Voted best in category in the Users' Choice awards.
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While I agree, I will note that it's one of the ones that had a significant amount of support if I remember correctly.

It was enough to be significant-

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44 out of 231, with the winning vote having 144, though I suspect that if it had actually came near victory a lot of the people who were voting for it as a joke option would have bailed.


I'm pretty sure it got enough votes for Mathilde to consider it in-narrative.

Yep-

For a brief moment you're overwhelmed with the heady hubris of the idea of trying to apply the Apparition-binding techniques you learned from the Gold Order to the being in front of you, but good sense and your desire to finally test the Dragonflask in combat conditions prevail.
 
I don't think that option was actually included in the initial batch of votes that were offered, though. I don't remember what made the QM go back and edit it in after the possibility was raised in-thread.
 
Getting Johann, someone who has not only showed no inclination or passion for art, but is actively disadvantaged within that field, to create borderline heretical depictions of legendary figures from another cultures actual recorded history, and in doing so reveal a previously secret ability who's very existence endangers a two and a half milenia old alliance held to be sacred by both nations, isn't the worst idea we've ever had, but boy, is it up there.
I think the funniest thing here is that it could easily happen in a canon Warhammer book and it would be a story hook for a party of adventures :V
 
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I don't think that option was actually included in the initial batch of votes that were offered, though. I don't remember what made the QM go back and edit it in after the possibility was raised in-thread.

Boney will sometimes add write-ins to the initial post if they aren't completely impossible.

And as dumb as binding Drycha would be, it was in principle something that could be done.

I am horrified to report that there doesn't seem to be any reason why not.
 
I remember a couple more:

Asking the Gold Order to move a mountain.

Abducting a Kurgan Shaman we recently met (that one was mine).

Trying to convert the Stirland Watch to Ranaldism.

Keeping our interaction with the Tzeentch Daemon secret.
 
I remember a couple more:

Asking the Gold Order to move a mountain.

Abducting a Kurgan Shaman we recently met (that one was mine).

Trying to convert the Stirland Watch to Ranaldism.

Keeping our interaction with the Tzeentch Daemon secret.
The Waystone clog was something that was thought up by the thread and added to the options later as well.
 
As far as I know only Johan is alive and witnessed this specific event, nobody else.

For the sake of argument, I'll pretend all of the extremely strong points like 'Johann is blind' (which does not, by any means, prevent someone from creating art, but is an undeniable handicap when trying to perfectly replicate a vision) and 'Johann is not an artist' and 'the source of Johann's insight is a shitstorm waiting to happen' don't exist. Even with all of that aside, Johann being alive now does not meaningfully improve art he creates, compared to art created by those who were alive when the Ancestor Gods were alive. They had decades or centuries to observe and get to know the Ancestor Gods to better depict them, Johann had a fraction of a second. The only potentially positive quality a theoretical art piece that Johann creates would have over all of the existing art is novelty, and Dwarves generally aren't super big on novelty.

Dwarves wishing to commune with the achievement of gromril can walk the shafts that the Ancestor Gods walked and touch the stone that they worked. This is always going to be more meaningful to them than some theoretical sculpture or painting or whatever created by a Wizard who got a glimpse of the moment through Umgi trickery.
 
For the sake of argument, I'll pretend all of the extremely strong points like 'Johann is blind' (which does not, by any means, prevent someone from creating art, but is an undeniable handicap when trying to perfectly replicate a vision) and 'Johann is not an artist' and 'the source of Johann's insight is a shitstorm waiting to happen' don't exist. Even with all of that aside, Johann being alive now does not meaningfully improve art he creates, compared to art created by those who were alive when the Ancestor Gods were alive. They had decades or centuries to observe and get to know the Ancestor Gods to better depict them, Johann had a fraction of a second. The only potentially positive quality a theoretical art piece that Johann creates would have over all of the existing art is novelty, and Dwarves generally aren't super big on novelty.

Dwarves wishing to commune with the achievement of gromril can walk the shafts that the Ancestor Gods walked and touch the stone that they worked. This is always going to be more meaningful to them than some theoretical sculpture or painting or whatever created by a Wizard who got a glimpse of the moment through Umgi trickery.

I can't imagine Johann would want to do that either. Given his past experience with "holy" relics.

although gold wizard artist sounds like a kick ass Concept.

Sculpture or painting... mmm...
 
Darn. After catching up I realized I have at least 2 jokes that only make sense if you read other quests on this board. I think I might have a problem. :V

Also, speaking of holy relics, @Boney what's your take on the Armour of the Heldenhammer from Storm of Chaos? Does it exist, where it is if it does, and do current runesmiths have any clue to how does it work, with regards to it's ability to completly stop any spellcasting (including that by priests of Sigmar hilariously enough) in short area around it?
 
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Keeping our interaction with the Tzeentch Daemon secret.
I recall a statement or another on how not reporting it to the Colleges would have been about as valid as doing so, because presumably we, a Lady Magister (someone who has reached a high level of trust), has deemed that the information is not worth sharing and possibly risking further paranoia. Belegar would have been an issue on entirely different terms, given that 8 Peaks is his home, and given that we'd previously disclosed the Only M/Gork thing to him.

The bigger issue with the idea was that immediately after that initial update we had panicked quite a lot, and it only subsided a bit with the follow-up. And honestly, I'm glad we went with disclosing what we did. We were catastrophizing a bit.
 
For the sake of argument, I'll pretend all of the extremely strong points like 'Johann is blind' (which does not, by any means, prevent someone from creating art, but is an undeniable handicap when trying to perfectly replicate a vision) and 'Johann is not an artist' and 'the source of Johann's insight is a shitstorm waiting to happen' don't exist. Even with all of that aside, Johann being alive now does not meaningfully improve art he creates, compared to art created by those who were alive when the Ancestor Gods were alive. They had decades or centuries to observe and get to know the Ancestor Gods to better depict them, Johann had a fraction of a second. The only potentially positive quality a theoretical art piece that Johann creates would have over all of the existing art is novelty, and Dwarves generally aren't super big on novelty.

Dwarves wishing to commune with the achievement of gromril can walk the shafts that the Ancestor Gods walked and touch the stone that they worked. This is always going to be more meaningful to them than some theoretical sculpture or painting or whatever created by a Wizard who got a glimpse of the moment through Umgi trickery.
Eh fair enough I suppose, I'd still like to do it to begin defusing that bomb and bring Kragg the rediscoverer closer to breach the unknown, but honestly picturing how it would look kind of ruins the dwarf tunnel aesthetic.

Making a painting of our vision of Ranald the Gambler in the public shrine/gambling hall to him in the spot we received it, that could be a fun idea.
Or commissioning one?
 
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Also, speaking of holy relics, @Boney what's your take on the Armour of the Heldenhammer from Storm of Chaos? Does it exist, where it is if it does, and do current runesmiths have any clue to how does it work, with regards to it's ability to completly stop any spellcasting (including that by priests of Sigmar hilariously enough) in short area around it?

It would still be in storage in Karaz-a-Karak, waiting for Sigmar or a suitably convincing heir to appear. The effect is similar enough to the Master Rune of Valaya from 6th Edition that I don't think it really needs to be explained as an entirely new phenomenon.
 
It seems quite likely that Tylos had a Waystone nexus for reasons of geography alone, and I think it's a pretty reasonable guess that the tower was an attempt to use the nexus for something. We've already seen in the Reikland nexus that Waystone nexuses can be used to move vast amounts of magic from one plane of reality to another rather than just moving it from one place in reality to another. Since the tower was meant as a temple for the Gods, perhaps the people of Tylos were doing something like Kislev and attempting to feed magic to their Gods?

One of the names for the metal the Waystone capstones are made of is Kavzarian Bronze. I believe that all myths of the doom of Kavzar agree that The Stranger brought upon the end of the city by placing a capstone on the tower that the people of Tylos were building. This substance was apparently used to make the pyramidions of Nehekhara as well, and at about the same time the tower of Tylos was being built, Nagash was constructing his Black Pyramid. The timeline is a little vague and it's impossible to say for sure who came first, but I can't help but wonder...did The Horned Rat see what the people of Nehekhara were doing and get inspired?

If the people of Nehekhara did something that subverted the power of their Gods, making them immensely powerful by betraying their pantheon, can a God do the same by betraying His fellow Gods? Myrmidia's foresight let's her see where this is going and She leaves before shit hits the fan, but poor Kavzar trusts His old colleague and sticks around. When the tower is completed vast amounts of magic are drawn to it, causing all sorts of weather changes that are recorded in tales of the doom, and eventually vast amounts of Dhar are created, because that's what happenes when a Waystone nexus isn't sending its magic forward to other nexuses. At this point the Gods of Tylos are supposed to turn some of that Dhar into their own divine energy, like the Widow is doing in Kislev and Morghur is currently doing in Karag Dum, but The Horned Rat has altered the plan. Dhar builds up in the tower, and with such a high concetration of Dhar in such a high altitude warpstone meteors are drawn to it and start hitting the city. The Horned Rat, empowered not only by a stupendous amount of magic but also by the power of Kavzar which He stole, creates the Skaven and becomes a big fucking deal. But even then he remains a greedy piece of shit and rather than doing the hard work of turning Dhar into divine magic he just leaves the Dhar as Dhar and teaches His new people how to use that to do stuff, and to this day the Blighted Marshes remain a big blob of Dhar and the Skaven use Dhar to do pretty much everything.
 
Eh fair enough I suppose, I'd still like to do it to begin defusing that bomb and bring Kragg the rediscoverer closer to breach the unknown, but honestly picturing how it would look kind of ruins the dwarf tunnel aesthetic.
Why on earth do you keep thinking this is good idea after literally everyone including the questmaster tells you it will ruin literally everything ever.
 
To be fair, that wasn't actually a bad idea in principle, we just rolled poorly on it.
I don't know. I called it a bad idea at the time, before it won the vote, and nothing has yet managed to change my mind. The only saving grace at the time was that while it wasn't sensible (not even if it had succeeded imo), it would certainly have been interesting and fun. And I guess that if it failed it was less likely to fail in an unpredictable manner.
The Waystone clog was something that was thought up by the thread and added to the options later as well.
That was genius though.
 
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To be accurate, it was placing a bell (which I don't think takes anything away from your theory)
I knew this but thought "capstone" can be used to mean "top part of something" even if it's not a literal coping stone; I'm not sure if that's actually a valid use of the word. The tale of the doom doesn't say what the bell was made of, but it does use the phrase "that great bell tolled[...]like the pulse of a bronze giant" and since Waystone gold is known as Kavzarian Bronze I think it's quite possible that it was made of that metal.

EDIT: Depictions of Skaven screaming bells do give them a bronze color, and the wiki - once again citing The Loathsome Ratmen and All Their Vile Kin - says that "These relics were cast in the hellish warpforges deep beneath the city of Skavenblight, using bronze alloy laced with pure warpstone to create the bell itself". And I forgot to mention that Kavzarian Bronze is the Estalian name for the metal - the Tilean name is aurichalcum, which as mentioned in this post means "mountain copper" and is believed to have possibly been a bronze or copper alloy. This isn't proof or anything but it's pretty suggestive imo.
 
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