Now I'm starting to feel you're playing semantic games to lump Ulgu's many capabilities under fewer labels so you can count the labels instead of the capabilities.
In my opinion, the Spellbook for Ulgu is the most well-designed one, as it does all that you expect of it to do and scales nicely.
I've never felt Ulgu does more than what's reasonably expected of it.
Now look at the Hysh spellbook:
Relatively Simple
Cleansing Glow: Cleans touched item, unspoils spoiled food or drink.
Dazzling Brightness: Dazzles creatures in a small area.
Clarity: Reduces mental penalties a touched character is suffering
Radiant Gaze: Shoots eye lasers.
Shimmering Cloak: Reduces damage taken from nonmagical missiles. You cannot hide while shimmering.
Radiant Weapon: Touched weapon emits light, counts as magical, deals extra damage to Daemons for several minutes.
Utility, crowd-control, theraphy, blasting, defensive and offensive buffs.
Moderately Complicated
Healing of Hysh: Heals the injuries of a touched creature.
Illuminate the Edifice: Lights up the interior of a touched structure for several hours. Size of targetable structure increases with Magic.
Light of Purity: Cast this as you light a fire. As long as that fire burns, its light protects against disease.
Banish: Attempts to banish a nearby daemon back to the Realm of Chaos, or exorcise a possessed creature.
Radiant Sentinel: A ball of light floats around you and can parry for you.
Ill-bane: Cures poison or alleviates disease for several nearby creatures.
Inspiration: Large bonus to a Knowledge test. Long casting time.
The Power of Truth: Touched creature becomes much more charismatic, but only while speaking honestly.
Healing, utility, more healing, straight up SoL against Daemons, defensive buffs, more healing, skill buff, skill buff.
Fiendishly Complex
Eyes of Truth: You see through all illusions, invisibility, concealment, darkness and disguises nearby, severely cramping the Grey Order's style. Causes the eyes to literally glow, lasts less than a minute.
Light's Demand: Holds in place all Chaos creatures caught in a cone of light for several rounds. This spell is particularly hard to resist.
Blinding Light: Blinds creatures in a large area.
Daemonbane: Attempts to banish all daemons in a large area back to the Realm of Chaos.
Boon of Hysh: Cures and purifies touched creature of all injury, disease, poison and malady.
Pillar of Radiance: A massive column of burning light deals damage and may blind targets in a large area. This powerful spell disturbs the Aethyr such that all wizards for miles can sense it being cast, and the Hierophants frown on using it against anything but daemons.
True Seeing, incredible anti-chaos crowd control, incredible general crowd-control, mass SoL, super healing, massive blast with built-in crowd-control.
It looks like a DND wizard's spellbook.
But I can live with that.
And then folks start on a super-weird tangent of "X-ray vision", geomancy, spatial manipulation and whatever the fuck else. Not only that, but
taking that for granted.
So far, it hasn't been more bullshit than a supremely good all-rounder that the spell list is, and I'm glad for that.