Arcane Marks! I'm convinced.
A lack of Arcane Marks, I'm unconvinced.
Seems solid. The WEBMAT actions aren't high priority so it makes sense to do some shifting to action you prefer. It's a plan I'd vote for.[ ] Plan Pondering Orbs and Nuts
-[ ] Create Orbs of Sorcery solo
-[ ] Waystone: Build a Waystone (ALL) (The Gambler)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Study an artefact: Ghyran Nut with Panoramia
-[ ] Attempt to gain control of one of your Arcane Marks (Unnatural Shadow)
-[ ] SERENITY: Aethyric Vitae Part 1
-[ ] EIC: Gather as much Ithilmar from throughout the Old World as possible to resell to the Eonir for a one-time profit
-[ ] KAU: Hire educators to teach a language or group of languages to your scribes (Old World Languages)
-[ ] COIN: The Gambler
-[ ] Eike Actions: Ghyran Nut study, Karaz Ankor network, KAU action
-[ ] Eike Study: Infiltration and Tradecraft with the Hochlander
and here is a similar plan with helping build the bridge instead. I also modified the Eike actions and study accordingly.
Questions:
- Any particular reason you went for Unnatural Shadow over Mantle of Mists? (Mists has the fog warrior going for it and gets rid of the obvious smoke weakness)
- Why are you teaching the scribes (Old World Languages)? I'd kind of expect that the scribes we have access to would be pretty decent at those already. At the moment I think our problem is more access if you're thinking about Tilea, Brettonia, Estalia or even Karaz. I'd aim for access first and then teach if it turns out we lack enough scribes.
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