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The nature of the liminal boundary that liminal realms are mined from is quite relevant to us. At the moment we don't have the basic principles.

How spiritual entities can move across the liminal boundaries and be directed to find and enter liminal realms is very relevant to our interests in how spiritual entities can enter liminal realms.

Uh, we do have the basic principles of liminal realms because we have a +5 library bonus on liminal realms.

I'm not sure why you are insisting we have no research or knowledge on how a liminal realm works when that is provably false.
 
On the other hand, the fact that the tirbutary stones are permanently effected and are stationary makes them more likely to fall into the category of liminal realm (assuming that the distinction I've made above is correct, which is a very questionable assumption).

That's true, but we may be seeing something that's a cross between a liminal realm and something else. It's permanent, and a physical object can exist in it, but it's also partially existing within the Hedge and partially in the real world (like a soul may), and so may be something like Substance of Shadows as well.

Surely Aksel would've thought of that? If not him, then Halétha surely would have, and this ritual involved Her. I seriously doubt that the new tributaries are a security concern.

He may have a different calculus for risk than us, seeing the benefit of making their Hedgewise tradition more valuable to the Empire being worth it, or he may simply be unaware of the range of risks of creating new liminal realms outside of Haletha's domain of the Forest of Shadows. It could be that we'd agree that the additional risk of creating those weak points is worth it in return for the tributaries if it was the only option, but that it would be preferable not to create them, whether by adding defences to the tributary 'liminal realms' or even by using one of the other rituals outside the Forest of Shadows.

The name of the quest is Divided Loyalties, after all, and Askel may have reasons not to mention what he considers to be a long tail risk in order to maximise the political benefits to his people.

How much Haletha cares about the outside of the Forest of Shadows is also an open question.

Robes of aetheric armor w/ our mastery + shadowsteed mastery + substance of shadow makes for a one-woman caravan who can make it there and back again in a couple months with a considerable luggage.
You know, in case we ever run out of money or want to go to a book shopping trip, or something like that.

I think Boney has told us how to do it. Get an enchanted item that allows Mathilde to leave her body and one that allows her to return to it. Leave her body and use AV to create a liminal realm anchored to Mathilde's soul, then return to her body.

Simple!

Uh, we do have the basic principles of liminal realms because we have a +5 library bonus on liminal realms.

I'm not sure why you are insisting we have no research or knowledge on how a liminal realm works when that is provably false.

We know what the Empire knows about liminal realms. That seems to be approximately nothing useful about how they're made or protected, just descriptions of the liminal realms themselves. The liminal realms books we have probably describe what they look like and what creatures you might encounter there, not how they were built or their metaphysics. Guide books rather than construction manuals.

Note that when we created our liminal realm we didn't get the +5 on the roll from the books letting us recognise what was happening.
 
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On what the Empire knows about liminal realms:

As for the results, well, the birthing of a pocket dimension is exciting news, and one thing you look for in a pocket dimension is the clear absence of Daemons, so you've hit a stumbling block right from the gate. But as a pocket of the liminal realm is by definition closer to the Aethyr than reality is, this cannot be a unique problem, and as you spent a decade of your life within a pocket dimension without ever being overrun by Daemons, it's one that must have a solution. Perhaps one not yet known to the Colleges, as Collegiate forays into the field are so far tenuous and prone to spontaneously extruding themselves, but you've always considered Collegiate knowledge more of a starting point than an ending one.

Mathilde herself doesn't think the Empire knows about this, and that this is a problem other people have solved.

In terms of what liminal realms are and how they arise, we have one description here:

"Hmm," she hums, thinking. "Do you know what a Dreaming Wood is?"

"The liminal realm of a magical forest."

"Mm. It has been called the soul of a forest, and the poetry of that has resisted countless attempts to correct it on technical grounds. An individual tree's soul is typically simpler and more ponderous than that of most beings of flesh and blood, but they live a very long time and can absorb a great deal of ambient magical energy over the years. Put enough trees and enough magic together for long enough and a Dreaming Wood arises, and then nature spirits begin to emerge from it. Spites first, then the Naiads and Oreads and Limniads, and finally the Dryads."

It seems that if souls absorb enough magic they can 'naturally' create a liminal realm. Thinking about how this is possible, if souls naturally span the liminal boundary then they may provide a channel for the Winds absorbed by the souls to reach the liminal and so gradually inflate a liminal realm, until those various realms for each tree get big enough to reach each other.
 
Regarding a trip to Cathay, is it possible to enchant a carriage to be pulled by a team of shadowsteeds? I know the normal version of the spell can't carry much besides the caster, so it might not work, but tireless horses sound like a nice thing to have for your trade expedition. I'm curious how we would justify our trip through the lens that our personal projects are supposed to be for the good of the empire somehow... diplomatic excursion to uphold the alliance the grand patriarch made with them?
If we're going to Cathay, it should be by enchanted Gyrocopter anyway. Much faster.
 
Would it be possible to turn the inside of the Gyrocopter into a liminal realm? Or at least enchant it with whatever magic makes the Colleges bigger on the inside?
 
Can liminal realms be moved (relative to their origin point)? I've been visualising them as static.

How would you even move them? You'd have to exert some sort of force on them from the outside and if you can do that, then why aren't they affected by gravity or the planets rotation? What keeps it "grounded" to a specific location?
 
If we're going to Cathay, it should be by enchanted Gyrocopter anyway. Much faster.
I guess it could work if we used an enchantment to replace the need for fuel. We'd probably need to restock on water at some point still, but that's less of an issue. Shame the dwarves probably wouldn't go for creating a trade fleet of enchanted gyrocopters to massively expand trade with Cathay and Ind.
 
Can liminal realms be moved (relative to their origin point)? I've been visualising them as static.

How would you even move them? You'd have to exert some sort of force on them from the outside and if you can do that, then why aren't they affected by gravity or the planets rotation? What keeps it "grounded" to a specific location?
Well, don't Algard's Screaming Towers keep appearing in different locations?

I guess it could work if we used an enchantment to replace the need for fuel.
That's easily done in Bright Magic with Inextinguishable Flame (possibly combined with Metal's Stoke the Forge if we can manage it)

There's been a lot of talk in the thread about enchanting our Gyrocarriage, but not much action in that direction yet.
 
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Can liminal realms be moved (relative to their origin point)? I've been visualising them as static.

How would you even move them? You'd have to exert some sort of force on them from the outside and if you can do that, then why aren't they affected by gravity or the planets rotation? What keeps it "grounded" to a specific location?

They must be effected by gravity and the planet's rotation, otherwise they'd immediately leave said planet.

Or rather, they'd have to be anchored to the relative perspective of the planet itself in order to move and rotate with it.

Which... Doesn't necessarily mean you could anchor it to something much smaller, because magic, but could at least hint in that direction.
 
Seriously though- I don't see what liminal realms offer us besides another thing to say 'Oh Cool!' about and spend AP on.

What is the goal here? How does faffing about with pocket-sized liminal realms do anything for our other goals and projects?

I've seen a hundred variants on pocket dimensions and bags of holding. I'm not real interested in spending a ton of AP just to make the setting a bit more like D&D.
 
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Seriously though- I don't see what liminal realms offer us besides another thing to say 'Oh Cool!' about and spend AP on.

What is the goal here? How does faffing about with pocket-sized liminal realms do anything for our other goals and projects?

I've seen a hundred variants on pocket dimensions and bags of holding. I'm not real interested in spending a ton of AP just to make the setting a bit more like D&D.

Third loot option the next time we fail to bring a bunch of strong backs.
 
Can liminal realms be moved (relative to their origin point)? I've been visualising them as static.

How would you even move them? You'd have to exert some sort of force on them from the outside and if you can do that, then why aren't they affected by gravity or the planets rotation? What keeps it "grounded" to a specific location?
If Branuhlune is using a liminal realm to disappear into, it's a proof it's possible to move the entry point.
 
Seriously though- I don't see what liminal realms offer us besides another thing to say 'Oh Cool!' about and spend AP on.

What is the goal here? How does faffing about with pocket-sized liminal realms do anything for our other goals and projects?

I've seen a hundred variants on pocket dimensions and bags of holding. I'm not real interested in spending a ton of AP just to make the setting a bit more like D&D.
Well, for me it's a lot to do with the IC motive, it's an institutional goal for the whole Grey College, the last bit of homework left by it's founder.

There is prestige in being the one to solve it. To go down in history as 'the one that solved it.'

I'm not a mathematician by any shape, but if I had accidentally the Riemann hypothesis during my thesis, I sure as hell would not have gone 'well, not my area,' and hand it off to someone else.

There is an inherent motivation to wanting this by being a grey wizard and a researcher. Even if it don't make numbers go up.

Well, actually, it would break collage rep with the numbers going up, but you get what I mean.
 
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Ok I'm pretty new to this quest so apologies if I've missed anything. Mathilde is a badass in a lot of ways, she has great connections, is a extremely talented and powerful user of the Grey Wind, has a ton of skills both as in and out of combat and is best bros with a tricksters god. All in all Mathilde has lot going for her, but I feel both mechanically and narratively Mathilde is nearing a point where she starts to get uniquely powerful, she's nearing the limits of power for a Battle Mage, we also recently discovered Mathilde is a Everchosen candidate so yeah all in all she's a big deal.

There are ways for Mathilde to grow beyond the tradition becoming more skilled and learning more spells, such as all the projects we have going but there are two that interest me the most. The first is for Mathilde to learn more about the divine and to create Theurgy like the glorious Promethean madwoman we all know she can be, it's also something that has come up given the interference of a possible God with the Waystones and the whole Chaos Gods paying attention to Mathilde. But that's I don't know if it's been talked about, it's inspired by Cython, Melkoth, and Mathidle's discussions with Ylrishen and Myrielh the Druchii Dread Lord and Sorceress, it's about how humans can don't have the time to master High Magic so they become extremely attuned with one Wind. I was thinking that maybe Mathidle could research a way to become further attuned to Ulgu kinda like Melkoth, maybe she can research Dragons to find a way to repliate it to with herself instead.
Welcome to the thread!

Adding onto what others have said (Battle Magic, theurgy, becoming a dragon), I wouldn't say Mathilde is getting uniquely powerful or skilled just yet. The Empire has a lot of assorted competent people and Boney has asserted that she is not considered the shrewdest, wisest, killiest, savviest, puissantest, or most learned just yet. Well-rounded, perhaps, but there's many people in the Empire who have spent their whole lives focusing on a single thing and they have Mathilde beat on those. I think she really needs to consolidate her unfinished skills at some point - she has several basic skills at 1/3 or 2/3, and getting them up to at least the basic level of proficiency would give her a pretty decent boost of stats.

In the field of knowing how to dispel and counter dark magic Mathilde has a big advantage that other Magisters don't but that's really not something you should brag about because from there it's only a short hop to 'actually using dark magic'. Even then, the Old World is only one part of the world. It's the most focused-on part of the setting, but it doesn't hold every single expert in the world.

I would say that Mathilde is uniquely connected, though. In the whole of the Empire, there is no one who is so close to dwarves, has the ear of the Emperor's wife, is a major stockholder in a large trading company, and is in the highest non-leadership position of the Colleges of Magic. This allows for many opportunities that others simply don't have, and these things have been responsible for a lot of the good that Mathilde does in the world.

If we're going to Cathay, it should be by enchanted Gyrocopter anyway. Much faster.
Would it be possible to turn the inside of the Gyrocopter into a liminal realm? Or at least enchant it with whatever magic makes the Colleges bigger on the inside?
Can liminal realms be moved (relative to their origin point)? I've been visualising them as static.

How would you even move them? You'd have to exert some sort of force on them from the outside and if you can do that, then why aren't they affected by gravity or the planets rotation? What keeps it "grounded" to a specific location?
I'm not opposed to the idea of getting more space to carry stuff around, but I'd caution against getting too excited just in case the research doesn't work out.

If we can't secure a liminal realm, that's that (although we know it's possible, we don't know if it's possible for us or if it requires methods we don't have immediately available). If we end up concluding that liminal spaces must be stationary relative to the planet period, that's that unless we wish to stay in a single spot forever. If the theorizing concludes that it can be done but it renders us particularly vulnerable to, say, an enemy wizard putting something there without our consent, that's probably that. If we can figure out a liminal realm in our soul through complex shenanigans, we'd probably want to get extra assurances our soul will be safe, such as getting Gazul Lore. And even through there, we don't know how big we can make it.

I'm all for wacky soul experimentation, but you have to consider all those things. If we go through all those steps and the end result is that we can carry around one more piece of loot for times when we have to vote, I wouldn't be surprised.

For purposes of a trip to Cathay I think it'd be more likely to have the dwarves make us an elaborate custom carriage or two and then enchant those. A single point of library bonus represents between an armful or a shelf's worth of books. We're not going to be carrying around more than two or three book points via questionably-made liminal realms.
 
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If we can't secure a liminal realm, that's that (although we know it's possible, we don't know if it's possible for us or if it requires methods we don't have immediately available). If we end up concluding that liminal spaces must be stationary relative to the planet period, that's that unless we wish to stay in a single spot forever. If the theorizing concludes that it can be done but it renders us particularly vulnerable to, say, an enemy wizard putting something there without our consent, that's probably that. If we can figure out a liminal realm in our soul through complex shenanigans, we'd probably want to get extra assurances our soul will be safe, such as getting Gazul Lore. And even through there, we don't know how big we can make it.
Not sure why you're talking about Mathilde's soul, the post you're replying to was about putting it in a Gyro.
 
I would say that Mathilde is uniquely connected, though.

She's also got divine backing which most other wizards don't. Certainly not on a major artefact level. She's got a very good blend of skills and artefacts - which is how a lot of base human heroes got their chops: by not being the best at any one thing but having combos between skills that can really punch up quite a bit.
 
I'm interested in completing the AV research chain, which includes doing a proper liminal realm construction action, but I am not particularly interested in continuing the research from there. We've got other fish to fry, especially because we can't stop ourselves from voting for acquiring yet more artifacts and secrets whenever they're available.
 
Yeah, Mathilde is definitely dangerous and surprisingly tanky for a wizard between the belt and the seed, but I definitely think there's a lot of people and creatures that could match her in a fight. Though if we went into the liminal related battle magics to find out more about it that would definitely bump up her scariness factor.
 
Seriously though- I don't see what liminal realms offer us besides another thing to say 'Oh Cool!' about and spend AP on.

What is the goal here? How does faffing about with pocket-sized liminal realms do anything for our other goals and projects?

I've seen a hundred variants on pocket dimensions and bags of holding. I'm not real interested in spending a ton of AP just to make the setting a bit more like D&D.

Depends on how trans-humanist we want to get. For example, if we build a liminal realm entrance into Mathilde's soul, can she do more than just store stuff there? Could she, for example grow her soul to fill the realm and so grow a bigger and stronger soul.

We're seen Cadeath has done this, as I quote below. She's made a pocket dimension and filled it with her soul. That may have some pretty significant benefits for her.

Mathilde could do something similar with mists rather than trees and use it as a safe place to keep bound Apparitions between unleashing them.

Being as much a small world as you are a physical person could come with all sorts of benefits. If you could use that as an anchor tricks like leveraging Windherding to grow a new body inside your world if the one you keep outside is killed might be possible, or all sorts of other interesting possibilities.

Your Magesight instantly spots what you're looking for, and though magically it's a very neat piece of work, you suspect that it won't be long before a groundskeeper with a theodolite spots something amiss and the Ducal Arborist starts raising a fuss at a portion of the Park having been folded neatly out of the mundane dimensions.

Unlike the defences of the Colleges, no attempt has been made to obscure the nature of these magics and you're quickly able to deduce the right trees to walk between, and you find yourself in a fold of tamed forest that you suspect would make Panoramia's jaw drop. Every tree is lush and green and evenly spaced from its neighbours without any pattern in their layout being obvious, the foliage abounds with twittering birds and chattering critters, and from no apparent direction, the sound of a brook burbling cheerily underscores the scene. It is, you suspect, very deliberately designed to be what one might imagine if asked to picture a Wood Elf that was the complete opposite of the Asrai.

Sitting in a low tree fork and smiling mischievously at the hummingbird investigating the flower in her hair is an Elf, and you very quickly have some uncharitable ideas as to how this unorthodox alliance might have been possible, as the neckline of her light green dress dips as low as the side slits climb high, and her bare feet don't so much hint as they do shout that the dress could be the only garment upon her person. But even as your mundane senses pass judgement, your magical senses tell a very different story - at first you thought her invisible to them, but then you realized that the physical being before you is merely the anchorpoint of a soul that fills the dimensional pocket more thoroughly than the air around you, interwoven in every tree and beast and blade of grass, and the only place she isn't is in a polite distance around your person.

All in all, liminal realms seem like a very good self-improvement/ascension project. We know someone who's done something similar, Grey Magic seems pretty appropriate for liminal manipulations, and it also potentially builds on our knowledge of the soul.

AV potentially also has additional utility to this. We know that touching AV with your soul doesn't turn it into more of your soul, but we also know that there's a a boundary around the soul from discussion of arcane marks. A stretch goal might be to learn how to safely assimilate AV into a soul by transporting it past the boundary so it can be exposed to raw soul.
 
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