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I very much doubt there's a Grey LM who actually doesn't know Grey Magic; I'd also question the relative ineptitude of our peers in magical matters. Lady Grey blew up a Dawi-Zharr factory and helped build the Eye of Gazul - she's probably very good at both BM and enchanting. What Algard does with his Towers? We barely have some working theories on how he manages that but it is clearly intense stuff. Sure we don't have a good grasp of every LMs capabilities but I very much doubt that they don't know their battle magic.


As for being better in a magic duel - well I'd rather not have Mathilde's achievements in a wizard duel be solely dependent on wearing Kragg's belt. The Eye of Gazul sort of counts as Mathilde's contribution because Mathilde designed it and helped build it but the belt is purely the work of another craftsman (craftsdawi?) which Mathilde only commissioned. It isn't even a question of using it with skill - like using our sword or a Runefang - would be: instead the Belt just does its thing passively.
You could give the belt to a 12 year old apprentice and he would still win a good amount of wizard duels before people got wise.
 
This said, @Boney is it possible to try to adapt a spell so it procs our staff of mistery? Like for example learning Pit of Shades and try to adapt it so Mathilde creates a think fog and anyone who stays inside the fog gets thrown to the Pit of Shades.

No. The thematic underpinning of a spell isn't just an interchangeable aesthetic flourishes, it's an inextricable parts of how it works. You need to start completely from scratch, and have a solid explanation for why Mathilde is uniquely capable of coming up with the idea, to try to make a spell foggy.

Also since I'm asking could Mathilde try to, after learning Steed of Shadows, combine it with Shadowsteed to create a higher difficulty spell (but not BM level) than Shadowsteed but that is faster and retains our mastery?

No. Masteries are not transferrable.

Is Mathilde's experience expanded enough that she could investigate and find what went wrong? Or is that just wishfull thinking that her area of expertise would be parallel enough to it to allow for a investigation over a (ooc) idle curiosity

It's already known what went wrong. He miscast. He held a huge amount of magic inside of him and made any one of a million possible mistakes and it meant that instead of the fulcrum, he became the epicentre.

Edit: To put this to rest, sorry to bother you @Boney but is there any expectation on the part of the Grey College due to her rank or otherwise that Mathilde ever learn Battle Magic?

No. Every Wizard has a unique relationship with their Wind, and that means they are the only authority that can exist on whether or not it is a good idea to delve into the penultimate levels of wielding it.

Trying to think of a powerful BM spell that Mathilde could create, and while Pit of Shades is the flashiest, Okkam's Mindrazor is the most powerful spell on the list. So what if Mathilde made... the opposite?

Warriors of Fog: The wizard enshrouds an entire group of allies within a blurring fog, rendering each figure somewjat indistinct. Non-magical attacks seem to always just miss, and magical attacks merely disperse the fog's effects from those hit, leaving the ally underneath unharmed.

Where Okkam's Mindrazor makes an entire unit extremely lethal, this would make an entire unit extremely hard to damage. Or in videogame terms, instead of crit damage, it gives I-frames.

Plausible.

Reading some of the ideas for what battle magic spells we could create has inspired me to revisit an idea I had a week ago. While the original idea won't work, I am still interested in the idea of a spell that can cause our enemies to start fighting each other, this time based on Windherder. While the idea of a direct damage spell appeals, and I do want to develop the Rider in Red pokeball and a Cloudkill spell, I want to explore the idea for a spell that amplifies what Mathilde can achieve with infiltration ahead of a battle. Provoking infighting in our enemies is directly in Mathilde's bailiwick and has been very effective before.

The idea is that we could combine a scaled up Cloud of Confusion, and mulitcasted Choleric or Consuming Wrath from the Bright college. The general effect would be to confuse a group of enemies in their camp, making them more prone to violence (if possible the cloud would be tuned to make the targets unable to identify those around them), then incite that violence so that our enemies eliminate each other for us. I think this has a lot of potential when facing large armies that have been combined from several normally hostile groups, like those following the Everchosen.

The problem for this idea is where to source the Bright magic spell. We either need to help a bright wizard infiltrate the enemy camp with us, then make sure they aren't affected by Cloud of Confusion, or we need another source of Bright magic. @Boney can we do Windherder spell casting where the other magic is sourced from an enchanted item instead of directly from a Wizard? Also is the basic idea for this Windherding spell viable?

I will also note that while casting two mental magics on our enemies may cause Dhar to form in their brainmeats, I don't really consider that a problem.

You would really want an actual Bright Wizard to help out with getting the general idea down because you want someone who will react to something going wrong by grounding all the Aqshy instead of just bulldozing forward with the spell like an enchanted item would, but yes, both the spell idea and the enchantment Windherding is theoretically plausible. Though you'd probably have to get an enchantment made specifically for that purpose that would be of very limited use outside of that context.
 
I very much doubt there's a Grey LM who actually doesn't know Grey Magic; I'd also question the relative ineptitude of our peers in magical matters. Lady Grey blew up a Dawi-Zharr factory and helped build the Eye of Gazul - she's probably very good at both BM and enchanting. What Algard does with his Towers? We barely have some working theories on how he manages that but it is clearly intense stuff. Sure we don't have a good grasp of every LMs capabilities but I very much doubt that they don't know their battle magic.


As for being better in a magic duel - well I'd rather not have Mathilde's achievements in a wizard duel be solely dependent on wearing Kragg's belt. The Eye of Gazul sort of counts as Mathilde's contribution because Mathilde designed it and helped build it but the belt is purely the work of another craftsman (craftsdawi?) which Mathilde only commissioned. It isn't even a question of using it with skill - like using our sword or a Runefang - would be: instead the Belt just does its thing passively.

Lady Magister Grey blew up a Dawi Zhar factory, surely that has to be battle magic?
Lady Magister (then magister) Weber killed half a million greenskins, surely that has to be Cataclysm magic?

See what I mean about assuming? A dawi zhar factory is filled with bound daemons. One might conceivably blow one up with enough well placed dispells that let the daemons run wild

As for Mathilde not 'being dependent' on Kragg's work to win she did get Kragg the Grim to make her that, which is way more unique as Grey Wizard achievements than learning spells of the standard battle magic list. More deeply why do we care about our achievements being 'solely our own'? That sounds very at odds with the very xenophilic and collaborative work of Magister Weber. It even sounds at odds with the speech we gave the ducklings about how Mathilde would be dead without the seed several times over and they should never discount the contributions of their fellow wizards.

This all feels to me a bit like trying to hammer a square peg into a round hole.
 
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A lot of the impressive things Mathilde does is allowed by infrastructure and secret knowledge. Battle Magic doesn't really add to either.
 
However, surviving a lot of the things she's done has been up to her fighting ability, and that almost wasn't enough on several occasions.
 
More deeply why do we care about our achievements being 'solely our own'?

There's a difference at least in my mind between having our achievements enabled by others in collaboration with Mathilde - like the Eye of Gazul and Branarhune or to some extent the Coin - and just relying on an ace in the hole item that works independent of Mathilde's skill (Belt or Seed).

Yeah, Warhammer being what it is having some artefacts is really useful but I'd rather not have Mathilde essentially be replaceable by a similarly equipped rando (who doesn't necessarily have to be a wizard or a good with swords or blessed by Ranald).

Using other's work as a force multiplier is something I'm really down with but I like some Mathilde skill to be baked into the process.
 
There's a difference at least in my mind between having our achievements enabled by others in collaboration with Mathilde - like the Eye of Gazul and Branarhune or to some extent the Coin - and just relying on an ace in the hole item that works independent of Mathilde's skill (Belt or Seed).

Yeah, Warhammer being what it is having some artefacts is really useful but I'd rather not have Mathilde essentially be replaceable by a similarly equipped rando (who doesn't necessarily have to be a wizard or a good with swords or blessed by Ranald).

Using other's work as a force multiplier is something I'm really down with but I like some Mathilde skill to be baked into the process.

Well you are in luck then, Kragg would murder any rando who dared use his runes. :V

On a more serious note Mathilde's skill and reliability with Ulgu is a significant part of how she is so deadly in personal combat.
 
I mean, like, is there a more efficient use of 1 AP than learning Pit of Shades or Pendulum for a rainy day? Like, sure, I would like to make our own BM kill spell, but that would take even more AP, so, like, why not? I would rather not stall on magic, I think Ulgu ascendancy is neat, and we have go use stronger magic to get better at magic.
 
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Well you are in luck then, Kragg would murder any rando who dared use his runes. :V

See - relying on Kragg again! :V

Can't even set up a proper revenge from beyond the grave despite having the Liber Mortis - what a shame! :V


More seriously Mathilde has gotten into risky situations with magic in the past. Sure she's perhaps more cautious than the average wizard and she's certainly a lot better than the average wizard but she's never been afraid to throw down when needed.
 
Bit of a silly idea.

Grey Wizards tracking how long it takes one of their members to try to warn their fellows about the Skaven and the Conspiracy of Silence.

It'd be a good test how a Magister responds to a big conspiracy. Do they immediately go to the Patriarch? Do they tell like minded Magisters? Do they try something stupid or brave?

Imagine a member of the Grey Order telling their old master they've uncovered the Skaven, but the master just scowls because it took him too long
 
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I mean, like, is there a more efficient use of 1 AP than learning Pit of Shades or Pendulum for a rainy day? Like, sure, I would like to make our own BM kill spell, but that would take even more AP, so, like, why not? I would rather not stall on magic, I think Ulgu ascendancy is neatx and we have go use sttonger magic to get better at magic.

Ignoring the fact that I straight up enjoy spell creation, I still think it's better to spend the 3-4 AP to develop a spell that works with our build and has a lower chance of miscasting, than spending 1+ AP learning a generic off the shelf spell risks a more serious miscast.

I'm honestly not convinced that it is more AP efficient, when looking at the risks.
 
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Well, that is a perfectly decent roll. Probably a success, but still battle magic.
 
Are we not benefiting from the room of dusk and dawn on this?

Mathilde is essentially trying to do the opposite of what that room does for her, instead of delving deep into a personal understanding of the Wind and making it do something that only she could get it to do, she's trying to yank it in the direction of objective reality so that any Grey Wizard could perform it. That requires a more grounded mindset.
 
The ways to contribute that I listed are all things that we've done already in previous battles and conflicts. Assassinating the Warbosses in Karagril, causing chaos in Karag Lhune, the Kurgan battlecamp, etc.

It's more efficient to leverage the capabilities that Mathilde has that are unique to her, of which there are one, instead of using her as another standard Battle Wizard, of which there are dozens (or hundreds, across all the colleges).
IIRC there is less then a hundred battle wizards total. Even after adding ~ 50 wizard lords that is not hundreds. As for the things we did, none of them happened in a middle of a major battle, with tens if not hundreds of thousands of combatants on each side. And even if we want to lean into our unique skills killy BM can still be insanely useful, see hypothetical below.
Full on army vs army. Mathilde can historically rely on having magic support on her side, because this sort of thing does not happen suddenly, and Mathilde always makes sure to recruit some mages. So being MMM dispenser, counterspeller or scout are better uses of her time. Some killy magic could have uses, but it's pretty marginal here.
Everchosen's army can be expected to have plenty of casters of their own. It is entirely possible and even likely that in such a battle every spellcaster on Imperial side would have to focus on casting/dispelling just to prevent the army from being nuked/debuffed to oblivion.
If it's an Everchosen Showed Up, All Hands On Deck Situation than any battle mathilde is participating will ALREADY HAVE the imperial doctrinal answer to greater daemons: massed cannonfire. If they don't the battle is probably already lost and mathilde should probably be helping important notables escape.
There are plenty of reasons canon may not be available. It could they don't have LoS. It could be they are preoccupied with some other target. It could be they are disrupted by enemy's lighter elements (furies, light cav etc). In general I do not find the argument of "the others can do it" to be a good one to avoid learning magic with an Everchosen on the horizon.
Now a lot of this is subjective, but by my judgement most of the scenarios where casing battle magic we don't already know is the "best" thing for us to be doing are rather involved. Furthermore with all the other great options we have (dispelling, MMM, dragonflask, sword, scouting, etc) even where BM is better then our other options, it's not that much better.
I have a hypothetical about that, see below.
It is extremely useful in warfare and cannot be substituted by mass cannon fire, but that is entirely a separate matter from the discussed "a great daemon showed up" where it very much can be substituted by massed cannon fire.
No, the matter being discussed is "the Everchosen's army shows up and we need to fight it".
Because it is just as true for their melee heroes obviously, the human sized ones at least of which he is bound to have many. This goes back to the crux of the argument of Mathilde's skillset not being magical artillery of us going out of our way not to be magical artillery all quest, of Regimand warning us not to learn standard battle magic beyond Smoke and Mirrors. This is what I do not understand about the battle magic argument, it comes to these desperate situations where we are the only wizard in an army or the emperor orders us to fight with spells because 'all hands on deck' or we are facing a Greater Daemon who is about to eat Panoramia alone and then concludes that 1 AP spent on battle magic and one cast of Pit of Shades will solve everything... well darn why did we bother all that much with all those other skills then if there is such a bias to battle magic solving all one's problems?

I contend that we have built a character not just mechanically (all the items, making our own spells. the staff) but narratively around the rejection of the uncertainty of the standard battle magic list and I would really hate to abandon all that one day because the Everchosen means a big war and a big war must mean big magic.
We don't need to be the only wizard in the army for BM to be the most impactful option. We don't even need to be the only BM capable one. Everchosen are not known for bringing small armies, nor are they known for lacking in Sorcerers. There is going to be plenty of need for BM, possibly more then the entire colleges can provide. Also see below how killy BM can make Mathilde much more effective even if we lean into her skills.
This all feels to me a bit like trying to hammer a square peg into a round hole.
And to me your position feels like desperately trying to avoid hammering a square peg into a square hole because you saw someone smashing their finger with a hammer once. So let's not just fling this sort of accusation around, shall we?


Now, the promised hypothetical:
As the armies are preparing for a major clash, magister patriarchs are tasked with assigning their wizards to the areas where they can provide the most impact. Mathilde, who is both a great fighter and a rider, and is alsocapable of getting her unit through an otherwise impassable terrain is assigned to a large unit of knights. That unit is supposed to counter charge across a bog and hit the enemy in the flank or a rear.
So, the moment comes, they charge through, smash a unit of Chaos Warriors with power of surprise and MMM... only to be confronted with a herd of trolls.

Now. Without pit of shades or other killy BM we don't exactly have much to do. Flask can kill a few, but this is a herd, it won't be enough. MMM will help, but there is only so slow and clumsy a troll can get. We can sword them good, but again, this is a herd, it will take a lot of time to kill them and they will take plenty of knights with them. Worse yet, the charge stalls, the counter attack gets stuck in a grind and we are at a risk of being counter attacked in turn and potentially routed.

With Pit of Shades on the other hand, we cast it and significant chunk of the herd is gone. At that point we can kill the rest with other means and move on.

Or perhaps we are confronted with Hellcannons. Unlike normal cannons those things are nasty melee combatants, maybe we can beat them, maybe not, but in any case prologned combat risks us getting counter attacked and overwhelmed. Pit of Shades will straight up remove them. Or at least destroy most of them so we can clean up fast and keep rampaging or retreat safely.
 
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