Yes. It makes her less able to map the Winds she's seeing onto specific points in space, but it does let her concentrate on just her Windsight.
Belated thought: Given just how appropriate it is on a deep level that Dhar should cause a shift to the minor key that I have to wonder how much a part Dhar Insight ended up playing into that at all.
Because thinking over the mechanics of how Dhar works, and how the minor key works, It feels like something so elegant that it either came out of the most basic level of understanding, or was the work of a master.
It'd be funny if there was a little rabbithole where every person who looks at a Portentive Organ is struck by it's workings proportional to how much they know.
So the average wizard wonders "Hunh, how did they make the Dhar detection work. Oh, neat."
The average dark mage is going "Wait, no, how did they make the Dhar detection work?"
And the actual old vampire, very experienced necromancer, or other master dark mage with the inclination to study one is thinking "Oh, this person gets it. Why the hell would a proper dark mage work on a project like that?"
Sounds like something Celestials could do, look like thematically their thing.Now we have the Spooky Haunted Organ, should we create something that ominous thunder at climactic moments? I'm sure those affect the Winds in some way.
I could imagine that they are pariahs without being reviled or actively shamed or pushed away. I mean, their own family holds a funeral for them, so they're not part of the family anymore. And who would invite them to a dinner party, or exchange wholesome stories over some ale, or try to sell them something, or show off something one is proud of to them, or try and start a relationship of any kind?Slayers are not social pariahs.
Not exactly people you invite to most social gatherings, but not pariahs either i think.
Ohh, you tease!and if her curiosity leads her to taking the opportunity to pry into some of the secrets of the Council of Manhorak, then you're okay with letting it happen. If this is the point where she overextends and gets herself into trouble, then at least it's with an organization you have enough pull with and power over to keep it from spiralling out of control. In the end nothing concerning seems to come of it, and Eike ascends another notch in your assessment of her.
It's really fun to see what from the point of view of a WHF fan with canon knowledge seems like complete flailing. It reminds us that Mathilde is far from omniscient and perfectly fits her characterization as someone who pretends to know more than they do, but from a more transparent and more academic vantage point than usual.[Polyphenic Theories of Lizardmen Society, 2491. Subject: Uncommon, +0. Insight: Revolutionary, +2. Delivery: Competent, +0. Very Exotic, +2. Alien, +1. Precious, +1. Shared Credit, -1. Total: +5.]
[Linguistic Deviation in Southlands Lizardmen Runes, 2491. Subject: Uncommon, +0. Insight: Confirming, +1. Delivery: Thrilling, +2. Very Exotic, +2. Varied, +1. Accessible, +1. Shared Credit, -1. Total: +6.]
[Greater attention drawn to Araneae Sapiens: +1.]
[ ] [SPELL]Shadowsteed
This will teach the basic version of the spell, not Mathilde's mastery of it.
I'd be contractually obligated to vote in favor.
Also, this might have happened before, but this is the first time I notice the rolls of Mathilde and Max that go into a paper not being displayed. Is this a change in policy, a whim that might or might not remain a one time thing, or an oversight?
Yeah. It sounds like a fun blurb, in a version of the setting where the Portentive exists as item, plothook, or piece of fluff in the setting with a description.I like this idea a lot. That a druchi sorceress could look at the portentiv and see the dhar mastery of whoever designed it.
I was mostly curious whether this was a conscious decision and something to expect going forward. There's rolls you have been happy to share and there's rolls that are deliberately almost never shared and you've previously shared your good reasons for this.Fretting over the mechanics in the updates remaining perfectly consistent would mean less updates.
So Omnious Harmonic Noting Organ then?Harmonic might fit better than Hermetical
Edit: Also, it's pronounced like a particular jojo reference ;P
Yep. OHNO!
Eike might not need Mathilde's specific Mastery of Blessed Weapon, but she's not likely to develop her own Mastery of it, either. Masteries are rare, and as a Magister grows in power and skill, they become less and less likely to develop a Mastery of their weaker and less difficult spells. Of the 34 (!) spells Mathilde has learned, (not counting her three Invented spells, which she can't Master,) only 7 of them have Masteries. And three of those are Fiendishly Complex spells. The odds just aren't in Eike's favor for developing her own Mastery of Blessed Weapon specifically.[X] [SPELL] Blessed Weapon
A useful spell to have for a gish, and I just don't think Mathilde's Mastery in this is so good that Eike needs it specifically. Let her develop her own Mastery.
I didn't have "Eike learns about theater folk from the auditory seviroscope action" on my bingo card. Probably not super relevant, but at least Engineering might be a good fit for her skills.
So this part ended up not telling us anything about the Gods, what with Boney cruelly teasing us with secrets that only Eike is privy to, but I think it might tell us a bit about Eike's attitudes towards the divine. The skill she gained - Theogenesis - doesn't sound like a regular faith skill. I don't think this is Eike learning about the Gods and gaining an appreciation for them as a follower might. I'm guessing here, but I think it sounds like a theological skill, a skill that is about studying the Gods as a phenomenon rather than getting to know them as objects of worship. In the one conversation Mathilde had with Eike on faith, Eike did follow her discussion with Mathilde of which Gods they worship with "by the way Master, what are the Gods?", which in retrospect is not an obvious continuation of that conversation.It's in this final task that Eike comes to the fore, basically taking over that entire facet and interfacing directly with the Council of Manhorak to ensure a steady stream of material that matches what the Eonir require of it. You only keep half an eye on what she's up to because her maturity in general and her expertise with this in particular warrants a decent amount of trust, and if her curiosity leads her to taking the opportunity to pry into some of the secrets of the Council of Manhorak, then you're okay with letting it happen. If this is the point where she overextends and gets herself into trouble, then at least it's with an organization you have enough pull with and power over to keep it from spiralling out of control. In the end nothing concerning seems to come of it, and Eike ascends another notch in your assessment of her.
The bog Gods of the Council of Manhorak would likely be an example of this process. Manhorak might be the most "advanced" one of the bunch ('floods' seems more abstract than 'this specific swamp') which might be why He ended up being the head of the pantheon.A spirit of a tree becomes a spirit of a forest, and then a spirit of forests in general, and then, say, of something like 'growth' or 'fertility'. This seemingly unshackles them - or, ha, uproots them - allowing them to move and grow beyond their origins, both physically and metaphorically. When the Imperial Tribes arrived on this continent, they brought with them conceptual Gods, or possibly primordial versions of them.
That's...pretty much right, actually? Switch 'seedbed' with 'spawning pool' and that's a fair description of Lizardmen reproduction, isn't it?one with more familiarity with Orcs and Goblins could just as easily imagine a chamber where some sort of seedbed gives forth multiple forms of related and cooperating creature. Lathruai's notes even compared the size of the smallest caste to Goblins.
I'm still not sure what this means. @Mopman43 suggested the Amazons as a possible linguistic intermediary between the Norscans and the Lizardmen, and I think this might be our best bet, and the language graph from the Collections of Important Information might support this conclusion:Which is what you tell yourself over and over and completely fail to be convinced by when you find that of all the rune lexicons you peruse, the one with far and away the most apparent commonalties with the Lizardman glyphs is Norscan. The vector for this apparent information transfer must surely be the Norscan colony of Skeggi in the New World, the only reasonable place for any prolonged contact between the Norscans and the Lizardmen, and you find more evidence to support this suspicion when you notice that none of what they seem to have adopted has carried with it the deviations contained within the Southlands dialect. But though you've never really had much reason to give its existence much thought, you'd have assumed the only thing they'd be taking from the Lizardmen would be gold and death, not flourishes from their Runic alphabet. Either the Norscans have a hitherto unsuspected affinity for archaeology, or there's something else going on there. As frustratingly confusing as the question is, the thing about academia is that an interesting and novel question is almost as much of a contribution as an answer is, so you work it into the paper.
Three languages directly descend from Saurian: two Lizardmen dialects and Amazonian. There's an uncofirmed link between Norscan and Amazonian, which is in the opposite direction than the one we would hope for (Amazonian influenced by Norscan rather than vice versa) but it's also uncofirmed so it's not too hard to imagine that the information there is a bit off and the true link is bi-directional. This would make Norscan the closest language to Saurian that would conceivably be available for study. It's still a bit of a strange theory, because it requires us to posit that the amount of peaceful contact between Norscans and Amazons was enough to have a very noticable effect on Norscan writing.Languages mapped by their relationships to and descent from other languages.
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Languages mapped specifically by their descent from that of the Old Ones, with thanks to @Redshirt Army.
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That's true, but I'm also just not very fussed about Blessed Weapon given the givens? Like, have you noticed that Mathilde basically never uses it? That's because she has Branulhune, which is already a magical weapon and so our specific Blessed Weapon Mastery is useless, because our Mastery just makes casting it a free action instead of giving some extra effect. If Eike has a Journey where she finds herself using Blessed Weapon a lot, she may well develop her own Mastery of it just as we did from our dangerous Journey that does have an extra effect and so won't be totally useless when wielding magic weapons, and if she doesn't, then when she inevitably does some good stuff for the dwarves and cashes in Favour for a runed weapon of her own, then Mathilde's Blessed Weapon Mastery would be redundant.Eike might not need Mathilde's specific Mastery of Blessed Weapon, but she's not likely to develop her own Mastery of it, either. Masteries are rare, and as a Magister grows in power and skill, they become less and less likely to develop a Mastery of their weaker and less difficult spells. Of the 34 (!) spells Mathilde has learned, (not counting her three Invented spells, which she can't Master,) only 7 of them have Masteries. And three of those are Fiendishly Complex spells. The odds just aren't in Eike's favor for developing her own Mastery of Blessed Weapon specifically.
So this part ended up not telling us anything about the Gods, what with Boney cruelly teasing us with secrets that only Eike is privy to, but I think it might tell us a bit about Eike's attitudes towards the divine. The skill she gained - Theogenesis - doesn't sound like a regular faith skill. I don't think this is Eike learning about the Gods and gaining an appreciation for them as a follower might. I'm guessing here, but I think it sounds like a theological skill, a skill that is about studying the Gods as a phenomenon rather than getting to know them as objects of worship. In the one conversation Mathilde had with Eike on faith, Eike did follow her discussion with Mathilde of which Gods they worship with "by the way Master, what are the Gods?", which in retrospect is not an obvious continuation of that conversation.
If I had to guess, I would say that Theogenesis skill might be about the process Mathilde described in her conversation in Eike, in which natural spirits gradually ascend
That's true, but I'm also just not very fussed about Blessed Weapon given the givens? Like, have you noticed that Mathilde basically never uses it? That's because she has Branulhune, which is already a magical weapon and so our specific Blessed Weapon Mastery is useless, because our Mastery just makes casting it a free action instead of giving some extra effect. If Eike has a Journey where she finds herself using Blessed Weapon a lot, she may well develop her own Mastery of it just as we did from our dangerous Journey that does have an extra effect and so won't be totally useless when wielding magic weapons, and if she doesn't, then when she inevitably does some good stuff for the dwarves and cashes in Favour for a runed weapon of her own, then Mathilde's Blessed Weapon Mastery would be redundant.
That said, I may be an outlier on the "I would be happy if Eike learned zero more of our Masteries" scale. Rather than sculpt her, I want to equip Eike with the tools to sculpt herself. I care much more about her Skills and Traits than about her Masteries.