Voted best in category in the Users' Choice awards.
Windherding is not the be all end all of the goals of the college though. The actual charter was:



Collaboration is a pretty broad possibility space. So long as it results in useful end products I think the college will be fine.

For example, Mathilde made her bones regarding a lot of what she knows about enemy magical traditions by kicking in their doors, making a ruckus, and grabbing some loot on the way out. Something Johann in eminently suited to assist with. Max on the other hand is the guy that could sit down and grind away at the tedious detail work involved in the sadly high percentage of research work that requires it.
... so the serviroscope is actually our first attempt at that "working with runesmiths" aside from our actually main project...
 
I wouldn't be so quick to assume that other factions can't find out; Qrech knew exactly who Mathilde was even though his main focus and her actions were a thousand miles apart. Others have information networks too, and the Druchii who we trade with have no incentive to keep things quiet over selling information to others to gain advantage.

The Druichii we're trading to have a big incentive to keep it quiet. They don't want their rivals to try to cut into their deal, not do they want said rivals to get any idea of what information they're selling or that they're buying, as it endangers them and reduces the value of what they're getting.
 
The advantage is whatever they gain from the next trade—gold, resources, information, favours, etc. The 'who' could be anybody, and the exact vector is unimportant. The point is that once information spreads, it can reach very distant places, and we have no control over that spread. We don't magically learn about them doing it if it happens, so we would have no reason to stop trading until well after the fact.

I don't think the Empire's reputation matters much here, but I do care about Mathilde's, especially if it becomes known before we go to Nagarythe.

And all of this is on top of the opportunity costs of spending an AP here instead of any of our numerous self improvement or research projects.

I think you're overstimating a lot how easy Mathilde's reputation is to tarnish If Mathilde reputation was so easy to tarnish that doing a deal with the Druchii was significatively negative then I guess we shouldn't ever think about doing Waystones with Bretonnia, at the end of the day we have had 5 wars against them, the last one still in living memory, and who knows, maybe if we give them Waystones they have more armies and soldiers for their next war. I also think you overstimate a lot how easy is for the Druchii to make friends and how easy information is spread.

I also think getting lore, secrets, etc. from the Druchii has actually a lot of value. We can get knowledge that could benefit the empire (and the entire old world if we share it, and maybe even Ulthuan if we share the knowledge with them too). Or we could just get magical info which considering we are a wizard would be extremely relevant.
 
It's kinda annoying that the Wind of "making you see things better and think things better" doesn't have any good options for an item I want either of those exact things on, due to secondary limitations.

(The more reasonable version of this is that it turns out that the "Wind of Revelation" doesn't play nice with simultaneously being literally unrevealed. But I'm not being reasonable!)
 
Last edited:
oh hey, let's knock a fifth competitor out of the everchosen bowl

Joking aside, this is actually a reason that I'd consider voting for getting her onboard. If it's possible to butterfly her away from Chaos (as we - or at least I - suspect we've done with Egrimm) then there's no harm in doing so if we can. If it's not, and she's already a commited Chaos cultist with no reasonable possibility of change, it puts her in direct proximity to a Grey Wizard who's going to be keeping an eye on her, and away from, say, the Patriarchs and the Emperor.

the stated goal of WEB-Mat is college-other magical divine interaction. not inter college.

I really think we need to be a bit more impartial here.

is there an single windherdering action we want to do with gold wizards?

Max has shown no interest in enchanting, at all. i believe Boeny even mentioned that if we paid him to get lessons in it he would as its his job, but wonent on his own. the man is a professional, but as stated when he was working with the Hag-witch, he has no passion for anything that's not his blacksmithing.

and don't get me wrong, Johnann is great and has been a major assets for the waystone project, but after? he was already not fully convinced he would be interested in the waystone project. what about and actually dry scholarly project after?

this is not me hating on them. but to do what we want, we kind of have to think about how having two gold members isn't really the best for WEB-MAT in the long term.

I have several Windherding ideas involving Chamon.

That said, people are likely to wait until we have both the time and opportunity for taking those actions to devote serious consideration to what we might make when we can, unless they have an idea that's sufficiently interesting to them for them to try and make room for it preemptively. Arguing that since we don't have any ideas for Windhering with them we shouldn't try to get the ability to Windherd with Chamon seems backwards with me.

Also, how is WEB-MAT harmed by having multiple Gold members? The worst problem I can see is getting so big that we have to start rotating through the cast on something of a schedule, which we're nowhere near - and even then, we have a while before we get to the point that people start leaving because we can't keep up or are giving them makework.
 
It's kinda annoying that the Wind of "making you see things better and think things better" doesn't have any good options for an item I want either of those exact things on, due to secondary limitations.
The Hedgewise might actually have a relevant spell. We've already seen it in action.

Part the Branches
Casting Number: 8
Casting Time: Full action
Duration: 1 hour/Magic
Range: You
Ingredient: The ash of a hawthorn branch that has been burnt at noon (+1)
Description: You chant your spell, and the branches of the hedge part before you. You can now see into the spirit world. What this means is largely left up to the GM, but, at a minimum, the following are now visible: invisible creatures, spirits, ethereal creatures, and Daemons.
(Shades of Empire page 65)

"Tch. Colleges." She reaches into a bowl on the mantle and pulls out a fistful of ash, which she throws at the northern wall. The timbers shudder and begin to part, but instead of the village that should be beyond you find yourself looking with mundane senses at something you have only ever seen with Magesight. The life of the river and the forest beyond unfolds before you in overlaid energies, the soft, faint slow-souls of the trees and the darting energies of animals twinkling like dying embers. But beyond all of the mundane energies of forest life and the occasional flaring oddity that seems to sense your attention and dart out of the way, is a blazing sun of shadowed energies.

[Mathilde's Perception: Learning, 64+29=93.]
[???'s Magesight: 16+??=??.]

Far to the north, fury and Ulgu intertwine in a storm of bewitchment enfolding a mass of life, the sharpness of hungry beasts and the ireful fire of thinking beings on the warpath, and hovering overhead like vultures are slivers of attention from the Four who only ever bring ill - though you cannot tell if they had a hand in these events or are merely watching it for entertainment or opportunity. At the heart of it all the center of the storm finally turns, and you find yourself flinching back from a sense of bottomless wrongs, and you find the alien cadence of recited evils springing to your lips. Bone splinters beneath your fingers and suddenly you are back in the hut, left with nothing but the echoes of festered wrath and the smell of lilac.
 
Last edited:
Sorry if this has been asked before (I tried to search but did not find it) but I was thinking about uses for The Father and realized... is Mathilde able to learn hedgecraft? I imagined that there are political problems with it but, ignoring that, would it be viable in the first place?
 
Sorry if this has been asked before (I tried to search but did not find it) but I was thinking about uses for The Father and realized... is Mathilde able to learn hedgecraft? I imagined that there are political problems with it but, ignoring that, would it be viable in the first place?
If Kurtis still can, then we should be able to.

But the politics would certainly be an issue.
 
Sorry if this has been asked before (I tried to search but did not find it) but I was thinking about uses for The Father and realized... is Mathilde able to learn hedgecraft? I imagined that there are political problems with it but, ignoring that, would it be viable in the first place?

Normally, I'd say "no", because Mathilde is a dedicated Ulgu wizard, and other types of magic don't react well when they come into contact with her soul. Additionally, if hedge magic uses earthbound magic, then Mathilde literally can't even touch it.

However, one of our fellow Lord Magisters is Kurtis, who somehow uses both Grey magic and Hedge magic. We don't know how he does that.
 
Sorry if this has been asked before (I tried to search but did not find it) but I was thinking about uses for The Father and realized... is Mathilde able to learn hedgecraft? I imagined that there are political problems with it but, ignoring that, would it be viable in the first place?
Krammovitch does things that Mathilde's knowledge of Teclisian theory of Ulgu alone can't explain, and the most reasonable explanation for that is that he's using Hedgecraft. So they're presumably not mutually exclusive.

Edit: Ninja'd
 
The daughter? of a Patriarch too, what a scandal!

(Boney, Mathilde presumably at least had a conversation with or was vaguely informed of Christa, does she know her relation to the Patriarch?)

Daughter.

Sorry if this has been asked before (I tried to search but did not find it) but I was thinking about uses for The Father and realized... is Mathilde able to learn hedgecraft? I imagined that there are political problems with it but, ignoring that, would it be viable in the first place?

Try it and find out.
 
Normally, I'd say "no", because Mathilde is a dedicated Ulgu wizard, and other types of magic don't react well when they come into contact with her soul. Additionally, if hedge magic uses earthbound magic, then Mathilde literally can't even touch it.

However, one of our fellow Lord Magisters is Kurtis, who somehow uses both Grey magic and Hedge magic. We don't know how he does that.

I think it's unlikely, and if it is possible Mathilde would have to expand her personal paradigm of how magic works.

Given that the Eonir's magical theory seems to encompass the principles Hedgecraft works on, it may be possible to use that as a bridge to encompass Hedgecraft.

Mathilde would probably need to learn the versions of Hedgecraft that credit Ranald as being its sponsor, but as a member of the Colleges it would be legal for her to learn.
 
Last edited:
The Hedgewise might actually have a relevant spell. We've already seen it in action.

(Shades of Empire page 65)
That really would be perfect! Assuming that whatever Hedge energies used are viable for herding. Which, given Mathilde can sense them and uniquely identify them, is more likely true than not (and finding out would be research in itself). A combination Ulgu/Hedge Enchantment would definitely be something interesting to explore once we've succeeded on a Teclisian enchantment better than our lacklustre saddle roll and the offscreen and notedly laborious capstone did.

But while it definitely falls under WEB-MAT's mission statement narratively, mechanically it can't be an institutional action as it doesn't involve a second member. So it's competing with full AP options. Still, it's a neat pie-in-the-sky thing.
 
Last edited:
I think you're overstimating a lot how easy Mathilde's reputation is to tarnish If Mathilde reputation was so easy to tarnish that doing a deal with the Druchii was significatively negative then I guess we shouldn't ever think about doing Waystones with Bretonnia, at the end of the day we have had 5 wars against them, the last one still in living memory, and who knows, maybe if we give them Waystones they have more armies and soldiers for their next war. I also think you overstimate a lot how easy is for the Druchii to make friends and how easy information is spread.

I also think getting lore, secrets, etc. from the Druchii has actually a lot of value. We can get knowledge that could benefit the empire (and the entire old world if we share it, and maybe even Ulthuan if we share the knowledge with them too). Or we could just get magical info which considering we are a wizard would be extremely relevant.
In terms of reputation, I'm mostly thinking about Nagarythe, the kingdom that hates Dark Elves, and who we expect to stay with for 99 days. It would be very awkward if that were to come out before or while we were there.

As far as I'm aware, nobody's making that kind of argument against Bretonnia, and I'm not sure how you think my line of reasoning leads there. The context for Empire-Bretonnia relations and the context for Empire-Druchii relations is too different for it to be relatable that way.

Sure, you can get some value. I just don't think it's worth the costs, whether they're material costs, reputational costs, or opportunity costs.

The Druichii we're trading to have a big incentive to keep it quiet. They don't want their rivals to try to cut into their deal, not do they want said rivals to get any idea of what information they're selling or that they're buying, as it endangers them and reduces the value of what they're getting.
Whatever they buy, they'll use to their maximum advantage, just as we would. It can be that they'll keep it quiet, but I don't think that's assured. If they have the opportunity to exchange it for something juicier or important, why wouldn't they? I view this trade opportunity similarly to our opportunities to cut deals with Clan Eshin. The fundamental problem is that they're not allies, and not trustworthy except to act in their own interest.
 
In terms of reputation, I'm mostly thinking about Nagarythe, the kingdom that hates Dark Elves, and who we expect to stay with for 99 days. It would be very awkward if that were to come out before or while we were there.
Ulthuan barely has any contact with the Old World outside of Marienburg, let alone know what's happening in Laurelorn. Besides, Nagarythe is even less inclined to pay attention to what's happening.
As long as we don't ever mention it the chances are minimal.
 
Regardless of what Mathilde ends up doing after the Waystone project, it seems relatively likely that it'll involve both writing papers and going around fighting things, and as such both Max and Johann will remain useful employees.

Honestly, it'll almost certainly involve "travelling" too, so Adela is pretty likely to stick around as well.
 
Ulthuan barely has any contact with the Old World outside of Marienburg, let alone know what's happening in Laurelorn. Besides, Nagarythe is even less inclined to pay attention to what's happening.
As long as we don't ever mention it the chances are minimal.
The Ulthuani Ambassador in Altdorf is from Nagarythe, it's how we got the invitation. It's not too much of a stretch to think that their ambassador knows about Nordland-Middenland, and it's not too much of a stretch to go from there to hearing about Eonir converting to Ulric, and from there to putting eyes on Laurelorn.

I don't think it's a particularly big risk factor, mind, but it's one that we don't need to deal with.
 
Try it and find out.
I don't really expect Mathilde to succeed, unless her understanding of magic happens to interact well enough with Hedgewisery, but as an Ulgu Wizard with an unusual opportunity to study Liminal Realms, it's not impossible that it actually does? It might be a roll instead of a hard no, is what I'm saying.

If we wanted to even try and learn hedge magic, Aksel and co. probably wouldn't be down for that; Haletha's secrets are for Haletha's worshippers, no matter how mysteriously trustworthy Mathilde is.

But we might be able to convince the Ranaldite Hedgewise to give us a chance? They believe their craft is sacred to Ranald, as far as I understand, and I think Ranald probably would tell them we're cool enough to be allowed to try.

(Also, while Mathilde's never going to wield Ranald's divine magic directly, wielding hedge magic kind of in Ranald's name would be really cool as well.)
 
Last edited:
if Eike needs a worshiper of a different god to get her deeper into faith in a god, rather than personal piety. That sounds exactly like the formula to produce pro forma belief.
I'm aiming to direct her to spend time on her faith, and finding good people to help her with that that aren't Mathilde, and in no way suggest that Mathilde is equipped to help Eike with this directly. Because she's not.
 
Last edited:
I'm aiming to direct her to spend time on her faith, and finiding good people to help her with that that aren't Mathilde, and in no way suggest that Mathilde is equipped to help Eike with this directly. Because she's not.

"Direct her to spend time on her faith" Is exactly what I don't want to do. I think this is basically the ur-example of something that should come from personal initiative or not at all.
 
Back
Top