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This feels like a mode off thought that might exist within some Old Ones, but taken to it's logical conclusion results in the theoretically ideal system being a nice stable red dwarf with no untidy planets cluttering up the place at all. I think a more orthodox geoengineering philosophy would consider a proper axial tilt to be like a pendulum on a clock - perhaps not strictly mechanically necessary given modern advancements, but it adds a very appealing display of the forces at work instead of keeping them tucked away behind the scenes.
So about the same reason they would have active volcanoes? doesn't make sense for a "perfect" planet but if want certain aesthetics then it can't be helped.
 
So about the same reason they would have active volcanoes? doesn't make sense for a "perfect" planet but if want certain aesthetics then it can't be helped.
Perhaps a side effect of having a molten core, which might be required for the geomantic energy their terraforming requires.

They wouldn't be a problem if the Slann were awake to control them.

Unfortunately: zzzzzz....
 
I can imagine that another reason why Volcanos are a thing is because they need the planet to be geologically active in order to maintain the mountains as otherwise wind and water erosion would slowly wear them down.
 
I can imagine that another reason why Volcanos are a thing is because they need the planet to be geologically active in order to maintain the mountains as otherwise wind and water erosion would slowly wear them down.
That, and volcanic soil is very fertile, which seems useful if you're trying to introduce massive amounts of plantlife to what was previously a frozen wasteland.
 
I was re-reading some updates and I realized something. Ulthuan was planning to use the Liminal Germination ritual to shore up their Network with tributaries. I wonder if they found their own way around the cardinality problem or if they changed over to one of the others when that one did not work properly?
 
I was re-reading some updates and I realized something. Ulthuan was planning to use the Liminal Germination ritual to shore up their Network with tributaries. I wonder if they found their own way around the cardinality problem or if they changed over to one of the others when that one did not work properly?
The cardinality problem only seems to be a problem if you have a Dreaming Wood that has loyalties. Natural Dreaming Woods are a solved problem:
"If you're in the forest, you can be of the forest. If you're of the forest, it's your soul," Tochter says. "At that point, as the Lady Magister pointed out, we should be in well-mapped territory."

"In an entirely natural forest with an unoccupied Dreaming Wood, perhaps," Hatalath says, "but it stands to reason, and perhaps should have been foreseen, that one that has its loyalties firmly established would not be so easily suborned."
Presumably Ulthuan doesn't have the issue of the Grey Lords living in the thing as Laurelorn does, or the Empire's issue of the forests being generally occupied by beastmen or worse.

And of course, the Vortex's pull is presumably easier to tap into on Ulthuan, and they could just be using that.
 
So, it seems the ship vs tower/castle debate never really took of.

Skyship :
+ More mobile, the lack of water resistance means that a skyship will probably have a higher speed than a regular ship
+ Probably better range in practice, if we intend to visit places like Lustria or Cathay, the higher speed and manoevrability of a sky ship make it envisageable.
+ Probably less threatning

- Less durable, whatever enchantements are put on, there is no getting over the fact that a ship made of wood is bound to be more fragile than a stone construction

Skytower :
+ More robust, with the possibility of using a dwarven fortress as a base we would be safer to engage major threats like greater deamons or armies
+ Higher carrying capacity, we could probably carry heavy loads such as multiple waystones, lots of supplies, a decent garrison, etc.
+ Probably more stable which might be useful in everyday life and for permanent installations such as observation posts, artillery stations, laboratories, storage, etc.

- Slower than the ship, although probably still pretty fast considering it can still fly without interruptions in straight line from point A to B
- Pretty intimidating, rulers might feel miffed when a flying fortress flies over their lands on the other hand, what are they going to do about it




All in all it seems to me that the main advantage of the ship is that we can go further, faster. However, I'd argue that the speed difference is mainly important outside the Old World. The combinaison of the gyrocopter and a flying tower already allows for relatively fast travel. I mean, even if the tower only goes a walking speed of 5 km/h, it's still 840km per week! Moving the tower from K8P to Laurelorm would be a few weeks at worst and if we need to go fast ourself we have the gyrocopter. On the other hand going to the ends off the world would probably be a journey of months with a flying tower.

The main advantage of the flying tower is it's staying power and carrying capacity. While the ship is also very potent, it still keeps a potential vulnerability to other flyers, artillery and probably battle magic, especially in prolonged engagements (although escaping such engagements is even easier for the ship than the tower). A flying dwarven fortification on the other hand... is something that feels like a strategic asset : be it reclaiming a nexus, helping out in a war, administrating territory, exploring hostile environements (ex : Chaos Wastes, Dark Lands, Forests, Mountains, etc.) or any other prolonged duty, I think a tower can do better than a ship.

TLDR : Basically I think the ship is better outside the Old World if we intend to explore while the tower is better to build on what we already accomplished inside the Old World with the factions we already interact with.
 
To be frank, I think it never took off because one side clearly won that debate before it even started so arguing the point kinda seemed like shouting into the void regardless of which side you're on.

I can't speak for others but in my case I wanted a war tower, but the only viable tower option was a research tower. We already have top-tier research towers, albeit stationary ones. I voted for a war skyship rather than a flying research tower that doesn't add significant new capabilities.
 
I can't speak for others but in my case I wanted a war tower, but the only viable tower option was a research tower. We already have top-tier research towers, albeit stationary ones. I voted for a war skyship rather than a flying research tower that doesn't add significant new capabilities.

Honestly I didn't want the ship, what with us having an all access pass to a gyro-carriage. I kind of liked the fact we were "tied" to the old world. But as far as tower/ship, any design has to support long term minimal contact missions. Concealment/hard to get to is always going to out-win a plant your instant fortress.
 
I wonder where the ship will be built? Probably downtown Altdorf since this is a wizard project; makes me wonder if we are going to get anyone new reaching out to us with a "so, I couldn't help but notice that airship you are building..."
 
I wonder where the ship will be built? Probably downtown Altdorf since this is a wizard project; makes me wonder if we are going to get anyone new reaching out to us with a "so, I couldn't help but notice that airship you are building..."
My guess would be either an first fleet drydock in the Altdorf harbor, or somewhere outside near where the ambers have set up just so that people don't bother them.
 
My guess would be either an first fleet drydock in the Altdorf harbor, or somewhere outside near where the ambers have set up just so that people don't bother them.
I'm unsure Altdorf has dry docks. Europe only seems to have started building them in the late 1400s, and that's not far off the time period the Empire draws from. I'm also not sure a dry dock is a good facility for building something that flies, seeing as they're usually roofed.
 
I'm unsure Altdorf has dry docks. Europe only seems to have started building them in the late 1400s, and that's not far off the time period the Empire draws from. I'm also not sure a dry dock is a good facility for building something that flies, seeing as they're usually roofed.
They wouldn't have dry docks as we know em but staple runs would absolutely be a thing so maybe more in that direction. Still think they would use the already there infrastructure.
 
They wouldn't have dry docks as we know em but staple runs would absolutely be a thing so maybe more in that direction. Still think they would use the already there infrastructure.
Maybe. But they could also go the route of building the ship first (or more likely, requisition one from the currently operating ships) , and then sailing it elsewhere to be magicked. They could also build it up by the Second Fleet. Or on a lake. After all, one assumes that Altdorf's infrastructure is in use.

Also, I can't find anything about staple runs? Is there somethign specific you mean by that, or just "build the ship on a beach, dig a trench under it when you need to get it into the water".
 
Maybe. But they could also go the route of building the ship first (or more likely, requisition one from the currently operating ships) , and then sailing it elsewhere to be magicked. They could also build it up by the Second Fleet. Or on a lake. After all, one assumes that Altdorf's infrastructure is in use.

Also, I can't find anything about staple runs? Is there somethign specific you mean by that, or just "build the ship on a beach, dig a trench under it when you need to get it into the water".
Personally I doubt they will take an already existing ship as a base, boney has reiterated several times that if the colleges make this ship it will be the best of the best they can do. For me that would at least involve aerodynamic considerations (probably from the gold's or Celestials), building material choices (the jades will want to supply their own woods.) and such that would prohibit taking an already existing ship.
As for why in the infrastructure of the first fleet? Because a) Altdorf is where all the wizards are b) you don't build a ship on water, that doesn't work and c) the first fleet is size constrained by having to be based in Altdorf so in doubt they currently have big ship building projects ongoing.

As for the staple runs? I though that was the term for it but yeah, pretty much what you described.
 
Personally I doubt they will take an already existing ship as a base, boney has reiterated several times that if the colleges make this ship it will be the best of the best they can do. For me that would at least involve aerodynamic considerations (probably from the gold's or Celestials), building material choices (the jades will want to supply their own woods.) and such that would prohibit taking an already existing ship.
As for why in the infrastructure of the first fleet? Because a) Altdorf is where all the wizards are b) you don't build a ship on water, that doesn't work and c) the first fleet is size constrained by having to be based in Altdorf so in doubt they currently have big ship building projects ongoing.

As for the staple runs? I though that was the term for it but yeah, pretty much what you described.
A new ship would likely take a couple of years to be built though. Altdorf is where all the Colleges are, but frankly if this is the best the Colleges can put together, I doubt they'll make a fuss over a trip, and the best enchanters aren't necessarily in the Colleges full time anyway. You can build a ship on water, it's just harder. The first fleet is indeed based in Altdorf, but the docks are still going to be busy maintaining the ships, and of course the yards probably don't belong to the Empire, and so will be building and maintaining private ships too.

Ah fair enough. I'm not familiar with the term, and couldn't find anything with a quick google.
 
A new ship would likely take a couple of years to be built though. Altdorf is where all the Colleges are, but frankly if this is the best the Colleges can put together, I doubt they'll make a fuss over a trip, and the best enchanters aren't necessarily in the Colleges full time anyway. You can build a ship on water, it's just harder. The first fleet is indeed based in Altdorf, but the docks are still going to be busy maintaining the ships, and of course the yards probably don't belong to the Empire, and so will be building and maintaining private ships too.

Ah fair enough. I'm not familiar with the term, and couldn't find anything with a quick google.
I mean, we (or at least I am) still assuming the ship will take at least 3 turns to make, which would be 1.5 years of production time.
As for the wizards traveling? Why would they if they can do it in Altdorf, really don't see a reason why they wouldn't use the first fleet infrastructure. And most of the best enchanters are certainly in Altdorf. That's where their best clients are too...
 
I mean, we (or at least I am) still assuming the ship will take at least 3 turns to make, which would be 1.5 years of production time.
As for the wizards traveling? Why would they if they can do it in Altdorf, really don't see a reason why they wouldn't use the first fleet infrastructure. And most of the best enchanters are certainly in Altdorf. That's where their best clients are too...
1.5 years + time for the docks to clear (unless the Colleges pay enough to clear them early I guess). Because the first fleet infrastructure (which doesn't actually exist in all likelihood, shipyards are almost all privately owned) is going to be busy, and it might be easier to just build elsewhere. Or if the ship is going to be as different as you suggest, it might be more practical to build it elsewhere, so that it can be shaped differently. Or because it might benefit from being built directly by Wizards, or being in a area that isn't soaked by Ghur.

Why would they be in Altdorf? Mathilde is a decent enchanter, and she spends no time there. The Brights also seem to hold an edge on enchantment, and most seem to spend a lot fo time in the military. And yes, Altdorf is undoubtedly a good source of clients. So, presumably, is every other major city in the Empire.
 
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