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This bit wasn't windherding, it was if anything the single practical use of the Tongs experiment. Windherding is specifically about using enchantments of multiple winds in a narrow space without making Dhar.
Windherder: You've developed an intuitive grasp of how Winds interact, when they'll interfere with each other, and when they'll mix and curdle into Dhar. Makes basic multi-Wind Enchantment and Spellcasting possible, as long as other Wizards provide the other Winds.
It is rather more basic than that, I have underlined the pertinent part for you.

Moving those winds around indirectly definitely was Windherder.
 
That sabbatical is looking more and more tempting, post Waystone Project and post elfcation--Windherding spells is a completely untread ground, and given that the elves already have access to High Magic, there's a real chance that multi-wind spells that aren't High Magic is a field of untapped potential.

The real difficulty is figuring out how spell creation works with Windherding. @Boney : is there a guideline posted somewhere for this?
 
That sabbatical is looking more and more tempting, post Waystone Project and post elfcation--Windherding spells is a completely untread ground, and given that the elves already have access to High Magic, there's a real chance that multi-wind spells that aren't High Magic is a field of untapped potential.

The real difficulty is figuring out how spell creation works with Windherding. @Boney : is there a guideline posted somewhere for this?

You think of two spells you think might have synergy and you whack it into a turn vote.
 
Ok, so regarding Windherding: would something like

Illuminate the Edifice + Mockery of Death/substance

work?

The idea is to use Illuminate the Edifice to target a building and then Mockery of Substance would make the building intangible (maybe while glowing)
an alternative idea would be to make Mockery of Death affect everyone within the building targeted by Illuminate the Edifice


since this is an enchantment, i guess it would need to be something that can be put on the targeted building?
 
If we're going to pursue enchanting more, we should take the action:

[ ] Study the Waystone foundation enchantment for enchanting technique insights

We got last turn. Also if we're trying to become a better enchanter we have the capability to turn the Karaz-a-Karak boon into a look at the old Phoenix Kings regalia.

Actually, we can still spend an action to get better at enchanting at the colleges too right? It'd cost CF but we should be able to do it. If we take those actions we'll at least be started on the path to equaling Von Tarnus.
 
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I think that when you have a group of people voting for something, some people are voting for it because they want to do it, and some people are voting for it because they want to have done it. Problems arise from this when the having done it would be really cool and impressive, but the actual doing it is going to be vague or unreliable or risky, and so the actual doing it can't ever manage to garner the votes that having done it rallied in the first place. So the starting step just sort of lingers on the character sheet with the same vaguely shameful aura as the accoutrements of a hobby you fully intended to get into but never actually did, and are now tucked into the back of a closet somewhere.

That said, as has been pointed out, a not inconsiderable amount of milage has been extracted from Windherding. It's something that I've had in mind when working out how Mathilde does something or how much of something she understands more than you probably think. Is it the maximum amount of potential milage that could have been extracted if Mathilde gave it her full focus? No, but the same could be said of any of Mathilde's facets and capabilities. She could be getting more out of her Dwarf affinity if she wasn't off gallivanting with the Elves. She could be getting more out of her swording skills if she wasn't diplomacying. She could be getting more out of her knack for magical research if she didn't keep doing things instead. She could be getting more out of the Liber Mortis if she wasn't so opposed to betraying the tenets of the Grey Order. She could be getting more out of everything if there weren't only 24 hours in a day. That's life.
 
Ok, so regarding Windherding: would something like

Illuminate the Edifice + Mockery of Death/substance

work?

The idea is to use Illuminate the Edifice to target a building and then Mockery of Substance would make the building intangible (maybe while glowing)
an alternative idea would be to make Mockery of Death affect everyone within the building targeted by Illuminate the Edifice

since this is an enchantment, i guess it would need to be something that can be put on the targeted building?

Mockery of Death and Mockery of Substance are spells cast on a living thing you are touching. And making an entire building temporarily stop existing, or putting everyone inside of it into a coma, are both incredibly powerful effects that would weigh in at least at Battle Magic. You really should be thinking more along the lines of more modest, everyday, workhorse kind of spells. People ooh and ah over Okkam's Mindrazor and Pit of Shades, but spells like Shadowsteed and Mindhole and Doppelganger are what makes the Grey College work.
 
Something to send a message seems like the most useful basic thing. We've got a speed for magic through air, developing a shell to carry a MMAP package sounds doable.
 
ok, I'll try to go for something smaller scale:
Does this need to include Ulgu?
So, if I want to make a bag with Fat of the Land+Cleansing Glow, would that work?
the idea would be to make a small travel bag for emergency rations that can tide one over for a week or two and that would stay unspoiled
it would make something like what happened during the badland adventure less of a disaster, for example
There is no ulgu involved though
 
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ok, I'll try to go for something smaller scale:
Does this need to include Ulgu?
So, if I want to make a bag with Fat of the Land+Cleansing Glow, would that work?
the idea would be to make a small travel bag for emergency rations that can tide one over for a week and that would stay unspoiled
it would make something like what happened during the badland adventure less of a disaster, for example
There is no ulgu involved though
If one of the winds being herded isnt ulgu, then its effectively a three-wizard enchantment with Mathilde as the third node between the two who are working. Weve had the okay for trying that (and finding out) but its inherently a more dangerous proposition than an Ulgu/X windherding. Enchanting even in the best of circumstances can result in a miscast. The more wizards and the more magic involved, the greater the chance of a miscast.
 
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ok, I'll try to go for something smaller scale:
Does this need to include Ulgu?
So, if I want to make a bag with Fat of the Land+Cleansing Glow, would that work?
the idea would be to make a small travel bag for emergency rations that can tide one over for a week and that would stay unspoiled
it would make something like what happened during the badland adventure less of a disaster, for example
There is no ulgu involved though

It really should have Ulgu be half of it. If it does, Mathilde can adapt her half of the spell to account for the other Wizard who doesn't have her Windherding. If it doesn't, then Mathilde is going to have to very carefully and laboriously explain what changes need to be made to someone of a completely different magical paradigm. The latter might not be technically impossible, but it sounds like the sort of thing Tzeentch would sentence a rebellious Chosen to as a horrific torment.
 
Fool's Gold: One inanimate object appears much, much more valuable than it is for several hours.
K / Eye of the Beholder: You can change an object's appearance to make it look either worthless or valuable for several hours.
- This does not go all the way to repulsive, nor all the way to irresistable.
- Shape of the object appears unchanged. Usually changes material, craftsmanship, intricacy, decorations, and so on.
This combination might remove or stretch some of the noted limits on the spell.
 
Windherder suggestions:

1.Mindhole+ Light lore spell to only erase certain memories. What kind of memories has to be specified before creation of the item.

2.Eye of the Beholder+ lore of metal spell that analyzes something. Allows you to create a false copy of something nonmagical, that works even when an expert looks at it.(since its illusion is based on the analysis) . Can be dispelled. Will not work for the original purpose. Duration same as eye of the beholder.
 
I mean, I was thinking that, given that folks seem to have rejected the Armor of von Tarnus for the understandable reason of "wanting to do stuff with We-silk robes," that this coming turn we could just Windherd a new set. It could fit very neatly into a "go to Nagarythe" turnplan, and it would give us another stab at the "take the first real Windherding action" thing that we flubbed last time.

My currently favored defensive spell to Windherd alongside our Aethyric Armour would be Guard of Steel, but other solid options include Radiant Sentinel (and we could do that with Egrimm, as a bonus) or possibly The Icy Grip of Death (basically as an "oh fuck" button, activating an AOE stun).
 
I'm kinda of partial to getting Eyes of Truth if we can do that without creating Dhar in our brainmeats. It means we win any spy vs spy engagements without trouble and it kind of exemplifies the power of two "opposed" colleges working together.

It also plays into our fog of war mastery and our understanding of ulgu as "a secret I know that no one else does."

It'd also be useful against most of the enemies we're likely to fight - night goblins, skaven, dark elves, beastmen and demons are all known for using stealth and trickery magic to ambush and fight.
 
If we are going to go all out I say we go all out and get a enchantment from all 8 colleges, really use that trait. It would be great practice for the ship.
Maybe lets walk before we enter the Olympics?

Boney has said before that successfully making a Windherded item will make out options much more clear.

(The saddle didn't count because of how terribly Mathilde rolled)
 
We should think of some Ulgu-Ghyran combination, just so we can do Windherding together with Panoramia.
After a quick check, for the 'swift stealth in forests' robe proposal I mentioned earlier, The Wilds Undisturbed + Shroud of Invisibility might work. Alternatively, if we wanted to stick with Mathilde's Aethyric Armour Mastery as the base spell, The Cloak of Dain may be a useful option as an emergency button for extra resilience. (Each of these would depend on Panoramia knowing the spell in question, of course - I'm sure that someone's recorded her known spells somewhere but I'm not sure where!)
 
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I wonder if Bewilder + Silver Arrows of Arha could be used to make the Arrows a delivery mechanism for Bewilder, and be useful against bigger enemies like warbosses or giants. Hit them so they're confused & in pain, and far away from you so if they lash out you're safe.

Anyone know what their relative ranges are, or how well Silver Arrows does against tougher targets?
 
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