Of course. If Mathilde turns into a dragon, then her shadow doing the same is to be expected.
Of course. If Mathilde turns into a dragon, then her shadow doing the same is to be expected.
Mathilde's shadow does its own thing, remember? The uneducated are already uneasy about it wandering around on its own; I don't want to have a bunch of peasants running away panicked if it starts pranking people in dragon form.Actually, would transforming our shadow into a dragon, or some sort of beast thing, be a viable spell? Possibly building off our Roiling Shadows mastery to give it a defined "combat form"?
I'm confused. You're saying that like it's a bad thing, instead of y'know, totally amazing. I've never wanted our shadow to turn into a dragon so much before, and I'm generally pretty pro dragon.I don't want to have a bunch of peasants running away panicked if it starts pranking people in dragon form.
Seems to me that the most likely path to finding the limits to and any possibilities of our animated shadow is to take the "attempt to control an Arcane Mark" action targeting it.Actually, would transforming our shadow into a dragon, or some sort of beast thing, be a viable spell? Possibly building off our Roiling Shadows mastery to give it a defined "combat form"?
I don't care that much about Dragons, but I've been lobbying for this spell for a while now so we can get a shadow pegasus. Either way, there's already a template for making a shadow dragon. Sorry, "Drake".U / Steed of Shadows: Not to be confused with Shadowsteed, an insubstantial pegasus or drake appears under an ally within short range and carries them across the battlefield at incredible speed.
This spell is AWESOME. Yes, gyrocopters exist, but they're vibrating metal bawkses piloted by someone else. Has Mathilde ever flown freely? I don't think so.I feel the need to remind everyone this spell exists:
I don't care that much about Dragons, but I've been lobbying for this spell for a while now so we can get a shadow pegasus. Either way, there's already a template for making a shadow dragon. Sorry, "Drake".
It's not much of a comparison to Gyrocopters.This spell is AWESOME. Yes, gyrocopters exist, but they're vibrating metal bawkses piloted by someone else. Has Mathilde ever flown freely? I don't think so.
The elves are actually a bit of an exception here. Asuryan sure tried, but his preventative measures failed and kind of started the whole process of tearing the elven empire apart, and after the first attempt he didn't seem to give it another shot.
I don't care even a little bit about loading ourselves with a ton of risk and AP usage getting spells we don't really need or want (Steed of Shadows excepted) for the sake of saying we're like some tabletop rule.
If we aim to reach Loremaster by grabbing 6 non-signature spells, I'd prefer we got them by inventing spells we do want. We already have Rite of Way. Summon Nazgul is an easy choice. Cloudkill is popular even if it isn't my favourite. Shroud of Fog has great utility while being conceptually simple.
I don't think there's ever been WoB, so it's all speculation. Loremaster means you know all the magic of your wind (on the TT, it's a trait that lets a caster pick their known spells). But what does 'all' mean? Just the major, standardized spells? Does it include smaller stuff like the toolless enchanting spells Mathilde got taught? And technically, there's a ton of spells out there that other wizards just came up with, but never managed (or bothered) to teach anyone.I thought we'd get the collage loremaster title by learning every spell in the grey college spellbook, including all the battle magic spells? Inventing spells just increases the number we have to learn (I still want to invent battle magic spells as they will be powerful abilities for us).
I don't think there's ever been WoB, so it's all speculation. Loremaster means you know all the magic of your wind (on the TT, it's a trait that lets a caster pick their known spells).
That's fair. IIRC, in some of the older versions it meant you still only had the normal number of spells but could pick, but I might be confusing it with another trait.Actually, in TT (or at least 8E) Loremaster means you know all the spells of that Lore, no need to pick at all. The question of whether it includes ancillary stuff is still totally valid, just thought I'd note the minor rules error there.
Note the "If I gave it abilities at all" segment, since this is within the context of tabletop rules, but the Liber Mortis could theoretically make us a Loremaster on the Lore of Vampires. Assuming we study it.If I gave it abilities at all, it would be Loremaster. Unlike the Book of Arkhan or the Cursed Book it doesn't have magical properties of its own.
That's actually a really cool idea. But, I don't think it would work for the Colleges, because the spell book doesn't have enough spells. Having a dedicated title means it should be a somewhat common skillset (it's frequent enough to be a category rather than a unique outlier), but in the spell book there are only enough spells that 14 Loremasters have ever possibly existed, under the very stretched assumptions that all spells were contributed by Loremasters, and every Loremaster contributed exactly 2 spells. Under more reasonable assumptions (and requirements for the number of generalised spells), any college might have 1 person ever reach that, maybe 2. Which doesn't seem like the numbers that would create a title.I wonder if a better in-quest definition would relate to wizards who can translate spells into a form anyone can learn?
Dragomas is deeply involved in battle magic and Paranoth wanders solo in places where it's really not safe to wander solo. Algard is an enchanter and an administrator that gets out and about so infrequently that most Wizards don't even know his name, so he hasn't really needed to master battle magic.
In terms of actual Loremasters that we know are Loremasters, there's Paranoth and Dragomas. Algard is not a Loremaster.
Dragomas is deeply involved in battle magic and Paranoth wanders solo in places where it's really not safe to wander solo. Algard is an enchanter and an administrator that gets out and about so infrequently that most Wizards don't even know his name, so he hasn't really needed to master battle magic.
See, I understand that it's WoG that he's not - but that's also the exact reputation a Ulgu Loremaster would cultivate if they ever achieved such a status.
Whoever the masters of Battle Magic are in the Greys, obviously they need to conform to the necessities of being consumed by Ulgu because that's an unchangeable logistical reality, but I'd also bet dollars to donuts that they're on the books as Apprentices or Perpetuals.
The Magisters in the high positions of the Grey College are the most powerful individuals there in one sense. It's just that Helmut Diethard, 'evening street cleaner' of the Grey College is one of the most powerful in another - namely, his ability to dump a quarter of Altdorf into a Pit of Shades simply by deciding to.