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Various editions of WHFB RP, I presume.
Only second edition is valid though.

Someone mentioned that a bunch of supplement spells haven't been invented in this quest yet, so possibly those supplements?
The only two sources for spells that grey wizards can use other than Core are Realms of Sorcery and Realm of the Ice Queen. The latter's spells aren't canon in Divided Loyalties and none of Reshirt's spells are in Realms of Sorcery.
 
Those are 4th edition, to be exact.

Boney's stance on canonicity of those defaults to "No, but some on these lists just are not flatly disallowed, merely not invented, yet."
 
You know, since we might very well reclaim Karak Eight peaks, i figure we should finish up our important tasks here, use the time to clear out our backlog a bit.

Then we commission a custom wolfship with that great deed of ours, get ourselves A human slave an apprentice and go on wacky indiana jones esque adventures to search out ancient arcane lore in lustria, the southlands, and naggarond.

Also do that thing with the elves, get some more shadow magics.
 
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Damn that dragon, i hate having to wait to see what it does to know how to deal with it.
right now:

A) It can hopefully still die to the Skaven, unlikely, but you never know, maybe the Eshin sorcerer is still around and lucky?
B) It survives, doesn't give a shit about dwarfs and decides to go to sleep, only to see a giant Waaagh coming.
C) It turns out to be really nice and potential waifu.
D) It's a bit of an ass, but not enough that we can't live together.
E) It's too much of an ass and we have to fight, so we would need to lure it above ground and have Kragg hit it with the Anvil.

Anyone has a more proactive way to deal with it?
 
You know what the scariest thing about this general clusterfuck of events is? Mathilde had very little to do with it. Like, yeah, we were probably the trigger that set Skyre against the dragon, but that was a complete accident, and we had almost nothing to do with almost literally every other faction in K8P deciding to commit mutual suicide in the meantime. All we really did on our own was mess up Mors's backline so they wouldn't be able to come back afterwards. And yet, even if we tell people that, they'll just look at us and roll their eyes, because we're the grey wizard. Of course we planned the perfect storm of total bullshit that ended with us in almost complete control of the Karak.
 
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We have no more loot once this campaign is over.

We'll have time.
I'll just leave this here.

I'll point out that theres a couple of things that change the context if one considers the backlog to simply be our loot:

-Thunder Mountain exists very close by and was where the Anvils of Doom were made. Once K8P calms down that place is extremely interesting to both Kragg and Thorek and is populated by Dragon Ogres who are an entirely new lootable faction, even barring whats in Thunder Mountain itself.

-Karak Drazh has gotten a beating and is the drop off point fot three thousand years of Greenskin loot. Its a giant lootpile we can rustle through.

-Iron Rock is probably going to be more populated and further away, but has the same idea.

-The Skaven may raid at our borders or there may be colonies nearby we can raid for loot. Luckily if we trust the Golds with Skaven stuff it becomes not our problem.

-When K8P calms down the Nagarythe Adventure is likely to be on everybody's minds and many people's votes, regardless of how far we actually are in the lists of preparation people keep putting up if the push for going asap is anything to go by, because people want to be doing things that aren't research which is entirely understandable and that's not really a place where we're going to be doing research. It is a place where we're going to get whack loads of more loot though.

-There is also our coin, which sits as a studiable artifact along with all the other loot that if it actually produces something when we poke it is an enormous research project in the same vein as the Vitae going drom 2ish to over 10 projects from a single activity.

So overall our crossection of stuff we can reach out and touch if we want to go do things and loot is not going to change much between K8P being a war zone, and being calm because Boney likes to keep us busy.


If one considers loot only a part of the backlog, one will note we have another avenue which spews out new topics in the form of:

-The multifaceted paths of: Vitae research, Cross Wind research(if its possible), and the Coin(if its possible) as I already mentioned. One big Project that we can work away at for years going by how the possibilities exploded after one action put into it, with two others.

If each option on Vitae simply produces one other option in the chain, we'll get upwards of 20 actions or *five years* of full court press with no one helping and three and a half years of the Golds helping and doing nothing else.

This does not include all of the paper or book writing which exists on top of this.


Then there's the fact that by interacting with our enemies we generate papers on their magic, tech, and tactics. And there's a plentitude of targets right here in the neighborhood.

E: Additionally this all isn't happening in a passive world. If we take years to chew through it, stuff outside Is gonna change and come knocking, which will lilely mean more fish jumping into the boat.
 
This makes me sad that we don't have a >< relationship thing with Kragg. The sheer WTF from the negaverse players would be super great to see.
I assume Kragg's would have something like,

> I first had an inkling about it from the stories about Alaric, but now i'm sure... enough Madness can be a shoddy substitute for ability.<

for Kragg, 'something that is kind of like talent' is the closest you can get to a stamp of approval.


I think Boney said we have to have known him for 1% of his life for the sheet to even start appearing, which is like 15 years IIRC. Sadly, I think I also remember him following it up, having changed his mind and saying it would never happen.
I'm still not one hundred per cent sure if that is true or if Boney is just roll playing how tsundere Kragg would be about the question.
 
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I assume Kragg's would have something like,

> I first had an inkling about it from that brat Alaric, but now i'm sure... enough Madness can be a shoddy substitute for ability.<

for Kragg, 'something that is kind of like talent' is the closest you can get to a stamp of approval.
I'm still not one hundred per cent sure if that is true or if Boney is just roll playing how tsunade Kragg would be about the question.
Please don't double post.

Also, Alaric was old and gone long before Kragg lived, it's mentioned in the interlude where we see him get to forging; Alaric was the dwarf who made the Runefangs, if I recall correctly.
 
Please don't double post.

Also, Alaric was old and gone long before Kragg lived, it's mentioned in the interlude where we see him get to forging; Alaric was the dwarf who made the Runefangs, if I recall correctly.
I didn't mean to, most of the time there is like 5 post by the time I get through the next post on this thread so I don't think about it.

and really? I always thought Kragg outlived them all. opps. edited.
 
Those are 4th edition, to be exact.

Boney's stance on canonicity of those defaults to "No, but some on these lists just are not flatly disallowed, merely not invented, yet."
No, none of those spells are in 4th edition. The only Lore of Shadow spells in 4th edition are Choking Shadows, Doppelganger, Illusion, Mindslip, Mystifying Miasma, Shadowsteed, Shadowstep, and Shroud of Invisibility. And his canonicity on 4th edition's spells are "Flatly not allowed because the system is too different to 2e."
 
Regarding Kragg, maybe Qrech could help identify the axe? Bring him some rubbings of the runes and general metalwork and see if he can identify it as Chaos Dwarf in origin, not sure if Kragg would trust the word of a Skaven, but might give us a clue.
 
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