- Location
- Peterborough, NH, USA
If anyone can make alcohol that is more then 100% proof then it's the dwarfs.
Or possibly the Orks.
Hm. Regular Dwarves would never sully their beer by using Orks for it, but would Hashut's devotees go that far?
If anyone can make alcohol that is more then 100% proof then it's the dwarfs.
I'm not sure the Chaos Dwarfs drink alcohol.Hm. Regular Dwarves would never sully their beer by using Orks for it, but would Hashut's devotees go that far?
Why do you think they're called Fire Dwarfs? It's because their blood has so much alcohol on it you can set it on fire!
Oh they definitely can, but so can the Empire. Because English is wonderful, pure ethanol is 200% proof (or in some usage 175? So quitea bit of spare). So 100 isn't even that hard, and you can go to a store and buy some.If anyone can make alcohol that is more then 100% proof then it's the dwarfs.
So if you want proper fuel you want to make 300%+ proof.Oh they definitely can, but so can the Empire. Because English is wonderful, pure ethanol is 200% proof (or in some usage 175? So quitea bit of spare). So 100 isn't even that hard, and you can go to a store and buy some.
So it could've just been this earthshaker rune. Of course this is just one possible explanation, not the only or necessarily even best one for various reasons. One such reason is that this book is old enough that squats were the hot new thing being advertised for, and I quote, "the Space Marine game".Runestaff
This is a staff of wood or iron inscribed with runes in precious metal. The principal rune wrought into it is the Earthshaker Rune. When the Runesmith rams the staff into the ground he activates the rune's power and causes an earth tremor. An ear-splitting roar erupts from the ground, huge cracks and splits appear around the tip of the staff and the earth shakes and trembles. For the turn following the magic phase in which it is activated, all movement is reduced by half in 12" zone around the Runesmith. This prevents any models from charging.
So, looks like not only was I correct, but all karaks with 'Karak' in their name are artefacts.I'm wondering if 'Karaz-a-Karak' is an artefact that doesn't fit with modern Khazalid rules. It's a very old word, so maybe it got carried onward by inertia rather than merit.
180° proof. No way you can stand after drinking it.If anyone can make alcohol that is more then 100% proof then it's the dwarfs.
We were making some ethanol in a chemistry lesson once, and someone spilled their beaker. It burnt right through the varnish on the work bench. I don't know what proof it was, but that did scare off an entire classroom of teenagers from trying to drink it.
Burn in the sense of fire, or dissolved? Because if it's the later, you had a varnish problem, not an alcohol problem (it's used pretty commonly as a cleaning agent in labs). Kind of makes me wonder if your teacher was fucking with you.We were making some ethanol in a chemistry lesson once, and someone spilled their beaker. It burnt right through the varnish on the work bench. I don't know what proof it was, but that did scare off an entire classroom of teenagers from trying to drink it.
Could be whoever spilled the beaker screwed up the reaction and made something else.Burn in the sense of fire, or dissolved? Because if it's the later, you had a varnish problem, not an alcohol problem (it's used pretty commonly as a cleaning agent in labs). Kind of makes me wonder if your teacher was fucking with you.
Pure ethanol isn't dangerous if you don't drink too much, just like any other. Still wouldn't recommend it, but I wouldn't recommend any other alcoholic drink either.
Yeah. Or they actually had Aceton in there, which would fuck up a plastic based surface pretty bad. Though that would still be strange for a workbench.Could be whoever spilled the beaker screwed up the reaction and made something else.
If it's that old it most likely had a shellac varnish, which is alcohol soluble - you don't even need pure ethanol, even regular hard liquor would damage it (even beer would eventually soften it if left on long enough).It was a big, thick, wooden work bench that had probably been in that room since the 60's, with a coating of protective varnish over it. When we cleaned up the spill, the varnish was gone—dissolved, I presume, I was on the other side of the classroom when it happened.
The entire table ended up getting sanded down, but they never reapplied the varnish to it.
It's not going be great for your esophagus.Pure ethanol isn't dangerous if you don't drink too much, just like any other.
The second edition 40K rulebook wouldn't be relased until a year after White Dwarf 153 for reference.One such reason is that this book is old enough that squats were the hot new thing being advertised for, and I quote, "the Space Marine game".
Also Squats with hoverboards.(It also had Biker Squats On Trikes in the main rulebook as I recall. And Zoats.)
It may not be that simple. Mathematical physics and metaphorical physics may not be distinct in a way where one is strictly the creation of the other. They might interact and interweave in a way that is more complex, such that the distinction between the two may be arbitrary in some cases. And I think that because of the following bit, which your post reminded me of. (The first paragraph is quoted for context.)I feel the same way. If we have a reductionistic physics where everything is the manifestation of physical laws interacting with one another and with ontologically basic entities being objects describable mathematically then agglomerate into more complex behavior, and simultaneously an extremely non-reductionistic physics where something as complicated as concepts seem to be ontologically basic entities, then I think it is much more straightforward to posit that the former is a special case of the latter, a cute little sandbox where things appear to work under simple rules but are in fact embedded in a more complex system, than that the ground state of reality is the former and that someone somehow built the latter out of math.
(if that was hard to parse: "IRL physics is being emulated in a magical reality" is much easier to accept than "magic is being created by IRL physics". And obviously, if familiar physics is the thing being emulated, there's no reason it might not be emulated differently, or just overridden in surprising ways.)
That is, you suppose, the sort of feat of power projection that gets an era labelled a Golden Age. You turn your attention back to examining the movement of energies towards the central chamber. With, as Eike observes, the same unthinking wisdom as lightning charting a course through the heavens, the Winds are drawn from the mountain's surface through its stone and unerringly around its voids, no matter how many they are and how intricate or crowded they might be. In this, you consider, the Dwarven nature seems as though it could actually be enhancing the effect, as it would make the voids even less ideal a path for the energies. There's an artful elegance to that - the absorption of these energies are used in part to impart a resistance to magics in the Dwarven people, and that resistance is used to enhance the workings of the network that provides that power.
You spend quite some time lingering on that thought. That sort of elegance sparks the faintest hint of recognition in you, and you're not sure if it's simply an emotional resonance with the awe you feel when considering the enormous projects of the distant past, or if there actually is some sort of signature of interlayered efficiencies you're beginning to catch glimpses of. Could there be a commonality in the most ancient forms of these disparate magical traditions, in the same way that a common root is theorized for the languages of the world? A singular cunning knack of cunning beings that once allowed them to reshape this world and has been aped by those that learned from them? If so, would it be something of an artistic mien that would be truly unique, or would taking advantage of multiple parallel natural or induced efficiencies be a requirement for the greatest of achievements, a core skill once taught to or stolen by the Ancestor Gods, by Caledor Dragontamer, by the Belthani, by however many other ancient beings that have kept this world out of the gullet of Chaos?