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I just realized something: the oak of ages impacts the Eye of Gazul. Given the tree is the size of a small mountain, well... Ooph.

The gulf between a small mountain and a big mountain is pretty dramatic in the World's Edge Mountains. It's maybe a tenth the size of the actual Eight Peaks, including the one that the Eye is on top of.

Which half of the caldera is it in, btw?

It's near the center of it, on the far side of the Citadel from Karag Nar.
 
[ ] Initiate
For the first time, a child born in Karag Nar has shown a capability of using magic. It is the duty of a Wizard to ascertain their suitability to join one of the Orders of Magic.

The Sunrise Kid.

Going off the tone of the thread i'd be surprised if this doesn't make it, but this would also be our chance to see the perspective of a little person on this part of the world we've built down in K8P.
 
Edit: The second d50 was a misclick. Apparently the diceroller maxes out at d100. So that works out to 505, I think.
Not that it really matters, but it wouldn't be 505 - setting the 50's result in that digit place would mean even the lowest result on both dice would give you 101. I think the method here is to multiply the two together? That way you are capable of getting sub-100 results. Going by that, the result should be a 25.

Edit: Alternately, you'd roll four d10s and treat each one as a digit in the roll, with 10s being 0s. That is, to get 5 or lower you'd need to roll 3 10s/0s in the first three d10s and 5 or lower on the last.


Nevermind, Boney explained the logic below.
 
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How tall is it compared to the towers of the Citadel?

About half the height, but also starting at a lower level than them that means it will need to grow three times as tall to reach the same height.

Not that it really matters, but it wouldn't be 505 - setting the 50 in that decimal place would mean even the lowest result on both dice would give you 101. I think the method here is to multiply the two together. That way you are capable of getting sub-100 results. Going by that, the result should be a 25.

No, you just make 50 on the d50 count as 0 for any result except 0 on the d100. Same as when using two d10s to simulate a d100, except less intuitive.
 
Eh, the rule seems to be money never buys the very best stuff by itself. If you want top of the line gear then you go foil an invasion or something.
Even though what we're are being offered in PAYMENT is "just money" we very much have not done a "just money" service. That's why if we took books it would open up actual military value stuff rather than just the public stuff. Money is just the default payment for a service if they can't come to a better agreement with us.
 
Leaning towards these at the moment:

[ ] [ITHILMAR] Trade Goods
The more presence the EIC has in the northern Empire, the more we can use it to poke around. We don't have any solid leads on how to resolve the Nordland issue, so having a stronger presence in the area seems like a good first step. It's not quite what we were looking for when we took the action, but I'm down to trade some money for influence.

[ ] Witch Hunter
Duckling social action is an auto-pick for me, and I like the idea of messing with the Witch Hunters.

[ ] Initiate
[ ] Dooming and Quickening
[ ] Entrance Examination
New Wizards, 'nuff said.

[ ] Orb Reveal
I'd prefer to have it done sooner rather than later, and I don't think a delay is going to be all that important in gigaflexing. Not the end of the world if it doesn't go through though.

[ ] Wissenland
Token support.
 
Umm, don't know if any one considered this, but how deep and wide is the root system of our knock off Oak of Ages?
Aren't there like a whole bunch of caverns and halls and such under there?

Also I like the idea of Mathilde showing up to her Godsons events, and getting the stink eye from the other Wizard Orders for the 'Obvious decades long Grey Order plot to put a Grey Wizard on the throne of Reikland to secure the colleges as well as political power' and just smugging back at them because, "Yep, this was all totally a plan"

On the note of Mandred being a Grey, or any other order really, I think it's fine.
Malus is a death world filled with terrifying things, so I think people are probably prepared to overlook a lot in a leader that is good at finding and murdering those things. I mean it worked for the Von Drakens.

edit: fixed spelling of Von Draken
 
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Umm, don't know if any one considered this, but how deep and wide is the root system of our knock off Oak of Ages?
Aren't there like a whole bunch of caverns and halls and such under there?

Most of the rooms in use are in the actual mountains or directly below the Citadel. The only important passages beneath the central caldera are those of the Grand Avenue, which are almost as deep as the Eight Peaks are tall. Roots growing into those passages won't do any damage and in some cases might help close up some of the way too many passages the Skaven and Goblins dug.
 
Also, I have to say this is one of the juiciest social turns we've had in a long time.

Mandred has two cool ones, scary Baba, druchii emisarries, initiating the first lil wizard born of K8P, Sarvoi, the Witch Hunter just feels as if Boney thought up something delightful, and of course, the Orb reveal.

That's on top of the usual cool shit. I'm still curious about the wissenland spy master, the river bombing, the Dwarf Team Six project, etc.
 
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Do we know what order mandred wants to join? Has anybody asked him? Cause with magic that seems to be an incredibly important part of being in tune with your wind. We don't want mandred to end up like Hubert, where he has a wind which doesn't really suit his nature.
 
So let's talk Ithilmar first.

[ ] [ITHILMAR] Precious Stones
This feels like the least good choice, and it's still excellent. This gives us immediate cash that can be most easily spent on elvish goods. However, if you want elvish goods maybe the Trade Goods option would work for you.

[ ] [ITHILMAR] Middenland Crowns
This both gives us immediate cash and ties Middenland closer to Laurelorn. Very nice. However, unless you have a plan for what to spend that gold on it might be better to go with the next option.

[ ] [ITHILMAR] Trade Goods
The most profitable option, at least as far the EIC is concerned. This means we get to pick whatever elvish goods seem valuable or useful to us and grab them all. It will also tie trader closer between the Empire and Laurelorn. Currently the option that I favor.

Also considering this was something of an EIC operation it makes sense to filter some of those profits back in to the company.
 
Do we know what order mandred wants to join? Has anybody asked him? Cause with magic that seems to be an incredibly important part of being in tune with your wind. We don't want mandred to end up like Hubert, where he has a wind which doesn't really suit his nature.
Huburt's problem isn't that his wind doesn't suit his nature, it's that his College doesn't suit his nature. If anything his problem is seemingly that his wind suited his nature so much that he couldn't NOT go to the college that didn't suit his nature.
 
I actually find the idea of dropping the orbs now kind of appealing, purely on the grounds that it lets us act smug and mysterious until we release the book.
 
Which them? I gave you two options?

Sorry, thought it was answered with the name correction.

I mean Elspeth Von Draken's nameless ancestors. Despite using Shyish/Death magic they were powerful and influential enough nobody important messed with them. The reason, I'm assuming, is because most people were happy to have them around as long as they murdered the hell out of anything else that showed up and didn't start killing locals.
 
Sorry, thought it was answered with the name correction.

I mean Elspeth Von Draken's nameless ancestors. Despite using Shyish/Death magic they were powerful and influential enough nobody important messed with them. The reason, I'm assuming, is because most people were happy to have them around as long as they murdered the hell out of anything else that showed up and didn't start killing locals.
Given how little we know about them-basically nothing- I wouldn't necessarily bet that 'nobody important messed with them'.

Given that the bloodline is explicitly stated to have produced 'monsters' I'd imagine they were messed with at minimum.

Bloodlines can survive a lot of ways.
 
On the subject of the new Sapling of Ages, two questions start leaning on my mind: How many months/years/decades is it likely to take the Asrai to learn about it now that it's growing? and what will their response be on finding an acorn has sprouted in one of the most defensible locations of the Old World?

That said, I do like the attitude towards the experiment: "Look, worst comes to worst it's a magical tree. We have Dwarves, and they have axes."
 
On the subject of the new Sapling of Ages, two questions start leaning on my mind: How many months/years/decades is it likely to take the Asrai to learn about it now that it's growing? and what will their response be on finding an acorn has sprouted in one of the most defensible locations of the Old World?

That said, I do like the attitude towards the experiment: "Look, worst comes to worst it's a magical tree. We have Dwarves, and they have axes."
To be fair even if they get angry... they can't really do anything about it, I doubt a tree like that is movable, unless it decides it wants to be moved.

Optimistically this might get us into not friendly, but also not trying to immediately kill us contact with them.
 
As far as the options presented as a whole go:

Most Important (IE, we should have a damn good reason for not doing these before we even consider others. These are my two hard votes.)
[ ] Entrance Examination
Dragomas is forming a panel of eight Wizards from the eight Orders to determine the most suitable fit for a certain child of nobility. Be the Grey Order's representative on that panel.
This could not be more our responsibility or domain, and will have drastic implications on the future of the Empire as a whole. We're also the difference between it being a dice toss and a basically sure decision.
[ ] Dooming and Quickening
There will be rites and celebrations for Prince Mandred entering adulthood. Be present for them, and perform others that are pleasing to his true patron.
The same reasons as Entrance Examination, with slightly less ability by us to actually impact theoretical results. Taking both of these options is how we get the lay of the land for the future of arguably the most politically important person growing up in the Empire right now.


Probably Important (It would probably be good to do these, but mostly for situational awareness of ongoing events of worldly importance)
[ ] Skull River Ambush
Look into the investigation of the mining of the Skull River, and any consequences of it.
It's probably good to know who specifically we should be expecting to deal with re: Marienburg opposition.
[ ] Kalashiniviks
Investigate the fate of the Kalashiniviks, who were made a scapegoat for the death of the Tzar.
While there is no practical way anyone will ever know we assassinated the last Tzar, shit could turn really poor in Kislev if the Kalashiniviks were able to credibly prove it wasn't them and turn the death of the Tzar into a still unresolved mystery.
[ ] Druchii Diplomats
Check in on these unexpected visitors to Tor Lithanel.
Why the fuck are these guys here all of a sudden? What do they know? I, personally, do not like them being here right when the Waystone project suddenly starts paying dividends.

Most In-Character (Things that would absolutely be central to Mathilde's character. 'Mathilde Interrupt', if you will)
[ ] Reading on Nehekhara
You recently acquired a great many Dwarven books on Nehekhara, including ones written in the direct aftermath of the Great Ritual by Dwarves who had known the Nehekharans when they still lived. It's unlikely your official duties will ever require you to delve too deeply into the topic, so the only way to indulge your curiosity is to dedicate some of your leisure time to the task.
Honestly, people in this thread have sold me pretty well on continuing to dig regarding Nehekharan stuff. I think it's absolutely in Mathilde's bag to sort of semi-accidentally be assembling one of the most complete educations on Warhammer necromantic history outside of Heinrich Kemmler himself.
[ ] Initiate
For the first time, a child born in Karag Nar has shown a capability of using magic. It is the duty of a Wizard to ascertain their suitability to join one of the Orders of Magic.
She may not be Loremaster anymore, but this is Mathilde full circle - she's created a place where she can be the person who wasn't there for her before Regimand showed up.
[ ] Witch Hunter
There's apparently some sort of Witch Hunter snooping around Gretel's lands. She'd absolutely be capable of dealing with it, but you'd be able to do so faster and would have more fun doing it.
Any time Mathilde ever willingly passes up an opportunity to mog a Sigmarite, I scratch one big tally in the 'suborned by Tzeentch' log.
[ ] Orb Reveal
If you don't feel like waiting until you finish writing the book on how, you can make your grand reveal of the Orbs of Sorcery you created to the Colleges now.
The only thing Mathilde likes more than dropping inexplicable lore is impossible achievements. I'll also reiterate that this would combo fantastically if we really wanted to walk into the Entrance Examination option and make it clear who the fuck is calling the shots on where our godson is going. God knows the Greys are already going to look prescient once it gets out that we already had a Magister as his godmother from the get. On the flip side, we are going to give them over eventually anyway.


Absolutely Not (I'm not saying any of this is bad, it's just unjustifiable IMO in the face of the other options)
[ ] Amber College
Check in on the salamanders.
If 'this could have been an email' was made an option.
[ ] Swordplay
Test your novel swordfighting style against the swordsmen of Tor Lithanel.
Come on now. We're already basically instantly lethal to any mundane physical opponent. Boney as much as said that we were about to (or already) hitting diminishing returns in regards to sword-mastery; frankly, if we run into an extended duel with anyone we only could have defeated with something better than the invisible Zweihander iaijutsu we already have, we have fucked up so horrendously they should take away our Lady Magister, Grey College and wizard licenses in that order.

Fucking Awesome
[ ] Okri
You've met Loremaster Okri of Karak Eight Peaks once before. Pay him a visit and see how his great ambitions for heavily-armed Ironbreakers delivered by Gyrocarriage are going.
Anyone who doesn't vote for giving Belegar his own unit of Dwarven Helldivers is going in the fucking Book on principle.

Ambivalent (Could do it or not do it, no strong opinion)
[] Everything Else
 
I honestly still think that Celestial would be the luckiest (heh) affinity Mandred could have, what's with being able to see the bigger picture and feeling tranquil. But I don't want to push him to any particular choice but one that suits him personally, even if it turns out to be Amethyst or Amber or something.
 
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