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The KAU action should probably be changed to copy another one of the Nulm libraries we currently have an agreement with. Karak Vlag can wait a bit longer and with the local cult of Verna in Nulm agitating against us we should try and get those done quickly.
I think a variant of the plan with that is fine, but tbh so is the Vlag option. Nothing in the KAU section is so pressing that it needs to be done first. We do need to get the scribes to learn Kislevarin before they start the actual copying action there if Vlag has Fire Spire books, but securing the agreement can happen any time, and now's as good as any.

Likewise, there's nothing in the Aquila Academy that's actually urgent for us to have. Military books, records of knights abroad in Araby and Myrmidian scripture are all stuff we have space for, but nothing we're doing in a turn or two is likely to benefit them. Maybe the EIC river militia action. The Verenans are ticked off with us, but the agreement that gives us access is with the Elector Count rather than the library itself. I don't think they represent a timer before they sabotage us; we're not that antagonistic with them.
 
I think a variant of the plan with that is fine, but tbh so is the Vlag option. Nothing in the KAU section is so pressing that it needs to be done first. We do need to get the scribes to learn Kislevarin before they start the actual copying action there if Vlag has Fire Spire books, but securing the agreement can happen any time, and now's as good as any.

Likewise, there's nothing in the Aquila Academy that's actually urgent for us to have. Military books, records of knights abroad in Araby and Myrmidian scripture are all stuff we have space for, but nothing we're doing in a turn or two is likely to benefit them. Maybe the EIC river militia action. The Verenans are ticked off with us, but the agreement that gives us access is with the Elector Count rather than the library itself. I don't think they represent a timer before they sabotage us; we're not that antagonistic with them.
I'd argue that we should be beelining to the Fire Spire books as quickly as possible, because bonuses to magic subjects are worth so much more to us than anything else. So either making an agreement with Vlag, or learning the Old World languages.

The Old World languages action will also matter when we copy from other libraries less racist insular than the Grand University of Nuln, like the Aquila Academy.
 
[] Plan Orbs, Stones and Scopes, Ithilmar, arcane marks, Enchantment and Exploration
-[ ] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[ ] Serenity: Write a book : Aethyric Vitae 1/2
-[ ] Waystone: Build a Waystone: Everyone.
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural shadow)
-[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (Auditory Seviroscope) Spend 5 CF for a Magister with Auditory Magesight to help out
-[ ] JOHANN: Explore one of the Wards of Laurelorn (Storms)
-[ ] MAX: Receive dictation: Linguistic Drift in Lizardmen Glyphs, The Polyphenic Theory of Lizardmen Society
-[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[ ] KAU: Seek an exchange arrangement with another Library or a Karak's archives to be able to make copies of their corpus (Aquila Academy)
-[ ] COIN: Gambler: Build a Waystone
-[ ] Eike Study: Learn Enchantment at the Colleges 1 CF
-[ ] Eike Actions: Karaz Ankor Network with Thorek, Attempt a Windherder enchantment with Egrimm, Explore the Ward of Storms with Johann

Changed the KAU action and since I don't think it is that important to have two different types of waystone before we know how the first works out I put in training our arcane mark.
 
We didn't touch the waystone of Vlag itself - we touched a non-Karak waystone that fed into the Vlag waystone. It was still a mountain waystone, but it wasn't a Karak and it certainly wasn't Vlag itself, since Vlag itself being inaccessible was the thing we aimed to fix.
True, thanks for the correction. But as you say, it was still a mountain Waystone and therefore part of the Karaz Ankor network, so it responding to the keyphrases is still notable for the same reason.
The Old World languages action will also matter when we copy from other libraries less racist insular than the Grand University of Nuln, like the Aquila Academy.
I believe that if we copy a library and then teach our scribes new languages that the library has we don't need to do some sort of "send the scribes back for the other books" action, we just get the new relevant books. I'm, like, pretty sure Boney said this. So while you can teach them the languages before you copy the Aquila Academy to get all the books at once nothing terrible will happen if we switch the order around. Especially since the most relevant foreign language for the Aquila Academy of Nuln is probably Tilean, which our scribes already know.
 
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I don't really care for most of the plans being currently floated, so here's my rough outline, which is free to a good home if someone wants to iron out details:

* Waystone: Build a Waystone (everyone)
-Gambler
* Waystone: Other Networks: Karaz Ankor (Thorek)
* Create Orbs of Sorcery solo (requires one of each Power Stone)
* Attempt to gain control of one of your Arcane Marks (shrug?)
* Explore one of the Wards of Laurelorn (Storm)
* EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
* KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
* Serenity: AV part 1
* Eike tag-along: Karaz Ankor network, Storm Ward, KAU action (so she can develop her language knowledge)
* Eike study: Intrigue training with the Hochlander

Take a swing at our first waystone prototype, take advantage of the fact that everyone has stuff to do to go poke at the Karaz Ankor network with Thorek, finally investigate an Arcane Mark, and finish our Advanced Eonir Diplomacy skill, which should help in navigating the political nonsense that just got a lot more intense.

I think that getting our scribes educated in languages is more useful than copying the lesser Nuln libraries, because Old World Languages includes Khazalid and means we can start negotiating for access to Karak archives. And I want to do the Ithilmar thing before it gets sniped out from under us, it would suck to be dreamcrushed on the profits we can use for avoiding thread arguments about how much money we spend on books.

I'll take a stab at this.
[ ] WEB-MAT: Way Waystones
-[ ] WEB-MAT: JOHANN: Lovely Laurelorn (Ward of Storms), with Eike/Wolf (To finish up our Advanced Eonir Diplomacy)
-[ ] WEB-MAT: MAX: Receive dictation: Linguistic Drift in Lizardmen Glyphs & The Polyphenic Theory of Lizardmen Society
-[ ] WEB-MAT: JOHANN: Waystone: Other Networks (Laurelorn) (Johann, Lord Hatalath of the Grey Lords,
Cadaeth of the Ward of Frost, Lecturer Sarvoi of House Tindomiel)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Waystone: Build a Waystone (with everyone)
--[ ] The Gambler
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] SERENITY: Write a book : Aethyric Vitae 1/2
-[ ] Eike Actions: Karaz Ankor Network, Storm ward exproration, KAU language lessons (Khazalid emphasis)
-[ ] Eike Study: Intrigue training with the Hochlander

The action is setting up the teaching, the actual education is going to take significantly longer than a single month. Attending those lessons isn't going to be more action-efficient than any other method of learning a language and you're definitely not going to get three complete languages out of a single action.
I don't know that Eike will get a language from the KAU action based on this post from Boney, but maybe he'll be merciful and let her get just one language if we specify which? I think it's more likely she'll pick up a smattering of several or get a chance at either stewardship or diplomacy from the negotiations to setup the classes. Whichever way, it's what you asked for so it stays.

The failure modes for Orbs of Sorcerery are all terrible, so I think we want to do one of either Waystones or Orbs. Johann lets us do Laurelorn actions as a WEB-MAT action. Dropping orbs lets us pick up a second WEB-MAT action for that sweet, sweet free third WEB-MAT action. I picked Lizardmen papers both because they're fresh and because there's a lot of overlap between lizardmen geomancy and the Waystones so there's a chance that a better understanding of their language and runes will result in a better Waystone. For a similar reason, I'd like to use the bonus WEB-MAT action to investigate the Laurelorn waystone network. Johann lets us do Laurelorn actions as WEB-MAT actions and I'm hoping that will extend to the Laurelorn Waystones. Also, a compare and contrast between the Karaz Ankor and Laurelorn networks may be more interesting than just the Karaz Ankor network alone. I wish I could squeeze looking at the Kislev network in too, but I'd have to drop the Arcane Mark action to do that since I couldn't think of a way to justify it as a WEB-MAT action. As several others have noted, Kislev has contributed next to nothing so far, and a compare/contrast with their network is likely to be even better than one with Laurelorn.

I also wish we could free up an action to spend time with Eltharion. He's already been super helpful. Who knows what else we could learn from him? The options start with more waystone secrets, move onto getting to write another Elven biography, and then from there, the sky's the limit. He wields a magic (dwarf?) sword, we wield a magic dwarf sword. There's lots of room for bonding and trick swapping there.
 
-[ ] WEB-MAT: JOHANN: Waystone: Other Networks (Laurelorn) (Johann, Lord Hatalath of the Grey Lords,
Cadaeth of the Ward of Frost, Lecturer Sarvoi of House Tindomiel)
If the action includes any non-WEBMAT members (other than our apprentice or familiar), it can't be a WEBMAT action and needs to use a full regular AP.

Edit: There's a bit of a blurred line if we're bringing in hired help, as with the proposed "Wind-listener" for the Sevirophone/Winds Chime. I think so long as it's "they're here to follow instructions, not collaborate" it's fine, which is why I wanted a Journeyman rather than a Magister for that. But named contributors are definitely out-of-bounds.
 
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Here's my own draft.

[] Plan Redshirt v1: Infrastructure Focus
-[] JOHANN: Lovely Laurelorn (Ward of Storms), with Eike/Wolf
-[] EGRIMM: Attempt a Windherder enchantment with Egrimm (Auditory Sevirscope, bring in a wizard with auditory windsight with CF as needed)
-[] MAX: Receive dictation: Linguistic Drift in Lizardmen Glyphs & The Polyphenic Theory of Lizardmen Society
-[] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[] Waystone: Build a Waystone (Everyone)
--[] COIN: The Gambler
-[] Waystone: Other Networks (Karaz Ankor) (Thorek)

-[] EIC: Assist in the creation of the magical route through the Schadensumpf, both personally and with the EIC's influence and resources
-[] KAU: Hire educators to teach a language or group of languages to your scribes: Old World Languages (Khazalid, Estalian, Bretonnian, Kislevarin)
-[] SERENITY: Write a book : Aethyric Vitae 1/2

-[] Eike Actions: Karaz Ankor Network, Storm Ward Exploration, Schadensumpf Magic Route, Sevirscope
-[] Eike Study: Enchanting class at the Grey College (1 CF)
 
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Here's my own draft.

[] Plan Redshirt v1: Infrastructure Focus
-[] JOHANN: Lovely Laurelorn (Ward of Storms), with Eike/Wolf
-[] EGRIMM: Attempt a Windherder enchantment with Egrimm (Auditory Sevirscope, bring in a wizard with auditory windsight with CF as needed)
-[] MAX: Receive dictation: Linguistic Drift in Lizardmen Glyphs & The Polyphenic Theory of Lizardmen Society
-[] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[] Waystone: Build a Waystone (Everyone)
-[] Waystone: Other Networks (Karaz Ankor) (Thorek)

-[] EIC: Assist in the creation of the magical route through the Schadensumpf, both personally and with the EIC's influence and resources
-[] KAU: Hire educators to teach a language or group of languages to your scribes: Old World Languages (Khazalid, Estalian, Bretonnian, Kislevarin)
-[] SERENITY: Write a book : Aethyric Vitae 1/2

-[] Eike Actions: Karaz Ankor Network, Storm Ward Exploration, Schadensumpf Magic Route, Sevirscope
-[] Eike Study: Enchanting class at the Grey College (1 CF)
This seems pretty good (except for the part where it isn't my plan, of course) but you forgot the coin.
 
If the action includes any non-WEBMAT members (other than our apprentice or familiar), it can't be a WEBMAT action and needs to use a full regular AP.

Edit: There's a bit of a blurred line if we're bringing in hired help, as with the proposed "Wind-listener" for the Sevirophone/Winds Chime. I think so long as it's "they're here to follow instructions, not collaborate" it's fine, which is why I wanted a Journeyman rather than a Magister for that. But named contributors are definitely out-of-bounds.
Thanks. An excellent plan dashed upon the cruel rocks of reality. Oh well.
 
I really like this plan, but I have one suggestion and a minor quibble.

The first being to move the KAU action to getting language teachers for our scribes, since they'll have more time in the narrative abstraction to learn them before we set them onto a library that needs them - I'm not sure why your plan goes for the Karak Vlag Archives when our scribes don't yet know Khazalid (and Kislevarin, which would be useful in the event that some Fire Spire texts were left in Vlag).

The second, and far less important: I feel like the name doesn't communicate what sets the plan apart from others. I think literally every single other plan has Orbs and the Build a Waystone action, so putting those in the title doesn't really tell you much, and there's also a large amount of people that want ithilmar, so that also isn't very helpful. And while adding in Scopes is also more specific than "Enchantments", it's still kind of an enchantment and referred to as such in the action itself so it might be better to imply that's included in enchantment lessons.

So, while I'm not very good at names, I'd suggest something like this:

[] Plan Elves and Dwarves and Enchantments
-[ ] COIN: The Gambler
-[ ] Waystone: Build a Waystone (All) (The Gambler)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] EGRIMM: Attempt a Windherder enchantment with Egrimm (Auditory Seviroscope) (Spend 5 CF for a Magister with Auditory Magesight to help out)
-[ ] JOHANN: Explore one of the Wards of Laurelorn (Storms)
-[ ] MAX: Receive dictation: Linguistic Drift in Lizardmen Glyphs, The Polyphenic Theory of Lizardmen Society
-[ ] Create Orbs of Sorcery solo (requires one of each Power Stone)
-[ ] Serenity: Write a book: Aethyric Vitae 1/2
-[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] Eike Actions: Karaz Ankor Network, Auditory Seviroscope, Ward of Storms
-[ ] Eike Study: Enchantment lessons (1 CF)

I'm betting they will just hand us the Fire Sire books the way the Elementalists did, it's not like the dwarfs want magic books. If they don't we can still take the language learning action next turn and we will have lost nothing.
 
This seems pretty good (except for the part where it isn't my plan, of course) but you forgot the coin.

Thanks!

So, I see my plan as doing a lot to lay down foundations. It finishes off Eike's Enchantment skill, currently sitting at 1/2, and has her sit in on both the Sevirscope and the magical Rite of Way route. Said route is, of course, a very literal piece of infrastructure, but it also immediately opens up new opportunities to create ties between Laurelorn and the Empire (which itself is an opportunity to check on both Kalita and Ladrielle using the Father in a future turn).

Having our scribes know Khazalid is kinda important when it comes to a library where a good half of the corpus is written in that language, and it opens up future opportunities to check on Karak Vlag, the Fire Spire, or try to convince Boris to do that whole "preserve Kislev's books from Chaos" deal even without an actual debt backing it up - it's not as sexy as straight up getting a pile of books right now, but it's important foundational work.

The Auditory Sevirscope is itself a pretty sweet piece of infrastructural tech that opens up a whole world of semi-mundane magic detection, both to trigger alarms and to initiate mechanisms.
 
Boney said:
You also get a large amount of newer copies of extremely old books about Nehekhara, and you have to exert a significant amount of willpower to not sink yourself into days of reading after you discover that it includes books written in the immediate aftermath of the Great Ritual, by Dwarves who had known the living that the mercurial Tomb-Kings had replaced.
I love dwarves
 
I'm betting they will just hand us the Fire Sire books the way the Elementalists did, it's not like the dwarfs want magic books. If they don't we can still take the language learning action next turn and we will have lost nothing.
I can't find the Boney quote but IIRC Vlag is THE one example of dwarfs being interested in magic because of the whole "being trapped in the Warp" issue.
 
So, I see my plan as doing a lot to lay down foundations. It finishes off Eike's Enchantment skill, currently sitting at 1/2, and has her sit in on both the Sevirscope and the magical Rite of Way route. Said route is, of course, a very literal piece of infrastructure, but it also immediately opens up new opportunities to create ties between Laurelorn and the Empire (which itself is an opportunity to check on both Kalita and Ladrielle using the Father in a future turn).

Having our scribes know Khazalid is kinda important when it comes to a library where a good half of the corpus is written in that language, and it opens up future opportunities to check on Karak Vlag, the Fire Spire, or try to convince Boris to do that whole "preserve Kislev's books from Chaos" deal even without an actual debt backing it up - it's not as sexy as straight up getting a pile of books right now, but it's important foundational work.

The Auditory Sevirscope is itself a pretty sweet piece of infrastructural tech that opens up a whole world of semi-mundane magic detection, both to trigger alarms and to initiate mechanisms.
As someone who really wants Eike to get some intrigue training already I have to ask if you're sure that the Enchanting class is necessary. Couldn't sitting in on two different enchanting projects give her that last 1/2 skill point anyway? Eike didn't get any enchanting skill points from making the Seviroscope but that one didn't include any actual enchatments, it just used Wind-sensitive inks. When Egrimm and Mathilde floated ideas for the Winds Chime they did raise the possiblity of using enchanted valves, and even if that project does end up using just materials like Seviroscope there's still the fog path which most definitely involves enchanting.

the auditory Sevirscope is called a Winds Chime. I will make Winds Chime happen if it's the last thing I do
 
I can't find the Boney quote but IIRC Vlag is THE one example of dwarfs being interested in magic because of the whole "being trapped in the Warp" issue.

Yeah, I remember the same. I found this quote but remember there being another more similar to what you're talking about.

They're not going to be selling those books, it would be a library action to broach the topic and see what the options are.
 
As someone who really wants Eike to get some intrigue training already I have to ask if you're sure that the Enchanting class is necessary. Couldn't sitting in on two different enchanting projects give her that last 1/2 skill point anyway? Eike didn't get any enchanting skill points from making the Seviroscope but that one didn't include any actual enchatments, it just used Wind-sensitive inks. When Egrimm and Mathilde floated ideas for the Winds Chime they did raise the possiblity of using enchanted valves, and even if that project does end up using just materials like Seviroscope there's still the fog path which most definitely involves enchanting.

the auditory Sevirscope is called a Winds Chime. I will make Winds Chime happen if it's the last thing I do

I do not think Eike is likely to learn that much from battle magic grade enchantment done by elves using fancy elf Cardinal Ulgu. I mean we do not expect Mathile to pick up anything and she has a hell of a lot more grounding right?
 
Even if Eiki can pick something up from watching the mist bridge towers be built, I think she's likely to pick up more if she's actual capable of enchanting when she does do, rather than dropping her training half way through.

I think the most likely thing she is to pick up is some understanding of what the effect of large amounts of Ulgu regularly being used in a swamp has on the place.
 
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As someone who really wants Eike to get some intrigue training already I have to ask if you're sure that the Enchanting class is necessary.

It is theoretically possible that the class ends up as redundant, but I doubt it. Even in the "worst case" where the actions would have been enough on their own, that just means that Eike will go into them with a backing in enchanting sufficient to actually potentially understand the deeper stuff. And there's a real risk that just those actions *won't* be enough, in which case it's pretty obvious that choosing to not interrupt Eike's training halfway was the better choice.

This just isn't a gamble worth making, in my eyes.
 
I do not think Eike is likely to learn that much from battle magic grade enchantment done by elves using fancy elf Cardinal Ulgu. I mean we do not expect Mathile to pick up anything and she has a hell of a lot more grounding right?

To be honest I must admit that I hope without much expectation that if Mathilde collaborated with the elves making the enchantment it will give her a start on battle magic grade enchanting.
 
One thing I'm very slightly but not seriously worried about with putting Eike on a lot of Enchanting collaborations with us is that it'll end up with Eike's "Awe For Mathilde" trait morphing into our very basic "Enchanter" trait.

Which is...it's okay. But other than "Bureaucrat" it's about the least possible interesting way for that to go from our otherwise very neat set of inheritable traits. Even it becoming "Disdain For Sigmar" would be more narratively interesting, though not very likely given it's not been active since Stirland.

Enchanter is a bit bland, even if it probably synergises well with Eike's Materials focus. I personally hope it's not what she picks as her main take-away from her time with us.
 
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One thing I'm very slightly but not seriously worried about with putting Eike on a lot of Enchanting collaborations with us is that it'll end up with Eike's "Awe For Mathilde" trait morphing into our very basic "Enchanter" trait.

Which is...it's okay. But other than "Bureaucrat" it's about the least possible interesting way for that to go from our otherwise very neat set of traits. Even it becoming "Disdain For Sigmar" would be more narratively interesting, even if it's almost impossible from a practical perspective as we ourselves haven't seen it in action since Stirland, never mind Eike picking it as her main take-away from her time with us.

Enchanter is a bit bland, even if it probably synergises well with Eike's Materials focus. I personally hope it's not what she gets.
Didn't Eike already roll as average for enchanting talent, as opposed to Mathilde being particularly suited? Not sure if something that's no longer in Schrödinger-space can be changed like that, especially when it's about natural affinity and not skill.
 
Didn't Eike already roll as average for enchanting talent, as opposed to Mathilde being particularly suited? Not sure if something that's no longer in Schrödinger-space can be changed like that, especially when it's about natural affinity and not skill.
Brave is also a natural trait for Mathilde, but I could see Eike inheriting that if we demonstrated it over and over in front of her.

I'd expect the specific wording of Eike's theoretical Enchanter trait to reflect her applying herself in emulation of her hero despite not having the same natural talent, but I still think it's on the table as something she could pick up from us if her apprenticeship with us ends up taking place largely in the workshop.

As I said though, it's more a "we have so many cooler things she could learn from us" worry than an actual fear. An Eike who graduates with Enchanter and Materials traits, having completed the relevant curricula and with the resources of the EIC to draw upon...that's an Eike well-placed for a productive and rewarding career in the College, topping out maybe as the Turner if she hits Lady Magister. That's a satisfactory outcome, better than most can hope for.
 
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