Voted best in category in the Users' Choice awards.
Voting is open
One thing I'm very slightly but not seriously worried about with putting Eike on a lot of Enchanting collaborations with us is that it'll end up with Eike's "Awe For Mathilde" trait morphing into our very basic "Enchanter" trait.

Which is...it's okay. But other than "Bureaucrat" it's about the least possible interesting way for that to go from our otherwise very neat set of inheritable traits. Even it becoming "Disdain For Sigmar" would be more narratively interesting, though not very likely given it's not been active since Stirland.

Enchanter is a bit bland, even if it probably synergises well with Eike's Materials focus. I personally hope it's not what she picks as her main take-away from her time with us.
If you want Eike to get a shot at getting some of our diplomacy related skills and traits, such as polyglot and xeno-affinity, then may I humbly suggest a plan that has Eike join negotations with people from two different foreign cultures???
 
I know this is probably not the main thrust of the argument, but Bretonians to not fall under our Xeno-affinity trait as they are humans of the Old Word.

Mathilde: "Now, Eike, I know that the Carcassonnians are hard to understand at times. Think of them like they're Champion Kadoh. A smellier, less skilled, more ornery Kadoh prone to ranting about wine. Actually, they're not much like Kadoh."
 
Well vote opens super early in morning for me so by the time I wake up the front runners are likely to be very well established.
 
Why do people want a windlistener for the auditory seviroscope? The entire point of the thing is that it makes normal, mundane noise anyone with functioning ears can hear. We even already have a basic layout for the thing thanks to Eike's nat 100; we just have to build it.
 
Why do people want a windlistener for the auditory seviroscope? The entire point of the thing is that it makes normal, mundane noise anyone with functioning ears can hear. We even already have a basic layout for the thing thanks to Eike's nat 100; we just have to build it.
The original action seemed to indicate that it would be helpful.

"Then something visual would probably be preferred. Or maybe I'm just saying that because my Windsight is visual. Perhaps auditory would work if we brought in someone with auditory Windsight, if not to actually make it, then at least to write something on how to interpret the results."

"Let's put a pin in the auditory version for now and see if there isn't a way to make visual work.
 
Why do people want a windlistener for the auditory seviroscope? The entire point of the thing is that it makes normal, mundane noise anyone with functioning ears can hear. We even already have a basic layout for the thing thanks to Eike's nat 100; we just have to build it.
Because they are likely to already have a good schema for interpretation of sounds for winds.
 
Somehow the EIC action seems to be the most divisive action this turn. I am more interested in studying the nut with Pan than the WEBMAT actions that seem popular, and I would be happy with either EIC action so I made an alternate plan to propose alongside my original plan that has the Ithilmar action. Here is my original plan, which I still like:

[ ] Plan Pondering Orbs and Nuts
-[ ] Create Orbs of Sorcery solo
-[ ] Waystone: Build a Waystone (ALL) (The Gambler)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Study an artefact: Ghyran Nut with Panoramia
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] SERENITY: Aethyric Vitae Part 1
-[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] COIN: The Gambler
-[ ] Eike Actions: Ghyran Nut study, Karaz Ankor network, KAU action
-[ ] Eike Study: Infiltration and Tradecraft with the Hochlander

and here is a similar plan with helping build the bridge instead. I also modified the Eike actions and study accordingly.

[ ] Plan An Enchanting Study Date with Panoramia
-[ ] Create Orbs of Sorcery solo
-[ ] Waystone: Build a Waystone (ALL) (The Gambler)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Study an artefact: Ghyran Nut with Panoramia
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] SERENITY: Aethyric Vitae Part 1
-[ ] EIC: Assist in the creation of the magical route through the Schadensumpf, both personally and with the EIC's influence and resources
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] COIN: The Gambler
-[ ] Eike Actions: Ghyran Nut study, Karaz Ankor network, KAU action, EIC action
-[ ] Eike Study: Learn Enchantment at the Colleges 1 CF

I would be happy to hear feedback on either plan. Does anyone have any suggestions for determining which EIC action is more popular besides just putting both plans out and seeing if either of them do well during the voting?
 
Somehow the EIC action seems to be the most divisive action this turn. I am more interested in studying the nut with Pan than the WEBMAT actions that seem popular, and I would be happy with either EIC action so I made an alternate plan to propose alongside my original plan that has the Ithilmar action. Here is my original plan, which I still like:
Not that interested in the nut personally. I figure that when on Elfcation we can just show it to someone to get it appraised.
 
Here's my own draft.

[] Plan Redshirt v1: Infrastructure Focus
-[] JOHANN: Lovely Laurelorn (Ward of Storms), with Eike/Wolf
-[] EGRIMM: Attempt a Windherder enchantment with Egrimm (Auditory Sevirscope, bring in a wizard with auditory windsight with CF as needed)
-[] MAX: Receive dictation: Linguistic Drift in Lizardmen Glyphs & The Polyphenic Theory of Lizardmen Society
-[] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[] Waystone: Build a Waystone (Everyone)
--[] COIN: The Gambler
-[] Waystone: Other Networks (Karaz Ankor) (Thorek)

-[] EIC: Assist in the creation of the magical route through the Schadensumpf, both personally and with the EIC's influence and resources
-[] KAU: Hire educators to teach a language or group of languages to your scribes: Old World Languages (Khazalid, Estalian, Bretonnian, Kislevarin)
-[] SERENITY: Write a book : Aethyric Vitae 1/2

-[] Eike Actions: Karaz Ankor Network, Storm Ward Exploration, Schadensumpf Magic Route, Sevirscope
-[] Eike Study: Enchanting class at the Grey College (1 CF)

This looks perfect to me with the exception of EIC focus being the bridge and not Ilithmar. But that argument has been pretty much covered.
 
Does anyone have any suggestions for determining which EIC action is more popular besides just putting both plans out and seeing if either of them do well during the voting?
I think that's pretty much the only way. In-thread discussion is between like twenty people, and turn votes are getting ~150 participants.

Discussion shapes the plans, but once they're up the results aren't always representative of thread comments. I kinda like this comment on it from another SV quest:

To outsiders, a [Quest Discussion] pretends to be of one mind, but it isn't a person. It isn't even a plurality. Its decisions swing between transformative genius, self-destructive nonsense, and mediocrity so concentrated it would poison a chakra honey badger. Any given one makes sense in context, but across time, they contradict like crazy depending who wants what and whom they can get on board and how much they can shape the detail of whatever's happening. If you want to understand the creature known as the [Quest Discussion], genius isn't enough. All the data in the world aren't enough. You need to understand not just the individuals involved, but the dynamics between them and the balance of power on any given day, and until you do, the madness looks exactly like… this.
 
Last edited:
I think that's pretty much the only way. In-thread discussion is between like twenty people, and turn votes are getting ~150 participants.

Discussion shapes the plans, but once they're up the results aren't always representative of thread comments.
That's what I figured. I guess we will see how strong the alliance of voters for Studying the Nut and Arcane Mark Manipulation is, and if it is biased towards a particular EIC action.
 
I would be happy to hear feedback on either plan. Does anyone have any suggestions for determining which EIC action is more popular besides just putting both plans out and seeing if either of them do well during the voting?
The KAU action of getting teachers for the scribes isn't about learning languages ourselves - Boney has clarified we're merely arranging that they'll come over and also for them to learn them without us needing to micro-manage them; and that it won't speed up learning any language. So there's not much, or any, benefit in having Eike tag along for that action.

Aside from that I like your plans, though.
 
Last edited:
The KAU action of getting teachers for the scribes isn't about learning languages ourselves - Boney has clarified we're merely arranging them, and that it won't speed up learning any language. So there's not much, or any, benefit in having Eike tag along for that action. Aside from that I like them, though.
I expect we will have to interview the language teachers using our Linguistics trait to understand their approach to teaching people languages. I am hoping that helps Eike get another point of progress on her Linguistics trait. That is all just hope and speculation, but even if it doesn't work that way, it would let us share some of the work of managing the library with Eike to see if she would be a good fit for making her Head Librarian of it in the future.
 
I expect we will have to interview the language teachers using our Linguistics trait to understand their approach to teaching people languages. I am hoping that helps Eike get another point of progress on her Linguistics trait. That is all just hope and speculation, but even if it doesn't work that way, it would let us share some of the work of managing the library with Eike to see if she would be a good fit for making her Head Librarian of it in the future.
Not really? Language teachers already exist and are known to generally be competent at teaching people languages (at least in the most common ways), and our scribes probably have a mix of the most common learning styles on average, so it's mostly a matter of hiring logistics.
 
If we don't finish the AV book this turn are we still going to submit the Morbs?
Because I feel like we should submit the orbs as soon as possible. If that means spending an AP to get the book done this turn then I feel like we should do that, just to get the orbs out there and see what it is we get for their creation and the things we can do with them.
 
If we don't finish the AV book this turn are we still going to submit the Morbs?
I expect that "What to do with the Orbs" will be a mid-turn subvote if the action succeeds (which is not an absolute given, but there's not much foreseeable reason it'd fail). The ability to decide what happens to the orbs is one of the listed benefits of the solo option over the "get a buy-in" version.

There may even be some out-there voting option included that isn't holding onto them or presenting them to the colleges, that the readership will briefly discuss and then dismiss with a "maybe next time".
 
Last edited:
Somehow the EIC action seems to be the most divisive action this turn. I am more interested in studying the nut with Pan than the WEBMAT actions that seem popular, and I would be happy with either EIC action so I made an alternate plan to propose alongside my original plan that has the Ithilmar action. Here is my original plan, which I still like:

[ ] Plan Pondering Orbs and Nuts
-[ ] Create Orbs of Sorcery solo
-[ ] Waystone: Build a Waystone (ALL) (The Gambler)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Study an artefact: Ghyran Nut with Panoramia
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] SERENITY: Aethyric Vitae Part 1
-[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] COIN: The Gambler
-[ ] Eike Actions: Ghyran Nut study, Karaz Ankor network, KAU action
-[ ] Eike Study: Infiltration and Tradecraft with the Hochlander

and here is a similar plan with helping build the bridge instead. I also modified the Eike actions and study accordingly.

[ ] Plan An Enchanting Study Date with Panoramia
-[ ] Create Orbs of Sorcery solo
-[ ] Waystone: Build a Waystone (ALL) (The Gambler)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Study an artefact: Ghyran Nut with Panoramia
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] SERENITY: Aethyric Vitae Part 1
-[ ] EIC: Assist in the creation of the magical route through the Schadensumpf, both personally and with the EIC's influence and resources
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] COIN: The Gambler
-[ ] Eike Actions: Ghyran Nut study, Karaz Ankor network, KAU action, EIC action
-[ ] Eike Study: Learn Enchantment at the Colleges 1 CF

I would be happy to hear feedback on either plan. Does anyone have any suggestions for determining which EIC action is more popular besides just putting both plans out and seeing if either of them do well during the voting?
Oh yeah, another thing I find a bit awkward is that the Eike Study actions are different. It'd be easier to distinguish between the two plans if they only had one difference between them instead of two.

Like, I think I'd kinda prefer the first plan but with Eike taking enchantment lessons.
 
Last edited:
I expect that "What to do with the Orbs" will be a mid-turn subvote if the action succeeds (which is not an absolute given, but there's not much foreseeable reason it'd fail). The ability to decide what happens to the orbs is one of the listed benefits of the solo option over the "get a buy-in" version.
[] Design a new robe with all eight new orbs hanging from it as ornaments. Respond to all questions about them by saying you're "not interested in discussing fashion right now."
 
It feels entirely appropriate to put everything in the hands of Ranald when working with his cult.
Ranalds cult, Ranalds himself and our view of Ranalds are 3 very different circles that just barely overlap at certain points.
"Trusting in Ranalds." For things we want of his followers can work as well as hoping the sigmarites honor sigmars pledge to the hedgewise.


As for eikes training, personally if we are to take her with us to lothern and leave her there I'd be much happier if we found out what her intrigue is and gave her some pointers in that...
 
Voting is open
Back
Top