Supposedly the Black Pillar got dropped in later, around the time of the Great War Against Chaos.So the great tower was supposed to be a waystone is what you assume? It would honestly track, and could explain how the fuck is there a pillar of pure warpstone that Horned Rat could write shit onto.
The Horned Rat intervened to stop the Second Skaven Civil War by dropping the Pillar in Skavenblight and telling the leaders of the Clans to touch it. Those who weren't worthy would be reduced to ash, whereas those who were got the Horned Rat's approval and could sit in the Council. Twelve people survived and they formed the Council, and they're supposed to be still sitting in the Council to date. I'm not sure how the Third Civil War changed things.Supposedly the Black Pillar got dropped in later, around the time of the Great War Against Chaos.
Well. That sounds like quite an event lol. But yeah, the Horned Rat does come across as a fairly active god. Which might be because grimderp means evil gods get more leeway to engage in shenanigans.For all that skaven society is an absolute clusterfuck of legendary proportions, I will always appreciate the Horned Rat's willingness to step in and do things like piledrive an uber pillar of warpstone into the heart of his mortal empire to prevent a complete implosion.
I mean, that was after the second civil war that nearly tore his empire apart. He didn't really have that much of a choice.For all that skaven society is an absolute clusterfuck of legendary proportions, I will always appreciate the Horned Rat's willingness to step in and do things like piledrive an uber pillar of warpstone into the heart of his mortal empire to prevent a complete implosion.
To be fair, that war was started by individual people who felt they had the right to the throne and used the support of their particular god as a justification for why they should be in charge. Mandate of Heaven kind shit. It's less the Gods having a hissy fit and more of a bunch of power hungry people using them as justification.I was going to comment that it's weird that the Empire has so many powerful, active and conflicting gods, and that surely one of them should have established dominance over the Empire like the Lady and Bretonnia or something by now—and then I remembered that there was literally a one thousand year civil war over that.
But it's also not like they went "cut that shit out", so they clearly weren't too bothered until it became necessary.To be fair, that war was started by individual people who felt they had the right to the throne and used the support of their particular god as a justification for why they should be in charge. Mandate of Heaven kind shit. It's less the Gods having a hissy fit and more of a bunch of power hungry people using them as justification.
I applied some critical thought to the problem, attempted to work through all contradicting points, applied critical thought to the alternatives (crossing fingers and praying everything we've worked for the past twenty five turns and multiple real life years doesn't disappear due to a drunk gold wizards or elf saboteurs getting to sharey around dwarves) and decided that an imperfect plan was better than none.Why on earth do you keep thinking this is good idea after literally everyone including the questmaster tells you it will ruin literally everything ever.
Boney is generally reluctant to outright tell someone to stop, but that's not an invitation to continue a conversation ad-nauseum when his tone (and everyone else's) would suggest that you aren't making any headway.As for going against QM? Boney has the "No." to pull anytime he deems necessary and I'm a firm believer in honest debate over pandering to authority. If I was convinced of inaction or differing action from boney or another I'd change my tune.
the problem is that your... not.... if anything it seems that you generally come from the view that 'the outcome that I most want is the outcome most likely.' and work backwards from there in your plans and ideas.
I applied some critical thought to the problem, attempted to work through all contradicting points, applied critical thought to the alternatives (crossing fingers and praying everything we've worked for the past twenty five turns and multiple real life years doesn't disappear due to a drunk gold wizards or elf saboteurs getting to sharey around dwarves) and decided that an imperfect plan was better than none.
As for going against QM? Boney has the "No." to pull anytime he deems necessary and I'm a firm believer in honest debate over pandering to authority. If I was convinced of inaction or differing action from boney or another I'd change my tune.
I think it's a good idea because taking a break from all the serious stuff and doing a magic dwarven ancestor art piece seems fun and even with it's problems and difficulties seems to have interesting potential positives.
It's also not the first time. Like, at this point I read the idea and was like "Oh it's that guy, yeah that sounds like an idea that guy would have". That's not a good thing. I would suggest you try to think through the problems with your ideas further, and listen to what they tell you. And if you just like the mental image, say so. I really like the idea of Mathilde becoming the draconic goddess of magic, finally getting together with Cython and also inventing the Ulgu version of necromancy (that one Dreamer omake is hella sweet). Awesome athestic, but I don't think it'll ever happen.the problem is that your... not.... if anything it seems that you generally seem to come from the view that 'the outcome that I most want is the outcome most likely.' and work backwards from there in your plans and ideas.
if everyone and their grandma thinks there are real problems with your idea, maybe there might be real problems with the idea, rather than you being the only one able to think critically.
if this sounds a bit mean, its because its a bit mean, but no one likes passive-aggressive 'everyone but me is dumb, only I can see the truth!' arguments.
This one isn't all that bad. It's got it's problems, but there is a neat idea, and it's conceivable.On a lighter note, want to try and get Laurelorn to let Asarnil and Deathfang to make a tarouir mercenary company that can have an exception to the no leaving rule and run around the old world fighting to proactively protect Laurelorn and making alliances. (helping us with waystone reconquests)
That's easy, just tell him he'll prove how superior he is to Finubar by how much more the Eonir like him.Getting Asarnil involved would mainly be about selling him on how this would really spite the Phoenix King. But leading a force of elves again could probably qualify, so that's relatively easy.
The Gods are complicit in a ton of atrocities, and yet they continue to fail at stopping them despite their followers instigating it. If we judged the gods by the bad actors acting in their name then Shallya would be considered a callous Goddess in favor of burning the sick to save the rest of society.But it's also not like they went "cut that shit out", so they clearly weren't too bothered until it became necessary.
This policy of yours is bad. I speak this from experience.As for going against QM? Boney has the "No." to pull anytime he deems necessary
That is the conclusion I came up with, that this is a Doylist equation and not a Watsonian one. The Gods interfere when the author deems it so, and while that is true for frankly any narrative device, this is an impactful one that has no definite rules behind it because there are too many interpretations of the settings done by many writers of who many weren't on the same page. It's easy to justify the involvement of the Chaos God because they have the privilege of being powerful enough that the audience handwaves their actions without much scrutiny, but the good guys don't have that privilege.It is a problem, but I think it's largely over of narrative creation. That there are evil gods heading up the 'enemy' factions seems pretty clear; they have personalities and grudges and objectives. So there is a need for an equally powerful counterweight on the 'hero' side. But the hero gods can't have very much agency, or there's no room for the main characters to direct events and outcomes.
Basically it's a problem of trying to write man vs god stories in a place where the sides are actually quite well balanced.
I actually did something similar;
I was gonna go with Ranald but Warframe decided that was too vulgar.
Sure, but i think so far every godly intervention was mostly in-universe justified pretty well. Even if some of it is very retrospective.However, I found that dismissing the concern as purely authorial was not entirely in the spirit of the thread as we often try to find ways in which these things fit in-universe, sometimes for the best when it can be salvaged.
However, I found that dismissing the concern as purely authorial was not entirely in the spirit of the thread as we often try to find ways in which these things fit in-universe, sometimes for the best when it can be salvaged.
I like when analysis of stuff like this is done well. I remember first seeing the third star wars movie and wondering why the clones would turn on the generals they fought beside for years. I think the out of universe explanation was 'George Lucas wrote that the Jedi died through betrayal.' but then they tried to find a valid explanation that worked and that led to the clone wars t.v. series. I don't like the turn off your brain so it works explanation for story things, especially when overanalyzing can lead to such cool stories to explain previously perceived inconsistencies.That is the conclusion I came up with, that this is a Doylist equation and not a Watsonian one. The Gods interfere when the author deems it so, and while that is true for frankly any narrative device, this is an impactful one that has no definite rules behind it because there are too many interpretations of the settings done by many writers of who many weren't on the same page. It's easy to justify the involvement of the Chaos God because they have the privilege of being powerful enough that the audience handwaves their actions without much scrutiny, but the good guys don't have that privilege.
However, I found that dismissing the concern as purely authorial was not entirely in the spirit of the thread as we often try to find ways in which these things fit in-universe, sometimes for the best when it can be salvaged.
The Empire civil war period lasted much longer, but the Gods only intervened when an outside threat came. And even then they collectively did it more subtly, essentially just giving one smart and successful dude their obvious stamp of approval. Granted, the Empire gods shared a worshipper base and might have actually taken sides in the civil wars until a sufficiently scary Everchosen made them get their act together. Bretonnia's supreme deity seems just as interventionist as the Horned Rat.I mean, that was after the second civil war that nearly tore his empire apart. He didn't really have that much of a choice.