In theory yes, but Boney's mentioned how Smoke and Mirrors is a safer in most scenarios, and how being one dispel away from falling from a great height is not a good idea:Wings of heaven might be nice on a new robe, in case flying ship or gyrocopter adventures have gravity problems. Also just for general mobility and impressiveness it's hard to pass up flying robes.
My initial thought is that Smoke and Mirrors is a safer method of getting from A to B in most scenarios. Getting further off the ground than Skywalk allows puts Mathilde's life in the hands of a single enchantment.I found a spell that's...pretty good, to the point it's surprising we don't have it given how useful it is and how cheap it is.
Getting boots with Wings of Heaven has a tiny cost of 3 favour; we plan to spend 4 on books this turn. This is multi-minute true flight at the speed of a wolf's run. Compare that to Skywalk, which lasts for less than a minute, operates at walking speed, and has a height limit of 6 yards. Wings of Heaven is a bewildering mix of fantastic utility and highly affordable cost.![]()
Valid, yes. But Mathilde's enchantment classes have spent entire days on why it's not a good idea to be one dispel away from a gruesome death.[ ] Enchant a Robe with Shadow: Aethyric Armour and Celestial: Wings of Heaven. (5 CF for Celestial College enchanter)
So @BoneyM , this valid?
I kind of want to read Vlad's notes before we enchant anything as well. He was trying to reverse engineer an enchantment created by Nagash. Whilst I highly doubt we would be able to reverse engineer that same enchantment, there's surely a useful insight that we could derive from it.
Also maybe the Kurgan weapons as well, but I'm not a fan of stacking a ton of prerequisite actions before we're allowed to do the cool action, and I'd rather we study the weapons for their own sake, so I'm cool if we do that later.
I'm not strictly against a Wings of Heaven enchantment as a pseudo-parachute, but aren't points 3 and 4 already covered by Shadowsteed?3. We would like to fly about 3 feet off the ground to get over a bunch of mud and bushes and such.
4. We would like to fly about 1 foot off the ground because it's faster than our running pace.
I mostly want it for the swag points, but I don't think this is true? We don't wear mundane armour because it causes wizards to miscast, not because it doesn't stack, to my knowledge?I'm in the process of writing up my compilation for the Windherding options for robes, but in doing so, I've repeatedly had to refer to a specific issue and it's occurred to me that I really should have checked this before with the thread.
Partisans of We-silk robes instead of the Armor of von Tarnus: You guys, uh, realize that mundane armor doesn't stack with Aethyric Armour, right? The reason why to have the We-silk robes instead of regular-ass robes is like 75% "style points" and 25% "maybe having a more protective base will make the enchantment anchor better and be able to be active more." But we haven't increased our Magic score and the fact that it'll be extra-tough spider silk doesn't matter, so these robes will actually not protect Mathilde better through anything except any extra enchantment we Windherd onto them: neither the Aethyric Armour nor the fabric are an improvement. This is why the Armor of von Tarnus is so impressive, because von Tarnus looked at that restriction on AA and laughed.
Like, all this time I've been assuming that everyone knew this and so the We-silk robe partisans were very consciously making that tradeoff for the sake of style points. But I feel like I should actually check and be sure that people who rejected the Armor of von Tarnus option in favor of We-silk robes understand that We-silk robes are not actually going to be a significant upgrade over what we have now, so that there aren't cries of dismay after we make our new robes and people saying "I wish I'd known!"
I'm in the process of writing up my compilation for the Windherding options for robes, but in doing so, I've repeatedly had to refer to a specific issue and it's occurred to me that I really should have checked this before with the thread.
Partisans of We-silk robes instead of the Armor of von Tarnus: You guys, uh, realize that mundane armor doesn't stack with Aethyric Armour, right? The reason why to have the We-silk robes instead of regular-ass robes is like 75% "style points" and 25% "maybe having a more protective base will make the enchantment anchor better and be able to be active more." But we haven't increased our Magic score and the fact that it'll be extra-tough spider silk doesn't matter, so these robes will actually not protect Mathilde better through anything except any extra enchantment we Windherd onto them: neither the Aethyric Armour nor the fabric are an improvement. This is why the Armor of von Tarnus is so impressive, because von Tarnus looked at that restriction on AA and laughed.
Like, all this time I've been assuming that everyone knew this and so the We-silk robe partisans were very consciously making that tradeoff for the sake of style points. But I feel like I should actually check and be sure that people who rejected the Armor of von Tarnus option in favor of We-silk robes understand that We-silk robes are not actually going to be a significant upgrade over what we have now, so that there aren't cries of dismay after we make our new robes and people saying "I wish I'd known!"
No, ithilmar is incompatible too.I mostly want it for the swag points, but I don't think this is true? We don't wear mundane armour because it causes wizards to miscast, not because it doesn't stack, to my knowledge?
You could enchant ithilmar with AA and it'd work as expected, I think?
Hell, even just going "Wizard Knight" only requires finding some way to get armor that doesn't interfere with spellcasting--which is basically pretty much just light ithilmar if I'm not mistaken. Anything else would be a one-off fluke.
Aethyric Armour scales with magical ability indefinitely, but is flat-out incompatible with actual armour.
AoVT is special. Probably there are some elven enchanted armors that have the same property, but not regular ithilmar.
There aren't, though. Our robes have Magic 9 Aethyric Armour. If we enchant new robes, they will have Magic 9 Aethyric Armour. There is no super awesome defensive enchantment that has become available to us between then and now -- it's just "we could see an incremental improvement by Windherding something instead of incorporating our Mastery like our current robes do".My own impression is that new Robes are potentially a significant improvement over what we have now because there are much better enchantments to defend us available than our current robes have, at least in theory.
Oh, snap. Fair enough.No, ithilmar is incompatible too.
AoVT is special. Probably there are some elven enchanted armors that have the same property, but not regular ithilmar.
There aren't, though. Our robes have Magic 9 Aethyric Armour. If we enchant new robes, they will have Magic 9 Aethyric Armour. There is no super awesome defensive enchantment that has become available to us between then and now -- it's just "we could see an incremental improvement by Windherding something instead of incorporating our Mastery like our current robes do".
There aren't, though. Our robes have Magic 9 Aethyric Armour. If we enchant new robes, they will have Magic 9 Aethyric Armour. There is no super awesome defensive enchantment that has become available to us between then and now -- it's just "we could see an incremental improvement by Windherding something instead of incorporating our Mastery like our current robes do".
Can we not include our mastery if we windherd the enchantment? Cause if that's the case I don't even know if I'd want to windherd new robes.There is no super awesome defensive enchantment that has become available to us between then and now -- it's just "we could see an incremental improvement by Windherding something instead of incorporating our Mastery like our current robes do".
Enchanting an item isn't guarenteed or risk free, botching the roll could destroy the hat or it could end up like the spider hornI'm surprised people didn't try to turn Abelheim's witch hunter hat into an enchanted item yet given the sentimental value and the fact Mathilde keeps wading into high danger zones with it on.
Two days later, the unearthly caterwauling coming from your creation comes to an ignominious end with you shattering it with a hammer.
We can try, but it makes it significantly harder.Can we not include our mastery if we windherd the enchantment? Cause if that's the case I don't even know if I'd want to windherd new robes.
So I wouldn't want to try. It's not like we've gotten any onscreen mileage out of the Mastery in our current robes, after all -- maybe Windherding would be better, and it would at least be a way to develop our enchanting?Any Mastery enchantment is difficult on its own. Adding a Windherder on top of that makes it... not quite impossible, but very difficult. And high-magic, high-protection AA is harder to enchant than low-magic, low-protection AA.
To be honest, even if we got the Armour I'd still want to enchant some fancy new silk robes with AA. Mathilde can't walk around in her everyday life in a full suit of armour.I'd say there's also a sentimental element here. We-silk robes are an idea that's been on the backburner for several years at this point. Even as someone who hasn't been in the thread for nearly that long, it feels deeply wrong to toss them aside for something else, even if that something is arguably better than the robes, when we can fulfil that long-held ambition and get something else that's really cool (a magical airship) into the bargain.
The proposed Web-Mat ship action is specifically getting involved in the creation of the ship, so receiving it is actually a deadline and not a starting point.
@Boney
Would there be any possibility of Mathilde getting to actually spend some actions getting herself and/or WEBMAT involved in the creation of the airship, if we pick it as our boon? Actually getting to get our fingers dirty with the metaphorical steaming guts of reality being sliced open is a fair chunk of the appeal of WizardQuest, to me.
It doesn't really work as an extra mobility tool for Mathilde because she can already teleport, summon a horse, ignore most land-based terrain obstacles, and walk on air, which really should cover the broad spectrum of things.Sure, but if you view it not as a frequent flier but as an emergency backup or occasional mobility tool the risk isn't a big deal. Some relevant scenarios:
1. We've been knocked off the deck of a flying ship
2. Someone shot our gyro copter and it's in a fatal tailspin.
3. We would like to fly about 3 feet off the ground to get over a bunch of mud and bushes and such.
4. We would like to fly about 1 foot off the ground because it's faster than our running pace.
5. We think it's extremely important to jump from our flying ship for a dangerous rescue.
6. We want to reach the top shelf without using a step ladder.
7. The risk of falling is much lower than the risk of standing within devouring range of an abomination.
I mean, there is probably an argument for layering the defensive properties of We silk (which are inferior to AA but not nonexistent, esp. depending on which varieties were cracked & how usable they proved) with a defensive enchantment (or pair thereof, if windherded) which might itself also be independently inferior to AA in raw protection but stacks better with the robes' natural properties to achieve a greater net defensive benefit. Would have to look through the spellbook to gauge practicality but the principle remains sound even if AA is the undisputed strongest single defensive spell we have access to.There aren't, though. Our robes have Magic 9 Aethyric Armour. If we enchant new robes, they will have Magic 9 Aethyric Armour. There is no super awesome defensive enchantment that has become available to us between then and now -- it's just "we could see an incremental improvement by Windherding something instead of incorporating our Mastery like our current robes do".