Voted best in category in the Users' Choice awards.
First of all, I knew that (IIRC) Bretonnia crusaded against Araby at some point, but I don't know why or to what ends.
So, in the 1400s IC, Sultan Jaffar united Araby under his rule, and was convinced by the Skaven that Estalia was going to make war on him, so he should attack.

Estalia gets help from Bretonnia and the Empire, and a bunch of knightly orders are founded during the whole thing. After Jaffar's forces are forced out of Estalia, they sail down to defeat him in Araby and break up his empire.

Job done, they go back home, with a city or two (Sudenburg for the Empire, and I think possibly Copher for Bretonnia?) staying under the control of a faction from the Old World. Possibly just elements of it in the case of Copher. That, and a whole lot of knightly orders getting fabulously wealthy from it. Nearly all of the biggest Orders in the Empire were founded during the crusade.

There's a secret society called the Knights of Magritta (Magritta being the 'capital' of Estalia) that have a mission statement about making another crusade against Araby, believing that it would inevitably unite again and strike back at the Old World, but even most of its members don't see the point anymore (especially because that hasn't happened). Otherwise, not much lingering tension ~1,000 years later.

Also, half the Bretonnian army tried going by land instead of sailing, and weren't even at the Badlands yet when they heard that Jaffar had been defeated. They decided to kill Greenskins until they were satisfied, and killed enough to free up land to create the modern Border Princes.
 
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Also, half the Bretonnian army tried going by land instead of sailing, and weren't even at the Badlands yet when they heard that Jaffar had been defeated. They decided to kill Greenskins until they were satisfied, and killed enough to free up land to create the modern Border Princes.
When I heard "half a crusading army took the land route", I expected this to go very poorly for the poor sods hosting them. I guess I was right on that. I just didn't expect it to be the Greenskins.
 
When I heard "half a crusading army took the land route", I expected this to go very poorly for the poor sods hosting them. I guess I was right on that. I just didn't expect it to be the Greenskins.

I'm still not entirely sure why they took the land route—Bretonnia is famous for its navy.

Then again, it was 1000 years ago, so maybe Bretonnia wasn't famous for it's navy yet. Also I guess knights and boats don't mix very well, I keep forgetting that because of my Norman heritage.
 
I'm still not entirely sure why they took the land route—Bretonnia is famous for its navy.

Then again, it was 1000 years ago, so maybe Bretonnia wasn't famous for it's navy yet. Also I guess knights and boats don't mix very well, I keep forgetting that because of my Norman heritage.
The 5th edition Bretonnia book at least says that all the ships in Bretonnia and Estalia had already been taken by the first wave, and the pirates of Sartosa were being active in the sea south of Tilea.
 
I'd expect there's some coverage with Ghyran too, at the intersection of soil fertility with the insects that break down organic matter and burrow to aerate it.
 
Are insects covered under the amber wind?
Pretty sure they are, but in terms of spells most Amber spells tend to focus on bigger animals. As far as I know, the only insect control spell I know of is from the Beastman's Lore of the Wild (a corruption of Ghur with some Dhar/Chaos elements). The spell is called Viletide and controls all kinds of critters like centipedes, spiders and beetles to swarm the enemy.
 
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Huh, there you go. Ghyran is the Lore of Life, not the Lore of Plants, after all.
Ariel is one of the most prominent Ghyran casters in the world
Also:
Ariel: I'm the best, I protect my ancient forest home from all comers.
Panpan: Protect and nurture an established, mature ecosystem? Well, I suppose that's pretty cool.
 
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I vaguely recalll Boney expressing a preference for not getting into Araby because some of its official lore is a bit squick, so let's not get involved with anything down there without good reason.

I suspect it'll be a long time before the Library has enough texts from closer peoples that it starts prioritising even the most basic of Arabyan texts, cool as they may be.
 
Here are the relevant citations:
Bretonnia, Kislev and the Border Princes would be fine, Estalia and Tilea wouldn't hold up well to a prolonged visit, Araby is... fairly well fleshed out but is a little too close to some geopolitical hot topics for me to be entire comfortable with it. Ind, Cathay and Nippon are right out.
@BoneyM Are Albion, Kislev and Araby part of the possible scope of this quest, or do they belong to the Cathay category?
I know Kislev has enough to work with, and I've heard Albion does too. Araby has enough of a foundation to build the rest, but it would be a lot of work.
And for a bonus round, some discussion directly relevant to the question of Araby's status as a pinnacle of learning a la the Abbasid Caliphate:
@BoneyM, has the equivalent of the Islamic Golden Age happened in Araby? Their lack of a printing press suggests that either it's ended, never happened, or hasn't started yet, but not sure which. I'm curious about their level of science, especially in comparison to the rest of the Old World. We know a bit about their magic from lore snippets here and there, same with their economy and political makeup, but not really much about their academic status and scientific achievements. I don't think this is very relevant to the quest, not until and unless we do our Great Library at least, but your worldbuilding is fun and I want to know more.
Despite its name, Araby is closer to Mediterranean Africa minus Egypt than it is to the Middle East. It's certainly wealthy, but it's also very fragmented and the only time someone managed to unite it, they tried to encore with Tilea and Estalia and provoked the Crusades that ended up breaking the nascent Arabyan Empire. So there's none of the circumstances that gave rise to the Islamic Golden Age.
 
While I usually don't promote Fan books.

Spears of Maiden is considered in the RPG crowd as very very useful if your group is going to Tilea.

now it's a fan book, and there are parts of it I don't like or scratch my head at, but that is true of official books as well: but the people who made it were careful to not contradict the more established lore, (at the time of writing anyway) and it will save you having to come up with things whole meal.

So, I would tentatively, very tentatively recommend boney having a look at it if we are heading down that way in the future. It saved me a lot of work for one campaign I did where the group went to Luccini for a few games.

edit: but obviously only if the quest ends up that way.
 
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I'm still not entirely sure why they took the land route—Bretonnia is famous for its navy.

Then again, it was 1000 years ago, so maybe Bretonnia wasn't famous for it's navy yet. Also I guess knights and boats don't mix very well, I keep forgetting that because of my Norman heritage.
I believe Brettonian navy became notable only in the 24th century after Skaven sabotage sunk most of their old ships and forced them to rebuilt and modernise. Might be fanon, though.
 
Araby's early history is a number of city-states and nomad tribes being squeezed between Ulthuan's colonies and the then-living Nehekhara's expansions, and being exploited by both. Then within a few years around -2000, three things happened: Nagash was born, the Phoenix King shaved a Dwarven ambassador, and an astoundingly talented young man called Mullah Aklan'd started to build a resistance force to evict the Asur from his home of Fyrus. Before this time, Araby had been largely puppet states of Ulthuan and Nehekhara, and their Gods and their magic were both constructed from the scraps of secrets stolen or gifted from each. By the time Mullah Aklan'd was done, Araby was a unified state with its own religion¹, its own magical tradition based on elemental spirits called Djinn, and a kick-start in technology from secrets wrested from both east and west.

Over the coming centuries Araby managed to evict the Elves from the Arabyan coast and had contributed to the first defeat of Nagash at the hands of the Army of Seven Kings in -1600, but in the aftermath they were conquered by an opportunistic and freshly-arisen Tomb King. For a thousand years Araby's military was used as a cudgel against the remaining Vampire holdouts while in Araby itself, Nagash's first lieutenant wages an endless war against it. It only ends when Arkhan returns to a resurgent Nagash in -150 (which eventually ends in a showdown with Sigmar) and at that point Araby was little more than a fractured land of city-states and nomad tribes once more.

Skip forward a dozen centuries or so and Araby has restored most of its wealth and splendour. In 1240, Arabyan corsairs conquer Sartosa from the Norscans who had been using it as a base to raid Tilea from, and they use it as a base to raid Tilea from², marking the prelude to what the Old World calls the 'Arabyan Wars'. In the 1400s, egged on by Skaven and Daemons, a man named Jaffar reunited most of Araby by force, named himself the new Grand Sultan, and launched an invasion of Tilea and Estalia from Sartosa. At this time Bretonnia is only a few centuries old and the Empire is in the early stages of the Time of Three Emperors, and both look up from their internal conflicts to send forces to defend the southern realms and then to retaliate. In Araby the Crusaders are met by a rebellion against Jaffar's rule and the two forces join sides to wrest Araby from Jaffar's control, one city at a time. After a long and brutal war Jaffar was overthrown and killed, and those from the Old World that didn't want to leave until the last of those loyal to him were stamped out founded the cities of Antoch (Bretonnian) and Sudenburg (Empire) on the southern edge of Araby, which eventually became bustling trade ports.

In modern times, Araby is divided in times of peace and united in times of 'bloody hell, Nehekhara's at it again'. It's wealthy, advanced, and largely focused on internal debates over who gets to call themselves the truest inheritors of Mullah Aklan'd's legacy, not unlike the Empire before Magnus. Sure, Arabyan Corsairs from the Pirate Coast do raid the coasts of the Old World, but so do Sartosan pirates to Araby, so it's just seen as a fact of life instead of a geopolitical hot button. And it's got one advantage that is easy to overlook: it's on the equator. I've said a few times that to an Arabyan perspective, the entire Old World could be labelled Chaos Wastes. Imagine how much better off the Empire would be if Chaos cults were rare, Daemons were mere legends, Beastmen only existed in one isolated pocket, and Everchosen were completely unheard of. Sure, Nehekhara can be a pain, but it's a known quantity and a lot of the time they're open to being paid off.



1. In very early editions when Warhammer was more based on history than fantasy, the religion was the monotheistic worship of The One, fairly obviously based on Islam with Mullah Aklan'd being a Mohammed expy. In later editions it is instead a pantheon based on pre-Islamic Arabian religion with Mulah Aklan'd being more of a Saladin figure.
2. Incidentally, the Norscans had taken it from Settra's forces, who had been using it as a base to raid Tilea from, who had taken it from the Dark Elves, who had been using it as a base to raid Tilea from, who had taken it from Tileans, who had been using it as a base to raid Tilea from, who had taken it from Ulthuan, who had been using it as a base to do colonialism on Tilea from. Sartosa's pretty much always been like that.
 
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Why are we getting a lore dump on Araby? Did Mathilde even purchase books relating to the region?
Because people have been fighting about what Araby is like for various reasons and dropping a truth bomb is a good way to take the oxygen out of that fire.

But also because if there's one thing GMs like working off a sample size of three it's "getting to pontificate about that weird thing that's just a bit too far out of context to ever be likely to come up in game but you nevertheless have thoughts about."
 
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OR we could be getting Arabyian recruits for the Waystone project! Or at least the option to reach out in that direction.
 
2. Incidentally, the Norscans had taken it from Settra's forces, who had been using it as a base to raid Tilea from, who had taken it from the Dark Elves, who had been using it as a base to raid Tilea from, who had taken it from Tileans, who had been using it as a base to raid Tilea from, who had taken it from Ulthuan, who had been using it as a base to do colonialism on Tilea from. Sartosa's pretty much always been like that.
.... why has no one tried to burn/blow up that rock to the sea line is a mystery.
 
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