Voted best in category in the Users' Choice awards.
In all honesty, I find it odd Ungrim was even out there to begin with, Athel Loren is quite a ways away from his hold.

He was campaigning against the orcs in general at the time is my best guess. Two years later would be the Battle of Broken Leg Gully, and Gnashrak Badtoof is supposed to have been eluding him for a pretty long time by that moment.
 
I really doubt that. Not all elf wizards study all the Winds. Even if they don't get arcane marks, they certainly have favourites. If one is 400 years old and focused his study one even 4 Winds, that's 50+ years focused on each individual Wind. More time than Mathilde was alive.
Yeah, but the way elves learn is very different from and much slower compared to the way humans do.
 
In 2281, Sea Lord Aislinn fights alongside King Gundadrakk of Barak Varr against Waaagh Gutrippa in the Black Gulf, and in 2355, a High Elf fleet led by Ethlis the White sinks a Norscan fleet near Marienburg. In 2253 they assisted Athel Loren against Morghur, and in 2418 Bretonnia against Beastmen. All of these are from their 8th edition armybook.

Also according to Plaguefleet, High elf fleets regularly fight the Chaos Dwarf fleets in the Sea of Dread, keeping them blockaded.



You can quibble over the frequency of these incidents, and the motives behind them, but the idea that the Asur do actually do some Shielding is not baseless.

I am aware of exactly one example of Ulthuan defending/restoring Waystones in the Old World.

Actually just ran into it the other day, it's a letter in 6th edition High Elves suggesting that the High Elves sailed to a village in Nordland, wiped out the inhabitants, razed the local temple to Ulric, and put a Waystone in it's place. Then they killed two Nordland regiments sent to look into the village. Does not appear to have involved any attempt at diplomacy.
8th edition Armybook, page 32, in 2418 Imrik leads the Dragon Princes of Caledor to save Couronne from a herd of Beastmen, as they were concerned that they would despoil the ancient waystones built into the foundations of Castle Couronne.
 
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In 2281, Sea Lord Aislinn fights alongside King Gundadrakk of Barak Varr against Waaagh Gutrippa in the Black Gulf, and in 2355, a High Elf fleet led by Ethlis the White sinks a Norscan fleet near Marienburg. In 2253 they assisted Athel Loren against Morghur, and in 2418 Bretonnia against Beastmen. All of these are from their 8th edition armybook.

Also according to Plaguefleet, High elf fleets regularly fight the Chaos Dwarf fleets in the Sea of Dread, keeping them blockaded.



You can quibble over the frequency of these incidents, and the motives behind them, but the idea that the Asur do actually do some Shielding is not baseless.


8th edition Armybook, page 32, in 2418 Imrik leads the Dragon Princes of Caledor to save Couronne from a herd of Beastmen, as they were concerned that they would despoil the ancient waystones built into the foundations of Castle Couronne.
Huh, that's funny, that's the same year the Dark Elves razed L'Anguille.

Busy year for Bretonnia. And they launched their 'Errantry War to rid the world if Greenskins' two years later.
 
That's not true, in DL they learn just as fast as humans. It's creating spells that takes them more time.

Although I think the conversation with Sarvoi implies that elves spend more time in the "apprentice" stage, learning the basics before they learn any spells, than a human does.

But yeah, learning actual spells—easy. Creating spells—not easy. Something like Rite of Way would have taken 100 years for an elf to make (although the elf version would be fully codified and castable by anyone, unlike Mathilde's version).
 
Although I think the conversation with Sarvoi implies that elves spend more time in the "apprentice" stage, learning the basics before they learn any spells, than a human does.

But yeah, learning actual spells—easy. Creating spells—not easy. Something like Rite of Way would have taken 100 years for an elf to make (although the elf version would be fully codified and castable by anyone, unlike Mathilde's version).
I'd guess that's because where a human just needs to learn how to only attract one wind, an Elf needs to learn how to manipulate all the winds without getting Arcane Marks.
 
In other news, this paragraph is still melting my heart:

"Are there many happy side-effects as a Grey Wizard?" she asks you, wiping at her eyes.

You lead Eike out onto the balcony so she can get some fresh air, and find yourself smiling down at the patchwork of fields in the Eastern Valley. "There can be," you say, your smile growing as Eike gasps and leans out on the railing as she takes in the view, her tears forgotten as she looks over the flourishing community that has taken root in Karak Eight Peaks.
 
Are Asur globally a force for good? I mean, that is certainly true in some interpretations of the setting, but is it here?

No, while they are a force for good in many places around the World. There are areas to which that they were very much not welcomed by the population of the area. Such as Araby due to the actions which were taken and done there as shown in the quotes below.

Araby's early history is a number of city-states and nomad tribes being squeezed between Ulthuan's colonies and the then-living Nehekhara's expansions, and being exploited by both. Then within a few years around -2000, three things happened: Nagash was born, the Phoenix King shaved a Dwarven ambassador, and an astoundingly talented young man called Mullah Aklan'd started to build a resistance force to evict the Asur from his home of Fyrus. Before this time, Araby had been largely puppet states of Ulthuan and Nehekhara, and their Gods and their magic were both constructed from the scraps of secrets stolen or gifted from each. By the time Mullah Aklan'd was done, Araby was a unified state with its own religion¹, its own magical tradition based on elemental spirits called Djinn, and a kick-start in technology from secrets wrested from both east and west.

Over the coming centuries Araby managed to evict the Elves from the Arabyan coast and had contributed to the first defeat of Nagash at the hands of the Army of Seven Kings in -1600, but in the aftermath they were conquered by an opportunistic and freshly-arisen Tomb King. For a thousand years Araby's military was used as a cudgel against the remaining Vampire holdouts while in Araby itself, Nagash's first lieutenant wages an endless war against it. It only ends when Arkhan returns to a resurgent Nagash in -150 (which eventually ends in a showdown with Sigmar) and at that point Araby was little more than a fractured land of city-states and nomad tribes once more.

Skip forward a dozen centuries or so and Araby has restored most of its wealth and splendour. In 1240, Arabyan corsairs conquer Sartosa from the Norscans who had been using it as a base to raid Tilea from, and they use it as a base to raid Tilea from², marking the prelude to what the Old World calls the 'Arabyan Wars'. In the 1400s, egged on by Skaven and Daemons, a man named Jaffar reunited most of Araby by force, named himself the new Grand Sultan, and launched an invasion of Tilea and Estalia from Sartosa. At this time Bretonnia is only a few centuries old and the Empire is in the early stages of the Time of Three Emperors, and both look up from their internal conflicts to send forces to defend the southern realms and then to retaliate. In Araby the Crusaders are met by a rebellion against Jaffar's rule and the two forces join sides to wrest Araby from Jaffar's control, one city at a time. After a long and brutal war Jaffar was overthrown and killed, and those from the Old World that didn't want to leave until the last of those loyal to him were stamped out founded the cities of Antoch (Bretonnian) and Sudenburg (Empire) on the southern edge of Araby, which eventually became bustling trade ports.

In modern times, Araby is divided in times of peace and united in times of 'bloody hell, Nehekhara's at it again'. It's wealthy, advanced, and largely focused on internal debates over who gets to call themselves the truest inheritors of Mullah Aklan'd's legacy, not unlike the Empire before Magnus. Sure, Arabyan Corsairs from the Pirate Coast do raid the coasts of the Old World, but so do Sartosan pirates to Araby, so it's just seen as a fact of life instead of a geopolitical hot button. And it's got one advantage that is easy to overlook: it's on the equator. I've said a few times that to an Arabyan perspective, the entire Old World could be labelled Chaos Wastes. Imagine how much better off the Empire would be if Chaos cults were rare, Daemons were mere legends, Beastmen only existed in one isolated pocket, and Everchosen were completely unheard of. Sure, Nehekhara can be a pain, but it's a known quantity and a lot of the time they're open to being paid off.

It would fit that Araby would have a less than flattering name for the Elves they evicted.

Ulthuan has a long memory, and has tried keeping a human population in line with atrocities in the past. It cost them the entire coastline of what is now Araby. Also the person who would be consulted about the feasibility of any such ritual would be Teclis, who has seen for himself what happens if you poke the Old World hard enough.
 
I think something that's forgotten about the elf arcane education system is that not everyone actually makes it to high magic. Most don't. Stoping along the way.

Only the most horny for magic make it to the white tower.

If we go by how it works in the RPG (4th Ed, never actually played a elf wizard in 2nd now that I think about it.). It's pretty bloodily hard to master all 8 winds.

The first limit is your will power modifier. Elf wizards can learn as many winds as equal to their willpower bonus. So to learn all 8 winds, you need to buy up willpower to the 80+, that alone is expensive, even if you roll well with your starting stats and traits so you start in the 40s.

In a stating that people can't rise their willpower though exp, lots of elf's just can't learn all 8 winds, they aren't soul buff enough for it.

But your actually not able to even start learning a second wind, until:

1: Upgrade to level 2 in the class (so mandatory stats and attributes need to be spent) because apprances actally can't upgrade their willpower.

2: You have learned 8 spells in your first wind.

3: Got +20 in channelling (Lore whatever wind you picked first)

Then, when you start your second wind, you have to repeat 2 and 3 for every wind.

To say that is expensive is an understatement.

To say that it's time consuming for even an elf, is an understatement.

C7 very much went down the route of 'we will let you do it, but we aren't making it easy or fun.'
 
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I really doubt that. Not all elf wizards study all the Winds. Even if they don't get arcane marks, they certainly have favourites. If one is 400 years old and focused his study one even 4 Winds, that's 50+ years focused on each individual Wind. More time than Mathilde was alive.

A dedicated mage (as opposed to someone that just occasionally uses a bit of magic to enhance their main trade) would almost certainly study all winds and then Hysh - albeit not all on the same level.

Mathilde has been studying Uglu for close to three decades - an elf studying all the Winds without preference would be roughly three centuries old or more (since they wouldn't be learning magic from the crib).

However Mathilde isn't anywhere average in terms of talent; she's extremely talented and has literally been divinely blessed by Ranald. Besides as a human has taken Uglu into herself thus enhancing her instinctive understanding of the Wind. That means that average three centuries old elf mage isn't going to cut it - it would take someone with decent talent and a real inclination towards Uglu to match Mathilde's expertise.

Only the most horny for magic make it to the white tower.

Yeah, but being a LM means being incredibly horny for magic as a human. Mathilde is easily in the top 10 living human Uglu wielders in the Old World.
 
I think something that's forgotten about the elf arcane education system is that not everyone actually makes it to high magic. Most don't. Stoping along the way.

Only the most horny for magic make it to the white tower.

If we go by how it works in the RPG (4th Ed, never actually played a elf wizard in 2nd now that I think about it.). It's pretty bloodily hard to master all 8 winds.

The first limit is your will power modifier. Elf wizards can learn as many winds as equal to their willpower bonus. So to learn all 8 winds, you need to buy up willpower to the 80+, that alone is expensive, even if you roll well with your starting stats and traits so you start in the 40s.

In a stating that people can't rise their willpower though exp, lots of elf's just can't learn all 8 winds, they aren't soul buff enough for it.

But your actually not able to even start learning a second wind, until:

1: Upgrade to level 2 in the class (so mandatory stats and attributes need to be spent) because apprances actally can't upgrade their willpower.

2: You have learned 8 spells in your first wind.

3: Got +20 in channelling (Lore whatever wind you picked first)

Then, when you start your second wind, you have to repeat 2 and 3 for every wind.

To say that is expensive is an understatement.

To say that it's time consuming for even an elf, is an understatement.

C7 very much went down the route of 'we will let you do it, but we aren't making it easy or fun.'
2e just went the route of saying 'elves on the Wizard career track don't have to pay anything to anyone, and when you finish the Wizard Lord career track, you're finally done with your apprenticeship, and can go over to Ulthuan to learn some actual proper magic'.
 
No, while they are a force for good in many places around the World. There are areas to which that they were very much not welcomed by the population of the area. Such as Araby due to the actions which were taken and done there as shown in the quotes below.
I greatly enjoy Boney's tangents on Araby. They're great. Hope to see more of it in the future. Never enough Araby for yours truly. At least when it comes from a competent writer who I trust to not make them a caricature.
 
The Asur are the British empire on the decline and the druckii are the Roman Empire in its flooring stage.

The cruelty's of the Asur, current and historical. stand out because they do often prove that they can be better in some places and times. So when they do bad/racist stuff in other places and times it hits all the harder.

The Druckii on the other hand are completely and utterly unapologetic about the shit they do at all times and places. But counter intuitively, because no one expects better from them, no one really gets that type of anger you get from disappointment at them.
 
I don't think that hypothetical is likely, because the command phrases are not strings of gibberish, they are actual words and phrases in Anoqeyån and by studying the phrase we should be able to understand its purpose and effect. The problem is that we don't know which words and phrases have been coded into the Waystones.
My thinking is that they could give us an activation code, but it is the "quick and dirty, get this done ASAP" version. Said command, when overused, could have side effects detectable by the Asur. Such a trick could defeat our knowledge of Anoqeyån if the change is subtle enough. The word "force" instead of "dig" for example.
Meanwhile, when Asavar Kul came South to end the world, the Asur sent 3 people. Or had 3 people show up of their own initiative, it's not clear.
In fairness, Ulthuan wasn't exactly untouched by the Great War Against Chaos. They had to deal with a massive Druchii incursion, and still sent three archmages, including Teclis. I don't think that Mathilda, along with most unbiased historians in-universe, would doubt the impact of his assistance.

As for the Dawi, I am not sure that's the best comparison. They might have largely stayed in their holds, with only Karaz-a-Karak intervening, but that could just be fanon from that Dwarf Ranger Hold quest. Their fighting the enemies of the Empire can be seen as just their self-destructive obsession with settling Grudges plus proximity. Now, I'm not saying that the Dawi are bad, far from it. I'm just saying that they don't have the moral high ground over the Asur that you are suggesting.
 
I would like to remind everyone of something. During the Karag Dum expedition, we voted to have Mathilde not even go into the Hall of Slaves in Uzkulak because of potential permanent psychological harm she would suffer.

You get in bed with the Druuchi, even if it's for a long con, even if the Deceiver is in play and we're planning to fuck them over in the end, and there's going to be a moment when she has to walk into the Hall of Slavery (but worse, the fire dwarves are trying to make a sale) and has to continue walking. Guaranteed.
 
I would like to remind everyone of something. During the Karag Dum expedition, we voted to have Mathilde not even go into the Hall of Slaves in Uzkulak because of potential permanent psychological harm she would suffer.

You get in bed with the Druuchi, even if it's for a long con, even if the Deceiver is in play and we're planning to fuck them over in the end, and there's going to be a moment when she has to walk into the Hall of Slavery (but worse, the fire dwarves are trying to make a sale) and has to continue walking. Guaranteed.

Eh... much as I do not want to get near any Druchi we do not plan to stab I don't think it would be that bad. With Uzkulak one of the major issues was we were going right into the Wastes and all its strange dangers and temptations afterwards. We are playing a wizard, I do not think Mathy's will would crack.
 
I'm in favor of using the DElves to get Ulthuan to back off of supporting Marienburg, personally. I don't think actually getting cozy with the Druchii is a great long-term call for the Empire, for a number of reasons. But opening enough of a connection to the Druchii that we can flirt with them whenever we need to deliver a reality check to Ulthuan that their antagonism towards the Empire's interests can actually have meaningful consequences for them geopolitically would honestly potentially be a pretty smart play for the Empire from a realpolitik perspective.

I do think we can potentially deal with the Druchii. We can only trust them to act in their own interests, sure, and we shouldn't ever trust trust them. But that's actually pretty much SOP when it comes to diplomatic relations with literally any non-Dwarven polity from a realpolitik perspective, so it's not like the Empire doesn't know how to do that.

And we do have an antagonistic relationship with the Asur at this point, honestly. As an actual geopolitical entity (as opposed to the home of a few cool guys who were real bros on their own initiative, several centuries back) Ulthuan's relationship with the Empire is hostile much more than it is friendly. We have literally no trade relationship with them, because 100% of their trade in the Old World goes to Marienburg by their treaty with them. We have no kind of mutual-defense relationship with them - in fact, we have the exact opposite, because Ulthuan is backing an antagonistic foreign entity that borders us and both historically has and currently is engaged in active sabotage and opposition to the Empire's interests and efforts at development. And Ulthuan's backing for them has involved directly slaughtering an Empire army within living memory. We literally have no positive ties with Ulthuan to jeopardize by dealing with the Druchii.

That said I really don't want to take the knowledge swap with Morathi, even though that's at least superficially the most tempting for us personally. She has a history of slipping poison apples into her teachings, and we've gotten at least some IC hinting of that through Harathi's bullying of that Sorceress so I don't think it's OOC for us to be pretty wary of her, for that reason and potentially other reasons. I also don't really want a relationship with the Druchii to be Mathilde's responsibility to manage on an ongoing basis, personally. The scenario I like is one where we handle the initial approach/whatever, then hand a novel and impactful diplomatic opportunity over to the Chancellor of the Seal, collect headpats, and leave.

We, uh, might want to take the Elfcation before doing that though. I don't think taking it would jeopardize our ability to cut this kind of deal with the Druchii because they have very explicitly highlighted that they dgaf what happens to Druchii who aren't part of their factions, and the random Shade clans that Malekith dumps in Nagarythe to fuck with them definitely don't qualify. But the Nagarythians are pretty hardline on "absolutely no Druchii ever" so it might get pretty fucking awkward with them if we do the Druchii thing first.
 
Eh... much as I do not want to get near any Druchi we do not plan to stab I don't think it would be that bad. With Uzkulak one of the major issues was we were going right into the Wastes and all its strange dangers and temptations afterwards. We are playing a wizard, I do not think Mathy's will would crack.

Yeah, the big problem with Uzkulak was that there was nothing we could do to help the slaves, especially since we were headed into a more dangerous location.

The Druchii we have met so far have promised to give us the means to stop and destroy Druchii raiding fleets, protecting Imperial citizens and liberating those held by said fleet. They've also not asked for slaves in payment—they want novelties, not labourers. So it's unlikely that we'll come face to face with slaves at any point—although we would be in contact with slavers.
 
I'm in favor of using the DElves to get Ulthuan to back off of supporting Marienburg, personally. I don't think actually getting cozy with the Druchii is a great long-term call for the Empire, for a number of reasons. But opening enough of a connection to the Druchii that we can flirt with them whenever we need to deliver a reality check to Ulthuan that their antagonism towards the Empire's interests can actually have meaningful consequences for them geopolitically would honestly potentially be a pretty smart play for the Empire from a realpolitik perspective.

I do think we can potentially deal with the Druchii. We can only trust them to act in their own interests, sure, and we shouldn't ever trust trust them. But that's actually pretty much SOP when it comes to diplomatic relations with literally any non-Dwarven polity from a realpolitik perspective, so it's not like the Empire doesn't know how to do that.

And we do have an antagonistic relationship with the Asur at this point, honestly. As an actual geopolitical entity (as opposed to the home of a few cool guys who were real bros on their own initiative, several centuries back) Ulthuan's relationship with the Empire is hostile much more than it is friendly. We have literally no trade relationship with them, because 100% of their trade in the Old World goes to Marienburg by their treaty with them. We have no kind of mutual-defense relationship with them - in fact, we have the exact opposite, because Ulthuan is backing an antagonistic foreign entity that borders us and both historically has and currently is engaged in active sabotage and opposition to the Empire's interests and efforts at development. And Ulthuan's backing for them has involved directly slaughtering an Empire army within living memory. We literally have no positive ties with Ulthuan to jeopardize by dealing with the Druchii.

That said I really don't want to take the knowledge swap with Morathi, even though that's at least superficially the most tempting for us personally. She has a history of slipping poison apples into her teachings, and we've gotten at least some IC hinting of that through Harathi's bullying of that Sorceress so I don't think it's OOC for us to be pretty wary of her, for that reason and potentially other reasons. I also don't really want a relationship with the Druchii to be Mathilde's responsibility to manage on an ongoing basis, personally. The scenario I like is one where we handle the initial approach/whatever, then hand a novel and impactful diplomatic opportunity over to the Chancellor of the Seal, collect headpats, and leave.

We, uh, might want to take the Elfcation before doing that though. I don't think taking it would jeopardize our ability to cut this kind of deal with the Druchii because they have very explicitly highlighted that they dgaf what happens to Druchii who aren't part of their factions, and the random Shade clans that Malekith dumps in Nagarythe to fuck with them definitely don't qualify. But the Nagarythians are pretty hardline on "absolutely no Druchii ever" so it might get pretty fucking awkward with them if we do the Druchii thing first.

If we were known for having helped the Druchi in some kind of significant geopolitical way I do not think it would be the least awkward for the Shadow Warriors. It would be slightly more work for them to kill Mathilde, burn the body and lie about never having seen her ('must have been lost in a storm'), but no awkwardness as they get on with their lives.:V
 
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I would like to remind everyone of something. During the Karag Dum expedition, we voted to have Mathilde not even go into the Hall of Slaves in Uzkulak because of potential permanent psychological harm she would suffer.

You get in bed with the Druuchi, even if it's for a long con, even if the Deceiver is in play and we're planning to fuck them over in the end, and there's going to be a moment when she has to walk into the Hall of Slavery (but worse, the fire dwarves are trying to make a sale) and has to continue walking. Guaranteed.
No, we voted not to go into the Hall of Slaves because we were literally on a trip to the Chaos Wastes, and it was the worst possible time to be thrown off balance, even temporarily. It absolutely was not going to be "permanent psychological harm".

Also, the analogy doesn't really work? Nothing we want from the Druuchi would involve looking at their slaving or other objectionable practises close up. It would in fact be incredibly stupid of them to ship a bunch of torture victims and whatnot up the river to show us in person, when they've taken pains to deemphasise (but not outright deny) those bad practises as incidental to whatever deals Mathilde wants to make.

And of course, going out of your way to scam the slaving despots is morally superior to not engaging with them at all and pretending they aren't there, etc. etc.
 
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No, we voted not to go into the Hall of Slaves because we were literally on a trip to the Chaos Wastes, and it was the worst possible time to be thrown off balance, even temporarily. It absolutely was not going to be "permanent psychological harm".

Also, the analogy doesn't really work? Nothing we want from the Druuchi would involve looking at their slaving or other objectionable practises close up. It would in fact be incredibly stupid of them to ship a bunch of torture victims and whatnot up the river to show us in person, when they've taken pains to deemphasise (but not outright deny) those bad practises as incidental to whatever deals Mathilde wants to make.

I think they would at the very least have body slaves, other than maybe the sorceress who might rate free elf servants.
 
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