Tome of Salvation, page 124
As the protector and mother Goddess of the Dwarfs, Valaya is the founder of some of the greatest holds, and guards both the concept of the homeland and the clan, concepts with which men have little empathy or understanding.
The concept of a homeland is alien to humans.
I'm reading
this post again and I'm gonna tug on some linguistic strings now.
To start, here's some words and what their translations are.
Lingua Praestantia
Crone: Heg
Magic: Qeyos
Spell: Maj
Spellcaster: Majay
Khazalid
Chaos: Dum
The dawi's equivalent to witching day: Hekesdeg
Reikspiel (italics means German supplied by Google Translate)
Chaos:
Chaos
Mage:
Magier/
magierin
Magic:
Magie
Witching Day: Hexenstag
Here are interesting things to note:
1. Khazalid's word for Chaos is totally dissimilar to Lingua Praestantia's qeyos.
2. Reikspiel doesn't borrow from Khazalid for Chaos and magic, it instead has stuff in common with Lingua Praestantia.
3. All three have heg/hek/hex.
In
this post, one of the things Boney suggested is that Khazalid's hek is an import from the elves, but there are points to be made there. The elves' word for spellcaster would've been like majay instead of heg, so the dwarves weren't simply importing their word for spellcaster. Besides that, it'd also mean they'd be using
crone for spellcaster; that's an unflattering word for an old woman, and since dwarves venerate age, I don't think they'd import it. If they did get hek from the elves, it would've been from Hekarti.
However, that raises its own interesting point: Eltharin has both heg and hek. Are they intended to be the same, and they just appear different because English writers were drawing from 'hag' and 'Hecate' for them? Could be. If I wanted to keep pulling though, I'd say that Hekarti is by no means a crone, and on top of that 'hex' means six; Hekarti is noted as having six arms.
So, heg and hek could be distinct in Eltharin, and the dwarves could've imported the one associated with the magic goddess. But how likely is that import? Lileath and Hoeth would've been way more relevant to the original waystone project than Hekarti (Lileath because Drain Magic is a High Magic spell, Hoeth because Asuryan will burn his library in retaliation for diminishing his glory), so it's them the dwarves would've gotten the most exposure to. They wouldn't have imported hek during the War of the Beard because by then the elves were High Elves, who shunned the Cytharai. The peaceful period in between could've been when it was imported, but Hekarti is dubious as the most prominent elf magic god during peacetime.
Another wrinkle in the 'heg and hek are distinct' theory is that 'hag' isn't unrelated to magic. Morathi is the Hag Sorceress Ghrond, Kislev has hag witches, and Morai-Heg is in some kind of trinity with Isha and Lileath, both of which play an important part in a mage's development. This wrinkle, at least, can be easily explained: some witches are old women. Nothing deeper than that.
Back to the original heg/hek/hex. Why does Reikspiel's magic words borrow only a single thing from Khazalid, and the rest from somewhere else? My theory is that it in fact doesn't borrow even that single thing from Khazalid: their hex doesn't come from Khazalid's hek, it comes from the same family of words that gives them chaos and magie, and we just don't get to see it for the simple fact that the list of Lingua Praestantia words we know is incomplete.
And now back to Khazalid's hek. If it's unlikely they imported it from Hekarti, then how about Boney's second idea, that it uses the same root word? That's doable. Qeyos and dum have nothing to do with one another, but there are plenty of Lingua Praestantia words that have a lot in common with Khazalid:
- darfak/dhark (darkness / dark)
- gor/gor (beast or animal / wild beast, beastmen)
- gran/Grungni (artisan / Grungni)
- kreyn/kron (book/scroll / book, record or history)
- krimner/Grimnir (warrior / Grimnir)
- ruwun/rhun (rune/letter/word / rune, word or power; magical mark; name)
- urak/urk (enemy / orc or enemy, foul thing)
- vlay/Valaya (house or home / Valaya)
- zern/zorn (plateau / upland plateau or high meadow, mountainous land)
That's it for that.
Dwarfs 6e, page 72
A common jest takes the form whereby two or more Dwarfs conspire to make another feel deeply uncomfortable by pretending to know something about his circumstances, state of health, or past life that in reality they do not.
I think this teeny bit might be what inspired Boney's idea of reincarnating dwarf souls, those that don't get Gazul's rites.
Wiki page on Khazalid
Ai, I, Ap and Ip - All forms of "yes".
If I had to guess, these translate to yes, yeah, yup, and yep.