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Regarding Kragg, maybe Qrech could help identify the axe? Bring him some rubbings of the runes and general metalwork and see if he can identify it as Chaos Dwarf in origin, not sure if Kragg would trust the word of a Skaven, but might give us a clue.
This was brought up after the social turn; alas, Boney shot it down.
 
Regarding Kragg, maybe Qrech could help identify the axe? Bring him some rubbings of the runes and general metalwork and see if he can identify it as Chaos Dwarf in origin, not sure if Kragg would trust the word of a Skaven, but might give us a clue.
Qrech isn't any kind of authority on dawi zharr runes any more than Kazador is an authority on Waagh lores
 
You know what the scariest thing about this general clusterfuck of events is? Mathilde had very little to do with it. Like, yeah, we were probably the trigger that set Skyre against the dragon, but that was a complete accident, and we had almost nothing to do with almost literally every other faction in K8P deciding to commit mutual suicide in the meantime. All we really did on our own was mess up Mors's backline so they wouldn't be able to come back afterwards. And yet, even if we tell people that, they'll just look at us and roll their eyes, because we're the grey wizard. Of course we planned the perfect storm of total bullshit that ended with us in almost complete control of the Karak.
Well we also advised Belegar to enable Mor to over extend into karagil. In general a lot of what we did was build the conditions for the Skaven to be at each other's throats and not focus on other things.
 
Where did you get these spells?

Banish/Destroy Illusion are from the 1e RPG Core Rulebook, Crown of Taidron/Pit of Tarnus/Radiance of Ptolos/Stormcall are from the 1e RPG Realms of Sorcery book, Finger of Life/Healing Mists are from Warhammer Quest the Videogame, Ranald's Mischief is from the White Dwarf Magazine, and Ribauld's Retroactive Illusion is from 8e Tabletop Storm of Magic.
 
I mean, if we didn't have responsibilities to both K8P and the Empire, that would be really freaking cool. Maybe if Karak Drazh gets taken as well and we can completely stabilize the region I would vote for it.

As a magister we can damn well decide how we fulfill responsibilities to the empire.

Being a wizard archeologist/adventurer/academic who advances human magic through acquiring and studying magical artifacts of other cultures is perfectly valid.

And once Karak 8 peaks is fully reclaimed i say we will have gone above and beyond any expectations on that.
 
My thoughts on the wacky spells is that ultimately, the Winds are conceptual. Theres no "this Wind cannot do this", theres "have you twisted it into enough knots yet?", because their basis is on a completely different axis to reality.

And THAT is probably the roots of High Magic anyway.
Take a weather spell: Azyr has the most direct affinity for it, but you have Ulgu contesting the clouds(and everything in between cast with shadows at random), you have Ghyran contesting the water, you have Ghur contesting violent windstorms and such phenomenon, you have Hysh released from flashes of lightning and rainbows.

You can use Azyr to manifest the raw phenomenon and let physics take over. Hopefully its landing on what you really want.
Or you can use ALL the Winds involved and Assume Direct Control.
When it comes to whacky bullshit that Ulgu is apparently canonically able to do:

Banish Illusion
Destroy Illusions


Steal Hysh's schtick by fucking with other illusionists!
Probably the easy one, Ulgu controls illusions, so theres no reason why any kind of illusion manipulation would be hard.

Its sort of like the Second Secret, normally you can't dispel a construct once its formed, but if you know how it works you can dismantle it instead.
Finger of Life
Healing Mists


Heal people, because why not?
I'm not sure how Finger of Life works, but Healing Mists sounds like "Ghyran can heal" -> "Ghyran is water" -> "Water is just mist being boring" -> "Mist is Ulgu"

You know, the thing Supersonicsound is very enthusiastic about?
Crown of Taidron

Shoot laser beams out of your head!
Apparently it shoots lightning?
This one looks like it's confused enough to think its Azyr.
Pit of Tarnus

Make a big hole. Not, like, a hole into the shadow realm or anything, just an actual hole in the ground. People have to dig out of it or be buried alive.
This looks like someone miscast Pit of Shades and decided to claim they meant to do that.
Radiance of Ptolos

Make someone glow so bright they're painful to look at. Yes, this is a spell in the lore of shadows.
Ulgu can make Marsh Lights anyway, Malfean Stealth is A-Okay
Ranald's Mischief

Sounds like there was a fellow Ranaldite among the Grey College, because this spell was fucking stolen straight from Von Horstmann and the Light College, doing the same "attribute swap" thing as Horstmanns mirror.
Ranald: "Hey, hey Mathilde, I got an idea for this Theurgy thing."
Stormcall

You see, Ulgu is the opposite of Azyr, so just like Azyr can clear skies, it makes perfect sense for Ulgu to be able to summon storms. No, wait, that actually makes no sense at all what the-
It brings a Dark And Stormy Night.
Storms are super rich in Ulgu, since theres shadows everywhere, theres mist everywhere and theres clouds everywhere.
Ribauld's Retroactive Illusion

Yep, Ulgu can fuck with time.


Those last two are probably even canon to Divided Loyalties to some degree, since Melkoth was stated to have fucked with time to obscure his age in-quest, and Boney mentioned that the Elven mist-mages use Ulgu's associations with mundane winds to speed up their ships, and it's not that far fetched to go from wind manipulation to weather control.

Based on the other spells I *think* the Grey College was doing some oneupmanship on the Celestial and Light Colleges in a lull period, because the spells are thinly veiled ripoffs of Azyr and Hysh spells, using Shadow and Mist to do what Sky does, and using Confusion to do what Faith does.

T-Pose
 
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As a magister we can damn well decide how we fulfill responsibilities to the empire.

Being a wizard archeologist/adventurer/academic who advances human magic through acquiring and studying magical artifacts of other cultures is perfectly valid.

And once Karak 8 peaks is fully reclaimed i say we will have gone above and beyond any expectations on that.
Yeah, but we can be a lot more useful actually fighting some of the immediate enemies at the door. We've still got a lot of orcs nearby, and Chaos is always a threat to the Empire. Running off to Lustria wouldn't really give us a major threat to either of our favored factions to fight, and while we would definitely get a lot of lore and riches, we can just as easily do that here.
 
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So when Karaz-a-Karak comes to help and see's what the DOOM tower can do...

on a scale of 'just how far will belegar fall from the light of the Ancestors' to 'I WANT ONE!... NO, I WANT SIX!' do you think each of the holds will react?
 
Yeah, but we can be a lot more useful actually fighting some of the immediate enemies at the door. We've still got a lot of orcs nearby, and Chaos is always a threat to the Empire. Running off to Lustria wouldn't really give us a major threat to either of our favored factions to fight, and while we would definitely get a lot of lore and riches, we can just as easily do that here.

Incorrect.

One person can only ever achieve so much on thier own.

Using what we can achieve to better what the empire as a whole can achieve will save far more lives in the long run.
 
Well we also advised Belegar to enable Mor to over extend into karagil. In general a lot of what we did was build the conditions for the Skaven to be at each other's throats and not focus on other things.
Our entire strategy has been that we've done very little fighting ourselves; we were playing a game of Let's You And Him Fight, for the most part, with the only offensive plays of our own coming while an enemy was distracted or weakened. The scavenger strategy.

"Get all your enemies to kill each other, then pick up the pieces" is great battle royale tactics, if you can pull it off. Some of it we set up deliberately; others we just got lucky. But we did a pretty good job of seizing the opportunities that showed up.
So when Karaz-a-Karak comes to help and see's what the DOOM tower can do...

on a scale of 'just how far will belegar fall from the light of the Ancestors' to 'I WANT ONE!... NO, I WANT SIX!' do you think each of the holds will react?
I am really glad we've got the Rune of Gazul in there, because "oh jeez that is incredibly spooky and unsettling" now has a built-in counterargument.
 
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My thoughts on the wacky spells is that ultimately, the Winds are conceptual. Theres no "this Wind cannot do this", theres "have you twisted it into enough knots yet?", because their basis is on a completely different axis to reality.

And THAT is probably the roots of High Magic anyway.
I actually wouldn't be surprised if the vast majority of the conceptual stuff for none High Magic Winds was because of mono wind focused elfs or human spellcasters myself given that their really isn't much reason for a High Mage to develope mono wind stuff after they can do said high magic.

Take a weather spell: Azyr has the most direct affinity for it, but you have Ulgu contesting the clouds(and everything in between cast with shadows at random), you have Ghyran contesting the water, you have Ghur contesting violent windstorms and such phenomenon, you have Hysh released from flashes of lightning and rainbows.
I've actually wondered if less lores of magic that mix only 2 of the winds perfectly instead of juggling all of them to get proper high magic was a thing myself, but then I figured it'd be too dangerius for humans and elves already have high magic.
 
Our entire strategy has been that we've done very little fighting ourselves; we were playing a game of Let's You And Him Fight, for the most part, with the only offensive plays of our own coming while an enemy was distracted or weakened. The scavenger strategy.

"Get all your enemies to kill each other, then pick up the pieces" is great battle royale tactics, if you can pull it off. Some of it we set up deliberately; others we just got lucky. But we did a pretty good job of seizing the opportunities that showed up.
IIRC, Napoleon once said, "I know he's a good general, but is he lucky?"

Which was supposed to mean that a truly great general doesn't just do things by the book, but can take the instances of luck that inevitably happen in war and turn them into results.

Whatever the case, I'd say that quote perfectly fits Mathilde here.
 
Incorrect.

One person can only ever achieve so much on thier own.

Using what we can achieve to better what the empire as a whole can achieve will save far more lives in the long run.
Which we can still do here, where we're already established and have an entire hood's resources behind us. He'll, look at what we've already achieved, like the Skaven technology.
 
As long as we're counting our omlettes before we confirm the existence of any chickens, here's my pie-in-the-sky deal that I'd hope to negotiate with the dragon:

Article:
BARRING such greviances against the dwarf peoples as to incur a Grudge, unknown to either party at the time of the agreement, it is established that:

• The Ice Dragon shall not act against the dwarven kingdom of Karak Eight Peaks, including but not limited to the form of razing said kingdom or its armies to the ground.
• The Ice Dragon shall limit its territories within Karak Eight Peaks to the locations listed within this agreement, or with future agreements with rulers of the kingdom.
• The Ice Dragon shall allow the kingdom of Karak Eight Peaks to claim any items within its hoard of cultural or historical (but not magical or runic) significance, in exchange for twice said items weight in diamonds (of equal size to any jewelled portions) and gold (for any other portion).

• The Kingdom of Karak Eight Peaks shall allow the Ice Dragon unrestricted remit to establish its territory within all parts of the mountain Karak Zilfin that lie above the City of Pillars, for a period of no less than one thousand years.
• The Kingdom of Karak Eight Peaks will make no demands of the Ice Dragon nor disturb it should it enter slumber, and will guard the dragon against any intruders that would disturb its rest.
• The Kingdom of Karak Eight Peaks shall guard the dragon's hoard against all outside intrusion or theft, and will pursue any thieves that do attempt to steal from the dragon's hoard to the ends of the world.
• The Kingdom of Karak Eight Peaks, in exchange for the Ice Dragon's assistance in the reclamation of the Eight Peaks, grants the dragon legal rights to all dwarven gold and crafts already within its hoard, in addition to ten thousand ingots of silver.

MATHILDE WEBER, Thane of Karak Eight Peaks
 
cant say i like this clause
Dragon isn't going to want to sign over all its magic shinies. If something is both magically/runically significant and culturally/historically significant, I assume that dwarves can still enter negotiations to purchase it, but Redshirt's Magical Ranaldtag Land contract doesn't give them the right to purchase it at a set price like it does for the nonmagical stuff.
 
cant say i like this clause
Basically it lets the dwarves buy out the items they actually care about because their ancestors used them to do something cool and important, but not buy out anything they like just because it's fancy. It's a loss of possible value, but on the flip side it means the dragon doesn't have to give up valuable things that probably can't be replicated just because a dwarf happened to have made them once upon a time, and appeasing the dragon is very much something we want to do.

Presumably separate negotiations can be performed if something happens to catch a Dwarven eye for other reasons.
 
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cant say i like this clause

Well, there's no way that the dragon would agree to give us some ultra rare runic sword for "merely" twice its weight in gold. I figured that such artifacts could be traded for on a case-by-case basis, with the circumstances around each one being so divergent that attempting to codify them within this single document would be pointless.

Better to just have a guaranteed approach to reclaiming any "mundane" items important to the dwarves.
 
As long as we're counting our omlettes before we confirm the existence of any chickens, here's my pie-in-the-sky deal that I'd hope to negotiate with the dragon:

Article:
BARRING such greviances against the dwarf peoples as to incur a Grudge, unknown to either party at the time of the agreement, it is established that:

• The Ice Dragon shall not act against the dwarven kingdom of Karak Eight Peaks, including but not limited to the form of razing said kingdom or its armies to the ground.
• The Ice Dragon shall limit its territories within Karak Eight Peaks to the locations listed within this agreement, or with future agreements with rulers of the kingdom.
• The Ice Dragon shall allow the kingdom of Karak Eight Peaks to claim any items within its hoard of cultural or historical (but not magical or runic) significance, in exchange for twice said items weight in diamonds (of equal size to any jewelled portions) and gold (for any other portion).

• The Kingdom of Karak Eight Peaks shall allow the Ice Dragon unrestricted remit to establish its territory within all parts of the mountain Karak Zilfin that lie above the City of Pillars, for a period of no less than one thousand years.
• The Kingdom of Karak Eight Peaks will make no demands of the Ice Dragon nor disturb it should it enter slumber, and will guard the dragon against any intruders that would disturb its rest.
• The Kingdom of Karak Eight Peaks shall guard the dragon's hoard against all outside intrusion or theft, and will pursue any thieves that do attempt to steal from the dragon's hoard to the ends of the world.
• The Kingdom of Karak Eight Peaks, in exchange for the Ice Dragon's assistance in the reclamation of the Eight Peaks, grants the dragon legal rights to all dwarven gold and crafts already within its hoard, in addition to ten thousand ingots of silver.

MATHILDE WEBER, Thane of Karak Eight Peaks
I mean, if you're going for pie-in-the-sky, I would personally make it a mutual defence pact rather than what is essentially a non-aggression pact. He'll, That's not even non-agression, That's practically servitude, legally speaking. Practically. Of course, protecting the dragon would just go along with protecting the Karak as a whole, but still.
 
As long as we're counting our omlettes before we confirm the existence of any chickens, here's my pie-in-the-sky deal that I'd hope to negotiate with the dragon:

Article:
BARRING such greviances against the dwarf peoples as to incur a Grudge, unknown to either party at the time of the agreement, it is established that:

• The Ice Dragon shall not act against the dwarven kingdom of Karak Eight Peaks, including but not limited to the form of razing said kingdom or its armies to the ground.
• The Ice Dragon shall limit its territories within Karak Eight Peaks to the locations listed within this agreement, or with future agreements with rulers of the kingdom.
• The Ice Dragon shall allow the kingdom of Karak Eight Peaks to claim any items within its hoard of cultural or historical (but not magical or runic) significance, in exchange for twice said items weight in diamonds (of equal size to any jewelled portions) and gold (for any other portion).

• The Kingdom of Karak Eight Peaks shall allow the Ice Dragon unrestricted remit to establish its territory within all parts of the mountain Karak Zilfin that lie above the City of Pillars, for a period of no less than one thousand years.
• The Kingdom of Karak Eight Peaks will make no demands of the Ice Dragon nor disturb it should it enter slumber, and will guard the dragon against any intruders that would disturb its rest.
• The Kingdom of Karak Eight Peaks shall guard the dragon's hoard against all outside intrusion or theft, and will pursue any thieves that do attempt to steal from the dragon's hoard to the ends of the world.
• The Kingdom of Karak Eight Peaks, in exchange for the Ice Dragon's assistance in the reclamation of the Eight Peaks, grants the dragon legal rights to all dwarven gold and crafts already within its hoard, in addition to ten thousand ingots of silver.

MATHILDE WEBER, Thane of Karak Eight Peaks
this is def a first round drift before the dwarfs mod it. no way they will go for it.

you legally made the Dwarfs the Dragons bitchs.
 
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