Ok I'm pretty new to this quest so apologies if I've missed anything. Mathilde is a badass in a lot of ways, she has great connections, is a extremely talented and powerful user of the Grey Wind, has a ton of skills both as in and out of combat and is best bros with a tricksters god. All in all Mathilde has lot going for her, but I feel both mechanically and narratively Mathilde is nearing a point where she starts to get uniquely powerful, she's nearing the limits of power for a Battle Mage, we also recently discovered Mathilde is a Everchosen candidate so yeah all in all she's a big deal.
There are ways for Mathilde to grow beyond the tradition becoming more skilled and learning more spells, such as all the projects we have going but there are two that interest me the most. The first is for Mathilde to learn more about the divine and to create Theurgy like the glorious Promethean madwoman we all know she can be, it's also something that has come up given the interference of a possible God with the Waystones and the whole Chaos Gods paying attention to Mathilde. But that's I don't know if it's been talked about, it's inspired by Cython, Melkoth, and Mathidle's discussions with Ylrishen and Myrielh the Druchii Dread Lord and Sorceress, it's about how humans can don't have the time to master High Magic so they become extremely attuned with one Wind. I was thinking that maybe Mathidle could research a way to become further attuned to Ulgu kinda like Melkoth, maybe she can research Dragons to find a way to repliate it to with herself instead.
Welcome to the thread!
Adding onto what others have said (Battle Magic, theurgy, becoming a dragon), I wouldn't say Mathilde is getting uniquely powerful or skilled just yet. The Empire has a lot of assorted competent people and Boney has asserted that she is not considered the shrewdest, wisest, killiest, savviest, puissantest, or most learned just yet. Well-rounded, perhaps, but there's many people in the Empire who have spent their whole lives focusing on a single thing and they have Mathilde beat on those. I think she really needs to consolidate her unfinished skills at some point - she has several basic skills at 1/3 or 2/3, and getting them up to at least the basic level of proficiency would give her a pretty decent boost of stats.
In the field of knowing how to dispel and counter dark magic Mathilde has a big advantage that other Magisters don't but that's really not something you should brag about because from there it's only a short hop to 'actually using dark magic'. Even then, the Old World is only one part of the world. It's the most focused-on part of the setting, but it doesn't hold every single expert in the world.
I would say that Mathilde is uniquely
connected, though. In the whole of the Empire, there is no one who is so close to dwarves, has the ear of the Emperor's wife, is a major stockholder in a large trading company, and is in the highest non-leadership position of the Colleges of Magic. This allows for many opportunities that others simply don't have, and these things have been responsible for a lot of the good that Mathilde does in the world.
If we're going to Cathay, it should be by enchanted Gyrocopter anyway. Much faster.
Would it be possible to turn the inside of the Gyrocopter into a liminal realm? Or at least enchant it with whatever magic makes the Colleges bigger on the inside?
Can liminal realms be moved (relative to their origin point)? I've been visualising them as static.
How would you even move them? You'd have to exert some sort of force on them from the outside and if you can do that, then why aren't they affected by gravity or the planets rotation? What keeps it "grounded" to a specific location?
I'm not opposed to the idea of getting more space to carry stuff around, but I'd caution against getting too excited just in case the research doesn't work out.
If we can't secure a liminal realm, that's that (although we know it's possible, we don't know if it's possible for
us or if it requires methods we don't have immediately available). If we end up concluding that liminal spaces must be stationary relative to the planet period, that's that unless we wish to stay in a single spot forever. If the theorizing concludes that it can be done but it renders us particularly vulnerable to, say, an enemy wizard putting something there without our consent, that's probably that. If we
can figure out a liminal realm in our soul through complex shenanigans, we'd probably want to get extra assurances our soul will be safe, such as getting Gazul Lore. And even through there, we don't know how
big we can make it.
I'm all for wacky soul experimentation, but you
have to consider all those things. If we go through all those steps and the end result is that we can carry around one more piece of loot for times when we have to vote, I wouldn't be surprised.
For purposes of a trip to Cathay I think it'd be more likely to have the dwarves make us an elaborate custom carriage or two and then enchant those. A single point of library bonus represents between an armful or a shelf's worth of books. We're not going to be carrying around more than two or three book points via questionably-made liminal realms.