Voted best in category in the Users' Choice awards.
On the one hand that's great, we definitely want more insights into the Cult of Ulric considering the current political situation. On the other hand, if the Ulrican schismatics ever find out that the Eonir are sharing what they consider Cult secrets they could use that against the Ar-Ulric, so maybe we should warn them to not do that? But only after we buy them ourselves, of course.
Frankly, it seems like a remote issue. They are still pretty isolated, and Mathilde is kind of unique as a human for having her own house (and therefore kind of House) in the city. Most would have difficulty getting access to the library, even if they thought of it, and even bigger issues doing the kind of reproduction Mathilde can do.
 
We should probably get the highest levels of various religious books from all possible sources, since having a good selection would be great for the locals.

Plus it would allow the Library We to better understand religion and the like.

Also if we do get the Verena worshippers to help out with the library, imagine if they form a connection with the Library We and end up having other Library We splits occur and set up in other large Verena libraries.
 
Sigmar, Magnus and… ? 😉
KARL-FRANZ!
best emperor
My list goes
  1. Magnus The Pious, Bad Ass Bitch, fought the Everchosen before technically becoming Emperor and with only an heirloom sword, created the colleges, was all round badass, and did it all wearing a monocle
  2. Khal Franz, RIP Best Boi, prince of men, deserved better
  3. Sigmar, did some cool shit, meh,
  4. And Mandred.
Wait, maybe Mandred is 3rd.
 
We may have issues with Sigmar the god, but ironically, I honestly think Mathilde would have gotten along really well with Sigmar the mortal.
 
My list goes
  1. Magnus The Pious, Bad Ass Bitch, fought the Everchosen before technically becoming Emperor and with only an heirloom sword, created the colleges, was all round badass, and did it all wearing a monocle
  2. Khal Franz, RIP Best Boi, prince of men, deserved better
  3. Sigmar, did some cool shit, meh,
  4. And Mandred.
Wait, maybe Mandred is 3rd.
I personally place Karl below Sigmar.

Karl Franz, to me, is someone who had the capability to be an Emperor equal to Sigmar and Magnus, and in Storm of Chaos managed to match their accomplishments against Chaos through diplomacy rather than thews or faith, but otherwise never got the chance to really change the face of the Empire the way he could've (due to the setting dying).

Sigmar the mortal gets a lot of credit for being the one to weld a dozen very disparate and disagreeable peoples together so well that they stuck together for another millennia and for creating institutions of the Empire out of nothing, while Magnus was the one who had to recreate that Empire and re-weld everything back together. Karl Franz had the advantage that the Empire wasn't completely on fire when he was elected to the throne.

Of course, Sigmar has the negative of just not doing anything about the succession, so for me that's what puts him below Magnus.
 
I personally place Karl below Sigmar.

Karl Franz, to me, is someone who had the capability to be an Emperor equal to Sigmar and Magnus, and in Storm of Chaos managed to match their accomplishments against Chaos through diplomacy rather than thews or faith, but otherwise never got the chance to really change the face of the Empire the way he could've (due to the setting dying).

Sigmar the mortal gets a lot of credit for being the one to weld a dozen very disparate and disagreeable peoples together so well that they stuck together for another millennia and for creating institutions of the Empire out of nothing, while Magnus was the one who had to recreate that Empire and re-weld everything back together. Karl Franz had the advantage that the Empire wasn't completely on fire when he was elected to the throne.

Of course, Sigmar has the negative of just not doing anything about the succession, so for me that's what puts him below Magnus.
... Tbf Magnus also didn't do shit about the succession that stuck.
 
... Tbf Magnus also didn't do shit about the succession that stuck.
Well, he couldn't have predicted a Tzeentch plot to undermine his brother and get the seat tossed to a house of incompetents, but the actual mechanics of the election system held firm, compared to when Sigmar left it was literally, 'Well what do we do now?', and almost might've been war or the Empire disintegrating entirely if a Priestess of Verena? hadn't suggested an election among them.
 
Cubicle 7 has attended a convention and someone who was there posted on the Discord. Here's a summary of the WFRP 4e highlights:

-Deft Steps, Light Fingers will have heist planning (not one of the initially advertised features), which is perfect given it's the Ranald/crime book.
-Ulthuan and dwarf books confirmed. Dwarf book will have runesmithing. Ulthuan book will have high magic and guides on how to campaign in Ulthuan (since it'll be very different) and also rules for reclaiming and resettling Ulthuan.
-Marienburg book announced.
-New non-Enemy Within campaign after the Ulthuan and dwarf books come out.
-Greenskin sourcebook announced - the first in WFRP's history. (This one was said by a C7 writer also on the Discord.)
 
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Huh. You know, I always thought it was weird that the official story was that the Ithilmar was dragon scales rather than elven weapons and armour recovered from an ancient battlefield.

Surely even a peasant could recognise a sword or a shield or something.
Because the official story is also "we showed up to this fortress-like crater with no beastmen in it and perfectly suited for cultivation of crops because Taal Made It For Us Like That, Because He Liked Us Best."

"Elven weapons and armour recovered from an ancient battlefield" suggest people who were in fact there before you and may have had something to do with the fortress-like crater having no beastmen in it and being perfectly suited for the cultivation of crops.
 
Regarding Talabheim, iirc the myths has it being an impact crater from a dragon Taal pounded into the landscape. I wonder if physically, it's an impact crater from one of the Old One research vessels?
 
Wind Ascension is an a super long term project up there with trying to use High Magic and remaking the Language of the Old Ones. But it's also the one that's probably the easiest for Mathilde since as a human she'd be good at it and she has Cython as a reference.

I don't think remaking the Old Ones Language is even close to those other projects.

The languages one step removed from the Old One's Tongue are:

  • High Nehekaran: Mathilde can learn it written or spoken for 1 AP, so at most learning it will be 2 AP.

  • Arcane Khazalid: We can learn it now and if we're successful with the Sevirscope we might even be able to get Kragg to teach it to us, emphasis on the "might". Most likely we will just need 1-2AP to learn it.

  • Grumbrath: The language of Ogres is also 1 step removed from the Old One's Tongue. We can learn it at the Colleges. Most likely we will just need 2-3AP to learn it.

  • Saurian: unlikely we can learn it unless we can get it from the Asur note, the White Tower or the Druchii (and even then I am not sure those 2 would have a lexicon).

  • Albionese: unlikely to learn unless we wait until 2518-2519 when the mists start to fall, and that is assuming they start to fall.

  • Daemonic: No.

  • Anoqeyån: we could try to make a deal with someone in Tor Lithanel to learn it, in fact, we could even try to get classes on it for the Colleges in exchange for the Fog Path. I feel because of its completely it'll most likely take Mathilde 2-3AP to learn it


So what do we have? That it would take Mathilde around 10 AP or less to learn all the languages she can that are one step removed from the Old Ones.

After learning those we'd most likely just need to take the action to try to reconstruct the language.


So although it'd most likely take us a long time to do so, it'll be because we focus on other things instead of because it's something "super long term" by nature like Ulgu Ascension.
 
I don't think remaking the Old Ones Language is even close to those other projects.

The languages one step removed from the Old One's Tongue are:

  • High Nehekaran: Mathilde can learn it written or spoken for 1 AP, so at most learning it will be 2 AP.

  • Arcane Khazalid: We can learn it now and if we're successful with the Sevirscope we might even be able to get Kragg to teach it to us, emphasis on the "might". Most likely we will just need 1-2AP to learn it.

  • Grumbrath: The language of Ogres is also 1 step removed from the Old One's Tongue. We can learn it at the Colleges. Most likely we will just need 2-3AP to learn it.

  • Saurian: unlikely we can learn it unless we can get it from the Asur note, the White Tower or the Druchii (and even then I am not sure those 2 would have a lexicon).

  • Albionese: unlikely to learn unless we wait until 2518-2519 when the mists start to fall, and that is assuming they start to fall.

  • Daemonic: No.

  • Anoqeyån: we could try to make a deal with someone in Tor Lithanel to learn it, in fact, we could even try to get classes on it for the Colleges in exchange for the Fog Path. I feel because of its completely it'll most likely take Mathilde 2-3AP to learn it


So what do we have? That it would take Mathilde around 10 AP or less to learn all the languages she can that are one step removed from the Old Ones.

After learning those we'd most likely just need to take the action to try to reconstruct the language.


So although it'd most likely take us a long time to do so, it'll be because we focus on other things instead of because it's something "super long term" by nature like Ulgu Ascension.
We'd also need to learn Old Tribal and probably Dark Tongue as a substitute for Daemonic. There's also the theoretical Eastern and Western Progenitor Languages.

I feel like reconstruction of the Old One Language would take several AP even if we had all the most closely connected languages. Then it would take a while to make a translation guide, and spread it among the Colleges and probably Runesmiths.

Wind Ascension would take controlling all our Arcane Marks, studying the Soul, maybe even researching vampires, and talking to Cython and possibly some other stuff in order to unlock.

High Magic would need Mathilde to upgrade her Windsight, reach the end of Windherder tech tree and probably get some tutoring from an Elf Archmage in order to unlock.

In my mind for High Magic, Ulgu Ascension and Old One Tongue would all take a large amount of varying AP to even attempt to do and then would take a lot of AP to accomplish, explore and then codify. I imagine we'd want to codify all of them since it would be a huge advantage for the forces of Order. Wind Ascension would be spread among the Lord Magisters and more powerful Battle Mages. Old One Tongue is super forbidden and should probably only be taught to the leaders of the Colleges and Kragg and Thorek given the possible advantages to Runesmithing. High Magic should be spread to anyone we can since it would be insanely difficult and not something anyone could do since it would require absurd Windsight, there will probably be Wind Ascended people than there are human High Magic wielders.

All three of these projects effectively break the power ceiling for Mathilde. That's why I group them together given that the they'd take a long time to pull off and then to hone after we unlock them.
 
I believe Boney has said long ago that trying to do High Magic with several single-Wind human participants instead of a singular elven mage means trying to perfectly synchronize several highly individual and intuitive styles of casting, and that is simply not possible.
 
Attempting to cast high magic it is probably not viable, due to synchronization issues between casters, but what about a high magic enchantment? If the parts of the individual wind could be enchanted independently, or sequentially, then it would potentially not require as much synchronization. You can spend weeks in a lab working out exactly what needs to happen, and setting up the enchantment so it does it right when triggered. Seems more viable, or at least less impossible to accomplish. Though if practical at all, probably very far away from our current position on the windherding/enchantment tech tree.
 
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I believe Boney has said long ago that trying to do High Magic with several single-Wind human participants instead of a singular elven mage means trying to perfectly synchronize several highly individual and intuitive styles of casting, and that is simply not possible.
It is theoretically possible, it's just...

It would theoretically require eight compatible people channelling exactly equal amounts of Winds. Anything short of that will result in Dhar at best and eight simultaneous miscasts at worst.
Emphasis on the 'theoretically' and 'eight simultaneous miscasts'.
Not very likely. And not practical at all compared to eight wizards using eight different spells of their own Winds reliably.

I'd consider it a huge win if Egrimm and Mathilde manage a simple Hysh-Ulgu collab spell that can be done reliably with both at once, rather than having to roll the dice each time to see if their spell works. That's one reason why there's a lot more interest in enchantment-based Windherding than anything else.
 
Also if we do get the Verena worshippers to help out with the library, imagine if they form a connection with the Library We and end up having other Library We splits occur and set up in other large Verena libraries.
…maybe. To do anything with the Verenans, it seems we'd have some bridges to mend first. K-A-U:
Has institutional tension with the Cult of Verena.
Looks like the aggrieved Nuln temple complained to head office. That's not framed as 'Nuln Only'.
 
Anoqeyån: we could try to make a deal with someone in Tor Lithanel to learn it, in fact, we could even try to get classes on it for the Colleges in exchange for the Fog Path. I feel because of its completely it'll most likely take Mathilde 2-3AP to learn it
We might not even need to make it part of the negotiation for the Fog Path:
Boney would it be possible to get Cadeath or Sarvoi or someone else to teach us Anoqeyån?
You might be able to get it from someone in Tor Lithanel, but not from one of those two specifically unless you can come up with a convincing explanation for why it's necessary for the Waystone Project.
Would the argument that the commands for the Waystones are in Aonoquean, even the commands for dwarven Waystones; work? That means that resonance with the inherent magic of Aonoquean is probably somehow built into the functioning of the stones, and if not, it's the language the sapience managing the network understands, and understanding the language it's using might help understand and interact with it.
Replace 'probably somehow' with 'proven to be' and you might be on to something.
Note that this isn't a definitive confirmation of what we could do, but it is a possible path. Also there is the implication that we could just hire someone else in in Tor Lithanel to teach us. In addition, we are not the first to work on this, the relationship between Anoqeyån and the Old Ones Language is part of the Linguistics books we recently purchased:
the study of linguistics, which in Elven texts are largely focused on the descent of primordial Eltharin from Anoqeyån, the supposed origins of Anoqeyån in the tongue of the mysterious 'Old Ones', and the further devolution of Eltharin into the dialects of the ten kingdoms and the languages of the Elven diaspora.

I'd consider it a huge win if Egrimm and Mathilde manage a simple Hysh-Ulgu collab spell that can be done reliably with both at once, rather than having to roll the dice each time to see if their spell works. That's one reason why there's a lot more interest in enchantment-based Windherding than anything else.
It has been confirmed we can use an artifact to supply the other wind if we want to develop Windherding spells:
You would really want an actual Bright Wizard to help out with getting the general idea down because you want someone who will react to something going wrong by grounding all the Aqshy instead of just bulldozing forward with the spell like an enchanted item would, but yes, both the spell idea and the enchantment Windherding is theoretically plausible. Though you'd probably have to get an enchantment made specifically for that purpose that would be of very limited use outside of that context.
There are some notable limitations, but it does mean we could develop Windherder spells and not have to haul around another Wizard to cast the spell.
 
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Looks like the aggrieved Nuln temple complained to head office. That's not framed as 'Nuln Only'.

Verena doesn't really have a "head office". Her worship is almost as decentralized and distributed as Ranald's, and each temple is basically its own thing.

That said, the Nuln temple is probably the most prominent temple of Verena in the entire Empire, if only because they're the Temple of Verena in the biggest centre of learning in the Empire.
 
I imagine that the Gold Order in particular can get intensely utilitarian at times, but you still have to take into account the effect on morale it'd have on everyone who hasn't gilded their heart.
To tangent off this - I know that the book says that the payoff for gilding your heart is "you no longer suffer emotional pain," but this is a) a vague and completely undefined term in the context of the RPG, b) profoundly underwhelming as the reward for a ritual where the failure state is immediate no-save death, and c) objectively stupid.

So, what would be better? There are a few crit results in the book where you have to save to not die from bleeding IIRC; giving you a bonus on those seems on point for gilding your heart. And I'd probably add immunity to injury poisons and bloodborne diseases, much like how gilding your lungs gives you immunity to inhalation poisons and airborne diseases.

As long as I'm on the subject, the book doesn't have rules for gilding your stomach at all for some reason, but I'd say it should give you the ability to survive indefinitely without eating or drinking and immunity to ingested poisons and diseases.
 
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