it.

Let's get the rest out the door so it can start paying strategic dividends for everyone who opposes the skaven, and then later on we can write a followup supplement about the magical lexicon that like twenty total people will be allowed to read.
Knowledge about Skaven Magic also gives the Colleges better chances of fighting against it or countering it, it is still quite important from a strategic perspective.
 
Holding off on publishing the dictionary for the sake of the magical lexicon seems a little backwards to me, given that the magical lexicon is almost completely useless from a strategic perspective; dwarf Rangers and Imperial generals don't need to decode skaven writings about magical theory, they need to decode field communications and captured battle-plans. Like, who does being able to study skaven magic help? Mostly people who want to cast it themselves, AKA dark sorcerers (and Mathilde if @Omegahugger gets his way). I fully expect the Grey College to censor the hell out of the magical lexicon, if and when we publish it.

Let's get the rest out the door so it can start paying strategic dividends for everyone who opposes the skaven, and then later on we can write a followup supplement about the magical lexicon that like twenty total people will be allowed to read.
Consider the situation, someone cap.tures reports saying a grey seer is bringing a screaming bell to the theather, with someone wondering if the dreaded thirteens will be cast. But since no one know the words for mages, magical items or spells, they get turned into rats after a lot of head scratching.

We realy need to stop trying to talk ourselves into half assing this job, translating is already a hard thing to do when you theorethicaly have the whole language, if we leave holes they will become a problem sonner or latter.
 
Knowledge about Skaven Magic also gives the Colleges better chances of fighting against it or countering it, it is still quite important from a strategic perspective.
Maybe? Not worth delaying the rest, though; I'm not saying never investigate it and publish it, just that we shouldn't hold off on publishing a mostly-complete highly-strategically-valuable dictionary because the least relevant thing isn't there.
Consider the situation, someone cap.tures reports saying a grey seer is bringing a screaming bell to the theather, with someone wondering if the dreaded thirteens will be cast. But since no one know the words for mages, magical items or spells, they get turned into rats after a lot of head scratching.

We realy need to stop trying to talk ourselves into half assing this job, translating is already a hard thing to do when you theorethicaly have the whole language, if we leave holes they will become a problem sonner or latter.
Again: not saying never do this, just that delaying publication of the general, military, technical, and medical lexicons because we don't have the magic one is silly.
 
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