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@Boney, using monster parts to make magic items is effective, but what about from wizards? Could wizard blood be used to make magic potions, or wizard hair used for making crappy but magical socks? I don't recall such ingredients every being used (except vaguely for some Chaos relic or something), so it doesn't look viable, but I'm not sure why. Wizards are magical, and blood, hair, nails, stomach bile etc. regenerate.
 
@Boney, using monster parts to make magic items is effective, but what about from wizards? Could wizard blood be used to make magic potions, or wizard hair used for making crappy but magical socks? I don't recall such ingredients every being used (except vaguely for some Chaos relic or something), so it doesn't look viable, but I'm not sure why. Wizards are magical, and blood, hair, nails, stomach bile etc. regenerate.

Wizards strongly discourage experimentation on the matter. They seem to think giving people a material incentive to want them dismantled would be bad. It also has a lot of necromancy vibes.
 
@Boney, using monster parts to make magic items is effective, but what about from wizards? Could wizard blood be used to make magic potions, or wizard hair used for making crappy but magical socks? I don't recall such ingredients every being used (except vaguely for some Chaos relic or something), so it doesn't look viable, but I'm not sure why. Wizards are magical, and blood, hair, nails, stomach bile etc. regenerate.
Wizard bones, especially the long ones for staves and wands and the skulls to contain their ghost or knowledge, have been a staple of Warhammer 'gross ingredient' lists since 1st edition.

2e mentions the problematic matter of wizards being grave-robbed about it at least in the Career Compendium, and the Tome of Corruption has wizard skulls in the lesser chaos weapon generation tables.

It doesn't explicitly mention anything about wizards specifically, but I would imagine that this is one of many of the reasons why that one Purple spell to curse graverobbers with a no-save insanity point and a vibe of being super sketchy exists.
 
@Boney As far as the few canon materials regarding the Nehekharan pantheon go, they don't seem to have a god or goddess specifically for fertility. Was it the main domain of a minor-and-thus-unmentioned god/goddess, or a secondary domain of one or more known gods, before Nagash ruined Nehekhara and it became mostly a land of the dead, at which point it stopped being something the dead would ask for/associate those gods with? Or was Nehekhara's fertility and growth collectively attributed to the grace of all the gods?

The Old World's multitude of gods relating to nature and fertility makes this... odd, I guess?
 
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@Boney As far as the few canon materials regarding the Nehekharan pantheon go, they don't seem to have a god or goddess specifically for fertility. Was it the main domain of a minor-and-thus-unmentioned god/goddess, or a secondary domain of one or more known gods, before Nagash ruined Nehekhara and it became mostly a land of the dead, at which point it stopped being something the dead would ask for? Or was Nehekhara's fertility and growth collectively attributed to the grace of all the gods?

Aspects of that fall under Ptra, Basth, Asaph, and Neru. When you're in a floodplain, the line between fertile and not becomes vividly important and not the sort of thing you can just neatly encapsulate and hand to a single deity.
 
Wizard bones, especially the long ones for staves and wands and the skulls to contain their ghost or knowledge, have been a staple of Warhammer 'gross ingredient' lists since 1st edition.

2e mentions the problematic matter of wizards being grave-robbed about it at least in the Career Compendium, and the Tome of Corruption has wizard skulls in the lesser chaos weapon generation tables.
This makes a lot of intuitive sense to me -- the long bone stuff, anyway. Why is dragon bone so valuable for staves? Because it is easily conducive to being steeped in a Wind, and if you get the right dragon it comes pre-steeped. What's another species famous for its mutability when steeped in the Winds? Mathilde's bones would probably make a great Ulgu-channeling implement, especially after another couple more decades.
 
This makes a lot of intuitive sense to me -- the long bone stuff, anyway. Why is dragon bone so valuable for staves? Because it is easily conducive to being steeped in a Wind, and if you get the right dragon it comes pre-steeped. What's another species famous for its mutability when steeped in the Winds? Mathilde's bones would probably make a great Ulgu-channeling implement, especially after another couple more decades.
Thanks to the seed of regrowth, it's even sustainable! Sure, a Mathilde staff might cost an arm and a leg but you get what you pay for. :V
 
Unfortunately the Seed of Regrowth cannot regenerate limbs specifically because people started thinking of ways to abuse such a capability in a manner similar to this.
Didn't we regenerate a limb versus alkaseltzer? Or maybe we just reattached it.

Regardless, it didn't occur to me that people would have suggested doing it for real. It's kinda psycho, lol.
 
Which is why I'm saying that claiming Nagash only did his greatest magical achievements when he had a lot of resources at hand isn't a strike against Nagash specifically so much as it is a strike against everyone of the characters generally thought to be the most powerful wizards in the setting.
Yeah, which makes it difficult to judge who's the greatest necromancer according to their biggest ritual accomplishments, so we kinda have to look at other achievements and character vibes, like how Kemmler's shtick is having built upon all the knowledge of his forebears to the point of creating his own Lore of Necromancy+10.
And Morathi casted the sundering, one of the most significant rituals in Warhammer lore, which might have even been literally world shaking at that.
No, Morathi took part in Malekith's massed covens of warlocks, who collectively caused the Sundering.
Well yes, the army book holding to the same statement through multiple army books, both ones who may be less or more objective, is kind of the point. In fact having checked 7th edition to makes the same comparison between Teclis and Nagash, so are all three of 6th edition, 7th edition and 8th edition simply too unobjective to be reliable?
The point is that when each book repeats the claim right down to the same phrasing, then at some point you have to acknowledge that this isn't entirely a considered and deliberate lore statement, and may well have been at least in part just copying and pasting old material to save time.
 
Didn't we regenerate a limb versus alkaseltzer? Or maybe we just reattached it.
No, he just stabbed Mathilde in the intestines. No limbs were removed. You might be thinking of how Mathilde shot herself through the hand to intimidate Qrech early in their relationship (and then healed it), or how she risked a hand when sticking it into the Liminal Realm she ended up making.

The point here is, even if the Seed could actively regrow limbs instead of merely reattaching them (which I think Boney confirmed at some point), I have to imagine it'd be actively traumatic and detrimental to any wizard's state of mind to do something like that. Furthermore, for all we know, the body might need to acclimate to the new limb. If you cut off a freshly-grown limb, it might have more of an affinity to Ghyran than to the wizard's actual Wind.

I think I'd be fine using hair or some blood for a magic ritual or whatever, but that seems like reasonable limit for sacrificing bodily parts, honestly.
 
Didn't we regenerate a limb versus alkaseltzer? Or maybe we just reattached it.

Regardless, it didn't occur to me that people would have suggested doing it for real. It's kinda psycho, lol.
He gutted us with his hand and injured multiple major organs which we subsequently healed with the Seed of Regrowth. The only limb loss experienced during that fight was by Alkharad.
 
The point is that when each book repeats the claim right down to the same phrasing, then at some point you have to acknowledge that this isn't entirely a considered and deliberate lore statement, and may well have been at least in part just copying and pasting old material to save time.
One could see it that way but without any statements by authors or authorities we kinda have to take it as fact.

The high elves think Nagash was/is very powerful and see teclis as just reaching his height.
 
More specifically, Boney's employing some strategic ambiguity about its exact capabilities, both for the out of character reason of not wanting to have to deal with people poking the abstraction too hard, and presumably to represent Mathilde's very sensible in character aversion to pain and apprehension about trying anything too experimental with this non-FDA approved toy when a failure would be very bad.
Unfortunately the Seed of Regrowth cannot regenerate limbs specifically because people started thinking of ways to abuse such a capability in a manner similar to this.
The rules get stricter when someone's trying to fiddle them. If Mathilde loses a hand while doing regular magical experimentation, it can do a lot more to help than if someone's trying to do one weird trick for infinite hand meat or something.
 
Because people aren't rational. When you have soldiers cut down a riot Because of a wizard the bad blood won't disappear because an illness is cured.
People remember shit like that.
When your idea to solve it is "they certainly will rationally analyze the up and downsides and come to the logical conclusion." Then I'm afraid your a chamon wizard.
People aren't stupid either. If their noble says « wizards will do a thing and the plague will stop » then the plague stops, they will remember shit like that too. And who's talking of putting the riot down? Just set a big blob of heavily armed soldiers around the wizard, mobs are generally weary of attacking things like that.
 
People aren't stupid either. If their noble says « wizards will do a thing and the plague will stop » then the plague stops, they will remember shit like that too. And who's talking of putting the riot down? Just set a big blob of heavily armed soldiers around the wizard, mobs are generally weary of attacking things like that.
Yes, they aren't stupid. So if they get told again and again, by trusted pillars of the community that magic is bad. What do you think will happen? As for soldiers stopping riots, they can but people can also just dare them to act if they think it's important enough.
The Altdorf window tax riots come to mind again, because they needed to put down by the reiksguard leading a mounted charge into the mob.
 
Yes, they aren't stupid. So if they get told again and again, by trusted pillars of the community that magic is bad. What do you think will happen? As for soldiers stopping riots, they can but people can also just dare them to act if they think it's important enough.
The Altdorf window tax riots come to mind again, because they needed to put down by the reiksguard leading a mounted charge into the mob.

OK this is just getting silly, if your perspective on the population of the Empire would be true the Jade College would have gotten lynched the first time they blessed the fields as previously illegal druids and they now would not do that.
 
OK this is just getting silly, if your perspective on the population of the Empire would be true the Jade College would have gotten lynched the first time they blessed the fields as previously illegal druids and they now would not do that.
The jades have the upside that a) they are trying to bless a empty field not the middle town square
b) they can do so just about whenever
c) farmers have the option to burn down their fields if they really think something is fishy.

And even then I wouldn't be surprised if there were plenty of jades that got chased out of a Hamlet.

The proposal I have seen here for the light wizards are either big, flashy and very obvious or on very important gathering places. Both not great for gaining much goodwill until way after it is done.

Edit: keep in mind that journeyman wizards are the most likely to die not just because they are out and about but because they can't yet defend themselves as well as higher tier wizards.
 
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One could see it that way but without any statements by authors or authorities we kinda have to take it as fact.
We super don't. This is Warhammer; if we take everything written in the setting materials to be literal truth then the world becomes completely incoherent. Judgement calls about which lore to incorporate at what level of seriousness are just kinda the price of admission.
 
The jades have the upside that a) they are trying to bless a empty field not the middle town square
b) they can do so just about whenever
c) farmers have the option to burn down their fields if they really think something is fishy.

And even then I wouldn't be surprised if there were plenty of jades that got chased out of a Hamlet.

The proposal I have seen here for the light wizards are either big, flashy and very obvious or on very important gathering places. Both not great for gaining much goodwill until way after it is done.

So you are telling me people have more of a problem with magic glowing in the town square for a few days than on their food for months. OK then, I'm sure people prefer to be boarded up in their houses for weeks and wait for the plague cart. An epidemic in their period is unspeakably awful.
 
We super don't. This is Warhammer; if we take everything written in the setting materials to be literal truth then the world becomes completely incoherent. Judgement calls about which lore to incorporate at what level of seriousness are just kinda the price of admission.
Ok, so wheres the lore bit that refutes the teclis and Nagash bit? Because I haven't seen it and people with much better sources were involved with the debate.
So you are telling me people have more of a problem with magic glowing in the town square for a few days than on their food for months. OK then, I'm sure people prefer to be boarded up in their houses for weeks and wait for the plague cart. An epidemic in their period is unspeakably awful.
I'm saying given the choice of having weird wizards doing weird things in the town square and hoping someone alerts the shallyans I think I know what the peasents prefer.

As for the jades? Part of it is certainly that isolated farmsteads or small hamlets have a harder time to build up a rioting mob then a city or town. And I still believe plenty of jades were probably chased away.
 
I'm saying given the choice of having weird wizards doing weird things in the town square and hoping someone alerts the shallyans I think I know what the peasents prefer.

As for the jades? Part of it is certainly that isolated farmsteads or small hamlets have a harder time to build up a rioting mob then a city or town. And I still believe plenty of jades were probably chased away.

There aren't enough Shaylans, the choice is the wizard making light of you wait it out and the plague cart is coming.

Isolated farmsteds? This is Warhammer, everyone lives in fortified villages for fear of beastmen and greenskins and everyone is armed.
 
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